gba-sprite-engine/src/engine/Scene.h

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2018-08-01 16:03:16 +02:00
//
// Created by Wouter Groeneveld on 28/07/18.
//
#ifndef GBA_SPRITE_ENGINE_SCRENE_H
#define GBA_SPRITE_ENGINE_SCRENE_H
#include <vector>
#include <engine/background/background.h>
#include "engine/sprites/sprite.h"
class Scene {
public:
// bg in here
// bg music in here
virtual std::vector<Sprite*> sprites() = 0;
virtual std::vector<Background*> backgrounds() = 0;
virtual void load() = 0;
virtual void tick() = 0;
Scene() { }
~Scene() {
// scenes should manage their own resources - use std::unique_ptr
}
};
#endif //GBA_SPRITE_ENGINE_SCRENE_H