19 lines
353 B
C++
19 lines
353 B
C++
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//
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// Created by Wouter Groeneveld on 30/11/18.
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//
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#include "ConwaySeeder.h"
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#include <libgba-sprite-engine/gba_engine.h>
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int main() {
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std::shared_ptr<GBAEngine> engine(new GBAEngine());
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ConwaySeeder* startScene = new ConwaySeeder(engine);
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engine->setScene(startScene);
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while (true) {
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engine->update();
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}
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return 0;
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}
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