gba-bitmap-engine/demos/demo3-textures/src/main.cpp

23 lines
518 B
C++

//
// Created by Wouter Groeneveld on 11/07/20.
//
#include <libgba-bitmap-engine/scene.h>
#include <libgba-bitmap-engine/renderer/gba_engine.h>
#include <libgba-bitmap-engine/palette/palette_manager.h>
#include "texturescene.h"
int main() {
std::shared_ptr<GBAEngine> engine(new GBAEngine());
engine.get()->setRenderer(new RasterizerRenderer());
TextureScene* startScene = new TextureScene(engine);
engine->setScene(startScene);
while (true) {
engine->update();
}
return 0;
}