// // Created by Wouter Groeneveld on 11/07/20. // #include #include #include #include "texturescene.h" int main() { std::shared_ptr engine(new GBAEngine()); engine.get()->setRenderer(new RasterizerRenderer()); TextureScene* startScene = new TextureScene(engine); engine->setScene(startScene); while (true) { engine->update(); } return 0; }