gba-bitmap-engine/test
wgroeneveld d3bd172d96 refactor specific rendering out of gba engine 2020-07-11 12:06:40 +02:00
..
CMakeLists.txt fixes fixpt rendering, make things refs as much as possible 2020-07-09 15:48:03 +02:00
fixedpoinmathtest.cpp better rad-to-theta angle conversion impl 2020-07-10 12:06:54 +02:00
gbatest.cpp initial commit, stripped-down version of gba-sprite-engine 2020-07-08 09:05:02 +02:00
maintest.cpp initial commit, stripped-down version of gba-sprite-engine 2020-07-08 09:05:02 +02:00
matrixfxtest.cpp refactor specific rendering out of gba engine 2020-07-11 12:06:40 +02:00
palettetest.cpp initial commit, stripped-down version of gba-sprite-engine 2020-07-08 09:05:02 +02:00
real_data.h initial commit, stripped-down version of gba-sprite-engine 2020-07-08 09:05:02 +02:00
timertest.cpp initial commit, stripped-down version of gba-sprite-engine 2020-07-08 09:05:02 +02:00
tonc_bios_stub.h view/projection/world matrices, first attempt to glue everything together 2020-07-09 13:29:02 +02:00
vectorfxtest.cpp fixes fixpt rendering, make things refs as much as possible 2020-07-09 15:48:03 +02:00