wgroeneveld
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d3bd172d96
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refactor specific rendering out of gba engine
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2020-07-11 12:06:40 +02:00 |
wgroeneveld
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7b1bf06223
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better rad-to-theta angle conversion impl
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2020-07-10 12:06:54 +02:00 |
wgroeneveld
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d74916f4c8
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fix transform coordinates
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2020-07-10 11:11:49 +02:00 |
wgroeneveld
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ce51f737b5
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fixes fixpt rendering, make things refs as much as possible
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2020-07-09 15:48:03 +02:00 |
wgroeneveld
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a38f1eeddd
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view/projection/world matrices, first attempt to glue everything together
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2020-07-09 13:29:02 +02:00 |
wgroeneveld
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c6374b6e59
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PerspectiveFovLH with fx2lut impl
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2020-07-08 20:54:56 +02:00 |
wgroeneveld
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aedb3cdfcb
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fixed point math, vectors, initial matrix
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2020-07-08 18:12:38 +02:00 |
wgroeneveld
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27e6a9065c
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initial commit, stripped-down version of gba-sprite-engine
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2020-07-08 09:05:02 +02:00 |