24 lines
423 B
C++
24 lines
423 B
C++
//
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// Created by Wouter Groeneveld on 02/08/18.
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//
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#ifndef GBA_SPRITE_ENGINE_SAMPLE_START_SCENE_H
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#define GBA_SPRITE_ENGINE_SAMPLE_START_SCENE_H
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#include <libgba-sprite-engine/scene.h>
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class WireScene : public Scene {
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private:
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public:
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WireScene(std::shared_ptr<GBAEngine> engine) : Scene(engine) {}
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void load() override;
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void tick(u16 keys) override;
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};
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#endif //GBA_SPRITE_ENGINE_SAMPLE_START_SCENE_H
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