14 lines
443 B
C++
14 lines
443 B
C++
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//
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// Created by Wouter Groeneveld on 11/07/20.
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//
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#include <libgba-sprite-engine/renderer/renderer.h>
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#include <libgba-sprite-engine/renderer/gba_engine.h>
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void PixelRenderer::render(const MatrixFx &transformationMatrix, const Mesh* mesh) {
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for (auto &vertex : mesh->vertices()) {
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auto projectedPoint = engine->project(*vertex.get(), transformationMatrix);
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engine->plotPixel(projectedPoint, mesh->colorIndex());
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}
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}
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