gba-bitmap-engine/engine/src/mesh.cpp

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//
// Created by Wouter Groeneveld on 08/07/20.
//
#include <libgba-sprite-engine/mesh.h>
#include <memory>
void Mesh::add(VectorFx v) {
verticesArr.push_back(std::unique_ptr<VectorFx>(new VectorFx(v)));
}
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void Mesh::addFace(Face f) {
facesArr.push_back(f);
}