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//
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// Created by Wouter Groeneveld on 08/07/20.
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//
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#include <libgba-sprite-engine/mesh.h>
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#include <memory>
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void Mesh::add(VectorFx v) {
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verticesArr.push_back(std::unique_ptr<VectorFx>(new VectorFx(v)));
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}
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void Mesh::addFace(Face f) {
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facesArr.push_back(f);
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}
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