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title | image | description | type | tags | date | |
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DS Doom | /img/works/dsdoom.jpg | A PrBoom-based port of DOOM on the Nintendo DS. | code |
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2006-10-01 |
In 2006, together with Chuck Moyes (as TheChuckster) and Dave Murphy (as WinterMute), I helped port the popular iD game DOOM to the Nintendo DS and DSi. DS Doom is a source port, based on PrBoom 2.4.2. The latest official version is 1.2.1. Being a homebrew application, it required the use of a DS flash card---such as the DS X-Treme I used---or a modded DSi/3DS in order to play it on your handheld.
- DS Doom Wiki explaining features of the build: https://doomwiki.org/wiki/DS_Doom
- My original DS Doom website (Via archive.org): https://web.archive.org/web/20100921033822/http://www.jefklak.com/games/ds-doom/
- Archived DS Doom source code: https://www.doomworld.com/idgames/source/dsdooms
You can see a development version of the game running on my DS Lite:
Most of my work concentrated on the second screen and the map buffer. Save state support worked since version 1.1.0 Rev 1---see the archived changelog for more information. We never managed to get the soundtrack working on the ARM7TDMI
, the second DS CPU. The port was written in C++.