jefklakscodex/docs/tags/rpg-concepts/index.xml

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<title>Rpg Concepts on Jefklak&#39;s Codex</title>
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<description>Recent content in Rpg Concepts on Jefklak&#39;s Codex</description>
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<title>RPG Concepts: Items</title>
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<pubDate>Thu, 04 Jan 2007 00:00:00 +0000</pubDate>
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<description>Items present in the World Did you ever play an RPG, wondering why the world is so empty? Do you ever wonder, while entering a noble house without any real permission, why all closets are empty or not even openable? If you happen to like looting everybody&amp;rsquo;s treasure chests, bepare to be disappointed as some wealthy NPCs keep two single gold pieces in them. Wow! The RPG world &amp;ldquo;contents&amp;rdquo; should also reflect the current neighbourhood you&amp;rsquo;re travelling in.</description>
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<title>RPG Concepts: NPCS</title>
<link>https://jefklakscodex.com/articles/rpg-concepts-npcs/</link>
<pubDate>Tue, 02 Jan 2007 00:00:00 +0000</pubDate>
<guid>https://jefklakscodex.com/articles/rpg-concepts-npcs/</guid>
<description>Watch the NPC Reaction video tests! &amp;gt;&amp;gt;
An NPC is basically a character not controlled by the player, who can be of great importance during the many main or side quests. NPCs vary in importance and placement: they can either be annoying and usesless or interesting and useful. Many Roleplaying games only give the most important NPCs something useful to say or do. Talking to other characters makes no sense since they only answer with one of the standard sentences: &amp;ldquo;oh, you&amp;rsquo;re the princess!</description>
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