jefklakscodex/docs/tags/fable/index.xml

26 lines
1.6 KiB
XML

<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
<title>Fable on Jefklaks Codex</title>
<link>https://jefklakscodex.com/tags/fable/</link>
<description>Recent content in Fable on Jefklaks Codex</description>
<generator>Hugo -- gohugo.io</generator>
<language>en-us</language>
<managingEditor>wouter.groeneveld@gmail.com (Wouter Groeneveld)</managingEditor>
<webMaster>wouter.groeneveld@gmail.com (Wouter Groeneveld)</webMaster>
<lastBuildDate>Sun, 29 Oct 2006 00:00:00 +0000</lastBuildDate>
<atom:link href="https://jefklakscodex.com/tags/fable/index.xml" rel="self" type="application/rss+xml" />
<item>
<title>Flashback: Bullfrog</title>
<link>https://jefklakscodex.com/articles/bullfrog-flashback/</link>
<pubDate>Sun, 29 Oct 2006 00:00:00 +0000</pubDate>
<author>wouter.groeneveld@gmail.com (Wouter Groeneveld)</author>
<guid>https://jefklakscodex.com/articles/bullfrog-flashback/</guid>
<description>The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let&amp;rsquo;s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end.</description>
</item>
</channel>
</rss>