jefklakscodex/docs/tags/neverwinter-nights/index.xml

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<title>Neverwinter Nights on Jefklak&#39;s Codex</title>
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<description>Recent content in Neverwinter Nights on Jefklak&#39;s Codex</description>
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<title>RPG Concepts: Items</title>
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<pubDate>Thu, 04 Jan 2007 00:00:00 +0000</pubDate>
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<description>Items present in the World Did you ever play an RPG, wondering why the world is so empty? Do you ever wonder, while entering a noble house without any real permission, why all closets are empty or not even openable? If you happen to like looting everybody&amp;rsquo;s treasure chests, bepare to be disappointed as some wealthy NPCs keep two single gold pieces in them. Wow! The RPG world &amp;ldquo;contents&amp;rdquo; should also reflect the current neighbourhood you&amp;rsquo;re travelling in.</description>
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<title>On Killing a Lich</title>
<link>https://jefklakscodex.com/articles/on-killing-a-lich/</link>
<pubDate>Tue, 24 Oct 2006 00:00:00 +0000</pubDate>
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<description>Both old school and modern roleplaying games feature many times at least one &amp;ldquo;Lich&amp;rdquo; entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich.</description>
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