tnmt fall of the foot clan

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Wouter Groeneveld 2022-07-03 10:14:31 +02:00
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---
title: "Teenage Mutant Ninja Turtles: Early Fall of the Foot Clan"
date: 2022-07-03
score: 2
howlongtobeat_id: 9654
howlongtobeat_hrs: 1
game_name: 'Teenage Mutant Ninja Turtles: Fall of the Foot Clan'
game_genre: "Beat 'em up"
tags:
- turtles
game_release_year: 1990
game_developer: 'Konami'
---
The release of [Teenage Mutant Ninja Turtles: Shredder's Revenge](/games/switch/teenage-mutant-ninja-turtles-shredders-revenge) last month made my inner child very happy. That child still remembers fondly the old TNMT (typing _Teenage Mutant..._ is getting old) Game Boy games, and although I never owned the first one back then, I reckoned I'd start there: Konami's 1990 release and first attempt to draw some ninja shells in a petite resolution devoid of color. How will these Turtles now be recognized? By their weapon, of course!
_Fall of the Foot Clan_ isn't the first Turtles game on a Nintendo system, the 1989 NES version preceded it. The Game Boy games aren't the most popular Turtles versions either, but some of them are really, really good---we'll eventually get to them. This one isn't. It does deserve credit to some degree. The Game Boy was very new, Konami also fucked up the first Castlevania handheld game, so let's assume they had quite a bit of trouble mastering the development for the system. Here, the Turtles and enemies have nice big sprites, and some backgrounds are detailed adequately enough for such an early release.
![](lvls.png "Stage 1 and 4, respectively.")
Perhaps it's precisely because of those fairly large sprites, but the game is far from a smooth beat 'em up. It looks like Konami interpreted "turtles" too literally; at one point I had the feeling that I was crawling just to reach the end of a stage. Furthermore, ghosting issues persist to haunt the player (ha!)---I _think_ the Foot Clan employed these techniques by accident, but it's funnily enough something that could match a sneaky ninja trying to backstab the do-gooders.
What are the key characteristics of a beat 'em up? Smooth running from left to right: che---erhm, fail. Lots of beating, check? That'll depend. Enemies jump at you from all angles: they appear to the left and to the right of you, jump at you from below or from above. But in the end, it feels more like a rhythm game: if you change directions on the right time and press `A` to attack, a short **kapow** signifies all enemies that have been neatly lined up exploded into a small dust cloud. Only in the very last stage, stage 5, the pesky robots with electric leashes take two hits to kill.
![](boss-still.png "Bebop's unavoidable bullet with one live left... ")
Each stage---there are five of them---has a first part (for instance, the what I presume are New York streets, the riverside/swamps? Not sure?) and a second part, which is almost always in the sewers. The musical score changes accordingly, which by the way is quite good; a lot better than the gameplay. At the end of that section, you'll encounter one of the iconic Turtle bosses: Bebop, Rocksteady, Shredder, and so forth. Shredder is the boss of stage 4, and he doesn't do a whole lot except swing a silly looking sword and disappear to change positions. If it's life points you're going to lose, it'll be because you were overwhelmed _before_ approaching the boss.
In-between stages, _Fall of the Foot Clan_ does its best to tell a story using stills, such as the Technodrome image in the screenshot above. You'll have to imagine it moving and making excruciatingly loud noises. Again, for being 1990, it's a commendable effort that could have been left out.
There's no password or save system, but instead, you can select which stage you'd like to tackle with a Ninja Turtle of your choice---given that he's not been "captured" (died) before. Unfortunately, the stages are _very_ short. Being `128 K`, the game ROM is twice the size of [Super Mario Land](/games/gameboy/super-mario-land), but that's still very small and just using one memory bank. Given the relatively impressive sprite size and detail, the game can't really be faulted for that. Still, you'll help The Foot Clan fall faster than an average dinner.
In 2022, _TNMT: Fall of the Foot Clan_ is an interesting curiosity that played a role towards handheld Turtle mastery, but it was the first of three entries, and it's also the least interesting to go back to. The cart is pretty cheap, so if you're so inclined, feel free to check it out, or wait for the [TNMT: The Cowabunga Collection](https://store.steampowered.com/app/1659600/Teenage_Mutant_Ninja_Turtles_The_Cowabunga_Collection/) instead.

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@ -30,7 +30,7 @@ _Shredder's Revenge_ is simply stunning. The animators have really pulled all st
![](dojo.jpg "The 'Dojo' is a place to meditate, lick your wounds, and inspect achievements.")
The last Turtle games I played intensively were the [Game Boy](/games/gameboy) ones, where I remember the music being especially good. This is also true with the latest Turtle installment. It even boasts some really big names: the fight with Shredder (Spoiler!) is backed up by Ghostface Killah and Raekwon's beats and lyrics of the Wu-tang Clan. Other level soundtracks remind me of [Sonic Mania](/games/switch/sonic-mania), where the upbeat retro vibes also sent chills down my spine. _Shredder's Revenge_ soundtrack must be among the best I've heard this year.
The last Turtle games I played intensively were the [Game Boy](/games/gameboy) ones, where I remember the music being especially good. This is also true with the latest Turtle installment. It even boasts some really big names: the fight with Shredder (Spoiler!) is backed up by Ghostface Killah and Raekwon's beats and lyrics of the Wu-tang Clan. Other level soundtracks remind me of [Sonic Mania](/games/switch/sonic-mania), where the upbeat retro vibes also sent chills down my spine. _Shredder's Revenge_ soundtrack must be among the best I've heard this year. Perhaps that's because the brilliant [Tee Lopes](https://www.teelopesmusic.com/music), the music artist, also composed Mania's offical soundtrack!
As far as enjoyable beat 'em ups go, this game just can't be faulted. Sure, it's quite short, plays it safe, and hasn't got too much enemy variety. So what? Are you going to play this for ten hours straight like a complex RPG? No. Are you expecting intricate level design from something like this? No. Do you want chaotic co-op gameplay? Yes. A great soundtrack, gorgeous pixel art and satisfying moves that send enemies flying all over the place? Yes, please!

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