diff --git a/content/articles/animalcrossing-features.md b/content/articles/animalcrossing-features.md index 90f55f7..ee73fc7 100644 --- a/content/articles/animalcrossing-features.md +++ b/content/articles/animalcrossing-features.md @@ -7,7 +7,6 @@ tags: - 'Animal Crossing' - 'Life sim' image: "/games/gamecube/animal-crossing/cover.jpg" -game_name: 'Animal Crossing' description: 'Which features from previous Animal Crossing games do you wish were present in the Switch one? Some features never made the jump to a new iteration. Let us take a closer look.' game_genre: 'Life sim' game_release_year: '2001' diff --git a/content/articles/wario-land.md b/content/articles/wario-land.md index bea325c..d0ea564 100644 --- a/content/articles/wario-land.md +++ b/content/articles/wario-land.md @@ -2,7 +2,6 @@ image: "/img/articles/warioland.gif" date: "2018-05-27" title: "Wario Land: a Retrospective" -game_name: "Wario Land 3" game_release_year: 2000 game_developer: 'Nintendo' tags: diff --git a/content/articles/wizardry-8-playthrough-blog.md b/content/articles/wizardry-8-playthrough-blog.md index 5ea3db4..1101437 100644 --- a/content/articles/wizardry-8-playthrough-blog.md +++ b/content/articles/wizardry-8-playthrough-blog.md @@ -6,7 +6,6 @@ game_genre: 'RPG' game_release_year: '2001' game_developer: 'SirTech Canada' image: "/games/pc/wizardry-8/cover.jpg" -game_name: "Wizardry 8" summary: "Wizardry 8: the Adventure Blog! I've been keen on replaying the whole game for old times sake - on a 'real' retro Win98 PC. After _finally_ convincing my friend to install the game, we were ready to go through it together/alone, since it's a single-player adventure. In the same fashion as other adventure blogs on this site, I thought it would be nice to do a short write-up after making a bit of progress. " tags: - 'Wizardry8' diff --git a/data/webmentions.json b/data/webmentions.json index e20ea4c..08f642a 100644 --- a/data/webmentions.json +++ b/data/webmentions.json @@ -1,4 +1,32 @@ [ + { + "author": { + "name": "Jefklak", + "picture": "/pictures/jefklakscodex.com" + }, + "name": "Axiom Verge 2: Plenty of Nanites To Spice Things Up", + "content": "Thomas Happ’s 2015 Axiom Verge thoroughly impressed me: it is a superb and faithful Metroid game that is not Metroid itself; coded, designed, and composed by a single guy. The ending suggested Tom wasn’t done with “The Breach”, the narrative ...", + "published": "2022-11-04T00:00:00+00:00", + "url": "https://jefklakscodex.com/games/switch/axiom-verge-2/", + "type": "mention", + "source": "https://jefklakscodex.com/games/switch/axiom-verge-2/", + "target": "https://jefklakscodex.com/games/switch/axiom-verge", + "relativeTarget": "/games/switch/axiom-verge" + }, + { + "author": { + "name": "Jefklak", + "picture": "/pictures/jefklakscodex.com" + }, + "name": "Axiom Verge 2: Plenty of Nanites To Spice Things Up", + "content": "Thomas Happ’s 2015 Axiom Verge thoroughly impressed me: it is a superb and faithful Metroid game that is not Metroid itself; coded, designed, and composed by a single guy. The ending suggested Tom wasn’t done with “The Breach”, the narrative ...", + "published": "2022-11-04T00:00:00+00:00", + "url": "https://jefklakscodex.com/games/switch/axiom-verge-2/", + "type": "mention", + "source": "https://jefklakscodex.com/games/switch/axiom-verge-2/", + "target": "https://jefklakscodex.com/tags/metroidvania", + "relativeTarget": "/tags/metroidvania" + }, { "author": { "name": "Wouter Groeneveld",