introduce subfolder structure

This commit is contained in:
wgroeneveld 2020-09-27 13:52:59 +02:00
parent 5f0bcec43f
commit e1e31444e2
43 changed files with 62 additions and 8 deletions

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@ -3,6 +3,7 @@ image = "/img/games/Arcanum/logo.jpg"
date = "2007-03-30"
title = "Arcanum: the Gunslinger"
tags = ['Arcanum']
aliases = ['/articles/arcanum-gunslinger/']
+++
<div class='vspace'></div><h3>Overview</h3>

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@ -3,6 +3,7 @@ image = "/img/games/Arcanum/logo.jpg"
date = "2007-03-30"
title = "Arcanum: Magick VS Tech"
tags = ['Arcanum']
aliases = ['/articles/arcanum-magick-vs-tech/']
+++
First things first: you are not reading this wrong, it's magick and not magic. In the world of Arcanum, that is. There's also no such thing as mana or spellbooks. Every single spell you learn comes trough {+SPs+) (Skill Points) which you'll have to invest into several magickal realms. A little bit like Diablo 2, except the fact that once you've put 1 point into it, you can't raise it further to increase the power. If you know Spell #1 in the Meta realm, you'll be able to "purchase" spell #2 from the same realm, if 1) you have a CP 2) your INT is at a minimum level to cast and 3) your WP is sufficient (each level differs).

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@ -3,6 +3,7 @@ image = "/img/games/Arcanum/logo.jpg"
date = "2007-03-30"
title = "Arcanum: Party Seleciton"
tags = ['Arcanum']
aliases = ['/articles/arcanum-parties/']
+++

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@ -4,6 +4,7 @@ date = "2008-04-30"
title = "BG2: Cleric/Ranger Guide"
tags = ['Baldurs Gate 2']
keywords = ['Baldurs Gate 2 cleric/ranger guide', 'BG2 cleric guide', 'bg2 ranger guide', 'cleric/ranger guide']
aliases = ['/articles/bg2-clericranger/']
+++
### Guide Content

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@ -4,6 +4,7 @@ date = "2008-04-30"
title = "Baldur's Gate 2: Mage Talk"
tags = ['Baldurs Gate 2']
keywords = ['Baldurs Gate 2 mage sound', 'bg2 mage talk', 'bg2 arcane spellcasters', 'bg2 spell schools', 'alteration', 'abjuration', 'illusion', 'necromancy']
aliases = ['/articles/bg2-magetalk/']
+++
<p class='vspace'>Ever wondered whatever the heck those crazy Arcane spellcasters say every time they unleash one of their spells upon you? It's actually very simple and stands for the chosen spell's spell school (abjuration, evocation, ...). Male and female voices are of course different, and the pronunciations vary too sometimes (<em>Vita Mortis [Carero]/[Calia]</em>?). All formulaes are actually Latin, and Latin is often pronounced differently depending on the dialect. Here is a quick overview:

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@ -3,6 +3,7 @@ image = "/img/games/BaldursGate2/logo.jpg"
date = "2006-11-08"
title = "BG2/Infinity Engine Mods"
tags = ['Baldurs Gate 2']
aliases = ['/articles/bg2-mods/']
+++
<img src="/img/articles/InfinityEngineMods.jpg"/>

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@ -3,6 +3,7 @@ image = "/img/games/BaldursGate2/logo.jpg"
date = "2007-03-30"
title = "Baldur's Gate 2: Party Guide"
tags = ['Baldurs Gate 2']
aliases = ['/articles/bg2-parties/']
+++
<ul><li>Party Number TWO</a> - 06 Jan. 2006

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@ -4,6 +4,7 @@ date = "2008-04-30"
title = "BG2 Solo Blade: A Report"
tags = ['Baldurs Gate 2']
keywords = ['Baldurs Gate 2 solo blade', 'BG2 solo blade', 'solo blade', 'blade guide', 'bg2 solo blade guide', 'bg2 blade kit', 'bg2 blade']
aliases = ['/articles/bg2-solo-blade/']
+++
### Report Content

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@ -4,6 +4,7 @@ date = "2007-03-30"
title = "Baldur's Gate 2: Spell Protection"
keywords = ['Baldurs Gate 2 spell protection', 'BG2 spell protection', 'bg2 spell guide', 'bg2 pierce magic']
tags = ['Baldurs Gate 2']
aliases = ['/articles/bg2-spellprotection/']
+++
Lots of misunderstanding exist for breaking through the spell protections of high level spell casting creatures. This guide is an almost exact copy of zvijers guide at the gone forgotten wars forum, also carried on by "The Hero's Guide to a Successful adventure". I found this to be very informative and vital for solo runs. The strategies explain mage protections in weimer's Tactics modification.

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@ -3,6 +3,7 @@ image = "/img/games/Wizardry8/wiz8.jpg"
date = "2008-04-30"
title = "Wizardry 8: Classes Guide"
tags = ['Wizardry8']
aliases = ['/articles/wizardry8-classes/']
+++
<img src="/img/games/Wizardry8/bishop.gif" style="float: right;"/>

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@ -3,6 +3,7 @@ image = "/img/games/Wizardry8/wiz8.jpg"
date = "2007-06-17"
title = "Wizardry 8: General Tips"
tags = ['Wizardry8']
aliases = ['/articles/wizardry8-tips/']
+++
<span style="font-size: small; text-decoration: none; font-weight: italic;">Legal notice: Most tips, tricks, howtos and guides are - not - originally created by me. They are scattered throughout the Internet, and this site contains a bunch of information found on other sites. Therefore, I am not responsible for any wrong information, or grammatical faults. If anybody notices his own text and would like to have it removed, please email me!</span><br />

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@ -5,6 +5,8 @@ title: "Hitman 2: the Preview"
tags:
- 'hitman'
game_platform: 'PC'
aliases:
- '/articles/hitman-2-preview/'
game_genre: 'Action'
game_release_year: '2002'
game_developer: 'IO Software'

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@ -6,6 +6,8 @@ tags:
- 'soldier of fortune'
game_platform: 'PC'
game_genre: 'FPS'
aliases:
- '/articles/soldier-of-fortune-2-preview/'
game_release_year: '2002'
game_developer: 'Raven Software'
---

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@ -5,6 +5,8 @@ title: "The Sims: Vacation the Preview"
tags:
- 'the sims'
game_platform: 'PC'
aliases:
- /articles/the-sims-vacation-preview/
game_genre: 'Simulation'
game_release_year: '2002'
game_developer: 'Maxis'

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@ -4,6 +4,7 @@ imageActive = "/gif/apogee.gif"
date = "2006-10-23"
title = "Apogee's Legacy"
tags = ['Apogee']
aliases = ['/articles/apogees-legacy/']
+++
![Apogee title](/img/articles/Apogee.jpg)

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@ -3,6 +3,7 @@ image = "/img/games/themehospital.jpeg"
date = "2006-10-29"
title = "Flashback: Bullfrog"
tags = ['Theme Hospital', 'Bullfrog', 'Black and White', 'Startopia', 'Lionhead', 'Fable']
aliases = ['/articles/bullfrog-flashback/']
+++
<img src="/img/articles/acquiringStudios.jpg"/>

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@ -9,6 +9,8 @@ tags:
- 'rise of the triad'
- 'quake'
- 'duke nukem 3d'
aliases:
- /articles/early-shooter-clones/
description: "Feeling nostalgic? You can play enhanced versions of your favourite nineties retro shooter - just follow these instructions."
---

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@ -5,6 +5,8 @@ title: "A Look At the Evolution of Retro Shooters and Their Engines"
tags:
- 'retro shooters'
- 'doom'
aliases:
- /articles/retro-shooters/
description: "I'm feeling nostalgic. Why don't you join me so we can marvel at magnificent achievements of the FPS past?"
---

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@ -6,6 +6,7 @@ title = "Wario Land: a retrospective"
tags = ['Super Mario Land 3: Super Wario Land', 'Wario Land II', 'Wario Land 3', 'Wario Land 4', 'Metroidvania']
keywords = ['Wario Land gameboy Retrospective', 'wario land gameboy', 'wario land gbc', 'wario land gb', 'wario land gba']
game_platform = 'gbc'
aliases = ['/articles/wario-land-retrospective/']
game_genre = 'Platformer'
game_release_year = '2000'
game_developer = 'Nintendo'

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@ -6,6 +6,7 @@ tags = ['Arcanum']
game_name = 'Arcanum'
game_genre = 'PC RPG'
game_release_year = '2001'
aliases = ['/articles/arcanum-review/']
game_developer = 'Troika Games'
+++

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@ -5,6 +5,7 @@ title = "Arx Fatalis: the Review"
tags = ['Arx Fatalis']
game_name = 'Arx Fatalis'
game_genre = 'FP RPG'
aliases = ['/articles/arxfatalis-review/']
game_release_year = '2002'
game_developer = 'Arkane Studios'
+++
@ -15,7 +16,7 @@ Not many first person action Roleplaying games are well known, except the Ultima
What does Morrowind share with Arx Fatalis? Arx is a FP RPG, combat is basically hit- and run tactics, eurhm... I guess that's it! Not quite a lot indeed. It is safe to assume Arx Fatalis was meant to be Ultima Underworld III. As Wikipedia states, Arkane Studios couldn't get the proper license for the name, but in the end that doesn't really matter. Arx is a pure dungeon crawler, you will never see big open (and mostly empty) spaces as seen in Morrowind. You will never see more than 5 cities with enourmous amounths of NPCs without any realistic conversations. And that's good.
<img src="/img/games/ArxFatalis/screens/04_bow.jpg"/>
![](/img/games/ArxFatalis/screens/04_bow.jpg)
### Goblins and Trolls
@ -23,14 +24,14 @@ Arx is the biggest (and human) city in the game. The game is built using separat
NPC Interaction is at the very least, weird. There are no dialog options to choose from, you just do what you're told to (and ask about yourself since you don't even know your own name). There are no alternatives in any way. The text scrolls rather slow and less important persons don't even have subtitles (since you don't interact with them: they say I'm guarding or go to x, without the need of having to reply something). Lip synchronization does not exist, it's rather a "mouth open, closed, open closed, open, ..." mechanic. Okay, the game is from 2002, so that doesn't bother me at all. The game engine is remarkably nicely done though. There are beautiful lightning effects and everything seems very streamlined. Except while killing enemies, the engine slows down for a second or two when a body falls to the ground. Very annoying if you're facing multiple foes!
<img src="/img/games/ArxFatalis/screens/05_stats.jpg"/>
![](/img/games/ArxFatalis/screens/05_stats.jpg)
### Game mechanics
The best part about Arx Fatalis is easily the world interaction. Just like in Ultima Underworld, your character has to eat occasionally. Combine a rope with a stick and you've got yourself a fishing rod, nice! Catch some fish, cast the Ignite spell on a fireplace and throw your fish into the fire. After a while, they'll be baked. You can also combine water with flour and put the dough in the fire which results into lumps of bread. Many more combinations are possible, from eating to repairing to brewing your own potions. The spell system is rune based: you collect different runes and at different spell levels, chain-casting runes form new spells. (Ha, a Vista rune!) Casting runes means drawing (2D) gestures on the screen. Be careful though, as the interpreter is very unforgiving and sometimes you'll have to try three times in a row to get it right. Thankfully, pressing SHIFT sets the spell in "pre-cast" mode, accessible via three quickslot keys.
Although melee combat is as clumsy as in all other first person RPGs ever made, ranged combat can be quite fun. You can vary your slashing with holding the direction keys but in the end it's just hit, run, hit, run, repeat. Mostly run, in the beginning. A good thing the character development system allows fighters to cast spells as it's skill based, not class based. You simply need to put enough points into mind, strength, or other key stats for your skills (casting, ranged, melee combat, sneaking, object knowledge, ...) to raise.
<img src="/img/games/ArxFatalis/screens/01_alchemy.jpg"/>
![](/img/games/ArxFatalis/screens/01_alchemy.jpg)
### Conclusion
@ -40,7 +41,7 @@ Review-Cat says: A welcome addition to dungeon crawling in real time. Better tha
**Addendum** - The latest 1.17 Patch fixes many major engine faults and crashes, and includes nice little additions such as auto sorting in the inventory (really needed) and apparently an auto-map (press R). Most important locations in the map are now automatically marked ("smithy", "throne room", ...). If they fixed the journal, kill engine slowdowns and the weird speech volume adjustments (maybe this is my PC? All envoirnment sounds overpower the speech - whichever option I try to finetune), the game would maybe be worth a 9. Of course the combat system and liniar story progressioin can't be that easily patched. But no mather, if I wanted to play a dialoge heavy RPG, I'd pick Planescape Torment or Fallout.
<img src="/img/games/ArxFatalis/screens/02_library.jpg"/>
![](/img/games/ArxFatalis/screens/02_library.jpg)
### Video footage

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@ -8,6 +8,8 @@ game_platform: 'PC'
game_genre: 'Simulation'
game_release_year: '2001'
game_developer: 'Lionhead'
aliases:
- '/articles/black-and-white-review/'
---
_(This review is originally written in Dutch, in 2002)_

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@ -11,6 +11,8 @@ game_platform: 'switch'
game_genre: 'Metroidvania'
game_release_year: '2019'
game_developer: 'ArtPlay'
aliases:
- '/articles/bloodstained-ritual-of-the-night-review/'
---
One year later, Ritual of the Night is still unplayable on the Nintendo Switch. Numerous patches later, the game still stutters and crashes, with it's most popular screen being the loading one. We're off to a great start here...

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@ -7,6 +7,7 @@ game_name = 'Captain Claw'
game_genre = '2D Platformer'
game_release_year = '1997'
game_developer = 'Monolith'
aliases = ['/articles/captain-claw-review/']
+++
<img src="/img/Guides/CaptainClaw.jpg">

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@ -8,6 +8,7 @@ game_genre = 'Metroidvania'
game_release_year = '2006'
game_developer = 'Konami'
game_platform = 'ds'
aliases = ['/articles/castlevania-portrait-of-ruin-review/']
+++
![portrait of ruin](/img/Guides/CastlevaniaPoR.jpg)

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@ -7,6 +7,8 @@ tags:
game_platform: 'PC'
game_genre: 'Strategy/FPS'
game_release_year: '2001'
aliases:
- '/articles/command-and-conquer-renegade-review/'
game_developer: 'Westwood Studios'
---

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@ -5,6 +5,8 @@ title: "Commandos 2: Men of Courage Review"
tags:
- 'commandos'
game_platform: 'PC'
aliases:
- '/articles/commandos-2-review/'
game_genre: 'Strategy'
game_release_year: '2001'
game_developer: 'Pyro Studios'

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@ -6,6 +6,7 @@ tags = ['Etrian Odyssey']
game_name = 'Etrian Odyssey'
game_genre = 'FP RPG'
game_platform = 'ds'
aliases = ['/articles/etrian-odyssey-review/']
game_release_year = '2007'
game_developer = 'Atlus'
+++

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@ -6,6 +6,7 @@ tags = ['Gobliins 2']
game_name = 'Gobliins 2'
game_genre = 'Point&Click adventure'
game_release_year = '1992'
aliases = ['/articles/gobliins2-review/']
game_developer = 'Coktel Vision'
+++

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@ -8,6 +8,8 @@ tags:
- 'Apogee'
- 'Ion Fury'
game_name: 'Ion Fury'
aliases:
- /articles/ion-fury/
description: "Time to kick ass again - and don't forget to chew bubblegum! Does Shelly and the Build engine stand a chance anno 2020?"
game_platform: 'switch'
game_genre: 'Shooter'

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@ -4,6 +4,7 @@ date = "2006-10-23"
game_name = 'Jagged Alliance 2'
game_genre = 'Turn-based RPG/RTS'
game_release_year = '1999'
aliases = ['/articles/jagged-alliance-2-review/']
game_developer = 'Sir-Tech'
title = "Jagged Alliance 2 Review"
tags = ['Jagged Alliance 2']

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@ -6,6 +6,7 @@ tags = ['Lode Runner: the Legend Returns']
game_name = 'Lode Runner: the Legend Returns'
game_genre = '2D Platformer/Puzzle'
game_release_year = '1994'
aliases = ['/articles/lode-runner-legend-returns-review/']
game_developer = 'Presage Software'
+++

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@ -5,6 +5,8 @@ title: "Max Payne Review"
tags:
- 'max payne'
game_platform: 'PC'
aliases:
- /articles/max-payne-review/
game_genre: '3D Shooter'
game_release_year: '2001'
game_developer: 'Remedy'

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@ -5,6 +5,8 @@ title: "Medal of Honor: Allied Assault Review"
tags:
- 'medal of honor'
game_platform: 'PC'
aliases:
- '/articles/medal-of-honor-allied-assault-review/'
game_genre: 'FPS'
game_release_year: '2002'
game_developer: '2015, Inc'

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@ -4,6 +4,7 @@ date = "2006-10-19"
game_name = 'Might and Magic VII: For Blood and Honor'
game_genre = 'FP RPG'
game_release_year = '1999'
aliases = ['/articles/might-and-magic-vii-review/']
game_developer = 'New World Computing'
title = "Might and Magic VII: the Review"
tags = ['Might and Magic VII', 'Might and Magic']

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@ -5,6 +5,8 @@ title: "Return to Castle Wolfenstein Review"
tags:
- 'wolfenstein 3d'
game_platform: 'PC'
aliases:
- /articles/return-to-castle-wolfenstein-review/
game_genre: 'Shooter'
game_release_year: '2001'
game_developer: 'Gray Matter'

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@ -5,6 +5,7 @@ game_name = 'Riviera: the promised land'
game_genre = 'jRPG (ish?)'
game_platform = 'gba'
game_release_year = '2002'
aliases = ['/articles/riviera-review/']
game_developer = 'Sting ent.'
title = "Riviera: the Review"
tags = ['Riviera', 'Yggdra Union']

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@ -5,6 +5,7 @@ title = "Simon The Sorcerer 2 Review"
tags = ['Simon the Sorcerer']
game_name = 'Simon the Sorcerer 2'
game_genre = 'Point & Click'
aliases = ['/articles/simon-the-sorcerer-2-review/']
game_release_year = '1995'
game_developer = 'Adventure Soft'
+++

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@ -5,6 +5,8 @@ title: "Wizardry 8: the Review"
tags:
- 'Wizardry8'
game_platform: 'PC'
aliases:
- /articles/wizardry8-review/
game_genre: 'RPG'
game_release_year: '2001'
game_developer: 'SirTech Canada'

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@ -6,6 +6,7 @@ game_name = 'Zeus: master of Olympus'
game_genre = 'Simulation/RTS'
game_release_year = '2000'
game_developer = 'Impressions Games'
aliases = ['/articles/zeus-review/']
tags = ['Zeus', 'Emperor']
+++

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@ -29,6 +29,10 @@ article ul {
</article>
<article>
<h3><a name="bytag"></a>By Game/Tag</h3>
{{ partial "taglist.html" . }}
<hr style="clear: both;"/>
<h3><a name="byarticle"></a>By Article</h3>
<hr style="clear: both;"/>
@ -36,10 +40,6 @@ article ul {
{{ partial "articlelist.html" . }}
{{ end }}
<h3><a name="bytag"></a>By Tag</h3>
{{ partial "taglist.html" . }}
<hr style="clear: both;"/>
</article>
</div>
</div>