diff --git a/content/games/gameboy/wario-land.md b/content/games/gameboy/wario-land.md index 4af35ae..e29e94b 100644 --- a/content/games/gameboy/wario-land.md +++ b/content/games/gameboy/wario-land.md @@ -22,7 +22,7 @@ _Wario Land_ feels weird, especially when playing it right after _Mario Land 2_. In this first Wario entry, Wario still behaves like Mario: he can pick up powerups, he can lose his powerups when touching enemies or spikes, he can collect hearts to earn a 1UP, and he can die. Most of these mechanics will be radically altered for _Wario Land II_, but for now, it's in essence still a classic _Mario Land_ game but with a clear focus on (hidden) treasure, perhaps not unlike [New Super Mario Bros. 2](/games/3ds/new-super-mario-bros-2) for 3DS. -I must have finished this game more than ten times now, but the more I replay it, the less I enjoy the first Wario entry. The scenery and mischievousness of the new protagonist is wonderful but as soon as you start moving Wario, it becomes clear he's not a very agile platform expert. A few more examples: catching a start grants---as expected---invulnerability, but also temporarily increases walking speed. Except while jumping, which results in janky hops. The most overpowered power-up, the Bunny Wario (just like Bunny Mario in SML2)---officially called _Jet Wario_---, drastically increases Wario's walking speed on top of his flight powers. This made me skip almost all other power-ups that were thrown my way (a dragon suit that spits fire immediately killing enemies and a bull suit that allows Wario to hang onto conveyor belts). +I must have finished this game more than ten times now, but the more I replay it, the less I enjoy the first Wario entry. The scenery and mischievousness of the new protagonist is wonderful but as soon as you start moving Wario, it becomes clear he's not a very agile platform expert. A few more examples: catching a star grants---as expected---invulnerability, but also temporarily increases walking speed. Except while jumping, which results in janky hops. The most overpowered power-up, the Bunny Wario (just like Bunny Mario in SML2)---officially called _Jet Wario_---, drastically increases Wario's walking speed on top of his flight powers. This made me skip almost all other power-ups that were thrown my way (a dragon suit that spits fire immediately killing enemies and a bull suit that allows Wario to hang onto conveyor belts). Being compressed onto the ROM of a beige [Game Boy](/games/gameboy) cart, the level design stays small and straightforward, although the variety of the sprite work and the size is quite impressive. The open world of SML2 is no more: instead, you'll be following along a set track in the world map, that here and there splits off provided you manage to find the secret exit. If you're in a hurry, the game can be finished in two hours.