diff --git a/content/articles/handheld-castlevanias.md b/content/articles/handheld-castlevanias.md
index d7d8ce9..0374aca 100644
--- a/content/articles/handheld-castlevanias.md
+++ b/content/articles/handheld-castlevanias.md
@@ -6,7 +6,7 @@ aliases: ['/articles/features/handheld-castlevanias']
tags: ['Castlevania', 'Portrait of Ruin', 'Harmony of Dissonance', 'Circle of the Moon', 'Aria of Sorrow', 'Dawn of Sorrow']
---
-
Portrait of Ruin is the second Nintendo DS Castlevania game. Maybe, if Komani thinks it'll be worthwile, a third one will follow, since there have been three Castlevania games released for the predecessor the Gameboy Advance. All excellent Handheld Metroidvania games, but which one excels at what? A short overview would be handy indeed. Well here you go!
+
Portrait of Ruin is the second Nintendo DS Castlevania game. Maybe, if Konami thinks it'll be worthwile, a third one will follow, since there have been three Castlevania games released for the predecessor the Gameboy Advance. All excellent Handheld Metroidvania games, but which one excels at what? A short overview would be handy indeed. Well here you go!
Gameboy Advance
Castlevania: Harmony of Dissonance
diff --git a/content/games/gameboy/teenage-mutant-ninja-turtles-back-from-the-sewers.md b/content/games/gameboy/teenage-mutant-ninja-turtles-back-from-the-sewers.md
index 6fff385..a38141f 100644
--- a/content/games/gameboy/teenage-mutant-ninja-turtles-back-from-the-sewers.md
+++ b/content/games/gameboy/teenage-mutant-ninja-turtles-back-from-the-sewers.md
@@ -12,7 +12,7 @@ game_release_year: 1991
game_developer: 'Konami'
---
-It only took Konammi one year to go from an [average Turtles entry point](/games/gameboy/teenage-mutant-ninja-turtles-fall-of-the-foot-clan) to this awesome second installment subtitled _Back From the Sewers_. I replayed this a year ago and while doing it again to collect screenshots for this article, I forgot how great this actually is, and what a quantum leap in presentation, gameplay, and sound this is, compared to _Fall of the Foot Clan_! Where to even begin?
+It only took Konami one year to go from an [average Turtles entry point](/games/gameboy/teenage-mutant-ninja-turtles-fall-of-the-foot-clan) to this awesome second installment subtitled _Back From the Sewers_. I replayed this a year ago and while doing it again to collect screenshots for this article, I forgot how great this actually is, and what a quantum leap in presentation, gameplay, and sound this is, compared to _Fall of the Foot Clan_! Where to even begin?
![](skate.jpg "Select one of four Turtles to fight through six stages.")
@@ -20,7 +20,7 @@ Perhaps it's best to start with the bad parts of _Turtles II_ on the Game Boy. O
On to the good parts then, and there are plenty. As soon as you boot up the cartridge, you're not just bluntly served the title screen---no, a true animated video-esque (they tried their best, it's the Game Boy, remember?) intro sets the stage and gets the vibes going, which eventually (and literally) morphs into the title screen logo. Woah.
-This game has _Turtles_ vibes on it almost everywhere, from beginning to the very end. Just like the latest entry, [Shredder's Revenge](/games/switch/teenage-mutant-ninja-turtles-shredders-revenge), one of the primary reasons for this to click so well is the music. It's simply incredible. Komani knows how to get that 8-bit soundtrack going---the Castlevania GB entries were also stellar in terms of music. For instance, even in-between stages, when something unsettling occurred, such as a bomb that darkened the mood and increased suspension, the music changes as well. This might sound as self-evident in 2022, but in 1991, and especially for a tiny BG cartridge, it's mind-blowing.
+This game has _Turtles_ vibes on it almost everywhere, from beginning to the very end. Just like the latest entry, [Shredder's Revenge](/games/switch/teenage-mutant-ninja-turtles-shredders-revenge), one of the primary reasons for this to click so well is the music. It's simply incredible. Konami knows how to get that 8-bit soundtrack going---the Castlevania GB entries were also stellar in terms of music. For instance, even in-between stages, when something unsettling occurred, such as a bomb that darkened the mood and increased suspension, the music changes as well. This might sound as self-evident in 2022, but in 1991, and especially for a tiny BG cartridge, it's mind-blowing.
![](fights.jpg "If a Turtle was captured, you can attempt to free him by defeating the robot guard.")