From cced5d2fdad4378a0626c3d30c68ff9c8e5488a7 Mon Sep 17 00:00:00 2001 From: wgroeneveld Date: Thu, 1 Aug 2019 10:10:56 +0200 Subject: [PATCH] bg1ee --- content/articles/bg1-ee.md | 40 ++ content/articles/wizardry8-classes.md | 2 +- docs/404.html | 18 +- docs/about/index.html | 18 +- .../animalcrossing-wildworld/index.html | 18 +- docs/articles/apogees-legacy/index.html | 18 +- docs/articles/arcanum-gunslinger/index.html | 18 +- .../arcanum-magick-vs-tech/index.html | 22 +- docs/articles/arcanum-parties/index.html | 18 +- docs/articles/arcanum-review/index.html | 18 +- .../aria-of-sorrow-retrospective/index.html | 18 +- docs/articles/arxfatalis-review/index.html | 18 +- docs/articles/bg1-ee/index.html | 426 +++++++++++++ docs/articles/bg2-clericranger/index.html | 36 +- docs/articles/bg2-magetalk/index.html | 36 +- docs/articles/bg2-mods/index.html | 36 +- docs/articles/bg2-parties/index.html | 36 +- docs/articles/bg2-solo-blade/index.html | 36 +- 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docs/img/games/BaldursGate1/bg1_stats.png create mode 100644 docs/img/games/BaldursGate1/bg1_tavern.png create mode 100644 docs/img/games/BaldursGate1/portrait.png create mode 100644 docs/tags/baldurs-gate-1/index.html create mode 100644 docs/tags/baldurs-gate-1/index.xml create mode 100644 static/img/games/BaldursGate1/bg1_garrick.png create mode 100644 static/img/games/BaldursGate1/bg1_outside.png create mode 100644 static/img/games/BaldursGate1/bg1_stats.png create mode 100644 static/img/games/BaldursGate1/bg1_tavern.png create mode 100644 static/img/games/BaldursGate1/portrait.png diff --git a/content/articles/bg1-ee.md b/content/articles/bg1-ee.md new file mode 100644 index 0000000..76824eb --- /dev/null +++ b/content/articles/bg1-ee.md @@ -0,0 +1,40 @@ ++++ +showonlyimage = false +draft = false +image = "/img/games/BaldursGate1/portrait.png" +date = "2019-07-31" +title = "Experiencing the Enhanced Baldur's Gate" +tags = ['Baldurs Gate 1', 'Baldurs Gate 2'] +keywords = ['Baldurs Gate 2', 'Baldurs Gate', 'bg1', 'bgee', 'bg1ee'] +weight = 0 ++++ + +We move from one tree to the other, carefully glancing towards the ever so black fog of war. Imoen investigates things for us, while we prepare for the inevitable. Then, a sudden scream. Our friend is in sudden need of help! To battle! Or, as the more evil aligned main protagonist would say, 'Oh well. Imoen had it coming. At least she can stop saying "good on you if you save the day" now. Let's go guys. Now, where do I recruit another thief, that doesn't mind a good backstab or two?' + +After a short trip to Beregost, we come across a shady looking figure that offers us to pay a royal amount of gold coins, provided we escort a young lady and protect her from two attacking buffoons, who are madly in love with her. Careful investigation reveals the lady was crazy, and not the guys chasing after her. So we killed her. No wait, she killed us. We reloaded, and then she killed us again. And again. And again. After quaffing a potion or six, and meticulous planning, we were able to behead the crazy bitch, before she could launch a lightning bolt towards our asses. Pfew. The shady figure shrugs, says "oh well, I expected that", and asks to join us. We welcome Garrick with open arms. + + + +That was a decision we regretted after a few more fistfights in the woods. When things get tough, Brave Garrick the Great gets goin'. Instead of jamming his harp and calling forth dangerous spells, the coward runs for shelter like a little boy! Luckily, we managed to train and harden our beloved Chaotic-aligned bard, making him a well-rounded asset in our team of killers. It took us a while though. He kept on yearning for this super expensive crossbow that was displayed in the window of the blacksmith in Beregost. We paid the cash and let him have it. Now Garrick enjoys shooting lightning-enhanced bolts at greater ghouls, and we enjoy Garrick. + +However, he is usually the second to die when not hanging in the back. Jaheira is probably the first. Instead of mourning her dead husband, she stays 'dead' silent. The couple from the Friendly Arm Inn looked cute to us, and we were in dire need of help, so we took them in, or they took us in. But Khalid happened to be a crybaby, and we can't stand those anymore now, can we? Right, Garrick? K-k-khalid also g-g-ot what he deserved. By simpling sending him into the fray without any armor on, the guy died silently. We grieved for about a second or two, looted his corpse, and spit on it. "Now, Jaheira, you're given a choice. Join us, use your druidic skills, or also dy trying. What do you say?" As she didn't say anything, we figured she would be willing to try. + +Mother nature awaits. But, the Omnipresent Authority Figure is always looking to tell others what to do. And perhaps this group does not need as much help as she think it would. As these phrases are among the favorites of Jaheira's things to say, most party members need to resist the urge to bash in her head, as we did with her husband. At least she can heal some wounds and cast Summon Insects and Call Woodbeing. And Since Dimitrius, our great leader, is looking for "multi-talented people", he has a soft spot for multi- and dualclassed people like her. Dimitrius himself is an adept Berseker, planning to go rogue by classing into a mage at level 9. That is, when we ever get to finish the first party of this ever lasting Baldur's Gate story. Yeslick (fighter/cleric), Coran (fighter/thief), Jaheira (fighter/druid) - all interesting party members capable of dishing out damage in more than one way. Add Neera for the french kisses and we're all set. + + + +While wandering around, our party discovers and finds... most of the time nothing. The in-between spaces of Baldur's Gate are surprisingly empty, but there is always at least something to do beyond the fog of war, even if it is killing Ankhegs, saying "yes dear farmer, your sun is dead, now shut it!", and blasting fireballs against a group of sorry ass bandits. The woods serve as a short trip, for adventurers like us, as a short break, before hitting pure stone walls like Durlag's Tower. The massive tower does not look impressive. "Let's loot the place!" Coran says. Jaheira, as usual, says nothing. Is she thinking about Khalid? Luckily, Dimitrius does not care: he yells "forwards!", and forwards we go. + +Until we land on a cloudkill trap, and have to reload. Whoops. "Coran, could you possibly, you know, use your keen eye and find the goddamn traps?". "I can dance on the head of a pin, as well!" - oh wait, that was Yoshimo, another beloved thief that ended in a tragedy. As Coran's thieving abilities are not up to snuff compared to Imoen's (thanks to multiclassing), we have to rely on potions. Some fireball traps are unable to avoid. "Hey, I have like, a great idea, haha. Or whatever. Can we maybe cast, you know, protection of Fire?" Great idea Neera, go ahead. _Wild surge: protection from Ice._ What the hell? "Oh erm, that was what you wanted, right? Shall I try Again?" Yes, please. _Manus, Potentis, Paro_. _Wild surge: a cow drops from the heavens and kills Yeslick._ Why, Neera, why? "Well I was an abused child and never really got to learn stuff propertly..." Okay, that makes sense. This romance seems to get along nicely, so let's abuse each other right now. "Okay!". Jaheira says silent. Maybe she's preparing to be jealous in BG2. + + + +In the end, we managed to kill some kind of stupid looking Demon Knight, who is said to be the most dangerous thing in the game. Guess again: our party is. The guy didn't even put up a fight: after a few nice snipe shots from Coran, a hasted berseked dual wielding Dimitrius, and a few spells from my lover, things were over pretty quickly. The stupid mirror wasn't even touched. However, we were not quite prepared for the Soultaker dagger quest, were we. We took the thing up North, but cult members came after it and demanded it's return. Dimitrius responds, as usual, "fuck off", and fuck they did. The fucked us up pretty well. Backstabbing cult members instantly killed Coran and Neera, almost followed by Garrick, who spills the beans. Reload. Jam on space, cast haste, confusion, holy smite, skull trap. Neera's trap kills two innocent boys, a cow and a chicken. Reload. Backstabbed again. Reload. Arrgh! + +"Say, why don't we Mirror Image, then the thieves can target an image, and we still have time to run?" "Good call, Garrick. Should I cast chaos shield?" asks Neera. "NOOO!" yells everybody. "Uhm, okay, like, whatever." A few more haste, confusion, call lightning, and other things later, we managed to break up the attacking group and kill them one by one. Well actually, Garrick discharged quite a lot of fireballs from his wand, and Dimitrius could handle the heat, so no big deal. A few finishing arrows later, the members got slaughtered. Time to quicksave. And repeat this procedure at the entrance of the cult house. And again, in the guild hall. And again, in the basement. "From hereforth, I should call myself Demon Killer, instead of Dimitrius!" says my guy, pumping his flaming sword +x into the sky. + +Time to rest, let's look for a tavern. And no Coran, let's stay within our room, last time you were caught sneaking around and opening other people's drawers, we had to kill a few Flaming Fist guards, and people did not handle it that well, remember? "Oh yeah, our reputation is quite low, do something about it or I might leave!" But you did that yourself! "No, you made me to!" Okay, that is correct. I should not have picked Neutral Good as my alignment, as I am clearly more Chaotic Neutral or even Evil-aligned. I wish we could drag Edwin along, but as I'm fucking Neera, things are 'wild' enough already. "Show me your wares!" demands the bartender. "I'll show you something... What about my spider's bane +2? Nice and shiny." No two-handed sword wielders here, so here, gimme al your money. + + + +You must gather your wits to venture forth. We became quite powerful, gathering a lot of cool equipment from Durlag and co. It is time to walk past the big bridge and enter Baldur's Gate itself. Time to finish things, let's find that other Bhaalspawn and end him. "That will be quite easy to do, since I'm the Demon Killer." grins Dimitrius. Right you are... diff --git a/content/articles/wizardry8-classes.md b/content/articles/wizardry8-classes.md index e7fa72f..fe5df31 100644 --- a/content/articles/wizardry8-classes.md +++ b/content/articles/wizardry8-classes.md @@ -19,7 +19,7 @@ Best Races: - Elf: good INT, PIE & DEX. Downside: less than fairies but you'll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) - Other good races: gnome, human. Mook for SEN + DEX. -#### Controlling attriubutes: +#### Controlling attributes: - Intelligence (max ASAP for power cast & keep on pumping this power skill!) - Piety (handy Iron Will power skill, but not necessary. You'll need this for priest spells e.d.) diff --git a/docs/404.html b/docs/404.html index 77b5241..5a06a29 100644 --- a/docs/404.html +++ b/docs/404.html @@ -132,6 +132,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/about/index.html b/docs/about/index.html index 4b261fc..2f992e5 100644 --- a/docs/about/index.html +++ b/docs/about/index.html @@ -133,6 +133,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/animalcrossing-wildworld/index.html b/docs/articles/animalcrossing-wildworld/index.html index 17eee14..cf1e8e0 100644 --- a/docs/articles/animalcrossing-wildworld/index.html +++ b/docs/articles/animalcrossing-wildworld/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/apogees-legacy/index.html b/docs/articles/apogees-legacy/index.html index d859fb0..8061a4c 100644 --- a/docs/articles/apogees-legacy/index.html +++ b/docs/articles/apogees-legacy/index.html @@ -141,6 +141,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/arcanum-gunslinger/index.html b/docs/articles/arcanum-gunslinger/index.html index e9ebb27..9a88b1c 100644 --- a/docs/articles/arcanum-gunslinger/index.html +++ b/docs/articles/arcanum-gunslinger/index.html @@ -149,6 +149,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/arcanum-magick-vs-tech/index.html b/docs/articles/arcanum-magick-vs-tech/index.html index 9c74066..51cf9ec 100644 --- a/docs/articles/arcanum-magick-vs-tech/index.html +++ b/docs/articles/arcanum-magick-vs-tech/index.html @@ -79,7 +79,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2007", "datePublished": "2007-03-30 00:00:00 +0000 UTC", - "dateModified" : "2018-05-14 22:32:52 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/articles/arcanum-magick-vs-tech/", "wordCount" : "769", @@ -148,6 +148,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -345,7 +345,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,  30 March 2007  |  -  14 May 2018 +  31 July 2019 diff --git a/docs/articles/arcanum-parties/index.html b/docs/articles/arcanum-parties/index.html index c0e3508..ec3533e 100644 --- a/docs/articles/arcanum-parties/index.html +++ b/docs/articles/arcanum-parties/index.html @@ -152,6 +152,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/arcanum-review/index.html b/docs/articles/arcanum-review/index.html index 9338a6b..d421641 100644 --- a/docs/articles/arcanum-review/index.html +++ b/docs/articles/arcanum-review/index.html @@ -151,6 +151,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/aria-of-sorrow-retrospective/index.html b/docs/articles/aria-of-sorrow-retrospective/index.html index 0c388f6..d1f03ae 100644 --- a/docs/articles/aria-of-sorrow-retrospective/index.html +++ b/docs/articles/aria-of-sorrow-retrospective/index.html @@ -156,6 +156,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/arxfatalis-review/index.html b/docs/articles/arxfatalis-review/index.html index 0cef9be..086e7ed 100644 --- a/docs/articles/arxfatalis-review/index.html +++ b/docs/articles/arxfatalis-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/bg1-ee/index.html b/docs/articles/bg1-ee/index.html new file mode 100644 index 0000000..2f0355d --- /dev/null +++ b/docs/articles/bg1-ee/index.html @@ -0,0 +1,426 @@ + + + + + +Experiencing the Enhanced Baldur's Gate + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+ + + + + + +
+
+ +

Jefklaks Codex

+
+ +
+
+
+ +

Experiencing the Enhanced Baldur's Gate

+
+ + +  31 July 2019 +  |  + +  31 July 2019 + + +
+
+ +

We move from one tree to the other, carefully glancing towards the ever so black fog of war. Imoen investigates things for us, while we prepare for the inevitable. Then, a sudden scream. Our friend is in sudden need of help! To battle! Or, as the more evil aligned main protagonist would say, ‘Oh well. Imoen had it coming. At least she can stop saying “good on you if you save the day” now. Let’s go guys. Now, where do I recruit another thief, that doesn’t mind a good backstab or two?’

+ +

After a short trip to Beregost, we come across a shady looking figure that offers us to pay a royal amount of gold coins, provided we escort a young lady and protect her from two attacking buffoons, who are madly in love with her. Careful investigation reveals the lady was crazy, and not the guys chasing after her. So we killed her. No wait, she killed us. We reloaded, and then she killed us again. And again. And again. After quaffing a potion or six, and meticulous planning, we were able to behead the crazy bitch, before she could launch a lightning bolt towards our asses. Pfew. The shady figure shrugs, says “oh well, I expected that”, and asks to join us. We welcome Garrick with open arms.

+ +

+ +

That was a decision we regretted after a few more fistfights in the woods. When things get tough, Brave Garrick the Great gets goin’. Instead of jamming his harp and calling forth dangerous spells, the coward runs for shelter like a little boy! Luckily, we managed to train and harden our beloved Chaotic-aligned bard, making him a well-rounded asset in our team of killers. It took us a while though. He kept on yearning for this super expensive crossbow that was displayed in the window of the blacksmith in Beregost. We paid the cash and let him have it. Now Garrick enjoys shooting lightning-enhanced bolts at greater ghouls, and we enjoy Garrick.

+ +

However, he is usually the second to die when not hanging in the back. Jaheira is probably the first. Instead of mourning her dead husband, she stays ‘dead’ silent. The couple from the Friendly Arm Inn looked cute to us, and we were in dire need of help, so we took them in, or they took us in. But Khalid happened to be a crybaby, and we can’t stand those anymore now, can we? Right, Garrick? K-k-khalid also g-g-ot what he deserved. By simpling sending him into the fray without any armor on, the guy died silently. We grieved for about a second or two, looted his corpse, and spit on it. “Now, Jaheira, you’re given a choice. Join us, use your druidic skills, or also dy trying. What do you say?” As she didn’t say anything, we figured she would be willing to try.

+ +

Mother nature awaits. But, the Omnipresent Authority Figure is always looking to tell others what to do. And perhaps this group does not need as much help as she think it would. As these phrases are among the favorites of Jaheira’s things to say, most party members need to resist the urge to bash in her head, as we did with her husband. At least she can heal some wounds and cast Summon Insects and Call Woodbeing. And Since Dimitrius, our great leader, is looking for “multi-talented people”, he has a soft spot for multi- and dualclassed people like her. Dimitrius himself is an adept Berseker, planning to go rogue by classing into a mage at level 9. That is, when we ever get to finish the first party of this ever lasting Baldur’s Gate story. Yeslick (fighter/cleric), Coran (fighter/thief), Jaheira (fighter/druid) - all interesting party members capable of dishing out damage in more than one way. Add Neera for the french kisses and we’re all set.

+ +

+ +

While wandering around, our party discovers and finds… most of the time nothing. The in-between spaces of Baldur’s Gate are surprisingly empty, but there is always at least something to do beyond the fog of war, even if it is killing Ankhegs, saying “yes dear farmer, your sun is dead, now shut it!”, and blasting fireballs against a group of sorry ass bandits. The woods serve as a short trip, for adventurers like us, as a short break, before hitting pure stone walls like Durlag’s Tower. The massive tower does not look impressive. “Let’s loot the place!” Coran says. Jaheira, as usual, says nothing. Is she thinking about Khalid? Luckily, Dimitrius does not care: he yells “forwards!”, and forwards we go.

+ +

Until we land on a cloudkill trap, and have to reload. Whoops. “Coran, could you possibly, you know, use your keen eye and find the goddamn traps?”. “I can dance on the head of a pin, as well!” - oh wait, that was Yoshimo, another beloved thief that ended in a tragedy. As Coran’s thieving abilities are not up to snuff compared to Imoen’s (thanks to multiclassing), we have to rely on potions. Some fireball traps are unable to avoid. “Hey, I have like, a great idea, haha. Or whatever. Can we maybe cast, you know, protection of Fire?” Great idea Neera, go ahead. Wild surge: protection from Ice. What the hell? “Oh erm, that was what you wanted, right? Shall I try Again?” Yes, please. Manus, Potentis, Paro. Wild surge: a cow drops from the heavens and kills Yeslick. Why, Neera, why? “Well I was an abused child and never really got to learn stuff propertly…” Okay, that makes sense. This romance seems to get along nicely, so let’s abuse each other right now. “Okay!”. Jaheira says silent. Maybe she’s preparing to be jealous in BG2.

+ +

+ +

In the end, we managed to kill some kind of stupid looking Demon Knight, who is said to be the most dangerous thing in the game. Guess again: our party is. The guy didn’t even put up a fight: after a few nice snipe shots from Coran, a hasted berseked dual wielding Dimitrius, and a few spells from my lover, things were over pretty quickly. The stupid mirror wasn’t even touched. However, we were not quite prepared for the Soultaker dagger quest, were we. We took the thing up North, but cult members came after it and demanded it’s return. Dimitrius responds, as usual, “fuck off”, and fuck they did. The fucked us up pretty well. Backstabbing cult members instantly killed Coran and Neera, almost followed by Garrick, who spills the beans. Reload. Jam on space, cast haste, confusion, holy smite, skull trap. Neera’s trap kills two innocent boys, a cow and a chicken. Reload. Backstabbed again. Reload. Arrgh!

+ +

“Say, why don’t we Mirror Image, then the thieves can target an image, and we still have time to run?” “Good call, Garrick. Should I cast chaos shield?” asks Neera. “NOOO!” yells everybody. “Uhm, okay, like, whatever.” A few more haste, confusion, call lightning, and other things later, we managed to break up the attacking group and kill them one by one. Well actually, Garrick discharged quite a lot of fireballs from his wand, and Dimitrius could handle the heat, so no big deal. A few finishing arrows later, the members got slaughtered. Time to quicksave. And repeat this procedure at the entrance of the cult house. And again, in the guild hall. And again, in the basement. “From hereforth, I should call myself Demon Killer, instead of Dimitrius!” says my guy, pumping his flaming sword +x into the sky.

+ +

Time to rest, let’s look for a tavern. And no Coran, let’s stay within our room, last time you were caught sneaking around and opening other people’s drawers, we had to kill a few Flaming Fist guards, and people did not handle it that well, remember? “Oh yeah, our reputation is quite low, do something about it or I might leave!” But you did that yourself! “No, you made me to!” Okay, that is correct. I should not have picked Neutral Good as my alignment, as I am clearly more Chaotic Neutral or even Evil-aligned. I wish we could drag Edwin along, but as I’m fucking Neera, things are ‘wild’ enough already. “Show me your wares!” demands the bartender. “I’ll show you something… What about my spider’s bane +2? Nice and shiny.” No two-handed sword wielders here, so here, gimme al your money.

+ +

+ +

You must gather your wits to venture forth. We became quite powerful, gathering a lot of cool equipment from Durlag and co. It is time to walk past the big bridge and enter Baldur’s Gate itself. Time to finish things, let’s find that other Bhaalspawn and end him. “That will be quite easy to do, since I’m the Demon Killer.” grins Dimitrius. Right you are…

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  • + Experiencing the Enhanced Baldur's Gate  + (31 July) +
  • + + +
  • Baldur's Gate 2: Mage Talk  (30 April) @@ -305,13 +312,6 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, (30 April)
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  • + Experiencing the Enhanced Baldur's Gate  + (31 July) +
  • + + +
  • BG2: Cleric/Ranger Guide  (30 April) @@ -304,13 +311,6 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, (30 April)
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  • + Experiencing the Enhanced Baldur's Gate  + (31 July) +
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  • + Experiencing the Enhanced Baldur's Gate  + (31 July) +
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  • + Experiencing the Enhanced Baldur's Gate  + (31 July) +
  • + + +
  • Baldur's Gate 2: Mage Talk  (30 April) @@ -304,13 +311,6 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, (30 April)
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  • + Experiencing the Enhanced Baldur's Gate  + (31 July) +
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  • - diff --git a/docs/articles/bugs-are-features/index.html b/docs/articles/bugs-are-features/index.html index ddb0a7b..19337cc 100644 --- a/docs/articles/bugs-are-features/index.html +++ b/docs/articles/bugs-are-features/index.html @@ -142,6 +142,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/bullfrog-flashback/index.html b/docs/articles/bullfrog-flashback/index.html index 7646553..8402f76 100644 --- a/docs/articles/bullfrog-flashback/index.html +++ b/docs/articles/bullfrog-flashback/index.html @@ -154,6 +154,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/captian-claw-review/index.html b/docs/articles/captian-claw-review/index.html index 6a955dc..fc20dc8 100644 --- a/docs/articles/captian-claw-review/index.html +++ b/docs/articles/captian-claw-review/index.html @@ -71,7 +71,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2006", "datePublished": "2006-10-05 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 12:05:41 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/articles/captian-claw-review/", "wordCount" : "870", @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -311,7 +311,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,  5 October 2006  |  -  19 May 2018 +  31 July 2019 diff --git a/docs/articles/castlevania-portrait-of-ruin-review/index.html b/docs/articles/castlevania-portrait-of-ruin-review/index.html index 5896576..3d74f78 100644 --- a/docs/articles/castlevania-portrait-of-ruin-review/index.html +++ b/docs/articles/castlevania-portrait-of-ruin-review/index.html @@ -150,6 +150,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/circle-of-the-moon-retrospective/index.html b/docs/articles/circle-of-the-moon-retrospective/index.html index c3ab6fb..b8eeaff 100644 --- a/docs/articles/circle-of-the-moon-retrospective/index.html +++ b/docs/articles/circle-of-the-moon-retrospective/index.html @@ -156,6 +156,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/cooperative-arts/index.html b/docs/articles/cooperative-arts/index.html index 3a29c9c..41d2201 100644 --- a/docs/articles/cooperative-arts/index.html +++ b/docs/articles/cooperative-arts/index.html @@ -150,6 +150,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/diablo-for-kids/index.html b/docs/articles/diablo-for-kids/index.html index fd4a91e..0dd4ec5 100644 --- a/docs/articles/diablo-for-kids/index.html +++ b/docs/articles/diablo-for-kids/index.html @@ -144,6 +144,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/early-shooter-clones/index.html b/docs/articles/early-shooter-clones/index.html index ca514b3..c69c154 100644 --- a/docs/articles/early-shooter-clones/index.html +++ b/docs/articles/early-shooter-clones/index.html @@ -150,6 +150,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/etrian-odyssey-review/index.html b/docs/articles/etrian-odyssey-review/index.html index 935c235..51d034c 100644 --- a/docs/articles/etrian-odyssey-review/index.html +++ b/docs/articles/etrian-odyssey-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/gba-rpgs/index.html b/docs/articles/gba-rpgs/index.html index 2e9df98..d507048 100644 --- a/docs/articles/gba-rpgs/index.html +++ b/docs/articles/gba-rpgs/index.html @@ -87,7 +87,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2006", "datePublished": "2006-11-15 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 15:07:53 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/articles/gba-rpgs/", "wordCount" : "1658", @@ -156,6 +156,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -346,7 +346,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,  15 November 2006  |  -  19 May 2018 +  31 July 2019 diff --git a/docs/articles/gobliins2-review/index.html b/docs/articles/gobliins2-review/index.html index 301a844..5f156f1 100644 --- a/docs/articles/gobliins2-review/index.html +++ b/docs/articles/gobliins2-review/index.html @@ -141,6 +141,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/handheld-castlevanias/index.html b/docs/articles/handheld-castlevanias/index.html index f033924..d0af0a8 100644 --- a/docs/articles/handheld-castlevanias/index.html +++ b/docs/articles/handheld-castlevanias/index.html @@ -158,6 +158,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/index.html b/docs/articles/index.html index 0399df1..b214955 100644 --- a/docs/articles/index.html +++ b/docs/articles/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -281,6 +281,32 @@ That healthy cocktail left a lasting impression - and netted me the Codex (and g

    Featured Codex Articles

    +
    + +
    +
    +

    Experiencing the Enhanced Baldur's Gate

    + + +   + 07/2019 + +
    +

    + + We move from one tree to the other, carefully glancing towards the ever so black fog of war. Imoen investigates things for us, while we prepare for the inevitable. Then, a sudden scream. Our friend is in sudden need of help! To battle! Or, as the more evil aligned main protagonist would say, ‘Oh well. Imoen had it coming. At least she can stop saying “good on you if you save the day” now. + +

    +
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    -
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    - -
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    -

    Etrian Odyssey Review

    - - -   - 07/2007 - -
    -

    - - Old School dungeon crawlers. It has been a long time since we’ve seen these types of games properly released. Veteran Roleplaying players should remember Eye of the Beholder, the Bard’s Tale, Might & Magic, Wizardry and other series, released upon different non-console platforms: DOS, Commodore 64, Amiga, … These games all used to have a few things in common, as explained in the Roleplaying Concepts article. The most intersting gameplay mechanic is without a doubt the “dungeon crawling” principle. + Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attributes: Intelligence (max ASAP for power cast & keep on pumping this power skill!

    diff --git a/docs/articles/index.xml b/docs/articles/index.xml index d4b1be2..ad99f85 100644 --- a/docs/articles/index.xml +++ b/docs/articles/index.xml @@ -13,6 +13,15 @@ + + Experiencing the Enhanced Baldur's Gate + https://jefklakscodex.com/articles/bg1-ee/ + Wed, 31 Jul 2019 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/articles/bg1-ee/ + We move from one tree to the other, carefully glancing towards the ever so black fog of war. Imoen investigates things for us, while we prepare for the inevitable. Then, a sudden scream. Our friend is in sudden need of help! To battle! Or, as the more evil aligned main protagonist would say, ‘Oh well. Imoen had it coming. At least she can stop saying “good on you if you save the day” now. + + Diablo III: Diablo for Kids https://jefklakscodex.com/articles/diablo-for-kids/ @@ -93,7 +102,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact wouter.groeneveld@gmail.com (Wouter Groeneveld) https://jefklakscodex.com/articles/wizardry8-classes/ The Bishop Race Best Races: - Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attriubutes: Intelligence (max ASAP for power cast & keep on pumping this power skill! + Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attributes: Intelligence (max ASAP for power cast & keep on pumping this power skill! diff --git a/docs/articles/jagged-alliance-2-review/index.html b/docs/articles/jagged-alliance-2-review/index.html index de8cb7b..8a0eea3 100644 --- a/docs/articles/jagged-alliance-2-review/index.html +++ b/docs/articles/jagged-alliance-2-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/lode-runner-legend-returns-review/index.html b/docs/articles/lode-runner-legend-returns-review/index.html index 886c375..67fd289 100644 --- a/docs/articles/lode-runner-legend-returns-review/index.html +++ b/docs/articles/lode-runner-legend-returns-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/might-and-magic-vii-review/index.html b/docs/articles/might-and-magic-vii-review/index.html index 0243bd9..707b3a3 100644 --- a/docs/articles/might-and-magic-vii-review/index.html +++ b/docs/articles/might-and-magic-vii-review/index.html @@ -146,6 +146,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/on-killing-a-lich/index.html b/docs/articles/on-killing-a-lich/index.html index c04a1ee..94c8f05 100644 --- a/docs/articles/on-killing-a-lich/index.html +++ b/docs/articles/on-killing-a-lich/index.html @@ -29,12 +29,12 @@ + + - - @@ -158,6 +158,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -302,6 +302,13 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, +
  • + Experiencing the Enhanced Baldur's Gate  + (31 July) +
  • + + +
  • Baldur's Gate 2: Mage Talk  (30 April) @@ -314,13 +321,6 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, (30 April)
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  • - BG2 Solo Blade: A Report  - (30 April) -
  • - diff --git a/docs/articles/riviera-review/index.html b/docs/articles/riviera-review/index.html index 1ffb01c..8cecc2c 100644 --- a/docs/articles/riviera-review/index.html +++ b/docs/articles/riviera-review/index.html @@ -146,6 +146,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/rpg-concepts-items/index.html b/docs/articles/rpg-concepts-items/index.html index afc0c03..9186f9c 100644 --- a/docs/articles/rpg-concepts-items/index.html +++ b/docs/articles/rpg-concepts-items/index.html @@ -29,12 +29,12 @@ + + - - @@ -89,7 +89,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2007", "datePublished": "2007-01-04 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 12:05:41 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/articles/rpg-concepts-items/", "wordCount" : "1253", @@ -158,6 +158,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -302,6 +302,13 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, +
  • + Experiencing the Enhanced Baldur's Gate  + (31 July) +
  • + + +
  • Baldur's Gate 2: Mage Talk  (30 April) @@ -314,13 +321,6 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, (30 April)
  • - - -
  • - BG2 Solo Blade: A Report  - (30 April) -
  • - @@ -355,7 +355,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,  4 January 2007  |  -  19 May 2018 +  31 July 2019 diff --git a/docs/articles/rpg-concepts-npcs/index.html b/docs/articles/rpg-concepts-npcs/index.html index adcbb5a..1f998c4 100644 --- a/docs/articles/rpg-concepts-npcs/index.html +++ b/docs/articles/rpg-concepts-npcs/index.html @@ -90,7 +90,7 @@ An NPC is basically a character not controlled by the player, who can be of grea "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2007", "datePublished": "2007-01-02 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 12:05:41 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/articles/rpg-concepts-npcs/", "wordCount" : "1609", @@ -159,6 +159,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -356,7 +356,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,  2 January 2007  |  -  19 May 2018 +  31 July 2019 diff --git a/docs/articles/simon-the-sorcerer-2-review/index.html b/docs/articles/simon-the-sorcerer-2-review/index.html index 7e199b7..463cc59 100644 --- a/docs/articles/simon-the-sorcerer-2-review/index.html +++ b/docs/articles/simon-the-sorcerer-2-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/switching-to-the-definitive-nostalgic-console/index.html b/docs/articles/switching-to-the-definitive-nostalgic-console/index.html index 8209153..2017a29 100644 --- a/docs/articles/switching-to-the-definitive-nostalgic-console/index.html +++ b/docs/articles/switching-to-the-definitive-nostalgic-console/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/the-hype-train/index.html b/docs/articles/the-hype-train/index.html index dd59d4e..48c4275 100644 --- a/docs/articles/the-hype-train/index.html +++ b/docs/articles/the-hype-train/index.html @@ -159,6 +159,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/wario-land-retrospective/index.html b/docs/articles/wario-land-retrospective/index.html index c5da920..d743d18 100644 --- a/docs/articles/wario-land-retrospective/index.html +++ b/docs/articles/wario-land-retrospective/index.html @@ -148,6 +148,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/win-platforming/index.html b/docs/articles/win-platforming/index.html index 04d690c..f59c97c 100644 --- a/docs/articles/win-platforming/index.html +++ b/docs/articles/win-platforming/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/wizardry8-classes/index.html b/docs/articles/wizardry8-classes/index.html index 2341f17..5e8c0cf 100644 --- a/docs/articles/wizardry8-classes/index.html +++ b/docs/articles/wizardry8-classes/index.html @@ -55,7 +55,7 @@ "name" : "Wizardry 8: Classes Guide", "headline" : "Wizardry 8: Classes Guide - Jefklaks Codex", "description" : "The Bishop Race Best Races: - Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attriubutes: Intelligence (max ASAP for power cast & keep on pumping this power skill!", + Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attributes: Intelligence (max ASAP for power cast & keep on pumping this power skill!", "inLanguage" : "en-us", "image": "https://jefklakscodex.com//img/games/Wizardry8/wiz8.jpg", @@ -147,6 +147,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -359,7 +359,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
  • Other good races: gnome, human. Mook for SEN + DEX.
  • -

    Controlling attriubutes:

    +

    Controlling attributes:

    • Intelligence (max ASAP for power cast & keep on pumping this power skill!)
    • @@ -414,7 +414,7 @@ If you are going for the Elf, you’ll want the MACE skill + some shield. Ve
    • Human: overall everything OK.
    -

    Controlling attriubutes:

    +

    Controlling attriubutes:

    • Dexterity (You need the AC badly, + #attacks is very nice. Also needed for close combat, stealth & martial arts)
    • @@ -462,7 +462,7 @@ If you are going for the Elf, you’ll want the MACE skill + some shield. Ve
    • Mook: very good DEX, SEN. Downside: Very low SPE & humans of course
    -

    Controlling attriubutes:

    +

    Controlling attriubutes: