diff --git a/content/articles/bg1-ee.md b/content/articles/bg1-ee.md new file mode 100644 index 0000000..76824eb --- /dev/null +++ b/content/articles/bg1-ee.md @@ -0,0 +1,40 @@ ++++ +showonlyimage = false +draft = false +image = "/img/games/BaldursGate1/portrait.png" +date = "2019-07-31" +title = "Experiencing the Enhanced Baldur's Gate" +tags = ['Baldurs Gate 1', 'Baldurs Gate 2'] +keywords = ['Baldurs Gate 2', 'Baldurs Gate', 'bg1', 'bgee', 'bg1ee'] +weight = 0 ++++ + +We move from one tree to the other, carefully glancing towards the ever so black fog of war. Imoen investigates things for us, while we prepare for the inevitable. Then, a sudden scream. Our friend is in sudden need of help! To battle! Or, as the more evil aligned main protagonist would say, 'Oh well. Imoen had it coming. At least she can stop saying "good on you if you save the day" now. Let's go guys. Now, where do I recruit another thief, that doesn't mind a good backstab or two?' + +After a short trip to Beregost, we come across a shady looking figure that offers us to pay a royal amount of gold coins, provided we escort a young lady and protect her from two attacking buffoons, who are madly in love with her. Careful investigation reveals the lady was crazy, and not the guys chasing after her. So we killed her. No wait, she killed us. We reloaded, and then she killed us again. And again. And again. After quaffing a potion or six, and meticulous planning, we were able to behead the crazy bitch, before she could launch a lightning bolt towards our asses. Pfew. The shady figure shrugs, says "oh well, I expected that", and asks to join us. We welcome Garrick with open arms. + + + +That was a decision we regretted after a few more fistfights in the woods. When things get tough, Brave Garrick the Great gets goin'. Instead of jamming his harp and calling forth dangerous spells, the coward runs for shelter like a little boy! Luckily, we managed to train and harden our beloved Chaotic-aligned bard, making him a well-rounded asset in our team of killers. It took us a while though. He kept on yearning for this super expensive crossbow that was displayed in the window of the blacksmith in Beregost. We paid the cash and let him have it. Now Garrick enjoys shooting lightning-enhanced bolts at greater ghouls, and we enjoy Garrick. + +However, he is usually the second to die when not hanging in the back. Jaheira is probably the first. Instead of mourning her dead husband, she stays 'dead' silent. The couple from the Friendly Arm Inn looked cute to us, and we were in dire need of help, so we took them in, or they took us in. But Khalid happened to be a crybaby, and we can't stand those anymore now, can we? Right, Garrick? K-k-khalid also g-g-ot what he deserved. By simpling sending him into the fray without any armor on, the guy died silently. We grieved for about a second or two, looted his corpse, and spit on it. "Now, Jaheira, you're given a choice. Join us, use your druidic skills, or also dy trying. What do you say?" As she didn't say anything, we figured she would be willing to try. + +Mother nature awaits. But, the Omnipresent Authority Figure is always looking to tell others what to do. And perhaps this group does not need as much help as she think it would. As these phrases are among the favorites of Jaheira's things to say, most party members need to resist the urge to bash in her head, as we did with her husband. At least she can heal some wounds and cast Summon Insects and Call Woodbeing. And Since Dimitrius, our great leader, is looking for "multi-talented people", he has a soft spot for multi- and dualclassed people like her. Dimitrius himself is an adept Berseker, planning to go rogue by classing into a mage at level 9. That is, when we ever get to finish the first party of this ever lasting Baldur's Gate story. Yeslick (fighter/cleric), Coran (fighter/thief), Jaheira (fighter/druid) - all interesting party members capable of dishing out damage in more than one way. Add Neera for the french kisses and we're all set. + + + +While wandering around, our party discovers and finds... most of the time nothing. The in-between spaces of Baldur's Gate are surprisingly empty, but there is always at least something to do beyond the fog of war, even if it is killing Ankhegs, saying "yes dear farmer, your sun is dead, now shut it!", and blasting fireballs against a group of sorry ass bandits. The woods serve as a short trip, for adventurers like us, as a short break, before hitting pure stone walls like Durlag's Tower. The massive tower does not look impressive. "Let's loot the place!" Coran says. Jaheira, as usual, says nothing. Is she thinking about Khalid? Luckily, Dimitrius does not care: he yells "forwards!", and forwards we go. + +Until we land on a cloudkill trap, and have to reload. Whoops. "Coran, could you possibly, you know, use your keen eye and find the goddamn traps?". "I can dance on the head of a pin, as well!" - oh wait, that was Yoshimo, another beloved thief that ended in a tragedy. As Coran's thieving abilities are not up to snuff compared to Imoen's (thanks to multiclassing), we have to rely on potions. Some fireball traps are unable to avoid. "Hey, I have like, a great idea, haha. Or whatever. Can we maybe cast, you know, protection of Fire?" Great idea Neera, go ahead. _Wild surge: protection from Ice._ What the hell? "Oh erm, that was what you wanted, right? Shall I try Again?" Yes, please. _Manus, Potentis, Paro_. _Wild surge: a cow drops from the heavens and kills Yeslick._ Why, Neera, why? "Well I was an abused child and never really got to learn stuff propertly..." Okay, that makes sense. This romance seems to get along nicely, so let's abuse each other right now. "Okay!". Jaheira says silent. Maybe she's preparing to be jealous in BG2. + + + +In the end, we managed to kill some kind of stupid looking Demon Knight, who is said to be the most dangerous thing in the game. Guess again: our party is. The guy didn't even put up a fight: after a few nice snipe shots from Coran, a hasted berseked dual wielding Dimitrius, and a few spells from my lover, things were over pretty quickly. The stupid mirror wasn't even touched. However, we were not quite prepared for the Soultaker dagger quest, were we. We took the thing up North, but cult members came after it and demanded it's return. Dimitrius responds, as usual, "fuck off", and fuck they did. The fucked us up pretty well. Backstabbing cult members instantly killed Coran and Neera, almost followed by Garrick, who spills the beans. Reload. Jam on space, cast haste, confusion, holy smite, skull trap. Neera's trap kills two innocent boys, a cow and a chicken. Reload. Backstabbed again. Reload. Arrgh! + +"Say, why don't we Mirror Image, then the thieves can target an image, and we still have time to run?" "Good call, Garrick. Should I cast chaos shield?" asks Neera. "NOOO!" yells everybody. "Uhm, okay, like, whatever." A few more haste, confusion, call lightning, and other things later, we managed to break up the attacking group and kill them one by one. Well actually, Garrick discharged quite a lot of fireballs from his wand, and Dimitrius could handle the heat, so no big deal. A few finishing arrows later, the members got slaughtered. Time to quicksave. And repeat this procedure at the entrance of the cult house. And again, in the guild hall. And again, in the basement. "From hereforth, I should call myself Demon Killer, instead of Dimitrius!" says my guy, pumping his flaming sword +x into the sky. + +Time to rest, let's look for a tavern. And no Coran, let's stay within our room, last time you were caught sneaking around and opening other people's drawers, we had to kill a few Flaming Fist guards, and people did not handle it that well, remember? "Oh yeah, our reputation is quite low, do something about it or I might leave!" But you did that yourself! "No, you made me to!" Okay, that is correct. I should not have picked Neutral Good as my alignment, as I am clearly more Chaotic Neutral or even Evil-aligned. I wish we could drag Edwin along, but as I'm fucking Neera, things are 'wild' enough already. "Show me your wares!" demands the bartender. "I'll show you something... What about my spider's bane +2? Nice and shiny." No two-handed sword wielders here, so here, gimme al your money. + + + +You must gather your wits to venture forth. We became quite powerful, gathering a lot of cool equipment from Durlag and co. It is time to walk past the big bridge and enter Baldur's Gate itself. Time to finish things, let's find that other Bhaalspawn and end him. "That will be quite easy to do, since I'm the Demon Killer." grins Dimitrius. Right you are... diff --git a/content/articles/wizardry8-classes.md b/content/articles/wizardry8-classes.md index e7fa72f..fe5df31 100644 --- a/content/articles/wizardry8-classes.md +++ b/content/articles/wizardry8-classes.md @@ -19,7 +19,7 @@ Best Races: - Elf: good INT, PIE & DEX. Downside: less than fairies but you'll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) - Other good races: gnome, human. Mook for SEN + DEX. -#### Controlling attriubutes: +#### Controlling attributes: - Intelligence (max ASAP for power cast & keep on pumping this power skill!) - Piety (handy Iron Will power skill, but not necessary. You'll need this for priest spells e.d.) diff --git a/docs/404.html b/docs/404.html index 77b5241..5a06a29 100644 --- a/docs/404.html +++ b/docs/404.html @@ -132,6 +132,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/about/index.html b/docs/about/index.html index 4b261fc..2f992e5 100644 --- a/docs/about/index.html +++ b/docs/about/index.html @@ -133,6 +133,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/animalcrossing-wildworld/index.html b/docs/articles/animalcrossing-wildworld/index.html index 17eee14..cf1e8e0 100644 --- a/docs/articles/animalcrossing-wildworld/index.html +++ b/docs/articles/animalcrossing-wildworld/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/apogees-legacy/index.html b/docs/articles/apogees-legacy/index.html index d859fb0..8061a4c 100644 --- a/docs/articles/apogees-legacy/index.html +++ b/docs/articles/apogees-legacy/index.html @@ -141,6 +141,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/arcanum-gunslinger/index.html b/docs/articles/arcanum-gunslinger/index.html index e9ebb27..9a88b1c 100644 --- a/docs/articles/arcanum-gunslinger/index.html +++ b/docs/articles/arcanum-gunslinger/index.html @@ -149,6 +149,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/arcanum-magick-vs-tech/index.html b/docs/articles/arcanum-magick-vs-tech/index.html index 9c74066..51cf9ec 100644 --- a/docs/articles/arcanum-magick-vs-tech/index.html +++ b/docs/articles/arcanum-magick-vs-tech/index.html @@ -79,7 +79,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2007", "datePublished": "2007-03-30 00:00:00 +0000 UTC", - "dateModified" : "2018-05-14 22:32:52 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/articles/arcanum-magick-vs-tech/", "wordCount" : "769", @@ -148,6 +148,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -345,7 +345,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,  30 March 2007  |  -  14 May 2018 +  31 July 2019 diff --git a/docs/articles/arcanum-parties/index.html b/docs/articles/arcanum-parties/index.html index c0e3508..ec3533e 100644 --- a/docs/articles/arcanum-parties/index.html +++ b/docs/articles/arcanum-parties/index.html @@ -152,6 +152,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/arcanum-review/index.html b/docs/articles/arcanum-review/index.html index 9338a6b..d421641 100644 --- a/docs/articles/arcanum-review/index.html +++ b/docs/articles/arcanum-review/index.html @@ -151,6 +151,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/aria-of-sorrow-retrospective/index.html b/docs/articles/aria-of-sorrow-retrospective/index.html index 0c388f6..d1f03ae 100644 --- a/docs/articles/aria-of-sorrow-retrospective/index.html +++ b/docs/articles/aria-of-sorrow-retrospective/index.html @@ -156,6 +156,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/arxfatalis-review/index.html b/docs/articles/arxfatalis-review/index.html index 0cef9be..086e7ed 100644 --- a/docs/articles/arxfatalis-review/index.html +++ b/docs/articles/arxfatalis-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/bg1-ee/index.html b/docs/articles/bg1-ee/index.html new file mode 100644 index 0000000..2f0355d --- /dev/null +++ b/docs/articles/bg1-ee/index.html @@ -0,0 +1,426 @@ + + + + + +Experiencing the Enhanced Baldur's Gate + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+ + + + + + +
+
+ +

Jefklaks Codex

+
+ +
+
+
+ +

Experiencing the Enhanced Baldur's Gate

+
+ + +  31 July 2019 +  |  + +  31 July 2019 + + +
+
+ +

We move from one tree to the other, carefully glancing towards the ever so black fog of war. Imoen investigates things for us, while we prepare for the inevitable. Then, a sudden scream. Our friend is in sudden need of help! To battle! Or, as the more evil aligned main protagonist would say, ‘Oh well. Imoen had it coming. At least she can stop saying “good on you if you save the day” now. Let’s go guys. Now, where do I recruit another thief, that doesn’t mind a good backstab or two?’

+ +

After a short trip to Beregost, we come across a shady looking figure that offers us to pay a royal amount of gold coins, provided we escort a young lady and protect her from two attacking buffoons, who are madly in love with her. Careful investigation reveals the lady was crazy, and not the guys chasing after her. So we killed her. No wait, she killed us. We reloaded, and then she killed us again. And again. And again. After quaffing a potion or six, and meticulous planning, we were able to behead the crazy bitch, before she could launch a lightning bolt towards our asses. Pfew. The shady figure shrugs, says “oh well, I expected that”, and asks to join us. We welcome Garrick with open arms.

+ +

+ +

That was a decision we regretted after a few more fistfights in the woods. When things get tough, Brave Garrick the Great gets goin’. Instead of jamming his harp and calling forth dangerous spells, the coward runs for shelter like a little boy! Luckily, we managed to train and harden our beloved Chaotic-aligned bard, making him a well-rounded asset in our team of killers. It took us a while though. He kept on yearning for this super expensive crossbow that was displayed in the window of the blacksmith in Beregost. We paid the cash and let him have it. Now Garrick enjoys shooting lightning-enhanced bolts at greater ghouls, and we enjoy Garrick.

+ +

However, he is usually the second to die when not hanging in the back. Jaheira is probably the first. Instead of mourning her dead husband, she stays ‘dead’ silent. The couple from the Friendly Arm Inn looked cute to us, and we were in dire need of help, so we took them in, or they took us in. But Khalid happened to be a crybaby, and we can’t stand those anymore now, can we? Right, Garrick? K-k-khalid also g-g-ot what he deserved. By simpling sending him into the fray without any armor on, the guy died silently. We grieved for about a second or two, looted his corpse, and spit on it. “Now, Jaheira, you’re given a choice. Join us, use your druidic skills, or also dy trying. What do you say?” As she didn’t say anything, we figured she would be willing to try.

+ +

Mother nature awaits. But, the Omnipresent Authority Figure is always looking to tell others what to do. And perhaps this group does not need as much help as she think it would. As these phrases are among the favorites of Jaheira’s things to say, most party members need to resist the urge to bash in her head, as we did with her husband. At least she can heal some wounds and cast Summon Insects and Call Woodbeing. And Since Dimitrius, our great leader, is looking for “multi-talented people”, he has a soft spot for multi- and dualclassed people like her. Dimitrius himself is an adept Berseker, planning to go rogue by classing into a mage at level 9. That is, when we ever get to finish the first party of this ever lasting Baldur’s Gate story. Yeslick (fighter/cleric), Coran (fighter/thief), Jaheira (fighter/druid) - all interesting party members capable of dishing out damage in more than one way. Add Neera for the french kisses and we’re all set.

+ +

+ +

While wandering around, our party discovers and finds… most of the time nothing. The in-between spaces of Baldur’s Gate are surprisingly empty, but there is always at least something to do beyond the fog of war, even if it is killing Ankhegs, saying “yes dear farmer, your sun is dead, now shut it!”, and blasting fireballs against a group of sorry ass bandits. The woods serve as a short trip, for adventurers like us, as a short break, before hitting pure stone walls like Durlag’s Tower. The massive tower does not look impressive. “Let’s loot the place!” Coran says. Jaheira, as usual, says nothing. Is she thinking about Khalid? Luckily, Dimitrius does not care: he yells “forwards!”, and forwards we go.

+ +

Until we land on a cloudkill trap, and have to reload. Whoops. “Coran, could you possibly, you know, use your keen eye and find the goddamn traps?”. “I can dance on the head of a pin, as well!” - oh wait, that was Yoshimo, another beloved thief that ended in a tragedy. As Coran’s thieving abilities are not up to snuff compared to Imoen’s (thanks to multiclassing), we have to rely on potions. Some fireball traps are unable to avoid. “Hey, I have like, a great idea, haha. Or whatever. Can we maybe cast, you know, protection of Fire?” Great idea Neera, go ahead. Wild surge: protection from Ice. What the hell? “Oh erm, that was what you wanted, right? Shall I try Again?” Yes, please. Manus, Potentis, Paro. Wild surge: a cow drops from the heavens and kills Yeslick. Why, Neera, why? “Well I was an abused child and never really got to learn stuff propertly…” Okay, that makes sense. This romance seems to get along nicely, so let’s abuse each other right now. “Okay!”. Jaheira says silent. Maybe she’s preparing to be jealous in BG2.

+ +

+ +

In the end, we managed to kill some kind of stupid looking Demon Knight, who is said to be the most dangerous thing in the game. Guess again: our party is. The guy didn’t even put up a fight: after a few nice snipe shots from Coran, a hasted berseked dual wielding Dimitrius, and a few spells from my lover, things were over pretty quickly. The stupid mirror wasn’t even touched. However, we were not quite prepared for the Soultaker dagger quest, were we. We took the thing up North, but cult members came after it and demanded it’s return. Dimitrius responds, as usual, “fuck off”, and fuck they did. The fucked us up pretty well. Backstabbing cult members instantly killed Coran and Neera, almost followed by Garrick, who spills the beans. Reload. Jam on space, cast haste, confusion, holy smite, skull trap. Neera’s trap kills two innocent boys, a cow and a chicken. Reload. Backstabbed again. Reload. Arrgh!

+ +

“Say, why don’t we Mirror Image, then the thieves can target an image, and we still have time to run?” “Good call, Garrick. Should I cast chaos shield?” asks Neera. “NOOO!” yells everybody. “Uhm, okay, like, whatever.” A few more haste, confusion, call lightning, and other things later, we managed to break up the attacking group and kill them one by one. Well actually, Garrick discharged quite a lot of fireballs from his wand, and Dimitrius could handle the heat, so no big deal. A few finishing arrows later, the members got slaughtered. Time to quicksave. And repeat this procedure at the entrance of the cult house. And again, in the guild hall. And again, in the basement. “From hereforth, I should call myself Demon Killer, instead of Dimitrius!” says my guy, pumping his flaming sword +x into the sky.

+ +

Time to rest, let’s look for a tavern. And no Coran, let’s stay within our room, last time you were caught sneaking around and opening other people’s drawers, we had to kill a few Flaming Fist guards, and people did not handle it that well, remember? “Oh yeah, our reputation is quite low, do something about it or I might leave!” But you did that yourself! “No, you made me to!” Okay, that is correct. I should not have picked Neutral Good as my alignment, as I am clearly more Chaotic Neutral or even Evil-aligned. I wish we could drag Edwin along, but as I’m fucking Neera, things are ‘wild’ enough already. “Show me your wares!” demands the bartender. “I’ll show you something… What about my spider’s bane +2? Nice and shiny.” No two-handed sword wielders here, so here, gimme al your money.

+ +

+ +

You must gather your wits to venture forth. We became quite powerful, gathering a lot of cool equipment from Durlag and co. It is time to walk past the big bridge and enter Baldur’s Gate itself. Time to finish things, let’s find that other Bhaalspawn and end him. “That will be quite easy to do, since I’m the Demon Killer.” grins Dimitrius. Right you are…

+ + +
+ + + + + + + + +
+
+
+
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+ + + + + + + + + + + + + + + + + + + diff --git a/docs/articles/bg2-clericranger/index.html b/docs/articles/bg2-clericranger/index.html index a19d466..e1f142b 100644 --- a/docs/articles/bg2-clericranger/index.html +++ b/docs/articles/bg2-clericranger/index.html @@ -29,12 +29,12 @@ + + - - @@ -149,6 +149,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -293,6 +293,13 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, +
  • + Experiencing the Enhanced Baldur's Gate  + (31 July) +
  • + + +
  • Baldur's Gate 2: Mage Talk  (30 April) @@ -305,13 +312,6 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, (30 April)
  • - - -
  • - Baldur's Gate 2: Spell Protection  - (30 March) -
  • - diff --git a/docs/articles/bg2-magetalk/index.html b/docs/articles/bg2-magetalk/index.html index 1041bd3..bf12de3 100644 --- a/docs/articles/bg2-magetalk/index.html +++ b/docs/articles/bg2-magetalk/index.html @@ -29,12 +29,12 @@ + + - - @@ -148,6 +148,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -292,6 +292,13 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, +
  • + Experiencing the Enhanced Baldur's Gate  + (31 July) +
  • + + +
  • BG2: Cleric/Ranger Guide  (30 April) @@ -304,13 +311,6 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, (30 April)
  • - - -
  • - Baldur's Gate 2: Spell Protection  - (30 March) -
  • - diff --git a/docs/articles/bg2-mods/index.html b/docs/articles/bg2-mods/index.html index 6b2de2f..070199b 100644 --- a/docs/articles/bg2-mods/index.html +++ b/docs/articles/bg2-mods/index.html @@ -29,12 +29,12 @@ + + - - @@ -148,6 +148,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -292,6 +292,13 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, +
  • + Experiencing the Enhanced Baldur's Gate  + (31 July) +
  • + + +
  • Baldur's Gate 2: Mage Talk  (30 April) @@ -304,13 +311,6 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, (30 April)
  • - - -
  • - BG2 Solo Blade: A Report  - (30 April) -
  • - diff --git a/docs/articles/bg2-parties/index.html b/docs/articles/bg2-parties/index.html index 5c43ec6..d4b0849 100644 --- a/docs/articles/bg2-parties/index.html +++ b/docs/articles/bg2-parties/index.html @@ -29,12 +29,12 @@ + + - - @@ -148,6 +148,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -292,6 +292,13 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, +
  • + Experiencing the Enhanced Baldur's Gate  + (31 July) +
  • + + +
  • Baldur's Gate 2: Mage Talk  (30 April) @@ -304,13 +311,6 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, (30 April)
  • - - -
  • - BG2 Solo Blade: A Report  - (30 April) -
  • - diff --git a/docs/articles/bg2-solo-blade/index.html b/docs/articles/bg2-solo-blade/index.html index f88d51b..2bc6ed8 100644 --- a/docs/articles/bg2-solo-blade/index.html +++ b/docs/articles/bg2-solo-blade/index.html @@ -29,12 +29,12 @@ + + - - @@ -148,6 +148,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -292,6 +292,13 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, +
  • + Experiencing the Enhanced Baldur's Gate  + (31 July) +
  • + + +
  • Baldur's Gate 2: Mage Talk  (30 April) @@ -304,13 +311,6 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, (30 April)
  • - - -
  • - Baldur's Gate 2: Spell Protection  - (30 March) -
  • - diff --git a/docs/articles/bg2-spellprotection/index.html b/docs/articles/bg2-spellprotection/index.html index cc91c5e..2d5acb4 100644 --- a/docs/articles/bg2-spellprotection/index.html +++ b/docs/articles/bg2-spellprotection/index.html @@ -29,12 +29,12 @@ + + - - @@ -149,6 +149,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -293,6 +293,13 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, +
  • + Experiencing the Enhanced Baldur's Gate  + (31 July) +
  • + + +
  • Baldur's Gate 2: Mage Talk  (30 April) @@ -305,13 +312,6 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, (30 April)
  • - - -
  • - BG2 Solo Blade: A Report  - (30 April) -
  • - diff --git a/docs/articles/bugs-are-features/index.html b/docs/articles/bugs-are-features/index.html index ddb0a7b..19337cc 100644 --- a/docs/articles/bugs-are-features/index.html +++ b/docs/articles/bugs-are-features/index.html @@ -142,6 +142,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/bullfrog-flashback/index.html b/docs/articles/bullfrog-flashback/index.html index 7646553..8402f76 100644 --- a/docs/articles/bullfrog-flashback/index.html +++ b/docs/articles/bullfrog-flashback/index.html @@ -154,6 +154,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/captian-claw-review/index.html b/docs/articles/captian-claw-review/index.html index 6a955dc..fc20dc8 100644 --- a/docs/articles/captian-claw-review/index.html +++ b/docs/articles/captian-claw-review/index.html @@ -71,7 +71,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2006", "datePublished": "2006-10-05 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 12:05:41 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/articles/captian-claw-review/", "wordCount" : "870", @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -311,7 +311,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,  5 October 2006  |  -  19 May 2018 +  31 July 2019 diff --git a/docs/articles/castlevania-portrait-of-ruin-review/index.html b/docs/articles/castlevania-portrait-of-ruin-review/index.html index 5896576..3d74f78 100644 --- a/docs/articles/castlevania-portrait-of-ruin-review/index.html +++ b/docs/articles/castlevania-portrait-of-ruin-review/index.html @@ -150,6 +150,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/circle-of-the-moon-retrospective/index.html b/docs/articles/circle-of-the-moon-retrospective/index.html index c3ab6fb..b8eeaff 100644 --- a/docs/articles/circle-of-the-moon-retrospective/index.html +++ b/docs/articles/circle-of-the-moon-retrospective/index.html @@ -156,6 +156,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/cooperative-arts/index.html b/docs/articles/cooperative-arts/index.html index 3a29c9c..41d2201 100644 --- a/docs/articles/cooperative-arts/index.html +++ b/docs/articles/cooperative-arts/index.html @@ -150,6 +150,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/diablo-for-kids/index.html b/docs/articles/diablo-for-kids/index.html index fd4a91e..0dd4ec5 100644 --- a/docs/articles/diablo-for-kids/index.html +++ b/docs/articles/diablo-for-kids/index.html @@ -144,6 +144,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/early-shooter-clones/index.html b/docs/articles/early-shooter-clones/index.html index ca514b3..c69c154 100644 --- a/docs/articles/early-shooter-clones/index.html +++ b/docs/articles/early-shooter-clones/index.html @@ -150,6 +150,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/etrian-odyssey-review/index.html b/docs/articles/etrian-odyssey-review/index.html index 935c235..51d034c 100644 --- a/docs/articles/etrian-odyssey-review/index.html +++ b/docs/articles/etrian-odyssey-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/gba-rpgs/index.html b/docs/articles/gba-rpgs/index.html index 2e9df98..d507048 100644 --- a/docs/articles/gba-rpgs/index.html +++ b/docs/articles/gba-rpgs/index.html @@ -87,7 +87,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2006", "datePublished": "2006-11-15 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 15:07:53 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/articles/gba-rpgs/", "wordCount" : "1658", @@ -156,6 +156,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -346,7 +346,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,  15 November 2006  |  -  19 May 2018 +  31 July 2019 diff --git a/docs/articles/gobliins2-review/index.html b/docs/articles/gobliins2-review/index.html index 301a844..5f156f1 100644 --- a/docs/articles/gobliins2-review/index.html +++ b/docs/articles/gobliins2-review/index.html @@ -141,6 +141,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/handheld-castlevanias/index.html b/docs/articles/handheld-castlevanias/index.html index f033924..d0af0a8 100644 --- a/docs/articles/handheld-castlevanias/index.html +++ b/docs/articles/handheld-castlevanias/index.html @@ -158,6 +158,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/index.html b/docs/articles/index.html index 0399df1..b214955 100644 --- a/docs/articles/index.html +++ b/docs/articles/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -281,6 +281,32 @@ That healthy cocktail left a lasting impression - and netted me the Codex (and g

    Featured Codex Articles

    +
    +
    + + + + +
    +
    +
    +

    Experiencing the Enhanced Baldur's Gate

    + + +   + 07/2019 + +
    +

    + + We move from one tree to the other, carefully glancing towards the ever so black fog of war. Imoen investigates things for us, while we prepare for the inevitable. Then, a sudden scream. Our friend is in sudden need of help! To battle! Or, as the more evil aligned main protagonist would say, ‘Oh well. Imoen had it coming. At least she can stop saying “good on you if you save the day” now. + +

    +
    +
    +
    +
    +
    @@ -517,33 +543,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact

    The Bishop Race Best Races: - Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attriubutes: Intelligence (max ASAP for power cast & keep on pumping this power skill! - -

    -
    -
    - - - -
    -
    - - - - -
    -
    -
    -

    Etrian Odyssey Review

    - - -   - 07/2007 - -
    -

    - - Old School dungeon crawlers. It has been a long time since we’ve seen these types of games properly released. Veteran Roleplaying players should remember Eye of the Beholder, the Bard’s Tale, Might & Magic, Wizardry and other series, released upon different non-console platforms: DOS, Commodore 64, Amiga, … These games all used to have a few things in common, as explained in the Roleplaying Concepts article. The most intersting gameplay mechanic is without a doubt the “dungeon crawling” principle. + Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attributes: Intelligence (max ASAP for power cast & keep on pumping this power skill!

    diff --git a/docs/articles/index.xml b/docs/articles/index.xml index d4b1be2..ad99f85 100644 --- a/docs/articles/index.xml +++ b/docs/articles/index.xml @@ -13,6 +13,15 @@ + + Experiencing the Enhanced Baldur's Gate + https://jefklakscodex.com/articles/bg1-ee/ + Wed, 31 Jul 2019 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/articles/bg1-ee/ + We move from one tree to the other, carefully glancing towards the ever so black fog of war. Imoen investigates things for us, while we prepare for the inevitable. Then, a sudden scream. Our friend is in sudden need of help! To battle! Or, as the more evil aligned main protagonist would say, ‘Oh well. Imoen had it coming. At least she can stop saying “good on you if you save the day” now. + + Diablo III: Diablo for Kids https://jefklakscodex.com/articles/diablo-for-kids/ @@ -93,7 +102,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact wouter.groeneveld@gmail.com (Wouter Groeneveld) https://jefklakscodex.com/articles/wizardry8-classes/ The Bishop Race Best Races: - Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attriubutes: Intelligence (max ASAP for power cast & keep on pumping this power skill! + Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attributes: Intelligence (max ASAP for power cast & keep on pumping this power skill! diff --git a/docs/articles/jagged-alliance-2-review/index.html b/docs/articles/jagged-alliance-2-review/index.html index de8cb7b..8a0eea3 100644 --- a/docs/articles/jagged-alliance-2-review/index.html +++ b/docs/articles/jagged-alliance-2-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/lode-runner-legend-returns-review/index.html b/docs/articles/lode-runner-legend-returns-review/index.html index 886c375..67fd289 100644 --- a/docs/articles/lode-runner-legend-returns-review/index.html +++ b/docs/articles/lode-runner-legend-returns-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/might-and-magic-vii-review/index.html b/docs/articles/might-and-magic-vii-review/index.html index 0243bd9..707b3a3 100644 --- a/docs/articles/might-and-magic-vii-review/index.html +++ b/docs/articles/might-and-magic-vii-review/index.html @@ -146,6 +146,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/on-killing-a-lich/index.html b/docs/articles/on-killing-a-lich/index.html index c04a1ee..94c8f05 100644 --- a/docs/articles/on-killing-a-lich/index.html +++ b/docs/articles/on-killing-a-lich/index.html @@ -29,12 +29,12 @@ + + - - @@ -158,6 +158,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -302,6 +302,13 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, +
  • + Experiencing the Enhanced Baldur's Gate  + (31 July) +
  • + + +
  • Baldur's Gate 2: Mage Talk  (30 April) @@ -314,13 +321,6 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, (30 April)
  • - - -
  • - BG2 Solo Blade: A Report  - (30 April) -
  • - diff --git a/docs/articles/riviera-review/index.html b/docs/articles/riviera-review/index.html index 1ffb01c..8cecc2c 100644 --- a/docs/articles/riviera-review/index.html +++ b/docs/articles/riviera-review/index.html @@ -146,6 +146,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/rpg-concepts-items/index.html b/docs/articles/rpg-concepts-items/index.html index afc0c03..9186f9c 100644 --- a/docs/articles/rpg-concepts-items/index.html +++ b/docs/articles/rpg-concepts-items/index.html @@ -29,12 +29,12 @@ + + - - @@ -89,7 +89,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2007", "datePublished": "2007-01-04 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 12:05:41 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/articles/rpg-concepts-items/", "wordCount" : "1253", @@ -158,6 +158,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -302,6 +302,13 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, +
  • + Experiencing the Enhanced Baldur's Gate  + (31 July) +
  • + + +
  • Baldur's Gate 2: Mage Talk  (30 April) @@ -314,13 +321,6 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, (30 April)
  • - - -
  • - BG2 Solo Blade: A Report  - (30 April) -
  • - @@ -355,7 +355,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,  4 January 2007  |  -  19 May 2018 +  31 July 2019 diff --git a/docs/articles/rpg-concepts-npcs/index.html b/docs/articles/rpg-concepts-npcs/index.html index adcbb5a..1f998c4 100644 --- a/docs/articles/rpg-concepts-npcs/index.html +++ b/docs/articles/rpg-concepts-npcs/index.html @@ -90,7 +90,7 @@ An NPC is basically a character not controlled by the player, who can be of grea "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2007", "datePublished": "2007-01-02 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 12:05:41 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/articles/rpg-concepts-npcs/", "wordCount" : "1609", @@ -159,6 +159,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -356,7 +356,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,  2 January 2007  |  -  19 May 2018 +  31 July 2019 diff --git a/docs/articles/simon-the-sorcerer-2-review/index.html b/docs/articles/simon-the-sorcerer-2-review/index.html index 7e199b7..463cc59 100644 --- a/docs/articles/simon-the-sorcerer-2-review/index.html +++ b/docs/articles/simon-the-sorcerer-2-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/switching-to-the-definitive-nostalgic-console/index.html b/docs/articles/switching-to-the-definitive-nostalgic-console/index.html index 8209153..2017a29 100644 --- a/docs/articles/switching-to-the-definitive-nostalgic-console/index.html +++ b/docs/articles/switching-to-the-definitive-nostalgic-console/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/the-hype-train/index.html b/docs/articles/the-hype-train/index.html index dd59d4e..48c4275 100644 --- a/docs/articles/the-hype-train/index.html +++ b/docs/articles/the-hype-train/index.html @@ -159,6 +159,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/wario-land-retrospective/index.html b/docs/articles/wario-land-retrospective/index.html index c5da920..d743d18 100644 --- a/docs/articles/wario-land-retrospective/index.html +++ b/docs/articles/wario-land-retrospective/index.html @@ -148,6 +148,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/win-platforming/index.html b/docs/articles/win-platforming/index.html index 04d690c..f59c97c 100644 --- a/docs/articles/win-platforming/index.html +++ b/docs/articles/win-platforming/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/wizardry8-classes/index.html b/docs/articles/wizardry8-classes/index.html index 2341f17..5e8c0cf 100644 --- a/docs/articles/wizardry8-classes/index.html +++ b/docs/articles/wizardry8-classes/index.html @@ -55,7 +55,7 @@ "name" : "Wizardry 8: Classes Guide", "headline" : "Wizardry 8: Classes Guide - Jefklaks Codex", "description" : "The Bishop Race Best Races: - Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attriubutes: Intelligence (max ASAP for power cast & keep on pumping this power skill!", + Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attributes: Intelligence (max ASAP for power cast & keep on pumping this power skill!", "inLanguage" : "en-us", "image": "https://jefklakscodex.com//img/games/Wizardry8/wiz8.jpg", @@ -147,6 +147,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -359,7 +359,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
  • Other good races: gnome, human. Mook for SEN + DEX.
  • -

    Controlling attriubutes:

    +

    Controlling attributes:

    • Intelligence (max ASAP for power cast & keep on pumping this power skill!)
    • @@ -414,7 +414,7 @@ If you are going for the Elf, you’ll want the MACE skill + some shield. Ve
    • Human: overall everything OK.
    -

    Controlling attriubutes:

    +

    Controlling attriubutes:

    • Dexterity (You need the AC badly, + #attacks is very nice. Also needed for close combat, stealth & martial arts)
    • @@ -462,7 +462,7 @@ If you are going for the Elf, you’ll want the MACE skill + some shield. Ve
    • Mook: very good DEX, SEN. Downside: Very low SPE & humans of course
    -

    Controlling attriubutes:

    +

    Controlling attriubutes:

    • Senses (max ASAP for Eagle Eye!)
    • diff --git a/docs/articles/wizardry8-tips/index.html b/docs/articles/wizardry8-tips/index.html index 2414114..32e3ad6 100644 --- a/docs/articles/wizardry8-tips/index.html +++ b/docs/articles/wizardry8-tips/index.html @@ -78,7 +78,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2007", "datePublished": "2007-06-17 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 13:04:47 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/articles/wizardry8-tips/", "wordCount" : "3379", @@ -147,6 +147,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -337,7 +337,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,  17 June 2007  |  -  19 May 2018 +  31 July 2019 diff --git a/docs/articles/zeus-review/index.html b/docs/articles/zeus-review/index.html index a9508a0..c5d43eb 100644 --- a/docs/articles/zeus-review/index.html +++ b/docs/articles/zeus-review/index.html @@ -142,6 +142,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/categories/index.html b/docs/categories/index.html index 63dca88..fdaf194 100644 --- a/docs/categories/index.html +++ b/docs/categories/index.html @@ -145,6 +145,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -287,6 +287,22 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, +
      +  07-2019 +
      + +
      +
       11-2018
      diff --git a/docs/img/games/BaldursGate1/bg1_garrick.png b/docs/img/games/BaldursGate1/bg1_garrick.png new file mode 100644 index 0000000..9d1c2b4 Binary files /dev/null and b/docs/img/games/BaldursGate1/bg1_garrick.png differ diff --git a/docs/img/games/BaldursGate1/bg1_outside.png b/docs/img/games/BaldursGate1/bg1_outside.png new file mode 100644 index 0000000..8d17893 Binary files /dev/null and b/docs/img/games/BaldursGate1/bg1_outside.png differ diff --git a/docs/img/games/BaldursGate1/bg1_stats.png b/docs/img/games/BaldursGate1/bg1_stats.png new file mode 100644 index 0000000..ad5b0ec Binary files /dev/null and b/docs/img/games/BaldursGate1/bg1_stats.png differ diff --git a/docs/img/games/BaldursGate1/bg1_tavern.png b/docs/img/games/BaldursGate1/bg1_tavern.png new file mode 100644 index 0000000..9258d5e Binary files /dev/null and b/docs/img/games/BaldursGate1/bg1_tavern.png differ diff --git a/docs/img/games/BaldursGate1/portrait.png b/docs/img/games/BaldursGate1/portrait.png new file mode 100644 index 0000000..bf3f802 Binary files /dev/null and b/docs/img/games/BaldursGate1/portrait.png differ diff --git a/docs/index.xml b/docs/index.xml index d95a25b..8d3bb0e 100644 --- a/docs/index.xml +++ b/docs/index.xml @@ -8,11 +8,20 @@ en-us wouter.groeneveld@gmail.com (Wouter Groeneveld) wouter.groeneveld@gmail.com (Wouter Groeneveld) - Mon, 05 Nov 2018 00:00:00 +0000 + Wed, 31 Jul 2019 00:00:00 +0000 + + Experiencing the Enhanced Baldur's Gate + https://jefklakscodex.com/articles/bg1-ee/ + Wed, 31 Jul 2019 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/articles/bg1-ee/ + We move from one tree to the other, carefully glancing towards the ever so black fog of war. Imoen investigates things for us, while we prepare for the inevitable. Then, a sudden scream. Our friend is in sudden need of help! To battle! Or, as the more evil aligned main protagonist would say, ‘Oh well. Imoen had it coming. At least she can stop saying “good on you if you save the day” now. + + Diablo III: Diablo for Kids https://jefklakscodex.com/articles/diablo-for-kids/ @@ -93,7 +102,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact wouter.groeneveld@gmail.com (Wouter Groeneveld) https://jefklakscodex.com/articles/wizardry8-classes/ The Bishop Race Best Races: - Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attriubutes: Intelligence (max ASAP for power cast & keep on pumping this power skill! + Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attributes: Intelligence (max ASAP for power cast & keep on pumping this power skill! diff --git a/docs/sitemap.xml b/docs/sitemap.xml index 8966bbf..ba644eb 100644 --- a/docs/sitemap.xml +++ b/docs/sitemap.xml @@ -2,6 +2,11 @@ + + https://jefklakscodex.com/articles/bg1-ee/ + 2019-07-31T00:00:00+00:00 + + https://jefklakscodex.com/articles/diablo-for-kids/ 2018-11-09T14:21:26+01:00 @@ -54,7 +59,7 @@ https://jefklakscodex.com/articles/wizardry8-tips/ - 2018-05-19T13:04:47+02:00 + 2019-07-31T09:07:20+02:00 @@ -64,7 +69,7 @@ https://jefklakscodex.com/articles/arcanum-magick-vs-tech/ - 2018-05-14T22:32:52+02:00 + 2019-07-31T09:07:20+02:00 @@ -129,17 +134,17 @@ https://jefklakscodex.com/articles/rpg-concepts-items/ - 2018-05-19T12:05:41+02:00 + 2019-07-31T09:07:20+02:00 https://jefklakscodex.com/articles/rpg-concepts-npcs/ - 2018-05-19T12:05:41+02:00 + 2019-07-31T09:07:20+02:00 https://jefklakscodex.com/articles/gba-rpgs/ - 2018-05-19T15:07:53+02:00 + 2019-07-31T09:07:20+02:00 @@ -199,7 +204,7 @@ https://jefklakscodex.com/articles/captian-claw-review/ - 2018-05-19T12:05:41+02:00 + 2019-07-31T09:07:20+02:00 @@ -233,7 +238,7 @@ https://jefklakscodex.com/tags/arcanum/ - 2018-05-14T22:32:52+02:00 + 2019-07-31T09:07:20+02:00 0 @@ -249,9 +254,15 @@ 0 + + https://jefklakscodex.com/tags/baldurs-gate-1/ + 2019-07-31T00:00:00+00:00 + 0 + + https://jefklakscodex.com/tags/baldurs-gate-2/ - 2018-07-24T21:35:52+02:00 + 2019-07-31T00:00:00+00:00 0 @@ -263,7 +274,7 @@ https://jefklakscodex.com/tags/blue-dragon/ - 2018-05-19T12:05:41+02:00 + 2019-07-31T09:07:20+02:00 0 @@ -275,7 +286,7 @@ https://jefklakscodex.com/tags/captain-claw/ - 2018-05-19T12:05:41+02:00 + 2019-07-31T09:07:20+02:00 0 @@ -370,7 +381,7 @@ https://jefklakscodex.com/tags/divine-divinity/ - 2018-05-19T12:05:41+02:00 + 2019-07-31T09:07:20+02:00 0 @@ -418,19 +429,19 @@ https://jefklakscodex.com/tags/final-fantasy/ - 2018-05-19T15:07:53+02:00 + 2019-07-31T09:07:20+02:00 0 https://jefklakscodex.com/tags/final-fantasy-tactics/ - 2018-05-19T15:07:53+02:00 + 2019-07-31T09:07:20+02:00 0 https://jefklakscodex.com/tags/fire-emblem/ - 2018-05-19T15:07:53+02:00 + 2019-07-31T09:07:20+02:00 0 @@ -442,7 +453,7 @@ https://jefklakscodex.com/tags/golden-sun/ - 2018-05-19T15:07:53+02:00 + 2019-07-31T09:07:20+02:00 0 @@ -493,13 +504,13 @@ https://jefklakscodex.com/ - 2018-11-09T14:21:26+01:00 + 2019-07-31T00:00:00+00:00 0 https://jefklakscodex.com/tags/knights-of-the-old-republic/ - 2018-05-19T12:05:41+02:00 + 2019-07-31T09:07:20+02:00 0 @@ -541,7 +552,7 @@ https://jefklakscodex.com/tags/neverwinter-nights/ - 2018-05-19T12:05:41+02:00 + 2019-07-31T09:07:20+02:00 0 @@ -577,7 +588,7 @@ https://jefklakscodex.com/tags/rpg-concepts/ - 2018-05-19T12:05:41+02:00 + 2019-07-31T09:07:20+02:00 0 @@ -613,13 +624,13 @@ https://jefklakscodex.com/tags/tatics-ogre/ - 2018-05-19T15:07:53+02:00 + 2019-07-31T09:07:20+02:00 0 https://jefklakscodex.com/tags/temple-of-the-elemental-evil/ - 2018-05-19T12:05:41+02:00 + 2019-07-31T09:07:20+02:00 0 @@ -637,7 +648,7 @@ https://jefklakscodex.com/tags/ultima/ - 2018-05-19T12:05:41+02:00 + 2019-07-31T09:07:20+02:00 0 @@ -667,7 +678,7 @@ https://jefklakscodex.com/tags/wizardry7/ - 2018-05-19T12:05:41+02:00 + 2019-07-31T09:07:20+02:00 0 diff --git a/docs/tags/2d-platforming/index.html b/docs/tags/2d-platforming/index.html index 5b540eb..3e2b912 100644 --- a/docs/tags/2d-platforming/index.html +++ b/docs/tags/2d-platforming/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/age-of-wonders/index.html b/docs/tags/age-of-wonders/index.html index 17fd1f6..dcc26ff 100644 --- a/docs/tags/age-of-wonders/index.html +++ b/docs/tags/age-of-wonders/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/animal-crossing/index.html b/docs/tags/animal-crossing/index.html index d0fafab..a9b5f85 100644 --- a/docs/tags/animal-crossing/index.html +++ b/docs/tags/animal-crossing/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/apogee/index.html b/docs/tags/apogee/index.html index c39f265..3b7a4bd 100644 --- a/docs/tags/apogee/index.html +++ b/docs/tags/apogee/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/arcanum/index.html b/docs/tags/arcanum/index.html index 4c832a7..74ef622 100644 --- a/docs/tags/arcanum/index.html +++ b/docs/tags/arcanum/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2007", "datePublished": "2007-03-30 00:00:00 +0000 UTC", - "dateModified" : "2018-05-14 22:32:52 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/tags/arcanum/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/aria-of-sorrow/index.html b/docs/tags/aria-of-sorrow/index.html index 0157b77..e5f4957 100644 --- a/docs/tags/aria-of-sorrow/index.html +++ b/docs/tags/aria-of-sorrow/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/arx-fatalis/index.html b/docs/tags/arx-fatalis/index.html index a52d639..3ce5546 100644 --- a/docs/tags/arx-fatalis/index.html +++ b/docs/tags/arx-fatalis/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/baldurs-gate-1/index.html b/docs/tags/baldurs-gate-1/index.html new file mode 100644 index 0000000..0800783 --- /dev/null +++ b/docs/tags/baldurs-gate-1/index.html @@ -0,0 +1,342 @@ + + + + + +Baldurs Gate 1 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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      Experiencing the Enhanced Baldur's Gate

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      + + We move from one tree to the other, carefully glancing towards the ever so black fog of war. Imoen investigates things for us, while we prepare for the inevitable. Then, a sudden scream. Our friend is in sudden need of help! To battle! Or, as the more evil aligned main protagonist would say, ‘Oh well. Imoen had it coming. At least she can stop saying “good on you if you save the day” now. + +

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      + + + diff --git a/docs/tags/baldurs-gate-1/index.xml b/docs/tags/baldurs-gate-1/index.xml new file mode 100644 index 0000000..7fd9789 --- /dev/null +++ b/docs/tags/baldurs-gate-1/index.xml @@ -0,0 +1,26 @@ + + + + Baldurs Gate 1 on Jefklaks Codex + https://jefklakscodex.com/tags/baldurs-gate-1/ + Recent content in Baldurs Gate 1 on Jefklaks Codex + Hugo -- gohugo.io + en-us + wouter.groeneveld@gmail.com (Wouter Groeneveld) + wouter.groeneveld@gmail.com (Wouter Groeneveld) + Wed, 31 Jul 2019 00:00:00 +0000 + + + + + + Experiencing the Enhanced Baldur's Gate + https://jefklakscodex.com/articles/bg1-ee/ + Wed, 31 Jul 2019 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/articles/bg1-ee/ + We move from one tree to the other, carefully glancing towards the ever so black fog of war. Imoen investigates things for us, while we prepare for the inevitable. Then, a sudden scream. Our friend is in sudden need of help! To battle! Or, as the more evil aligned main protagonist would say, ‘Oh well. Imoen had it coming. At least she can stop saying “good on you if you save the day” now. + + + + \ No newline at end of file diff --git a/docs/tags/baldurs-gate-2/index.html b/docs/tags/baldurs-gate-2/index.html index d1bde9c..94a78d5 100644 --- a/docs/tags/baldurs-gate-2/index.html +++ b/docs/tags/baldurs-gate-2/index.html @@ -25,7 +25,7 @@ - + @@ -61,9 +61,9 @@ }, "accountablePerson" : "Wouter Groeneveld", "copyrightHolder" : "Wouter Groeneveld", - "copyrightYear" : "2008", - "datePublished": "2008-04-30 00:00:00 +0000 UTC", - "dateModified" : "2018-07-24 21:35:52 +0200 CEST", + "copyrightYear" : "2019", + "datePublished": "2019-07-31 00:00:00 +0000 UTC", + "dateModified" : "2019-07-31 00:00:00 +0000 UTC", "url" : "https://jefklakscodex.com/tags/baldurs-gate-2/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -277,6 +277,32 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,

      Featured Codex Articles

      +
      + +
      +
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      Experiencing the Enhanced Baldur's Gate

      + + +   + 07/2019 + +
      +

      + + We move from one tree to the other, carefully glancing towards the ever so black fog of war. Imoen investigates things for us, while we prepare for the inevitable. Then, a sudden scream. Our friend is in sudden need of help! To battle! Or, as the more evil aligned main protagonist would say, ‘Oh well. Imoen had it coming. At least she can stop saying “good on you if you save the day” now. + +

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      diff --git a/docs/tags/baldurs-gate-2/index.xml b/docs/tags/baldurs-gate-2/index.xml index 6a9a693..33260fa 100644 --- a/docs/tags/baldurs-gate-2/index.xml +++ b/docs/tags/baldurs-gate-2/index.xml @@ -8,11 +8,20 @@ en-us wouter.groeneveld@gmail.com (Wouter Groeneveld) wouter.groeneveld@gmail.com (Wouter Groeneveld) - Wed, 30 Apr 2008 00:00:00 +0000 + Wed, 31 Jul 2019 00:00:00 +0000 + + Experiencing the Enhanced Baldur's Gate + https://jefklakscodex.com/articles/bg1-ee/ + Wed, 31 Jul 2019 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/articles/bg1-ee/ + We move from one tree to the other, carefully glancing towards the ever so black fog of war. Imoen investigates things for us, while we prepare for the inevitable. Then, a sudden scream. Our friend is in sudden need of help! To battle! Or, as the more evil aligned main protagonist would say, ‘Oh well. Imoen had it coming. At least she can stop saying “good on you if you save the day” now. + + BG2 Solo Blade: A Report https://jefklakscodex.com/articles/bg2-solo-blade/ diff --git a/docs/tags/black-and-white/index.html b/docs/tags/black-and-white/index.html index 1e5eb54..e6ebd6c 100644 --- a/docs/tags/black-and-white/index.html +++ b/docs/tags/black-and-white/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/blue-dragon/index.html b/docs/tags/blue-dragon/index.html index 5c09d9d..b99cfe6 100644 --- a/docs/tags/blue-dragon/index.html +++ b/docs/tags/blue-dragon/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2007", "datePublished": "2007-01-04 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 12:05:41 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/tags/blue-dragon/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/bullfrog/index.html b/docs/tags/bullfrog/index.html index 0bf225d..1cad7ee 100644 --- a/docs/tags/bullfrog/index.html +++ b/docs/tags/bullfrog/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/captain-claw/index.html b/docs/tags/captain-claw/index.html index d043ee6..0a1ae8d 100644 --- a/docs/tags/captain-claw/index.html +++ b/docs/tags/captain-claw/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2006", "datePublished": "2006-10-05 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 12:05:41 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/tags/captain-claw/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/castlevania-aos/index.html b/docs/tags/castlevania-aos/index.html index fbf38b4..fe38990 100644 --- a/docs/tags/castlevania-aos/index.html +++ b/docs/tags/castlevania-aos/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/castlevania-aria-of-sorrow/index.html b/docs/tags/castlevania-aria-of-sorrow/index.html index ac1c9e9..28dd1d4 100644 --- a/docs/tags/castlevania-aria-of-sorrow/index.html +++ b/docs/tags/castlevania-aria-of-sorrow/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/castlevania-circle-of-the-moon/index.html b/docs/tags/castlevania-circle-of-the-moon/index.html index 29f5f8c..7d96ead 100644 --- a/docs/tags/castlevania-circle-of-the-moon/index.html +++ b/docs/tags/castlevania-circle-of-the-moon/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/castlevania-cotm/index.html b/docs/tags/castlevania-cotm/index.html index d00e4c5..ff7da9c 100644 --- a/docs/tags/castlevania-cotm/index.html +++ b/docs/tags/castlevania-cotm/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/castlevania-gba/index.html b/docs/tags/castlevania-gba/index.html index 719c5f2..53b2db0 100644 --- a/docs/tags/castlevania-gba/index.html +++ b/docs/tags/castlevania-gba/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/castlevania/index.html b/docs/tags/castlevania/index.html index 4c1b5dc..3a09467 100644 --- a/docs/tags/castlevania/index.html +++ b/docs/tags/castlevania/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/circle-of-the-moon/index.html b/docs/tags/circle-of-the-moon/index.html index b031e29..e2282d2 100644 --- a/docs/tags/circle-of-the-moon/index.html +++ b/docs/tags/circle-of-the-moon/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/commandos/index.html b/docs/tags/commandos/index.html index ec95bf0..35c6dad 100644 --- a/docs/tags/commandos/index.html +++ b/docs/tags/commandos/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/coop/index.html b/docs/tags/coop/index.html index 8ced6b4..e520330 100644 --- a/docs/tags/coop/index.html +++ b/docs/tags/coop/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/dawn-of-sorrow/index.html b/docs/tags/dawn-of-sorrow/index.html index dd819aa..a685144 100644 --- a/docs/tags/dawn-of-sorrow/index.html +++ b/docs/tags/dawn-of-sorrow/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/deus-ex/index.html b/docs/tags/deus-ex/index.html index 462a325..0eafd4c 100644 --- a/docs/tags/deus-ex/index.html +++ b/docs/tags/deus-ex/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/diablo-iii/index.html b/docs/tags/diablo-iii/index.html index 3668217..746edda 100644 --- a/docs/tags/diablo-iii/index.html +++ b/docs/tags/diablo-iii/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/diablo/index.html b/docs/tags/diablo/index.html index 4da10a8..17161c8 100644 --- a/docs/tags/diablo/index.html +++ b/docs/tags/diablo/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/disciples/index.html b/docs/tags/disciples/index.html index ace799e..0593cab 100644 --- a/docs/tags/disciples/index.html +++ b/docs/tags/disciples/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/divine-divinity/index.html b/docs/tags/divine-divinity/index.html index f8d6b93..93e2fa6 100644 --- a/docs/tags/divine-divinity/index.html +++ b/docs/tags/divine-divinity/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2007", "datePublished": "2007-01-04 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 12:05:41 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/tags/divine-divinity/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/doom/index.html b/docs/tags/doom/index.html index 878a10b..db27416 100644 --- a/docs/tags/doom/index.html +++ b/docs/tags/doom/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/duke-nukem-3d/index.html b/docs/tags/duke-nukem-3d/index.html index 11ea05b..02cb831 100644 --- a/docs/tags/duke-nukem-3d/index.html +++ b/docs/tags/duke-nukem-3d/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/emperor/index.html b/docs/tags/emperor/index.html index 2bf33c7..f3ab893 100644 --- a/docs/tags/emperor/index.html +++ b/docs/tags/emperor/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/etrian-odyssey/index.html b/docs/tags/etrian-odyssey/index.html index db7370f..9048454 100644 --- a/docs/tags/etrian-odyssey/index.html +++ b/docs/tags/etrian-odyssey/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/fable/index.html b/docs/tags/fable/index.html index 0040d59..801b7b6 100644 --- a/docs/tags/fable/index.html +++ b/docs/tags/fable/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/fallout-3/index.html b/docs/tags/fallout-3/index.html index d577998..7501d85 100644 --- a/docs/tags/fallout-3/index.html +++ b/docs/tags/fallout-3/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/fallout/index.html b/docs/tags/fallout/index.html index 22f1dc8..65e3fa0 100644 --- a/docs/tags/fallout/index.html +++ b/docs/tags/fallout/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/final-fantasy-tactics/index.html b/docs/tags/final-fantasy-tactics/index.html index 276e8bd..3350698 100644 --- a/docs/tags/final-fantasy-tactics/index.html +++ b/docs/tags/final-fantasy-tactics/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2006", "datePublished": "2006-11-15 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 15:07:53 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/tags/final-fantasy-tactics/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/final-fantasy/index.html b/docs/tags/final-fantasy/index.html index 79e955a..d06f2e5 100644 --- a/docs/tags/final-fantasy/index.html +++ b/docs/tags/final-fantasy/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2006", "datePublished": "2006-11-15 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 15:07:53 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/tags/final-fantasy/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/fire-emblem/index.html b/docs/tags/fire-emblem/index.html index a55d57c..5313c21 100644 --- a/docs/tags/fire-emblem/index.html +++ b/docs/tags/fire-emblem/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2006", "datePublished": "2006-11-15 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 15:07:53 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/tags/fire-emblem/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/gobliins-2/index.html b/docs/tags/gobliins-2/index.html index 0bef166..d3181dc 100644 --- a/docs/tags/gobliins-2/index.html +++ b/docs/tags/gobliins-2/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/golden-sun/index.html b/docs/tags/golden-sun/index.html index b08b7bb..7e77889 100644 --- a/docs/tags/golden-sun/index.html +++ b/docs/tags/golden-sun/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2006", "datePublished": "2006-11-15 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 15:07:53 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/tags/golden-sun/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/hack-slash/index.html b/docs/tags/hack-slash/index.html index 73f094d..2390b74 100644 --- a/docs/tags/hack-slash/index.html +++ b/docs/tags/hack-slash/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/harmony-of-dissonance/index.html b/docs/tags/harmony-of-dissonance/index.html index 1ed5c82..788abcf 100644 --- a/docs/tags/harmony-of-dissonance/index.html +++ b/docs/tags/harmony-of-dissonance/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/heroes-of-might-and-magic/index.html b/docs/tags/heroes-of-might-and-magic/index.html index 5439d03..f871e48 100644 --- a/docs/tags/heroes-of-might-and-magic/index.html +++ b/docs/tags/heroes-of-might-and-magic/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/hype-train/index.html b/docs/tags/hype-train/index.html index 30bcf8f..78821eb 100644 --- a/docs/tags/hype-train/index.html +++ b/docs/tags/hype-train/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/index.html b/docs/tags/index.html index 3af0a07..7f18429 100644 --- a/docs/tags/index.html +++ b/docs/tags/index.html @@ -145,6 +145,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -292,6 +292,22 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, +
      +  07-2019 +
      + +
      +
       11-2018
      @@ -853,6 +869,21 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
        +
      • + Baldurs Gate 1 +
      • + + + + + + + + + + + +
      • Baldurs Gate 2
      • diff --git a/docs/tags/index.xml b/docs/tags/index.xml index 02db43a..a3d4bbd 100644 --- a/docs/tags/index.xml +++ b/docs/tags/index.xml @@ -76,10 +76,19 @@ + + Baldurs Gate 1 + https://jefklakscodex.com/tags/baldurs-gate-1/ + Wed, 31 Jul 2019 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/tags/baldurs-gate-1/ + + + Baldurs Gate 2 https://jefklakscodex.com/tags/baldurs-gate-2/ - Wed, 30 Apr 2008 00:00:00 +0000 + Wed, 31 Jul 2019 00:00:00 +0000 wouter.groeneveld@gmail.com (Wouter Groeneveld) https://jefklakscodex.com/tags/baldurs-gate-2/ diff --git a/docs/tags/jagged-alliance-2/index.html b/docs/tags/jagged-alliance-2/index.html index 088e503..ba79b29 100644 --- a/docs/tags/jagged-alliance-2/index.html +++ b/docs/tags/jagged-alliance-2/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/knights-of-the-old-republic/index.html b/docs/tags/knights-of-the-old-republic/index.html index b322fed..cdbd7ed 100644 --- a/docs/tags/knights-of-the-old-republic/index.html +++ b/docs/tags/knights-of-the-old-republic/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2007", "datePublished": "2007-01-02 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 12:05:41 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/tags/knights-of-the-old-republic/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/lionhead/index.html b/docs/tags/lionhead/index.html index 2176b50..e1ff190 100644 --- a/docs/tags/lionhead/index.html +++ b/docs/tags/lionhead/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/lode-runner-the-legend-returns/index.html b/docs/tags/lode-runner-the-legend-returns/index.html index 27fd52c..fb31261 100644 --- a/docs/tags/lode-runner-the-legend-returns/index.html +++ b/docs/tags/lode-runner-the-legend-returns/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/metroidvania/index.html b/docs/tags/metroidvania/index.html index 0546932..ae352d5 100644 --- a/docs/tags/metroidvania/index.html +++ b/docs/tags/metroidvania/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/might-and-magic-vii/index.html b/docs/tags/might-and-magic-vii/index.html index 93a812b..cbec4b3 100644 --- a/docs/tags/might-and-magic-vii/index.html +++ b/docs/tags/might-and-magic-vii/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/might-and-magic-viii/index.html b/docs/tags/might-and-magic-viii/index.html index 5f59407..975c7e8 100644 --- a/docs/tags/might-and-magic-viii/index.html +++ b/docs/tags/might-and-magic-viii/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/might-and-magic/index.html b/docs/tags/might-and-magic/index.html index 3a3967a..892341f 100644 --- a/docs/tags/might-and-magic/index.html +++ b/docs/tags/might-and-magic/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/neverwinter-nights/index.html b/docs/tags/neverwinter-nights/index.html index 363d86f..9fbbbd1 100644 --- a/docs/tags/neverwinter-nights/index.html +++ b/docs/tags/neverwinter-nights/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2007", "datePublished": "2007-01-04 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 12:05:41 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/tags/neverwinter-nights/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/oblivion/index.html b/docs/tags/oblivion/index.html index 15e782e..45d18cb 100644 --- a/docs/tags/oblivion/index.html +++ b/docs/tags/oblivion/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/portrait-of-ruin/index.html b/docs/tags/portrait-of-ruin/index.html index 4f594da..ceff1e2 100644 --- a/docs/tags/portrait-of-ruin/index.html +++ b/docs/tags/portrait-of-ruin/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/quake/index.html b/docs/tags/quake/index.html index 56a3fc9..a95cf22 100644 --- a/docs/tags/quake/index.html +++ b/docs/tags/quake/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/rise-of-the-triad/index.html b/docs/tags/rise-of-the-triad/index.html index 8d16e30..e230aea 100644 --- a/docs/tags/rise-of-the-triad/index.html +++ b/docs/tags/rise-of-the-triad/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/riviera/index.html b/docs/tags/riviera/index.html index c08618a..ecadb34 100644 --- a/docs/tags/riviera/index.html +++ b/docs/tags/riviera/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/rpg-concepts/index.html b/docs/tags/rpg-concepts/index.html index b9b913f..8e8bb6f 100644 --- a/docs/tags/rpg-concepts/index.html +++ b/docs/tags/rpg-concepts/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2007", "datePublished": "2007-01-04 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 12:05:41 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/tags/rpg-concepts/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/simon-the-sorcerer/index.html b/docs/tags/simon-the-sorcerer/index.html index e1ef04f..a973615 100644 --- a/docs/tags/simon-the-sorcerer/index.html +++ b/docs/tags/simon-the-sorcerer/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/startopia/index.html b/docs/tags/startopia/index.html index aa72391..35e88be 100644 --- a/docs/tags/startopia/index.html +++ b/docs/tags/startopia/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/super-mario-land-3-super-wario-land/index.html b/docs/tags/super-mario-land-3-super-wario-land/index.html index 8c5a938..4b578c5 100644 --- a/docs/tags/super-mario-land-3-super-wario-land/index.html +++ b/docs/tags/super-mario-land-3-super-wario-land/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/switch/index.html b/docs/tags/switch/index.html index cf36659..5f6f177 100644 --- a/docs/tags/switch/index.html +++ b/docs/tags/switch/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/tactics-ogre/index.html b/docs/tags/tactics-ogre/index.html index da3f71e..5a910de 100644 --- a/docs/tags/tactics-ogre/index.html +++ b/docs/tags/tactics-ogre/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/tatics-ogre/index.html b/docs/tags/tatics-ogre/index.html index e824cb7..f2bbdb7 100644 --- a/docs/tags/tatics-ogre/index.html +++ b/docs/tags/tatics-ogre/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2006", "datePublished": "2006-11-15 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 15:07:53 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/tags/tatics-ogre/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/temple-of-the-elemental-evil/index.html b/docs/tags/temple-of-the-elemental-evil/index.html index 9ccc1e0..df8a4a4 100644 --- a/docs/tags/temple-of-the-elemental-evil/index.html +++ b/docs/tags/temple-of-the-elemental-evil/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2007", "datePublished": "2007-01-04 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 12:05:41 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/tags/temple-of-the-elemental-evil/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/theme-hospital/index.html b/docs/tags/theme-hospital/index.html index d87cd81..bea07e3 100644 --- a/docs/tags/theme-hospital/index.html +++ b/docs/tags/theme-hospital/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/troika/index.html b/docs/tags/troika/index.html index 5a3bba5..6d0a7ea 100644 --- a/docs/tags/troika/index.html +++ b/docs/tags/troika/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/ultima/index.html b/docs/tags/ultima/index.html index d4f31ce..5cc5f71 100644 --- a/docs/tags/ultima/index.html +++ b/docs/tags/ultima/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2007", "datePublished": "2007-01-04 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 12:05:41 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/tags/ultima/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/warcraft-3/index.html b/docs/tags/warcraft-3/index.html index d7be557..f5ce06c 100644 --- a/docs/tags/warcraft-3/index.html +++ b/docs/tags/warcraft-3/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/wario-land-3/index.html b/docs/tags/wario-land-3/index.html index 8d67113..9ee13b7 100644 --- a/docs/tags/wario-land-3/index.html +++ b/docs/tags/wario-land-3/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/wario-land-4/index.html b/docs/tags/wario-land-4/index.html index b9c483b..13ae120 100644 --- a/docs/tags/wario-land-4/index.html +++ b/docs/tags/wario-land-4/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/wario-land-ii/index.html b/docs/tags/wario-land-ii/index.html index d2966c6..5b28970 100644 --- a/docs/tags/wario-land-ii/index.html +++ b/docs/tags/wario-land-ii/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/wizardry7/index.html b/docs/tags/wizardry7/index.html index 63f8129..a1f8531 100644 --- a/docs/tags/wizardry7/index.html +++ b/docs/tags/wizardry7/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2007", "datePublished": "2007-01-02 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 12:05:41 +0200 CEST", + "dateModified" : "2019-07-31 09:07:20 +0200 CEST", "url" : "https://jefklakscodex.com/tags/wizardry7/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/wizardry8/index.html b/docs/tags/wizardry8/index.html index 6675f91..a1dd737 100644 --- a/docs/tags/wizardry8/index.html +++ b/docs/tags/wizardry8/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -296,7 +296,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,

        The Bishop Race Best Races: - Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attriubutes: Intelligence (max ASAP for power cast & keep on pumping this power skill! + Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attributes: Intelligence (max ASAP for power cast & keep on pumping this power skill!

      diff --git a/docs/tags/wizardry8/index.xml b/docs/tags/wizardry8/index.xml index bc4eed9..a5d81a3 100644 --- a/docs/tags/wizardry8/index.xml +++ b/docs/tags/wizardry8/index.xml @@ -20,7 +20,7 @@ wouter.groeneveld@gmail.com (Wouter Groeneveld) https://jefklakscodex.com/articles/wizardry8-classes/ The Bishop Race Best Races: - Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attriubutes: Intelligence (max ASAP for power cast & keep on pumping this power skill! + Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attributes: Intelligence (max ASAP for power cast & keep on pumping this power skill! diff --git a/docs/tags/wolfenstein-3d/index.html b/docs/tags/wolfenstein-3d/index.html index 07afe84..006486c 100644 --- a/docs/tags/wolfenstein-3d/index.html +++ b/docs/tags/wolfenstein-3d/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/yggdra-union/index.html b/docs/tags/yggdra-union/index.html index f7a4ccb..d047cbd 100644 --- a/docs/tags/yggdra-union/index.html +++ b/docs/tags/yggdra-union/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/zeus/index.html b/docs/tags/zeus/index.html index 28f6e4e..e161041 100644 --- a/docs/tags/zeus/index.html +++ b/docs/tags/zeus/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/jefklakscodex.sublime-workspace b/jefklakscodex.sublime-workspace index 5ed5942..33dfc41 100644 --- a/jefklakscodex.sublime-workspace +++ b/jefklakscodex.sublime-workspace @@ -507,6 +507,35 @@ }, "buffers": [ + { + "file": "content/articles/bg2-clericranger.md", + "settings": + { + "buffer_size": 7453, + "encoding": "UTF-8", + "line_ending": "Unix" + } + }, + { + "contents": "+++\nshowonlyimage = false\ndraft = false\nimage = \"/img/games/Wizardry8/wiz8.jpg\"\ndate = \"2008-04-30\"\ntitle = \"Wizardry 8: Classes Guide\"\ntags = ['Wizardry8']\nweight = 0\n+++\n\n\n### The Bishop\n\n#### Race\n\nBest Races:\n\n- Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat)\n- Elf: good INT, PIE & DEX. Downside: less than fairies but you'll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing)\n- Other good races: gnome, human. Mook for SEN + DEX.\n\n#### Controlling attributes:\n\n- Intelligence (max ASAP for power cast & keep on pumping this power skill!)\n- Piety (handy Iron Will power skill, but not necessary. You'll need this for priest spells e.d.)\n- Speed (Very much needed for protection spells + 4 Armor Class when maxed)\n- Dexterity (Psionic controlling attribute, don't raise too high)\n- Senses (Psionic controlling attribute, don't raise too much at all)\n\n#### Controlling skills:\n\n- Every wizardry book (wizardry, psionics, divinity, alchemy)\n- Artifacts (don't put too many points, instead practice by mixing potions & identifying!)\n- a Ranged skill when your magic points has run out: throwing & sling (don't put too much)\nor if you like, try to go for the staff & wand skill. just practice trough combat, that'll do.\nIf you are going for the Elf, you'll want the MACE skill + some shield. Very nice AC bonus, and a good weapon.\n\n\n
      The Bishop Inventory Window
      \n\nTraining the different skills is very difficult. You should at least try to cast a variety of spells in combat. Start with a protective spell, use some healing, cast insanity and start throwing rocks. This makes use of all 4 realms much better. Another tip: use 1 level of rogue (they level quite fast, you'll need 1000 XP instead of 1600 as specialist class) and train stealth - a lot-. Every 10 points in the skill allows you to increase your AC by 1. Or, if you like to train a lot, you'll need to do the following:\n\nthe key thing to keep in mind is that many spells go into several different books (e.g. healing falls under divinity, alchemy and psionics) and when you cast a spell the book that has a chance to increase is whichever book has the HIGHEST skill at the time you cast the spell. So if you want to use a spell to increase wizardry, and that spell also happens to be under alchemy, you want to make sure that when you are ready to power-skill it your wizardry is higher than your alchemy.\n\nThe best way to train all four books in my experience is to use knock knock for wizardry (I've never found another good spell for wizardry). Since you cannot also use knock knock for alchemy, you should use healing (cure light condition e.d. for your water realm: gas chamber room in monastery) for alchemy. It would be a waste to use healing for divinity since divine traps works so nicely there (charm works too but is slower). Finally, that leaves mindread/charm for psionics. Of course, the more realms you increase the better.\n\nAlchemy can also be increased by mixing potions, especially when you are in a location where you can buy the ingredients. This may even be faster than healing after you reach skill level 40 and can mix cure disease. At skill level 50 mixing renewal really boosts alchemy quickly. Split every newly mixed potion and try to identify it to boost your artifacts skill. You'll also want to cast identify (buy a book from Anna at the fish store in Arnika) to raise your divinity. \n\nSome recipes:\n\n- light heal + poison redux / bless (req 15)\n- light heal + mod heal (req 15)\n- mod heal + mod stamina (req 20)\n- cure disease + heavy heal (MONEY MAKER!) (req 40)\n- sneeze powder + flash powder (req 50)\n\n### The Monk\n\n\n\n#### Races\n\nBest Race: \n\n- Elf: good starting INT, PIE, DEX. Ok SEN but low VIT\n- Felpurr: Very good SPE, good DEX/SEN. Lower INT/PIE\n- Human: overall everything OK.\n\n#### Controlling attriubutes:\n\n- Dexterity (You need the AC badly, + #attacks is very nice. Also needed for close combat, stealth & martial arts)\n- Speed (See DEX, same + initiative bonuses for insanity-ing your opponent. mwhaha!)\n- Senses (Criticall strike, does that sound familiar? and decent amount of ToHIT/AR. + needed for psionics)\n- Intelligence (various things like easier developing magical and second most controlling attribute)\n\n#### Controlling Skills:\n\n- Martial Arts (DEX/SPE based, adds damage and ToHIT/AR for your monk. The true power!)\n- Critical Strike (SEN/SPE; Horray, +#Hits from close combat and your stats and we're set!)\n- Stealth (DEX/INT; you NEED to have AC. You simply need it - cannot wear any armor except robes...)\n- Close Combat (DEX/SEN; secondary skill but always handy to have)\n- Psionics (SEN/INT; it's always nice to cast a terrible spell before engaging fist-to-fist with your high speed)\n- Eventually throwing (I do not encourage, use your magic instead!) and a staff (the Bo's/Staff of Doom) >> STR based which is not good...\n\n\n
      The Monk Inventory Window
      \n\nDo you go with a quick, agile Monk, capable of delivering an insane amount of attacks with a chance to critical on each blow landed? (Maximize as fast as possible SPE and DEX. Then go for SEN and INT) The trade-off is that you wont deal much damage per hit. Or do you develop a Monk capable of dishing out incredible amounts of damage with each hit and able to withstand even the mightiest blow from the enemy? The trade-off with this route is that you won't have as many attacks per round when compared to the above setup. (Maximize first DEX, and SPE/STR, go for SEN/INT after that)\n\nDon't forget you are not able to use most weapons and armor in the game, regardless of your race. So, stealth/Dexterity/Speed are indeed VERY important. Also try to keep up your Psionics skill which enables you to mislead the enemy by KOing or casting insanity. Oh yeah, maxed Dexterity unlocks reflexion with increases your Armor Class even more. Wo-hah, a dodging casting instant-killing monk at your service. Spoken about KO: At higher levels (not sure at which level, though), Monks learn the ability to Knock-Out opponents. \n\nYou won't see any message, nor see anything on the Character Screen pertaining to it, but you'll see it happen in combat. K.O.ing the opponent is AWESOME. It makes the opponent useless in combat, and allows you to deliver 2 times the damage to them while they're in such a state. This is another reason why you want your Monk's Initiative at high levels. Hit first, KO the opponent, and your other characters can take them down with ease.\n\nWhy Wand and Staff? Well, you'll probably come across the awesome Zatoichi Bo sometime during your game. This weapon is only usable by Monks and Samurais. You'll want to give it to your Monk since Samurais can use ranged offensive magic more easily (wizardry = offensive, psionics = mind-driven). This weapon will allow your Monk to hit enemies at extended range. Sometimes during combat, an enemy will be juuuuust outside of Melee range. A nice Zatoichi Bo in a Monk's hands allows him/her to still partake in combat should the situation arise. There are a couple other Bos found in the game, but their power is nowhere near that of the Zatoichi Bo.\n\nPractise psionics with healing, charming and mindreading (last works best, higher INT means faster increasing skill points. You won't need Power Cast)\n\n### The Ninja\n\n\n\n#### Races\n\nBest race:\n\n- Felpurr: very good SPE, decent DEX/SEN\n- Hobbit: good SEN, DEX and decent SPE, most bonus points.\n- Fairy: Very good INT, Ok DEX/SEN. For Cane of Corpus the best weapon (1handled short-range staff, Don Barlone in Trynton)\n- Mook: very good DEX, SEN. Downside: Very low SPE & humans of course\n\n#### Controlling attriubutes:\n\n- Senses (max ASAP for Eagle Eye!)\n- Dexterity (max ASAP, controlling attribute for many skills)\n- Speed (more hits per round & Initiative for using gadgets)\n- Intelligence (controlling attribute for traps & alchemy magic)\n\nAs a ninja, you have access to the thrown criticals special skill. It would be wise to invest into throwing stuff like shurikens/slings because you'll be able to archive a nice #hits per round and a good critical strike skill maximizes the chance of instant-killing with every hit. If it doesn't equip a lot of alignment-changing items like KO/Poison/etc because you also automatically penetrate! Keep in mind, ranged user = maxing senses, keeping dex very high. just like the samurai you'll want many hits, hence the speed factor.\n\n\n
      The Ninja Skill Index
      \n\n#### Controlling skills:\n\n- Critical Strike (this also increases as you use your throwing weapons. Keep highest!)\n- Stealth (you can't wear any good armor... You simply need to increase AC)\n- Throwing & sling (auto-penetrate + thrown critical = ranged character.)\n- Locks & traps (if you don't have a gadgie/bard/rogue, otherwise it's a waste of precious skill points)\n- Dual weapons (WARNING: dualing ranged items ALSO needs this skill! read dual section below)\n- Pickpocketing is also possible but strongly discouraged since the v1024 patch makes things not worth it.\n\nIf you like to go for close-combat, you have access to the Martial Arts skill like the monk.\n\nOther advised close-range weapons are the staff (extended reach, some good usable by the ninja) and of course swords (maybe even dual wielding) because they are also usable by ninjas. Don't use swords if you have another sword-user, you don't have enough STR and not enough stat points to increase close-combat damage! Some maces like cat-o-nine tails and vampire chain are also usable by the ninja. Polearms are better tough, some are ninja-only! Most weapons & armor aren't usable like the monk, so keep your AC as high as possible by maxing out DEX, SPE and the stealth skill. Alchemy (mixing potions is a good way to increase this skill, also heal or knock-knock on the 8-tumbler vault in Arnika) requires DEX/INT, and higher int means faster training and maybe powercast which decreases enemy defense. \n\n### The Samurai\n\n\n\n#### Races\n\nBest Race:\n\n- Hobbit: best bonus points; good DEX & SEN\n- Felpurr: Best SPE, fairly good DEX & SEN\n- Mook: High SEN, DEX. & can wield Giants Sword; KO 30%!!! (2handled) But Very low SPE.\n- Dracon: Very good DEX, STR, and Ok SPE. Bonus VIT. Warning: very low SEN!\n\n#### Controlling attribute:\n\n- Strength (best attribute for adding Attack Rating & to Hit points. Also adds damage, second controlling attribute for many skills)\n- Dexterity (controlling attribute for many skills, very good Hit & AR + extra attacks / round >> critical kills++)\n- Speed (Initiative - which is not needed -, +AC - which is not needed but handy -, extra attacks - which is VERY needed)\n- Senses (half AR & ToHit of STR, Controlling attribute for Critical Strike which is what the sammy is quite all about)\n- Intelligence (if you want to cast wizardry spells, and want to do it good.)\n\nTry to maximize STR and eventually INT for the power skills. You don't need to keep SEN over 80 (second controlling for dual plus it only adds half of the points into hit, AR as STR or even DEX does.)... Although it is wise to keep on bumping points into dexterity because it is a controlling attribute for both close combat, your sword skill AND dual weapons!\n\n\n
      The Samurai Inventory Window
      \n\n#### Controlling Skills:\n\n- Dual weapons (you'll want to hit as many and as often as possible for %kill percentages)\n- Critical strike (see above)\n- Sword (25% bonus, muramasa blade has 15% kill factor and is samurai only. The ultimate weapon. Some nice off-hand things too, also daggers)\n- Close combat -obviously.\n- Wizardry when reached lvl5 - try to get power cast because it really helps to weaken enemy resistances...\n\nIf you want to work with staffs (some powerful Bo's are only usable by samurai & monks), ignore dual weapons and ignore sword.\n\nIf you want a samurai to be effective, you'll likely want to hit as often as possible to instant kill as often as possible. So: use dual swords (highest kill rate), pump dex & spe for #hits, pump sen, int and str secondly for damage, hit e.d. and your magic powers (if the enemy is out of reach). I strongly discourage any use of ranged weapons - just use your spells if you can't reach an enemy! If you really want, you *could* use a bow (high dex + sen anyway). You can also ignore his magic skills and boost STR some more, but that way you're better off with a regular fighter.\n\nAbout lightning strike special skill: I do have this feeling, though, that Lightning Strike just MIGHT be dependent on the amount of weight your Samurai is carrying. No, I don't mean whether or not your Samura's carrying load is over the top. I mean, for example, Samurai might Lightning Strike more often if, say, they're carrying only 20% or less of their maximum Carrying Capacity. The reason why I think this may be is because I noticed that I get A LOT more Lightning Strikes in the beginning of the game. The ONLY things different during the beginning are 1)--The enemies are of lower level, and 2)--You're only carrying about 25lbs or so with your Samurai. \n\n### Bonus stuff\n\nThis is a video a recorded a long time ago showcasing different things in the Wiz8 world. \n\n{{< youtube \"btgGjLmhmZQ\" >}}\n", + "file": "content/articles/wizardry8-classes.md", + "file_size": 13728, + "file_write_time": 132090291850000000, + "settings": + { + "buffer_size": 13727, + "line_ending": "Unix" + } + }, + { + "file": "content/articles/arcanum-magick-vs-tech.md", + "settings": + { + "buffer_size": 4893, + "encoding": "UTF-8", + "line_ending": "Unix" + } + } ], "build_system": "", "build_system_choices": @@ -585,6 +614,11 @@ ], "file_history": [ + "/Users/jefklak/development/jefklakscodex/content/articles/gba-rpgs.md", + "/Users/jefklak/development/jefklakscodex/content/articles/captian-claw-review.md", + "/Users/jefklak/development/jefklakscodex/content/articles/rpg-concepts-items.md", + 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