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"copyrightHolder" : "Wouter Groeneveld",
"copyrightYear" : "2019",
"datePublished": "2019-07-31 00:00:00 +0000 UTC",
"dateModified" : "2019-07-31 00:00:00 +0000 UTC",
"dateModified" : "2019-08-01 10:10:56 +0200 CEST",
"url" : "https://jefklakscodex.com/articles/bg1-ee/",
"wordCount" : "1459",
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<i class='fa fa-calendar'></i>&nbsp;31 July 2019
</span>&nbsp;|&nbsp;
<span title="Last Modified Date">
<i class='fa fa-calendar-check-o'></i>&nbsp;31 July 2019
<i class='fa fa-calendar-check-o'></i>&nbsp;1 August 2019
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"copyrightHolder" : "Wouter Groeneveld",
"copyrightYear" : "2008",
"datePublished": "2008-04-30 00:00:00 &#43;0000 UTC",
"dateModified" : "2018-07-24 21:35:52 &#43;0200 CEST",
"dateModified" : "2019-08-05 15:38:51 &#43;0200 CEST",
"url" : "https://jefklakscodex.com/articles/bg2-solo-blade/",
"wordCount" : "8785",
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<i class='fa fa-calendar'></i>&nbsp;30 April 2008
</span>&nbsp;|&nbsp;
<span title="Last Modified Date">
<i class='fa fa-calendar-check-o'></i>&nbsp;24 July 2018
<i class='fa fa-calendar-check-o'></i>&nbsp;5 August 2019
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<h3 id="introduction">Introduction</h3>
<p>With a small group of Forgotten Realms fans at <a href="http://forum.shrimprefuge.be/">Shrimprefuge</a>, we decided to take on the Baldur&rsquo;s Gate world using only one character (hence &ldquo;solo&rdquo;). For most of us, this will be the first solo run so I figured we (and other readers) could use a report writeup as the characters progress through the game.
Before picking the class bard and kit blade, I did some basic research on how to play and which strategy should work - and which won&rsquo;t. The most resourceful report was definatly andijvieschotel &rsquo;s one from the BioWare forums. Thanks to him, I managed to get through some very otherwise tough portions of the game, especially in the beginning. Let&rsquo;s get on with it, shall we.</p>
Before picking the class bard and kit blade, I did some basic research on how to play and which strategy should work - and which won&rsquo;t. The most resourceful report was definitely andijvieschotel &rsquo;s one from the BioWare forums. Thanks to him, I managed to get through some very otherwise tough portions of the game, especially in the beginning. Let&rsquo;s get on with it, shall we.</p>
<p><a id="explained"></a></p>
@ -408,8 +408,8 @@ Bard Song does not become better with levels.<br/></p>
<li>Imoen ToB dialog fix</li>
<li>Bonus merchants</li>
<li>Cloak of mirroring graphic off</li>
<li>Rogue Rebalancing mod</li>
<li>Tactics mod - most components except boss improvements (auch)</li>
<li>Rogue Re-balancing mod</li>
<li>Tactics mod - most components except boss improvements (ouch)</li>
<li>Item Upgrade mod</li>
</ul>
@ -419,7 +419,7 @@ Bard Song does not become better with levels.<br/></p>
<h4 id="level-one">Level One</h4>
<p>After a few decent rolls, I managed to create a character with enough STR, DEX, CON and INT points to cast a decent amounth of spells and be protected with enough AC. Too bad a minimum of 15 CHA is required. She&rsquo;s a half-elf since we can only choose between Human and Half-elf (with a minor infrasion bonus, nothing special), Neutral Good. Here is the statistic screen without leveling:</p>
<p>After a few decent rolls, I managed to create a character with enough STR, DEX, CON and INT points to cast a decent amount of spells and be protected with enough AC. Too bad a minimum of 15 CHA is required. She&rsquo;s a half-elf since we can only choose between Human and Half-elf (with a minor infrasion bonus, nothing special), Neutral Good. Here is the statistic screen without leveling:</p>
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@ -436,7 +436,7 @@ Bard Song does not become better with levels.<br/></p>
<p>Right. Let&rsquo;s face the most difficult part of the game right now: the first dungeon. Since you&rsquo;re soloing, you should even watch out for a mob of stupid goblins as your THAC0 will be around 18 at level 7 and you won&rsquo;t hit most stuff unless you activate Offensive Spin. Learn this skill and learn it well since this is your best friend. I tested it out against the first mephit and it went down quickly - I inflicted about 16 damage when hitting. The ogre mage defeated me a couple of times. A lot of teeth grinding will be required here: you don&rsquo;t have access to any spells before resting and there are only 2 spins available at level 7 (one more at 8). Wow! Forget about dual wielding right now, pick a shield and katana and move. (I&rsquo;ve put 3 points into dual wielding, one in short bows and one in katanas)</p>
<p>As soon as the first mob of goblins is dead, I head for the golem chamber and after that go for the short bow. Watch out for traps and locks: bashing at 18 STR isn&rsquo;t nearly enough (use Draw upon Holy Might). Anyway, after luring a couple of mephits to me and 20 minutes of missing and hitting the beast, I finally have access to another interesting weapon: the quarterstaff +1 in the big box, which will be used to defeath the otyguth later. Rest time: Skull Trap and Mirror Image are the most important spell picks.</p>
<p>As soon as the first mob of goblins is dead, I head for the golem chamber and after that go for the short bow. Watch out for traps and locks: bashing at 18 STR isn&rsquo;t nearly enough (use Draw upon Holy Might). Anyway, after luring a couple of mephits to me and 20 minutes of missing and hitting the beast, I finally have access to another interesting weapon: the quarterstaff +1 in the big box, which will be used to defeat the otyguth later. Rest time: Skull Trap and Mirror Image are the most important spell picks.</p>
<p>Armed with the shortbow, I manage to lure most second and third goblin mobs in pieces to the main hallway, where I snipe them one by one (after a lot of running and hiding). I now have access to the library but after trying to enter it with some buff spells I end up reloading very fast. Damn those mephits. However, casting invisibility and standing behind the strongest one (who casts Hold Person or whatever), activating Offensive Spin and whacking away works for the most part. Until you get overwhelmed. Plan B: run like crazy, cast Melfs Minute Meteors halfway and hurl the stones at the beasts.</p>
@ -455,7 +455,7 @@ Bard Song does not become better with levels.<br/></p>
<p>The third try was a success.</p>
<p>The cambion holds a bastard sword +1 which can be sold in the Promenade for a decent amounth of gold, but I don&rsquo;t have much inventory space left. Anyway, disarm his shield, activate DEfensive spin (no offensive left, AC -9 is nice! Although I had major trouble hitting him too) and watch. 30 minutes and 2 health potions later I could finally loot his corpse. Made it to the dryads, got the acorns and gathered more health potions to disarm Irenicus&rsquo; traps. I had to reload a couple of times as the fireball instantly killed me twice - argh. Helmet of Balduran will be handy for the HLA Use Any Item - amulet of metaspell influence equipped. Cleared the (too many) goblin mob with a Fireball scroll (pfew).</p>
<p>The cambion holds a bastard sword +1 which can be sold in the Promenade for a decent amount of gold, but I don&rsquo;t have much inventory space left. Anyway, disarm his shield, activate DEfensive spin (no offensive left, AC -9 is nice! Although I had major trouble hitting him too) and watch. 30 minutes and 2 health potions later I could finally loot his corpse. Made it to the dryads, got the acorns and gathered more health potions to disarm Irenicus&rsquo; traps. I had to reload a couple of times as the fireball instantly killed me twice - argh. Helmet of Balduran will be handy for the HLA Use Any Item - amulet of metaspell influence equipped. Cleared the (too many) goblin mob with a Fireball scroll (pfew).</p>
<p>Whoops, I forgot the lesser clay golem guards! Luckily, the last defensive spin + a speed oil quickly kills them (with the needed health potions, again&hellip;). I decided to go back to the air portal and help the Djinni - not before resting. Cast invisibility, silently walk past the first two mephits, grab the air elemental scroll and summon him. He cleared the rest of the portal for me - luckily without getting killed. Another junk item to sell for +/- 1.000 gold.</p>
@ -472,7 +472,7 @@ Bard Song does not become better with levels.<br/></p>
<h4 id="level-two">Level Two</h4>
<p>After meeting Yoshimo, I decided I could make use of his trap skills, especially with the enourmous amounth of those lying around in the area. Whatever - I kept him to act as a meat shield and decoy. Too bad I can&rsquo;t rip his katana, hehe. Rest time. The mephit portals in the next room proved to be impossible to defeat without the powerful ranged spell minute meteors - again. I entered the area with Yoshimo and everybody immediately attacked him. Sneaked further and stood to the North next to the door while throwing my meteors at the portals. They went down very quickly, oof. The blurry mephit did give me enough trouble, I luckily never went out of healing potions. Armed with my short bow and Yoshimo as a shield and decoy, the assassin in the tube room was easy to defeat.</p>
<p>After meeting Yoshimo, I decided I could make use of his trap skills, especially with the enormous amount of those lying around in the area. Whatever - I kept him to act as a meat shield and decoy. Too bad I can&rsquo;t rip his katana, hehe. Rest time. The mephit portals in the next room proved to be impossible to defeat without the powerful ranged spell minute meteors - again. I entered the area with Yoshimo and everybody immediately attacked him. Sneaked further and stood to the North next to the door while throwing my meteors at the portals. They went down very quickly, oof. The blurry mephit did give me enough trouble, I luckily never went out of healing potions. Armed with my short bow and Yoshimo as a shield and decoy, the assassin in the tube room was easy to defeat.</p>
<p>I still couldn&rsquo;t even hit the lowly assassins in the hallway, this proved to be very frustrating&hellip; A good thing my arrows sometimes hit - only for lowly 3-4 damage. Offensive spin time. Whack, dead, horray. Good, next area is the trap area. I disarmed them all (Yoshimo + portal keys) and grabbed the Ring of Protection +1 to find out I can&rsquo;t use it&hellip; (Wearing mail of the dead +2 on and off - first casting buffs + meteors, then wearing it. You can&rsquo;t re-equip armor during combat, sadly.) I helped the fake prisoner and placed Yoshimo in the doorway. Two magic missiles killed him outright. Whoo, this place can be completely ripped empty: scrolls and a lot of potions. I was level 10 by that time (just before going to level 2 of the dungeon).</p>
@ -495,11 +495,11 @@ Bard Song does not become better with levels.<br/></p>
<h4 id="getting-my-hands-on-dak-kon-s-zerth-blade">Getting my hands on Dak&rsquo;kon&rsquo;s Zerth Blade</h4>
<p>Ahh, finally - Athkatla. Upon entering Waukeens Promenade, Imoen is stupid enough to cast a few magic missiles on Irenicus. Anyway after the cut-scene, I first head to the closest empty house: Cernds former home. I dump most of my not-useful-yet items like Baldurans helmet and the Pommel jewel in here. After using the potion of master thievery I found on one of the assassin corpses in the dungeon, I managed to steal the ring of renegation from Ribald in Adventure&rsquo;s Markt. A lof ot commoners and guards carry some junk I sell to make some profit. Before heading to the Slums, I first rest in the Den and head towards the Circus Tent. Solved the riddle and moved on.</p>
<p>Ahh, finally - Athkatla. Upon entering Waukeens Promenade, Imoen is stupid enough to cast a few magic missiles on Irenicus. Anyway after the cut-scene, I first head to the closest empty house: Cernds former home. I dump most of my not-useful-yet items like Baldurans helmet and the Pommel jewel in here. After using the potion of master thievery I found on one of the assassin corpses in the dungeon, I managed to steal the ring of regeneration from Ribald in Adventure&rsquo;s Markt. A lot ot commoners and guards carry some junk I sell to make some profit. Before heading to the Slums, I first rest in the Den and head towards the Circus Tent. Solved the riddle and moved on.</p>
<p>The next room is full of werewolves and shadows (who cast horror, doom, and more charming stuff on you). I had to reload at least 7 times in order to do it right&hellip; First buff up by casting Draw upon Holy might, Mirror Image and invisibility. Get behind the first shadow in the lower right area (make sure the enemies on the left side of the area do NOT spot you or you&rsquo;re doomed!). Kill him using offensive spin which reveals your position. Three other werewolves jump at my katana (+1 I bought from Ribald, good thing - to hit the shadows) and die pretty quickly thanks to the still active spin. Lure the next couple of enemies and use another spin. The top floor is not so tough: cast one Skull Trap on the left side of Kalah. Unfortunately, it also hit Quaile but he didn&rsquo;t die. Kalah casted magic missile on him and after that the mustard jelly was gone. Whoops. Whatever, I&rsquo;m not going to reload just for that. The ring of human influence and a stoneskin spell are mine.</p>
<p>Before starting the slaves quest in the Copper Coronet, I first talked to Mae&rsquo;Vars friends. Bought a potion of master thievery, walked to the Coronet and got upstairs to pick up Gloves of the master thief which increases my pickpocket value by 20%. Walked back again and stole almost everything from the poor guy after drinking a second master thievery potion. Ha, I imagined I could use some scrolls and upgrades while facing the improved guards there so I first travelled to the Docks to sell my stolen junk to the thief there. After a couple of on- and off runnings, I managed to aquire 35.000 gold and Immediately bought the Zerth Blade (Katana +2, AC+1, 1-4 extra spell slot) from the bonus merchant - and Aegis&rsquo; Hide +3 which grants immunity to charm and such. On the way back to the Promenade, I stumbled upon &ldquo;enemies&rdquo;. One cloudkill scroll eliminated the entire group and I looted a short sword +2 (grants Free Action - VERY useful later on).</p>
<p>Before starting the slaves quest in the Copper Coronet, I first talked to Mae&rsquo;Vars friends. Bought a potion of master thievery, walked to the Coronet and got upstairs to pick up Gloves of the master thief which increases my pickpocket value by 20%. Walked back again and stole almost everything from the poor guy after drinking a second master thievery potion. Ha, I imagined I could use some scrolls and upgrades while facing the improved guards there so I first traveled to the Docks to sell my stolen junk to the thief there. After a couple of on- and off runnings, I managed to acquire 35.000 gold and Immediately bought the Zerth Blade (Katana +2, AC+1, 1-4 extra spell slot) from the bonus merchant - and Aegis&rsquo; Hide +3 which grants immunity to charm and such. On the way back to the Promenade, I stumbled upon &ldquo;enemies&rdquo;. One cloudkill scroll eliminated the entire group and I looted a short sword +2 (grants Free Action - VERY useful later on).</p>
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@ -525,7 +525,7 @@ Bard Song does not become better with levels.<br/></p>
<h3 id="part-3-more-slaves-and-a-tanner">Part 3: More slaves and a Tanner</h3>
<p>Before taking on the whole sewers beneath the Coronet and facing some tough crowded places, I tought I&rsquo;d better do something else. Since I am hunting for equipment, Bladesinger chain would be very welcome. But alas, I can&rsquo;t take on the Planar Prison right now. Stuck in the Bridge district, I tought it would be easy XP to quickly finish the Tanner quest. Not that easy, really. Anyway, initiated the quest and got to the place of the crime scene. Tanner shows up and I cast Magic Missiles just for the heck of it. He flees to the cellar. The place is completely filled with traps, I had to drink at least 4 health potions and rebuff completely before continuing. Good thing Mirror Image really helps against the traps.</p>
<p>Before taking on the whole sewers beneath the Coronet and facing some tough crowded places, I thought I&rsquo;d better do something else. Since I am hunting for equipment, Bladesinger chain would be very welcome. But alas, I can&rsquo;t take on the Planar Prison right now. Stuck in the Bridge district, I thought it would be easy XP to quickly finish the Tanner quest. Not that easy, really. Anyway, initiated the quest and got to the place of the crime scene. Tanner shows up and I cast Magic Missiles just for the heck of it. He flees to the cellar. The place is completely filled with traps, I had to drink at least 4 health potions and rebuff completely before continuing. Good thing Mirror Image really helps against the traps.</p>
<p>Once down the mini port, I quickly ram on the spacebar and start casting a Skull Trap right away, facing the first (and only visible) rune assassin. Oh and before heading down, I pre-cast my stolen True Sight scroll (from a commoner in the Copper Coronet? Strange!) as these guys love to gulp invisibility potions and backstab you to the Nine Hells. Bad luck today.</p>
@ -542,14 +542,14 @@ Bard Song does not become better with levels.<br/></p>
</div>
</div>
<p>Got another level by killing them - 12 right now. Good, another weapon speciality pip to spend: after 5 minutes of thinking, I pumped it into longswords (daystar and other stuff). Although I&rsquo;t be easy to use axes for the recently aquired Azuredge, but I also want scimitars. That&rsquo;s post Watchers Keep thinking. Okay, let&rsquo;s kill some more slaver guards now. Rested in Coronet, entered the sewers fully buffed up. I completely forgot about the stupid Gnoll mobs slowly killing me. Shit. Reload #1. Since they&rsquo;re cluttered together, one good aimed Skull Trap killed most of them, plus my (again stolen, haha!) Acid Arrows with the beastmasters&rsquo; bow (3 attacks/round) killed them. The only problem was the second wave of bad guys - the shaman and his staff. Quickly switched to my anti-hold-person short sword off-hand and cast Minute Meteors to kill them. The 6 left meteors were used to eliminate the second otyguth and one mustard jelly. The next jelly killed me again&hellip; How the heck do these things 30 damage? Wow. 3th try, dead. Good.</p>
<p>Got another level by killing them - 12 right now. Good, another weapon speciality pip to spend: after 5 minutes of thinking, I pumped it into longswords (daystar and other stuff). Although I&rsquo;t be easy to use axes for the recently acquired Azuredge, but I also want scimitars. That&rsquo;s post Watchers Keep thinking. Okay, let&rsquo;s kill some more slaver guards now. Rested in Coronet, entered the sewers fully buffed up. I completely forgot about the stupid Gnoll mobs slowly killing me. Shit. Reload #1. Since they&rsquo;re cluttered together, one good aimed Skull Trap killed most of them, plus my (again stolen, haha!) Acid Arrows with the beastmasters&rsquo; bow (3 attacks/round) killed them. The only problem was the second wave of bad guys - the shaman and his staff. Quickly switched to my anti-hold-person short sword off-hand and cast Minute Meteors to kill them. The 6 left meteors were used to eliminate the second otyguth and one mustard jelly. The next jelly killed me again&hellip; How the heck do these things 30 damage? Wow. 3th try, dead. Good.</p>
<p>Aquired Lilarcor on the way out, only to find out the stupid blade sells for just 600 GP, bah. The experience is mine anyway. Okay, I really should have rested here, but I didn&rsquo;t: there was still one skull trap, one full range of buffs and 3 magic missiles left. Stupid as I was, I entered the slavers hold using the sewers&hellip; To find out I&rsquo;m being overpowered by 5 guards, a mage, a cleric and their leader. I quickly jam on spacebar (that button rocks!) and target the first one I see with a well placed Acid Arrow. Fleeing back to the sewers, hoping some would follow and some wouldn&rsquo;t. The trick worked, but only the leader came after me. Keep ranged distance, hurl 3 missiles at him + finish off with bow. (Drink health potion after of course!) Most of my protection (stoneskin) was still active, so I re-entered the hold.</p>
<p>acquired Lilarcor on the way out, only to find out the stupid blade sells for just 600 GP, bah. The experience is mine anyway. Okay, I really should have rested here, but I didn&rsquo;t: there was still one skull trap, one full range of buffs and 3 magic missiles left. Stupid as I was, I entered the slavers hold using the sewers&hellip; To find out I&rsquo;m being overpowered by 5 guards, a mage, a cleric and their leader. I quickly jam on spacebar (that button rocks!) and target the first one I see with a well placed Acid Arrow. Fleeing back to the sewers, hoping some would follow and some wouldn&rsquo;t. The trick worked, but only the leader came after me. Keep ranged distance, hurl 3 missiles at him + finish off with bow. (Drink health potion after of course!) Most of my protection (stoneskin) was still active, so I re-entered the hold.</p>
<p>Most enemies were gathered together, ready to attack me. But that was my chance: using a cloudkill scroll (I love stolen things), I killed 80% of the enemies and flet again. Three guards came after me: offensive spin = dead. I waited a while and went back up to find out the rest has been killed too due to the poison clouds of cloudkill. Good! Next, the most difficult ones: 2 trolls in the cage. Opened the door after using an oil of speed, activated defensive spin and hoped for the best. The battle took 15 minutes (I hate my high THAC0) but I killed them both. Reputation +1. The 3 mages at the entrance were dealt with using ranged hit &amp; run tactics - but they got me twice with Acid Arrow. Had to reload too, good thing I know where the Quicksave button is. The mage left my first useful cloak:Of Protection +1. Do not touch the bookshelf! The trap instantly killed me. Hehehe. Lured the two Yuan-Tu&rsquo;s one by one and hoped for the best - and they died.</p>
<p>Cloudkill works wonders. Too bad my Mirror Image is gone now.
Shopping/stealing time x2. I bought 8 potions of master thievery from Mae&rsquo;Vars shopkeep and stole a bunch of items throughout the whole town. With the aquired money, I bought items to be used later: the Scimularium helm, Baldurans shield and sword (ha, 10% magic resistance. Good, I didn&rsquo;t waste the longsword proficiency point), Robe of Vecna, braces of defense AC4, Girdle of stone gaint Strenght (wow, -2 THAC0 bonus. Finally something useful) and such. I still have 80.000 GP left and I payed Gaelen 15.000. Amazing&hellip; This helps a lot, I finally have -4 AC without wearing armor (bye bye annoying switching between armors. Kept Aegis&rsquo; Hide for the confusion immunity though). Cromwell also made me a Ring of Preservation +2 (+2AC/Saving throws, regen 1HP/6sec) using Aran Linvail&rsquo;s Ring of Prot. +2. Oh and I of course have amulet of Power equipped. Using this gear, I could maybe (with a lot of scrolls) take on the Planar Prison and claim the boots of speed.</p>
Shopping/stealing time x2. I bought 8 potions of master thievery from Mae&rsquo;Vars shopkeep and stole a bunch of items throughout the whole town. With the acquired money, I bought items to be used later: the Scimularium helm, Baldurans shield and sword (ha, 10% magic resistance. Good, I didn&rsquo;t waste the longsword proficiency point), Robe of Vecna, braces of defense AC4, Girdle of stone giant Strength (wow, -2 THAC0 bonus. Finally something useful) and such. I still have 80.000 GP left and I payed Gaelen 15.000. Amazing&hellip; This helps a lot, I finally have -4 AC without wearing armor (bye bye annoying switching between armors. Kept Aegis&rsquo; Hide for the confusion immunity though). Cromwell also made me a Ring of Preservation +2 (+2AC/Saving throws, regen 1HP/6sec) using Aran Linvail&rsquo;s Ring of Prot. +2. Oh and I of course have amulet of Power equipped. Using this gear, I could maybe (with a lot of scrolls) take on the Planar Prison and claim the boots of speed.</p>
<p><a id="part4"></a></p>
@ -557,7 +557,7 @@ Shopping/stealing time x2. I bought 8 potions of master thievery from Mae&rsquo;
<p>As said before, I need three very important items there: armor, boots and gauntlets. You&rsquo;ll have to rescue Haer&rsquo;Dalis first though. Figured I could use some major help down in the prison and Sintel pointed out you could improve the Black Spider Figurine from the graveyard crypts thanks to the improved item mod as well. Good: off to the graveyard. I was stupid enough to take the wrong door entrance and ended up with the Crypt King instead: whoops. Luckily this one doesn&rsquo;t cast timestop or anything, so I simply meleed him to death very quickly (with of course the perfect introduction: my dear friend Skull Trap). Also initiated the buried alive and child with lost bear quests here. The second door led to two enhanced skeletons, which bit the dust fairly soon. I was still fully buffed up.</p>
<p>As for the crypts, I entered and encountered the first bunch of spiders (sword, gaint, phasing, whatever&hellip;) and cast another Skull Trap. The little ones died and the rest approached me. One magic missile, another offensive spin and they were gone. Second mob roughly same tactics. Third one - I didn&rsquo;t have any area damaging spells anymore so I picked them off one by one (my bow did too little damage, katanas worked well). As soon as I enter the spider cavern, I jam on spacebar (again) and cast Cloudkill - my first actual learned level 5 spell. All spiders died and the mage woman took some damage (injured). Her spell failed and I killed her with another spin. Hurried to Cromwell and improved the summon. Yay!</p>
<p>As for the crypts, I entered and encountered the first bunch of spiders (sword, giant, phasing, whatever&hellip;) and cast another Skull Trap. The little ones died and the rest approached me. One magic missile, another offensive spin and they were gone. Second mob roughly same tactics. Third one - I didn&rsquo;t have any area damaging spells anymore so I picked them off one by one (my bow did too little damage, katanas worked well). As soon as I enter the spider cavern, I jam on spacebar (again) and cast Cloudkill - my first actual learned level 5 spell. All spiders died and the mage woman took some damage (injured). Her spell failed and I killed her with another spin. Hurried to Cromwell and improved the summon. Yay!</p>
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<div class="col-md-6">
@ -571,11 +571,11 @@ Shopping/stealing time x2. I bought 8 potions of master thievery from Mae&rsquo;
</div>
<p>This could work. I quickly ran to the sewers to pick up the Cloak of the Sewers (but I actually rarely use the morphs). The little creatures died easily with Minute Meteors and the cloak wearer too, using a spin. I had to reload twice though, one kobold shaman cast Hold Person and I forgot to quickly swap to my anti-hold shortsword. The other kobolds have fire arrows equipped and the hold din&rsquo;t wear off in time. Anyway, safely ignored the evil looking party demanding some gold and got to Haer&rsquo;Dalis captive room. Killed the mephits and&hellip;</p>
<p>This could work. I quickly ran to the sewers to pick up the Cloak of the Sewers (but I actually rarely use the morphs). The little creatures died easily with Minute Meteors and the cloak wearer too, using a spin. I had to reload twice though, one kobold shaman cast Hold Person and I forgot to quickly swap to my anti-hold shortsword. The other kobolds have fire arrows equipped and the hold didn&rsquo;t wear off in time. Anyway, safely ignored the evil looking party demanding some gold and got to Haer&rsquo;Dalis captive room. Killed the mephits and&hellip;</p>
<p>And fully buffed up to face the mage. Result: reloads, reloads, reloads. The bastard kept on using Finger of Death and I din&rsquo;t roll high enough to save. I managed to hurt him well enough and he runned away but I bumped into the Yuan-Ti&rsquo;s after chasing the wizard. Reload again. Okay, first kill the Yuan-Tis and those mages, then go after the &ldquo;boss&rdquo;. Those damned lightning traps almost got me too. Strangely, after reloading and casting (before talking to him) Skull Trap, he failed to resist both shards and got 2x32 magic damage, which killed him outright. Wow! No need for breach (which I forgot to memorize and I only had one scroll left&hellip; He has two sequencers or so. Shit.). Got back to the Bridge district and got experience for finishing the quest successfully.</p>
<p>And fully buffed up to face the mage. Result: reloads, reloads, reloads. The bastard kept on using Finger of Death and I din&rsquo;t roll high enough to save. I managed to hurt him well enough and he ran away but I bumped into the Yuan-Ti&rsquo;s after chasing the wizard. Reload again. Okay, first kill the Yuan-Tis and those mages, then go after the &ldquo;boss&rdquo;. Those damned lightning traps almost got me too. Strangely, after reloading and casting (before talking to him) Skull Trap, he failed to resist both shards and got 2x32 magic damage, which killed him outright. Wow! No need for breach (which I forgot to memorize and I only had one scroll left&hellip; He has two sequencers or so. Shit.). Got back to the Bridge district and got experience for finishing the quest successfully.</p>
<p>The astral prison proved to be&hellip; Hard in the beginning, very easy in the end. The improved sword spider handled most of the battle for me! Amazing little creature. After my first eight tries, I started to develop a new tactic. As soon as you enter, hit pause and cast Skull Trap directly behind most fighters. Doing this will kill the second Yuan-Ti mage and give me more time to run and less time to worry about another finger of death. Two fighters also died, the rest got injured. The other mages started casting True Sight (I had invisibility) which gave me enough time to run to the north, out of sight. I placed my spider there, and we killed most thieves and fighters together, with an offensive spin. The mages still gave me trouble, but luckily most of the time they targetted my summon. I quickly casted breach and killed another one, while the spider hold off the final mage. Pfew. This worked, after 8 or so tries.</p>
<p>The astral prison proved to be&hellip; Hard in the beginning, very easy in the end. The improved sword spider handled most of the battle for me! Amazing little creature. After my first eight tries, I started to develop a new tactic. As soon as you enter, hit pause and cast Skull Trap directly behind most fighters. Doing this will kill the second Yuan-Ti mage and give me more time to run and less time to worry about another finger of death. Two fighters also died, the rest got injured. The other mages started casting True Sight (I had invisibility) which gave me enough time to run to the north, out of sight. I placed my spider there, and we killed most thieves and fighters together, with an offensive spin. The mages still gave me trouble, but luckily most of the time they targeted my summon. I quickly casted breach and killed another one, while the spider hold off the final mage. Pfew. This worked, after 8 or so tries.</p>
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<div class="col-md-6">
@ -591,7 +591,7 @@ Shopping/stealing time x2. I bought 8 potions of master thievery from Mae&rsquo;
<p>I evaded most of the pits, but entered the second one on purpose: it contains five or six githyanki&rsquo;s (is that spelled correctly?). They die instantly thanks to my cloudkill wand and I could gather some health and invisibility potions. Next, a little more tough: a lot of mages and salamanders and such - including the Wyven. My spider helt fairy good (had to heal him once, innate ability) but I had to deal with the mages myself. After reloading twice that is. First one &ldquo;killed&rdquo; me with a stupid Confusion spell (arg) and the second one with a chain lightning followed by a normal lightning spell. I wasn&rsquo;t quick enough with healing. After that, the Thrall Master fell quite fast: fire resistance potion &amp; Offensive Spin - the spider took care of the elementals.</p>
<p>The Cambion lord was already &ldquo;Near Death&rdquo; when I entered the battle! Those escaped prisoners work very well. After aquiring my precious equipment, I head back to the &ldquo;surface&rdquo;. I had to leave the Wave Shaft there though&hellip; Can&rsquo;t carry it all. Cromwell combined my boots of grounding and speed and I am one happy person. My new gauntlets and the Ioun stone in the spider cavern gave me an extra -2 THAC0, the elven chainmail took my AC to -6 and the grounding boots extra -5 AC (ranged) + haste (no extra attack round? pfrt). Improved Kitthix + haste = everybody dies. Hehe. Level 15 now, ready to cast very good skeletons.</p>
<p>The Cambion lord was already &ldquo;Near Death&rdquo; when I entered the battle! Those escaped prisoners work very well. After acquiring my precious equipment, I head back to the &ldquo;surface&rdquo;. I had to leave the Wave Shaft there though&hellip; Can&rsquo;t carry it all. Cromwell combined my boots of grounding and speed and I am one happy person. My new gauntlets and the Ioun stone in the spider cavern gave me an extra -2 THAC0, the elven chainmail took my AC to -6 and the grounding boots extra -5 AC (ranged) + haste (no extra attack round? pfrt). Improved Kitthix + haste = everybody dies. Hehe. Level 15 now, ready to cast very good skeletons.</p>
<p><a id="part5"></a></p>
@ -614,11 +614,11 @@ Shopping/stealing time x2. I bought 8 potions of master thievery from Mae&rsquo;
</div>
</div>
<p>After aquiring my beloved long sword, I head to the Sewers for a second time to buy some Magic Protection potions from Roger. I noticed the party demanding a fee if you pass (north on the map, near the Mind Flayer entrance) I skipped earlier. Let&rsquo;s get rid of those goons for good. Since I am level 15, I have 2 slots in level 5: Animate Dead and Breach. I start buffing up and casting two summons - the spider and a skeleton warrior. Haste them, cast improved invisibility from the Ring of Earh Control (better than Ring of Invisibility! Get yours at Adventure&rsquo;s Markt) on myself and send my beasts to the party. They are still friendly, so I make good use of this by sending a Skull Trap their way - whoo (my skeleton is immune for magic damage). After that, the spider follows and six man struggle heavily, while I watch and enjoy the carnage of my summons. The skeleton is so extremely effective!</p>
<p>After acquiring my beloved long sword, I head to the Sewers for a second time to buy some Magic Protection potions from Roger. I noticed the party demanding a fee if you pass (north on the map, near the Mind Flayer entrance) I skipped earlier. Let&rsquo;s get rid of those goons for good. Since I am level 15, I have 2 slots in level 5: Animate Dead and Breach. I start buffing up and casting two summons - the spider and a skeleton warrior. Haste them, cast improved invisibility from the Ring of Earth Control (better than Ring of Invisibility! Get yours at Adventure&rsquo;s Mart) on myself and send my beasts to the party. They are still friendly, so I make good use of this by sending a Skull Trap their way - whoo (my skeleton is immune for magic damage). After that, the spider follows and six man struggle heavily, while I watch and enjoy the carnage of my summons. The skeleton is so extremely effective!</p>
<p>The second Skull Trap killed three warriors outright, BAM. I decide to help the spider and enter the fray with a spin activated. Only the annoying mage remains, I forgot a True Sight scroll and don&rsquo;t have access to level 6 spells yet&hellip; Great. Can&rsquo;t target him&hellip; But! My skeleton Warrior still wasn&rsquo;t dead and occasionally hit the mage - how I don&rsquo;t know. the Kitthix ran because of some Confusion spell and bumped into a group of goblins (it of course killed them all). I waited for the skeleton to kill the mage and sold all good stuff to Roger. 95.000 GP remaining, enough to buy everything I&rsquo;d ever need.</p>
<p>Stole the amulet and reported to Mae&rsquo;Var. He send me to Edwin, and I had to do his dirty job and kill some mage in the Docks District. Good, since the mage has a Mislead scroll I definatly will be needing. Entering the house: a lot of golems and mephits, whoops. My wand of Cloudkill erradicated most of them, and I bashed others to dead. Next floor basically same tactic. The mage himself didn&rsquo;t prove to be a strong opponent since Breach + offensive spin killed him quickly. What a waste. The stupid trap on both tables almost killed me though! Learned Mislead. Got a level after finishing Mae&rsquo;Vars quests and immediately put the new spell in my first level 6 slot.</p>
<p>Stole the amulet and reported to Mae&rsquo;Var. He send me to Edwin, and I had to do his dirty job and kill some mage in the Docks District. Good, since the mage has a Mislead scroll I definitely will be needing. Entering the house: a lot of golems and mephits, whoops. My wand of Cloudkill eradicated most of them, and I bashed others to dead. Next floor basically same tactic. The mage himself didn&rsquo;t prove to be a strong opponent since Breach + offensive spin killed him quickly. What a waste. The stupid trap on both tables almost killed me though! Learned Mislead. Got a level after finishing Mae&rsquo;Vars quests and immediately put the new spell in my first level 6 slot.</p>
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<div class="col-md-6">
@ -632,19 +632,19 @@ Shopping/stealing time x2. I bought 8 potions of master thievery from Mae&rsquo;
</div>
<p>Improved Mae&rsquo;Var indeed proved quite a challenge: upon entering the basement, there&rsquo;s no way to retreat and lure enemies to the top floor. I forgot to cast some important defensive spells so already had to reload&hellip; After that one shadow thief on the first floor carried a True Sight scroll! Isn&rsquo;t that a coincidence? Head to the stairs, casted everything I knew (minor spell turning, mirror image, blur, stoneskin, prot. from Evil, True Sight scroll, Draw upon Holy Might). As soon as I enter the basement, I start casting my Skeleton Warrior. All enemies already noticed me entering somehow since they all come to me but luckily I keep them in their place using the skeleton as bait. The Kitthix follows, and I cast a Mislead. The image stayed at the stairs so there&rsquo;s no way to dispell my invisibility!</p>
<p>Improved Mae&rsquo;Var indeed proved quite a challenge: upon entering the basement, there&rsquo;s no way to retreat and lure enemies to the top floor. I forgot to cast some important defensive spells so already had to reload&hellip; After that one shadow thief on the first floor carried a True Sight scroll! Isn&rsquo;t that a coincidence? Head to the stairs, casted everything I knew (minor spell turning, mirror image, blur, stoneskin, prot. from Evil, True Sight scroll, Draw upon Holy Might). As soon as I enter the basement, I start casting my Skeleton Warrior. All enemies already noticed me entering somehow since they all come to me but luckily I keep them in their place using the skeleton as bait. The Kitthix follows, and I cast a Mislead. The image stayed at the stairs so there&rsquo;s no way to dispel my invisibility!</p>
<p>As soon as I turned around the corner, the skeleton was already dead (ouch) and the spider injured. The battle was fierce and very hectic, a lot of stuff going on at the same time. I somehow caught Chaos Dust (the priest?) but the status change didn&rsquo;t punch through my Magic Resistance (thank you Sword of Balduran). By quickly casting Skull Traps, most assassins scream &ldquo;I need healing!&rdquo; and disappear using invisibility potions. Ha, face my True Sight bitches! (It wore off way too soon but anyway&hellip;) The Kitthix killed the cleric and the familiar, while I activated offensive spin to get rid of the assassins. Annoying thieves, constantly retreating&hellip; Not even one backstab got through the protection once True Sight was gone. They all died and Mae&rsquo;Var remained. I didn&rsquo;t dispell his invisibility so couldn&rsquo;t target him with Breach, argh. Bashed at him a minute or two (recasting Mirror Image) until his Stone Skin wore off. He quickly recasts it, but my Breach took care of it. After that Mae&rsquo;Var is nothing but a pushover. I had to reload once because my Skull Traps hit the prisoner and my reputation decreased&hellip; Puh. Enourmous amounts of junk to sell and another level once reporting to Renald Bloodscape. Joy!</p>
<p>As soon as I turned around the corner, the skeleton was already dead (ouch) and the spider injured. The battle was fierce and very hectic, a lot of stuff going on at the same time. I somehow caught Chaos Dust (the priest?) but the status change didn&rsquo;t punch through my Magic Resistance (thank you Sword of Balduran). By quickly casting Skull Traps, most assassins scream &ldquo;I need healing!&rdquo; and disappear using invisibility potions. Ha, face my True Sight bitches! (It wore off way too soon but anyway&hellip;) The Kitthix killed the cleric and the familiar, while I activated offensive spin to get rid of the assassins. Annoying thieves, constantly retreating&hellip; Not even one backstab got through the protection once True Sight was gone. They all died and Mae&rsquo;Var remained. I didn&rsquo;t dispel his invisibility so couldn&rsquo;t target him with Breach, argh. Bashed at him a minute or two (recasting Mirror Image) until his Stone Skin wore off. He quickly recasts it, but my Breach took care of it. After that Mae&rsquo;Var is nothing but a pushover. I had to reload once because my Skull Traps hit the prisoner and my reputation decreased&hellip; Puh. enormous amounts of junk to sell and another level once reporting to Renald Bloodscape. Joy!</p>
<p><a id="part6"></a></p>
<h3 id="part-6-some-beholders-a-lich">Part 6: Some Beholders &amp; a Lich</h3>
<p>So&hellip; What to do next. I guess I could take on the Unseeing Eye cult. Right. But before that, I had to go to the Five Flagons Inn to take care of my newly aquired stronghold. Once resting there, I decide to toy with the stupid Cowled wizards since they mostly have nice treasures (read: some very useful scrolls and gems) and I want to test some new spells anyway. Fully buffed up, I head outside the Inn and cast an Animate Dead to trigger the cowled wizards encounter. &ldquo;Unsanctioned use of magical energy!&rdquo; Oh no. Four mages appear, time to have some fun. Sadly, some Skulltraps outright killed three of them! The remaining one tries to get rid of my skeleton by casting some Power Words, but he&rsquo;s stupid enough to ignore the magic resistance bonus. Uh oh, a problem: one of the shopkeepers nearby starts walking into the fray and I just casted another Area of Effect spell. Great, there she goes, <em>bang</em> dead. Reputation decrease blabla. Nahh, I&rsquo;m not chaotic Evil. Reload.</p>
<p>So&hellip; What to do next. I guess I could take on the Unseeing Eye cult. Right. But before that, I had to go to the Five Flagons Inn to take care of my newly acquired stronghold. Once resting there, I decide to toy with the stupid Cowled wizards since they mostly have nice treasures (read: some very useful scrolls and gems) and I want to test some new spells anyway. Fully buffed up, I head outside the Inn and cast an Animate Dead to trigger the cowled wizards encounter. &ldquo;Unsanctioned use of magical energy!&rdquo; Oh no. Four mages appear, time to have some fun. Sadly, some Skulltraps outright killed three of them! The remaining one tries to get rid of my skeleton by casting some Power Words, but he&rsquo;s stupid enough to ignore the magic resistance bonus. Uh oh, a problem: one of the shopkeepers nearby starts walking into the fray and I just casted another Area of Effect spell. Great, there she goes, <em>bang</em> dead. Reputation decrease blabla. Nahh, I&rsquo;m not chaotic Evil. Reload.</p>
<p>Second attempt roughly the same, besides the interfering shopkeeper. Only now a second major problem arises: one of Bohdi&rsquo;s troops wants me dead - six or seven vampires! And I didn&rsquo;t even finish off the mages first. Shit. Time to try the innate ability of Daystar: BLAM 6 vampires &ldquo;die&rdquo; and the next one is near death. Double damage against undead really helps here, so does the amulet of Power: immune to level drain. Those vampires proved to be a pushover (be warned - I have enhanced undead installed).</p>
<p>Anyway, on to the Temple District. Hello Inquisitor, no I don&rsquo;t need your services, goodbye. I equipped Azuredge to test it&rsquo;s ranged attacks, but I only have one stupid attack/round and my THAC0 isn&rsquo;t really that great as a bard. Time to sell the weapon to Roger, Daystar does a much better job against undead. Once inside the lower sewer complex, I had to reload twice thanks to a bunch of Shadow Fiends (huh, there only used to be simple shadows here&hellip;): a Held Blade is a dead blade. Once they punched through my stoneskin and mirror images, I quickly died. I was smart enough to lure most of them into my Area of Effect blasting range with a summoned Skeleton Warrior since they are immune to most alignment change stuff anyway. Got the quest, walked towards the Shade Lich and decided to try and kill him just for the heck of it, otherwise I had to come back anyway. He proved to be fairly easy with Mislead + Remove magic (three times or so, the damn lich quickly recastst his protections) and one low level summon to empty his spellbook on (Death Spell for instance - after that recast your powerful ones).</p>
<p>Anyway, on to the Temple District. Hello Inquisitor, no I don&rsquo;t need your services, goodbye. I equipped Azuredge to test it&rsquo;s ranged attacks, but I only have one stupid attack/round and my THAC0 isn&rsquo;t really that great as a bard. Time to sell the weapon to Roger, Daystar does a much better job against undead. Once inside the lower sewer complex, I had to reload twice thanks to a bunch of Shadow Fiends (huh, there only used to be simple shadows here&hellip;): a Held Blade is a dead blade. Once they punched through my stoneskin and mirror images, I quickly died. I was smart enough to lure most of them into my Area of Effect blasting range with a summoned Skeleton Warrior since they are immune to most alignment change stuff anyway. Got the quest, walked towards the Shade Lich and decided to try and kill him just for the heck of it, otherwise I had to come back anyway. He proved to be fairly easy with Mislead + Remove magic (three times or so, the damn lich quickly recasts his protections) and one low level summon to empty his spellbook on (Death Spell for instance - after that recast your powerful ones).</p>
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@ -681,7 +681,7 @@ Shopping/stealing time x2. I bought 8 potions of master thievery from Mae&rsquo;
<p>After getting rid of the beholder group, I decide to travel to Trademeet first, because they sell a lot of level 6 spells (True Sight!). Sadly, I forgot you can&rsquo;t buy or sell anything before solving the local problems there: the trade problem and the druid grove disaster. This also gives me Belm +2 and some other goodies, so why the hell not. After killing Ihtafeer and brining his head to the genies, I travel to the Druid Grove (without Cernd, he had to go on his own). After learning it the hard way (dying, that is), I was very careful with some troll packs. Usually, meteors, mislead, my occasionally equipped bow for acid arrows and fireball plus a decoy works. But at the entrance of their hideout, a lot of Spirit Trolls plus umber hulks appeared! Cloudkill took care of the umber hulks, but I still died. Left them alone and decided to come back after getting my new level 6 spell scrolls. Got to the grove centre and let Cernd clean up the mess. Yay for me. After learning Improved Haste plus True Sight, I killed the troll mob and sold all the useless junk to the trademeet merchants.</p>
<p>Okay, time to try and get Celestial Fury. I arrived at the compound, fully buffed myself including various spell immunities (will be needing them: traps + enchantment stuff, and I still was chaotized a few times). I figured the easiest way to get rid of them was luring the members down one by one and letting them bump into my summoned destruction party (three skeletons, two sword spiders, an efreeti and my kitthix, all hasted!). Shit, this tactic only worked with the kensai (which directly gave my katana). Improved Haste with some other stuff gave me 8 attacks/round, so I decided to try it anyway. Ran upstairs, whacked and successfully killed the rogue and one minotaur and flet. Another minotaur followed and was quickly dead too. The mage tried to cast various hold stuff on me but after Remove Magic and breach, the poor guy was found bleeding to dead too. That wasn&rsquo;t so hard, I don&rsquo;t think I had to reload one single time!</p>
<p>Okay, time to try and get Celestial Fury. I arrived at the compound, fully buffed myself including various spell immunities (will be needing them: traps + enchantment stuff, and I still was chaotized a few times). I figured the easiest way to get rid of them was luring the members down one by one and letting them bump into my summoned destruction party (three skeletons, two sword spiders, an efreeti and my kitthix, all hasted!). Shit, this tactic only worked with the kensai (which directly gave my katana). Improved Haste with some other stuff gave me 8 attacks/round, so I decided to try it anyway. Ran upstairs, whacked and successfully killed the rogue and one minotaur and fled. Another minotaur followed and was quickly dead too. The mage tried to cast various hold stuff on me but after Remove Magic and breach, the poor guy was found bleeding to dead too. That wasn&rsquo;t so hard, I don&rsquo;t think I had to reload one single time!</p>
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<div class="col-md-6">
@ -699,7 +699,7 @@ Shopping/stealing time x2. I bought 8 potions of master thievery from Mae&rsquo;
<p>I had to reload four times, thanks to the annoying little dwarf or halfling bastard. His sword has a chance of simply instantly killing you, no save at all. Great! So stay away as much as possible, or constantly use Mirror Image. That&rsquo;s exactly what I did - plus improved haste and Celestial Fury. The second lich wasn&rsquo;t that hard after his spell protections were gone (two remove magics, the first one was absorbed by some spell?). Anyway, I still needed to get one body part of Kangaxx and wouldn&rsquo;t even dare to try and defeat him until I got another Fury upgrade to +5 or so. Note that as soon as you engage enemies in melee as a bard and have access to level 6 spells, you should have casted Tenser&rsquo;s Transformation to get a very big boost in THAC0 and AC, plus your HP doubles! Only downside: you can&rsquo;t use innate abilities and cast spells as long as the spell is active, and it can be simply dispelled by dispel magic.</p>
<p>I knew Kuroisan the Acid Kensai from tactics was going to spawn since I equipped Celestial Fury. Travelled back to trademeet and bwam, he appeared. After a lot of teeth grinding and reloading, I managed to kill him&hellip; This fight was a lot harder than the liches or even the beholders, go figure. First of all, the bastard has the habit of yelling &ldquo;ooh, this is not a good day&rdquo; and running away, as soon as someone besides myself attacks him (the trademeet guards or summons!). Great, I buffed up and he disappeared. Huh? I walked around to find him, but he was nowhere to be found&hellip; Reload. After the tirth reload just to find him, he ran away into one of the now empty genie tents. How strange&hellip; Anyway, as soon as I enter the tent and I&rsquo;m not invisible, he attacks and I&rsquo;m dead. One slash of his katana brings my HP down to <sup>1</sup>&frasl;<sub>2</sub>&hellip; That&rsquo;s not completely fair. His magical protection stays up since he has 4 scrolls of them. Spell Immunity: Conjuration got rid of the acid backlash (Melf&rsquo;s acid arrow) and Mislead got rid of him attacking me. After all my breach and dispel magic spells were gone, I simply bashed him until they wore off. &ldquo;Ooh, this is not a good day!&rdquo;. Grr, shut up and die! He saw my clone and dispelled it. I died. Fuck this&hellip; Again and again, finally managed to eliminate him.</p>
<p>I knew Kuroisan the Acid Kensai from tactics was going to spawn since I equipped Celestial Fury. traveled back to trademeet and bwam, he appeared. After a lot of teeth grinding and reloading, I managed to kill him&hellip; This fight was a lot harder than the liches or even the beholders, go figure. First of all, the bastard has the habit of yelling &ldquo;ooh, this is not a good day&rdquo; and running away, as soon as someone besides myself attacks him (the trademeet guards or summons!). Great, I buffed up and he disappeared. Huh? I walked around to find him, but he was nowhere to be found&hellip; Reload. After the tirth reload just to find him, he ran away into one of the now empty genie tents. How strange&hellip; Anyway, as soon as I enter the tent and I&rsquo;m not invisible, he attacks and I&rsquo;m dead. One slash of his katana brings my HP down to <sup>1</sup>&frasl;<sub>2</sub>&hellip; That&rsquo;s not completely fair. His magical protection stays up since he has 4 scrolls of them. Spell Immunity: Conjuration got rid of the acid backlash (Melf&rsquo;s acid arrow) and Mislead got rid of him attacking me. After all my breach and dispel magic spells were gone, I simply bashed him until they wore off. &ldquo;Ooh, this is not a good day!&rdquo;. Grr, shut up and die! He saw my clone and dispelled it. I died. Fuck this&hellip; Again and again, finally managed to eliminate him.</p>
<div class="row">
<div class="col-md-6">
@ -762,7 +762,7 @@ The rest of the sphere wasn&rsquo;t really hard at all, not even the demons. Wel
<p>After whacking my way through the maze and solving all the puzzle quests (the ritual, the passage, the sunstone, etc), I&rsquo;m ready to head to the shadow dragon himself. Most BG2 Guides tag Firkraag to be more powerful than this dragon, but do not be fooled, wing buffet still pretty much screws with all your tactics, even the &ldquo;jamming spacebar&rdquo; one. The slightly smarter dragons mod in SoA actually make Thaxll&rsquo;ssillyia a much more potent spellcaster: he has several protection spells pre-cast instead of at the beginning of the battle. There goes your run &amp; gun tactic. Keeping the beast busy, using/casting Breach and magic missile plus some whacking usually still works though. Thankfully&hellip;</p>
<p>Last problem: the &ldquo;shadow lord&rdquo; awaiting outside at the temple. After the dragon&rsquo;s death, I levelled up and could finally pick a few more level 6 spells! Woohoo. Time to learn Death Spell and see if their Hit Die/dice are high enough to resits this one. Fully blurred, stoneskinned, hasted and offensive spinned, I pop up and the lord starts his speach. the End Conversation button results in the shadow patrick and other guys attacking me, but I squeeze out a death spell just before they reach me. Everybody dies. Wow! That was a good show&hellip; Guess everyone threw a very very bad save, right.</p>
<p>Last problem: the &ldquo;shadow lord&rdquo; awaiting outside at the temple. After the dragon&rsquo;s death, I leveled up and could finally pick a few more level 6 spells! Woohoo. Time to learn Death Spell and see if their Hit Die/dice are high enough to resist this one. Fully blurred, stoneskinned, hasted and offensive spinned, I pop up and the lord starts his speach. the End Conversation button results in the shadow patrick and other guys attacking me, but I squeeze out a death spell just before they reach me. Everybody dies. Wow! That was a good show&hellip; Guess everyone threw a very very bad save, right.</p>
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View File

@ -80,7 +80,7 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!",
"copyrightHolder" : "Wouter Groeneveld",
"copyrightYear" : "2007",
"datePublished": "2007-03-30 00:00:00 &#43;0000 UTC",
"dateModified" : "2018-07-24 21:35:52 &#43;0200 CEST",
"dateModified" : "2019-08-05 15:38:51 &#43;0200 CEST",
"url" : "https://jefklakscodex.com/articles/bg2-spellprotection/",
"wordCount" : "2666",
@ -346,7 +346,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<i class='fa fa-calendar'></i>&nbsp;30 March 2007
</span>&nbsp;|&nbsp;
<span title="Last Modified Date">
<i class='fa fa-calendar-check-o'></i>&nbsp;24 July 2018
<i class='fa fa-calendar-check-o'></i>&nbsp;5 August 2019
</span>
</span>
</h5>
@ -374,7 +374,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<p>So, as you can see, if your magical arsenal of attack spells is mostly area effect, and if your party has some good warriors, all you need to punch thru spell protections is to destroy your targets physical protections, like stoneskin or absolute immunity and your targets elemental protections, like protection from energy or fireshield red. It turns out every two spells will dump all elemental protections and physical protections&hellip;.breach and remove (dispell) magic. Both spells will get rid of stoneskin, protection from magic weapons, mantle, and other physical protections. Both will destroy protection from energy, protection from fire, protection from acid and other elemental protection spells.</p>
<p>This is why 90% of the time, if you have breach and remove magic, you can kill any mage or spell casting monster. Now, remove magic (or dispell magic) is an area effect spell, so you can hit multiple targets at once. But instead of always removing protections on the target, you are forced to roll for it, and your level and the target level will affect the roll, the higher in level you are, compared to the target, the better your chances. Breach on the other hand is a single target spell, so the rules apply&hellip;the target may not be improved invisible, a valid target, and you may only breach one monster per casting the spell. Both have their good points, breach always works, except on liches, and remove magic works on liches.</p>
<p>This is why 90% of the time, if you have breach and remove magic, you can kill any mage or spell casting monster. Now, remove magic (or dispel magic) is an area effect spell, so you can hit multiple targets at once. But instead of always removing protections on the target, you are forced to roll for it, and your level and the target level will affect the roll, the higher in level you are, compared to the target, the better your chances. Breach on the other hand is a single target spell, so the rules apply&hellip;the target may not be improved invisible, a valid target, and you may only breach one monster per casting the spell. Both have their good points, breach always works, except on liches, and remove magic works on liches.</p>
<p>Breach will strip out any elemental and physical protection, and almost nothing stops it&hellip;spell trap will not stop breach, spell turning will not stop breach, only spell shield will stop breach, but only once, and the spell shield is consumed by stopping breach. However due to its nature as a single target spell, you can stop enemies from breaching you by being improved invisible. It is a single target spell, after all. Liches are immune to breach, since they are immune to spells below a certain level, and breach is one of the spells liches are immune to. So how do you strip off the protections of a lich???</p>
@ -383,11 +383,11 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<h3 id="remove-magic-vs-breach">Remove Magic VS Breach</h3>
<p>Remove magic is an area effect spell, so it can get rid of a lot of enemies protections at once, but you roll for its effect, if you are much higher in level than the target, you are almost sure to destroy its spell protections, however the reverse is true, if your enemy is much higher in level than you, good luck&hellip;however, as usual in this guide, there is a way to stack the deck&hellip;spell sequencer spell allows you to triple your remove magic rolls, by casting the spell 3 times fast, so your chances of removing a enemy protections is tripled&hellip; and there is the nasty inquisitor dispell, which casts at twice the level of the inquisitor. Unfortunately, dispell magic will also dispell YOUR protections, so this is not good&hellip;however, spell immunity abjuration (which does NOT stop breach) will protect a mage or sorceror from an inquisitor&rsquo;s dispell magic, so your inquisitor can cast dispell magic all day long, and your protected mages and sorcs will not care.</p>
<p>Remove magic is an area effect spell, so it can get rid of a lot of enemies protections at once, but you roll for its effect, if you are much higher in level than the target, you are almost sure to destroy its spell protections, however the reverse is true, if your enemy is much higher in level than you, good luck&hellip;however, as usual in this guide, there is a way to stack the deck&hellip;spell sequencer spell allows you to triple your remove magic rolls, by casting the spell 3 times fast, so your chances of removing a enemy protections is tripled&hellip; and there is the nasty inquisitor dispell, which casts at twice the level of the inquisitor. Unfortunately, dispel magic will also dispel YOUR protections, so this is not good&hellip;however, spell immunity abjuration (which does NOT stop breach) will protect a mage or sorceror from an inquisitor&rsquo;s dispel magic, so your inquisitor can cast dispel magic all day long, and your protected mages and sorcs will not care.</p>
<p>Remove magic does remove lich protections&hellip;you noticed it is a 3rd level spell, so liches should be immune to it, however remove and dispell magic are EXCEPTIONS to lich immunity&hellip; it will remove a lich protections if you make the roll. However it is stopped by spell immunity abjuration&hellip; sounds complicated? Actually its simple. Have both spells, and know when to use it. Use breach for everyone except liches, and use spell sequencer remove magic or inquisitor dispell after protecting your weaker party members with protection spells, and spell immunity abjuration.</p>
<p>Remove magic does remove lich protections&hellip;you noticed it is a 3rd level spell, so liches should be immune to it, however remove and dispel magic are EXCEPTIONS to lich immunity&hellip; it will remove a lich protections if you make the roll. However it is stopped by spell immunity abjuration&hellip; sounds complicated? Actually its simple. Have both spells, and know when to use it. Use breach for everyone except liches, and use spell sequencer remove magic or inquisitor dispel after protecting your weaker party members with protection spells, and spell immunity abjuration.</p>
<p><strong>Attention</strong>: only Pierce Shield, Ruby Ray of Reversal and Spellstrike get rid of Spelltrap! Plus all spells require targetting so you&rsquo;ll have to get rid of the invisibility problem first. You cannot dispell illusions if mages cast Spell Immunity: Divination. But on the flipside, there&rsquo;s also an exploit here, without the need of Spell Immunity. Cast mislead and stuff your image out of sight of the caster. True Sight will only dispell illusions within RANGE so you&rsquo;ll be still improved insibile. Some enemies (dragons, beholders, etc) can see through illusions, so don&rsquo;t bother. High level mages (18+) have True Sight set on casting as soon as you enter the area with at least one illusion spell active (Mirror Image, mislead, &hellip;). You&rsquo;ll need the Immunity then.</p>
<p><strong>Attention</strong>: only Pierce Shield, Ruby Ray of Reversal and Spellstrike get rid of Spelltrap! Plus all spells require targetting so you&rsquo;ll have to get rid of the invisibility problem first. You cannot dispel illusions if mages cast Spell Immunity: Divination. But on the flipside, there&rsquo;s also an exploit here, without the need of Spell Immunity. Cast mislead and stuff your image out of sight of the caster. True Sight will only dispel illusions within RANGE so you&rsquo;ll be still improved insibile. Some enemies (dragons, beholders, etc) can see through illusions, so don&rsquo;t bother. High level mages (18+) have True Sight set on casting as soon as you enter the area with at least one illusion spell active (Mirror Image, mislead, &hellip;). You&rsquo;ll need the Immunity then.</p>
<h3 id="smarter-mages-unable-to-defeat">Smarter Mages: unable to defeat?</h3>
@ -410,7 +410,7 @@ First, you must first isolate the target. Using a spell triggered triple sunfire
<p>Now the lich has just lost spell immunity abjuration and divination, so a triple spell sequenced remove magic, or true sight will work. Why true sight? Once you true sight the lich, it loses its improved invisibility, so if for any reason it still has spell immunity abjuration up, you can now target it with ruby ray again. Once you remove magic and it succeeds, bash it to death with a weapon, or cast abi dazim&rsquo;s horrid wilting on it, since the remove magic will bring down protection from magic weapons, stoneskin and protection from energy.</p>
<p><strong>02/02/2007 - Addendum</strong>: Lark at the Gamebanshee forums pointed out the triple Ruby Ray of Reversal in a Chain Contingency strategy can be easily avoided using items which cast magic protection removal spells:
Items that you can cast spells with, for example the Wand of Spell Striking, whose second function is Pierce Magic, or for example a scroll of Spell Strike, IGNORE Improved Invisibility. In addition, late in Throne of Bhaal you can aquire the Rod of Reversal. (one Ruby ray of Reversal charge, usable by fighters)</p>
Items that you can cast spells with, for example the Wand of Spell Striking, whose second function is Pierce Magic, or for example a scroll of Spell Strike, IGNORE Improved Invisibility. In addition, late in Throne of Bhaal you can acquire the Rod of Reversal. (one Ruby ray of Reversal charge, usable by fighters)</p>
<p>Spell Immunity: Abjuration will not stop any Spell Protection Remover, not even those that are of the abjuration school (such as Pierce Magic, such as Spell Strike).
So when confronted with such a spell defense, simply point your Wand of Spell Striking at the opponent and cast Pierce Magic twice or use a scroll of Spell Strike, preferable by a Simulacrum. This is much simpler than using a Chain Contingency of triple RRoR, such as UseRUnfriendly proposes, and moreover usable by a bard.
@ -421,7 +421,7 @@ Thanks Lark!</p>
<h3 id="beating-difficult-mages-without-magic">Beating difficult Mages without magic</h3>
<p>The Inquisitor and wizard slayer obviously have the edge here, since True Sight and dispel magic works wonders (mostly). Other paladins better try to aquire Carsomyr before hunting liches as it dispels magic on hit. But you still can&rsquo;t dispell invisibility with protection from Divination&hellip; The only option is to wait until the spell wears off. As a non-spellcaster, four things are very very important to have and use.</p>
<p>The Inquisitor and wizard slayer obviously have the edge here, since True Sight and dispel magic works wonders (mostly). Other paladins better try to acquire Carsomyr before hunting liches as it dispels magic on hit. But you still can&rsquo;t dispel invisibility with protection from Divination&hellip; The only option is to wait until the spell wears off. As a non-spellcaster, four things are very very important to have and use.</p>
<ul>
<li><strong>Potions are your friends!</strong></li>
@ -435,7 +435,7 @@ Thanks Lark!</p>
<p>Another no-brainer. As overpowered as the Cloak of mirroring is, you will be needing it, badly. Don&rsquo;t depend on it however, since most high level mages and liches cast area of effect damaging spells and won&rsquo;t target you directly. Plus reflection has been removed in Throne of Bhaal - but that doesn&rsquo;t matter since mages are more heavily protected from anything than you probably will be. Equip as much magic resistance stuff as needed. Drag some special helmets and armor along with you for occasional spell effect disruption (protection from negative plane, level drain, death spells, etc). Always carry some sort of anti-undead weapon with you! (Daystar, Azuredge, Mace of Disruption)
Notable &ldquo;special&rdquo; combinations include:
Ranged attacks: Arrow of Spell Disruption (armorsmith in Waukeen&rsquo;s Promenade) + Arrow of Biting to pierce through most shields and - hopefully - dispell them, while doing acid damage over time to disrupt his new protection spellcasting. Will need to be timed just right to work!
Ranged attacks: Arrow of Spell Disruption (armorsmith in Waukeen&rsquo;s Promenade) + Arrow of Biting to pierce through most shields and - hopefully - dispel them, while doing acid damage over time to disrupt his new protection spellcasting. Will need to be timed just right to work!
Greater Malison (lvl4 arcane) or Doom (lvl1 divine) from item charges + Azuredge axe to instant-kill undead.
Cloak of Mirroring + Vhailor&rsquo;s helm (Simulacrum) (+ restore scroll on your mirror) + potions/items in quickslots. Extremely cheesy.
Ring of Energy and the Ram do 2-12 and 5-30 damage, there&rsquo;s no save.
@ -455,7 +455,7 @@ The never used weapon class clubs: Gnasher. Does damage over time to disrupt cas
<h3 id="cheesy-ways-of-getting-rid-of-liches">Cheesy ways of getting rid of Liches</h3>
<p>I recently discovered this tactic myself, but I&rsquo;m sure you are probably aware of it. I do not think this is an exploited bug, as the scrolls directly state the post-cast effects. Anyway, if you like killing mages and liches with a few strikes without any hassle, this is for you. All you need is one Scroll from Protection of Undead or for other mages Scroll from Protection of Magic, bought at the Adventure&rsquo;s Markt in Athkatla. The undead scroll results in liches completely ignoring you. Wow. I tought (demi-) liches weren&rsquo;t affected by this scroll? Seems I was wrong (ToB and baldurdash fixpack installed&hellip;). Do as you like, even if they turn hostile, they just stand there. Without protection, whacking three times results in complete destruction. How lame&hellip;</p>
<p>I recently discovered this tactic myself, but I&rsquo;m sure you are probably aware of it. I do not think this is an exploited bug, as the scrolls directly state the post-cast effects. Anyway, if you like killing mages and liches with a few strikes without any hassle, this is for you. All you need is one Scroll from Protection of Undead or for other mages Scroll from Protection of Magic, bought at the Adventure&rsquo;s Markt in Athkatla. The undead scroll results in liches completely ignoring you. Wow. I thought (demi-) liches weren&rsquo;t affected by this scroll? Seems I was wrong (ToB and baldurdash fixpack installed&hellip;). Do as you like, even if they turn hostile, they just stand there. Without protection, whacking three times results in complete destruction. How lame&hellip;</p>
<p>Secondly, casting protection from magic ON the mage/lich instead of on you result in all his offensive and defensive spells failing! As the scroll describes, all magic is rendered useless within the cast sphere, so not only from outside to in, but also from the inside to out. Wow again. They try casting stoneskin, mantle, globe of invulnerability, Gate, and whatever: all spells fail. Activate your favourite offensive mode and kill them without any need of Breach or so. The scrolls are rather pricey (3.000 GP? Or more?) And I only found two of them, so use them wisely. Or don&rsquo;t use them at all as it takes away any challenge&hellip;</p>

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@ -85,7 +85,7 @@
"copyrightHolder" : "Wouter Groeneveld",
"copyrightYear" : "2006",
"datePublished": "2006-10-29 00:00:00 &#43;0000 UTC",
"dateModified" : "2018-05-19 13:04:47 &#43;0200 CEST",
"dateModified" : "2019-08-05 15:38:51 &#43;0200 CEST",
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@ -337,13 +337,13 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<i class='fa fa-calendar'></i>&nbsp;29 October 2006
</span>&nbsp;|&nbsp;
<span title="Last Modified Date">
<i class='fa fa-calendar-check-o'></i>&nbsp;19 May 2018
<i class='fa fa-calendar-check-o'></i>&nbsp;5 August 2019
</span>
</span>
</h5>
<hr/>
<p><img src="/img/articles/AquiringStudios.jpg"/></p>
<p><img src="/img/articles/acquiringStudios.jpg"/></p>
<p>The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let&rsquo;s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end.
Between the highlights and the end they produced many popular game titles and made many weird decisions. The third title Bullfrog produced made the company famous: the innovative God game Populous. The game received a couple of Strategy rewards in 1990. Thanks to the games success, Populous was ported to various other systems like the PC-Engine and SNES - it was originally developed for the Amiga and PC. Since Populous was released, Bullfrog kept the god game schematics which eventually led to many more Theme park styled games. Populous was published by Electronic Arts, which stayed Bullfrog&rsquo;s publisher for many other game titles.</p>
@ -353,7 +353,7 @@ Between the highlights and the end they produced many popular game titles and ma
<p><img src="/img/articles/bull_hospital.jpg">
<center>Theme Hospital&rdquo;|Bullfrog&rsquo;s new Simulation game in 1997, Theme Hospital.</center></p>
<p>Bullfrog managed to score other major hits in 1997: Dungeon Keeper and of course Theme Hospital?. Both games were published by Electronic Arts, since the publisher aquired Bullfrog Productions in 1995! No big surprice there: Molyneux, Bullfrog&rsquo;s co-founder, became EA vice president in 1994 after EA aquired the majority of Bullfrog&rsquo;s stock share. Molyneux left Bullfrog in August 1997, after the release of both games, to found Lionhead Studios whilst other members of the original team founded Mucky Foot Productions.
<p>Bullfrog managed to score other major hits in 1997: Dungeon Keeper and of course Theme Hospital?. Both games were published by Electronic Arts, since the publisher acquired Bullfrog Productions in 1995! No big surprice there: Molyneux, Bullfrog&rsquo;s co-founder, became EA vice president in 1994 after EA acquired the majority of Bullfrog&rsquo;s stock share. Molyneux left Bullfrog in August 1997, after the release of both games, to found Lionhead Studios whilst other members of the original team founded Mucky Foot Productions.
Before we continue to unfold Lionhead&rsquo;s history, let&rsquo;s take a closer look at Theme Hospital. The game featured so many inside jokes and humoristic links to the reality. In Theme Hospital, you try to successfully build and manage a hospital, including research, various departments like the infamy, ward, doctor&rsquo;s office, &hellip; Patients could be cured in the most laughable fasions: by for example exploding its head and bolowing some air in it until the head has a normal shape again. Actually Bullfrog produced another theme-like game title before Hospital: Theme Park. Theme Hospital is mainly considered Theme Park&rsquo;s successor.</p>
<p>Just like Populous, Theme Hospital got many praise from game reviewers all over the world. Successfully managing a hospital was a completely new aspect of gaming, although the theme based simulation games existed a couple of years before Hospital or even Theme Park. The typical humoristic approach by Bullfrog automatically managed to increase the games popularity.</p>
@ -374,14 +374,14 @@ Unsurprisingly, the breakaway company Mucky Foot Productions produced a humorist
<p>On the other hand, Molyneux&rsquo; newly shaped game studio called Lionhead Studios did manage to create some success. No big surprises here either: Lionhead&rsquo;s first released game, Black &amp; White was also a god game with a mix of strategy and beat &lsquo;em up elements. In the game, you are the God and you have to create an attractive empire in order to let inhabitants worship you. You can accomplish this via two main ways: either play as the good God, giving people food and shelter, or by playing as the evil God, enslaving everyone.
A couple of unique twists made it into B&amp;W: there is no interface present at all. Every action has been seamlessly integrated into the main gameplay mechanics.</p>
<p>For instance, as a God you can cast the rain spell by drawing certain symbols with the mouse pointer over the screen. And of course you can call upon your dear friend, the Creature to help you in the process of winning worshippers. Creatures can learn a limited amounth of patterns by tracking your moves. If you pulverize a couple of trees to transform them into wood for your people, the Creature might do the same. On the other hand, if you smack many inhabitants for fun, the Creature might become an angry beast, eating everyone which stand in its way.</p>
<p>For instance, as a God you can cast the rain spell by drawing certain symbols with the mouse pointer over the screen. And of course you can call upon your dear friend, the Creature to help you in the process of winning worshippers. Creatures can learn a limited amount of patterns by tracking your moves. If you pulverize a couple of trees to transform them into wood for your people, the Creature might do the same. On the other hand, if you smack many inhabitants for fun, the Creature might become an angry beast, eating everyone which stand in its way.</p>
<p>Lionhead has received a lot of media attention for their delayed games, in part due to the large amount of publicity and hype generated for their games. This often resulted into disappointments for the consument and was one of the many causes which led Lionhead into financial troubles in 2004. Their &ldquo;satellite&rdquo; developer system turned out to be more of a problem resource than a money resource. Fable&rsquo;s Big Blue Box Studios (developers of Fable) and Intrepid Games were later integrated into Lionhead&rsquo;s main studio in U.K. Luckily, a consortium of investors made a significant investment into the developer in October 2004. This got rid of Lionhead Studios&rsquo; privately held state. In 2005, Lionhead produced the follow up Black &amp; White 2 and later The Movies, which received mostly good reviews and sales.</p>
<p><img src="/img/articles/bull_fable.jpg">
<center>Lionhead&rsquo;s satellite developer Big Blue Box Studios created Fable for the X-BOX.</center></p>
<p>Over the years, Bullfrog Productions&rsquo; various related game studios did not manage to exist very long. The very same could be said for Lionhead Studios, as Microsoft Game Studios takes over Lionhead in April 2006. Shortly after this integration, Fable 2 was announced, since Fable was originally published on the X-BOX and later ported over to the PC in extended edition form, The Lost Chapters. Microsoft Game Studios is king of aquiring game studios: MS already bought Rare and Bungie in the past, and Ensemble studios, responsible for the critically acclaimed Age of Empires series, is part of MS Game studios for quite a while now.</p>
<p>Over the years, Bullfrog Productions&rsquo; various related game studios did not manage to exist very long. The very same could be said for Lionhead Studios, as Microsoft Game Studios takes over Lionhead in April 2006. Shortly after this integration, Fable 2 was announced, since Fable was originally published on the X-BOX and later ported over to the PC in extended edition form, The Lost Chapters. Microsoft Game Studios is king of acquiring game studios: MS already bought Rare and Bungie in the past, and Ensemble studios, responsible for the critically acclaimed Age of Empires series, is part of MS Game studios for quite a while now.</p>
<p>To think EA is not the only publisher who ruthlessly buys entire companies&hellip;
I cannot stress enough Mucky Foot&rsquo;s Startopia is heavily underrated so please give it a spin and Download the demo! (Download.com Mirror)</p>

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@ -81,7 +81,7 @@
"copyrightHolder" : "Wouter Groeneveld",
"copyrightYear" : "2006",
"datePublished": "2006-11-02 00:00:00 &#43;0000 UTC",
"dateModified" : "2018-05-19 12:05:41 &#43;0200 CEST",
"dateModified" : "2019-08-05 15:38:51 &#43;0200 CEST",
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@ -315,7 +315,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<i class='fa fa-calendar'></i>&nbsp;2 November 2006
</span>&nbsp;|&nbsp;
<span title="Last Modified Date">
<i class='fa fa-calendar-check-o'></i>&nbsp;19 May 2018
<i class='fa fa-calendar-check-o'></i>&nbsp;5 August 2019
</span>
</span>
</h5>
@ -450,7 +450,7 @@ Rise of the Triad, the WWII game from Apogee, could be classified as an exceptio
<li>Outlaws</li>
</ul>
<p>Since Doom was released and the game kept on winning players, industry gaints tried cloning the game in an attempt to push it from the throne. Almost every released shooter game after DOOM was controversially classified as a simple DOOM clone, even ROTT received many negative feedback. The most popular &ldquo;Doom clone&rdquo; is Duke Nukem 3D?, released in 1996. 3D Realms built their own custom engine, simply called Build Engine, also used in Redneck Rampage e.a. Like Doom, the Build engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.</p>
<p>Since Doom was released and the game kept on winning players, industry giants tried cloning the game in an attempt to push it from the throne. Almost every released shooter game after DOOM was controversially classified as a simple DOOM clone, even ROTT received many negative feedback. The most popular &ldquo;Doom clone&rdquo; is Duke Nukem 3D?, released in 1996. 3D Realms built their own custom engine, simply called Build Engine, also used in Redneck Rampage e.a. Like Doom, the Build engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.</p>
<p>The Build engine did allow more flexible worlds than Doom. Sectors could be manipulated in real-time; their shape, heights, and slope angles being completely variable, without requiring recalculation of rendering information. Later versions of the Build Engine even featured &ldquo;Voxels&rdquo; by replacing game selected art tiles by 3D objects. Although this feature appeared too late to be implemented into Duke3D, Blood and Shadow Warrior both use them extensively. The Build Engine was also enhanced a couple of times to be able to run in modern Windows environments. For more information, visit the <a href="http://www.eduke32.com/">eduke32</a> project website.</p>

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@ -71,7 +71,7 @@
"copyrightHolder" : "Wouter Groeneveld",
"copyrightYear" : "2007",
"datePublished": "2007-07-03 00:00:00 &#43;0000 UTC",
"dateModified" : "2018-07-31 15:16:52 &#43;0200 CEST",
"dateModified" : "2019-08-05 15:38:51 &#43;0200 CEST",
"url" : "https://jefklakscodex.com/articles/etrian-odyssey-review/",
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@ -313,7 +313,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<i class='fa fa-calendar'></i>&nbsp;3 July 2007
</span>&nbsp;|&nbsp;
<span title="Last Modified Date">
<i class='fa fa-calendar-check-o'></i>&nbsp;31 July 2018
<i class='fa fa-calendar-check-o'></i>&nbsp;5 August 2019
</span>
</span>
</h5>
@ -331,7 +331,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<p>First and foremost: Atlus, the American publisher, is known for releasing heavily japanese flavoured games. If you for some reason can&rsquo;t stand the look of &ldquo;anime&rdquo; characters and art, be prepared to run far, far away. If this reduces your fear somewhat: only the character (your party and the enemy) art is drawn in anime style. The game world itself is rendered in fluid 3D and the town (yes, no plural!) background art looks okay. Just as the classic dungeon delvers, by entering an inn you&rsquo;ll encounter the bartender who talks a bit about the situation. There is no interaction at all, you see a very old-school menu &ldquo;talk/buy/sell/&hellip;&rdquo;, the character portrait of the bartender and a text balloon. No animation, nothing. Etrian Odyssey is very restrictive, it does not try to implement fancy stuff.</p>
<p>While we&rsquo;re at it: by &ldquo;basic&rdquo;, I mean&hellip; very basic. There are a wide variety of skills present, but all entries are accessible via the same menu, which does not makes things easy to navigate. Battling can be done via another menu: attack, defend, skill, item or run. You cannot set your prefered actions for each team member, and you&rsquo;ll have to mash the button again and again, it&rsquo;s fully turn based. While there is a boost bar present, to dish out som extra damage on very much needed times, all core strategy lies within skill selection. I wouldn&rsquo;t say &ldquo;development&rdquo; since pumping a skill point you aquire per level into a certain skill simply unlocks others. Navigating in the dungeon (yes, no plural again. There&rsquo;s one enourmous forest to explore, with 10+ levels) is done via the D-pad. Although navigation is very smooth thanks to the 60 frames per second, the map is still divided into individual squares, just like the classic games.</p>
<p>While we&rsquo;re at it: by &ldquo;basic&rdquo;, I mean&hellip; very basic. There are a wide variety of skills present, but all entries are accessible via the same menu, which does not makes things easy to navigate. Battling can be done via another menu: attack, defend, skill, item or run. You cannot set your prefered actions for each team member, and you&rsquo;ll have to mash the button again and again, it&rsquo;s fully turn based. While there is a boost bar present, to dish out som extra damage on very much needed times, all core strategy lies within skill selection. I wouldn&rsquo;t say &ldquo;development&rdquo; since pumping a skill point you acquire per level into a certain skill simply unlocks others. Navigating in the dungeon (yes, no plural again. There&rsquo;s one enormous forest to explore, with 10+ levels) is done via the D-pad. Although navigation is very smooth thanks to the 60 frames per second, the map is still divided into individual squares, just like the classic games.</p>
<h2 id="the-big-difference">The big Difference.</h2>

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@ -72,7 +72,7 @@ Every year an article pops up about Adventure games and the death of the genre a
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"dateModified" : "2018-05-19 15:07:53 &#43;0200 CEST",
"dateModified" : "2019-08-05 15:38:51 &#43;0200 CEST",
"url" : "https://jefklakscodex.com/articles/gobliins2-review/",
"wordCount" : "709",
@ -312,7 +312,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<i class='fa fa-calendar'></i>&nbsp;16 October 2006
</span>&nbsp;|&nbsp;
<span title="Last Modified Date">
<i class='fa fa-calendar-check-o'></i>&nbsp;19 May 2018
<i class='fa fa-calendar-check-o'></i>&nbsp;5 August 2019
</span>
</span>
</h5>
@ -341,7 +341,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<h3 id="kind-of-stuck-here-a-little-help">Kind of stuck here, a little help?</h3>
<p><img src="/img/games/Gobliins2/screens/3_reus.jpg">
<center>A gaint, a dog and a Chicken. Hmm&hellip;</center></p>
<center>A giant, a dog and a Chicken. Hmm&hellip;</center></p>
<p>There is always the cheesy and easy way to finish adventure games: scan the whole scene with your mouse cursor and pick up anything you are able to use. Combine everything with everything and try to interact with every usable object lying around. Should you think &lsquo;aha, I will try to match logical objects with each other&rsquo;, think again. Goblins is a whacky game and the puzzles are sometimes too wacky for it&rsquo;s own good. Ever tried catching a fairy with honey sirup? Or getting matches via a big bear carpet? The right or wrong animations are very well done, but it will get frustrating after a dozen tries.</p>

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@ -369,7 +369,7 @@ Only the new and young generation of gamers might not be familiar with Apogee So
<pubDate>Thu, 19 Oct 2006 00:00:00 +0000</pubDate>
<author>wouter.groeneveld@gmail.com (Wouter Groeneveld)</author>
<guid>https://jefklakscodex.com/articles/might-and-magic-vii-review/</guid>
<description>In the year 1999 the then-existing company New World Computing released version seven of their honored Might &amp;amp; Magic series, subtitled &amp;ldquo;For Blood and Honor&amp;rdquo;. Most Might &amp;amp; Magic [-(MM)-] fans were quite happy since VII is by many people marked as (at least one of) the best in the series. Sadly, even New World Computing disappeared in 2003 and Ubisoft the gaint looking evil company bought all NWC rights.</description>
<description>In the year 1999 the then-existing company New World Computing released version seven of their honored Might &amp;amp; Magic series, subtitled &amp;ldquo;For Blood and Honor&amp;rdquo;. Most Might &amp;amp; Magic [-(MM)-] fans were quite happy since VII is by many people marked as (at least one of) the best in the series. Sadly, even New World Computing disappeared in 2003 and Ubisoft the giant looking evil company bought all NWC rights.</description>
</item>
<item>
@ -378,7 +378,7 @@ Only the new and young generation of gamers might not be familiar with Apogee So
<pubDate>Thu, 19 Oct 2006 00:00:00 +0000</pubDate>
<author>wouter.groeneveld@gmail.com (Wouter Groeneveld)</author>
<guid>https://jefklakscodex.com/articles/zeus-review/</guid>
<description>Argh, my temple, all messed up! Poseidon likes to destroy all buildings I carefully planted down on the coast line because he&amp;rsquo;s cranky in the morning. Acually I did not do him a favour in the past few years and instead joined forces with one of the other major Greek Gods. What choice would you make? A couple of free superman-like heroes fighting side by side with your gaint army, or a couple of free boats to roam and rule the sea?</description>
<description>Argh, my temple, all messed up! Poseidon likes to destroy all buildings I carefully planted down on the coast line because he&amp;rsquo;s cranky in the morning. Acually I did not do him a favour in the past few years and instead joined forces with one of the other major Greek Gods. What choice would you make? A couple of free superman-like heroes fighting side by side with your giant army, or a couple of free boats to roam and rule the sea?</description>
</item>
<item>

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@ -71,7 +71,7 @@
"copyrightHolder" : "Wouter Groeneveld",
"copyrightYear" : "2006",
"datePublished": "2006-10-23 00:00:00 &#43;0000 UTC",
"dateModified" : "2018-05-19 12:05:41 &#43;0200 CEST",
"dateModified" : "2019-08-05 15:38:51 &#43;0200 CEST",
"url" : "https://jefklakscodex.com/articles/jagged-alliance-2-review/",
"wordCount" : "1197",
@ -311,7 +311,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<i class='fa fa-calendar'></i>&nbsp;23 October 2006
</span>&nbsp;|&nbsp;
<span title="Last Modified Date">
<i class='fa fa-calendar-check-o'></i>&nbsp;19 May 2018
<i class='fa fa-calendar-check-o'></i>&nbsp;5 August 2019
</span>
</span>
</h5>
@ -350,7 +350,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<p>As said before, JA2 is a TBS game, which means it plays very much like a standard board game using turns. As long as your mercs don&rsquo;t see or hear any enemies you can walk freely in the area and the game switches to a real-time mode. As soon as one of your team members notices something dangerous, the game switches back in TBS mode and you&rsquo;ll have to set actions for each party member. Every merc has Action Points (more agile members obviously can do more stuff) which you can spend during your turn to walk, run, crawl, shoot, scan, &hellip;</p>
<p>If you want to shoot, you can increase your accuracy by upping the amounth of APs you are going to spend. Aside from generally pointing and shooting at one enemy, you can also instruct members to aim for a specific body part like the head (&ldquo;BOOM HEADSHOT! Sorry, couldn&rsquo;t resist&hellip;), the legs, arms or body. Hitting legs immobilizes your enemy, which is a very good thing. The arms causes most enemies to drop weapons and run. Of course the chance you&rsquo;ll hit a specific part is significantly lower than the normal body. It&rsquo;s also a smart move to save APs if you&rsquo;re in a corner. When the enemy peeks, you&rsquo;ll get a free interrupt and can still kill him.</p>
<p>If you want to shoot, you can increase your accuracy by upping the amount of APs you are going to spend. Aside from generally pointing and shooting at one enemy, you can also instruct members to aim for a specific body part like the head (&ldquo;BOOM HEADSHOT! Sorry, couldn&rsquo;t resist&hellip;), the legs, arms or body. Hitting legs immobilizes your enemy, which is a very good thing. The arms causes most enemies to drop weapons and run. Of course the chance you&rsquo;ll hit a specific part is significantly lower than the normal body. It&rsquo;s also a smart move to save APs if you&rsquo;re in a corner. When the enemy peeks, you&rsquo;ll get a free interrupt and can still kill him.</p>
<p>Aside from shooting, one of my favourite ways to silently liquidate enemies is using a knife. The knife requires a bunch less APs but you have to be close to the enemy. That&rsquo;s where stealth drops in. Enabling stealth reduces your footstep sounds and reduces the chance enemies hear something and investigate. Most professional assassins are highly skilled in stealthing and knifing. Just using your fists will render enemies K.O. and make them drop their weapons which is a very good thing: automatic rifles early in the game are a blessing!</p>

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@ -54,7 +54,7 @@
"articleSection" : "articles",
"name" : "Might and Magic VII: the Review",
"headline" : "Might and Magic VII: the Review - Jefklaks Codex",
"description" : "In the year 1999 the then-existing company New World Computing released version seven of their honored Might &amp; Magic series, subtitled &ldquo;For Blood and Honor&rdquo;. Most Might &amp; Magic [-(MM)-] fans were quite happy since VII is by many people marked as (at least one of) the best in the series. Sadly, even New World Computing disappeared in 2003 and Ubisoft the gaint looking evil company bought all NWC rights.",
"description" : "In the year 1999 the then-existing company New World Computing released version seven of their honored Might &amp; Magic series, subtitled &ldquo;For Blood and Honor&rdquo;. Most Might &amp; Magic [-(MM)-] fans were quite happy since VII is by many people marked as (at least one of) the best in the series. Sadly, even New World Computing disappeared in 2003 and Ubisoft the giant looking evil company bought all NWC rights.",
"inLanguage" : "en-us",
"image": "https://jefklakscodex.com//img/games/MightAndMagic7.jpg",
@ -77,7 +77,7 @@
"copyrightHolder" : "Wouter Groeneveld",
"copyrightYear" : "2006",
"datePublished": "2006-10-19 00:00:00 &#43;0000 UTC",
"dateModified" : "2018-05-19 15:07:53 &#43;0200 CEST",
"dateModified" : "2019-08-05 15:38:51 &#43;0200 CEST",
"url" : "https://jefklakscodex.com/articles/might-and-magic-vii-review/",
"wordCount" : "1345",
@ -335,7 +335,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<i class='fa fa-calendar'></i>&nbsp;19 October 2006
</span>&nbsp;|&nbsp;
<span title="Last Modified Date">
<i class='fa fa-calendar-check-o'></i>&nbsp;19 May 2018
<i class='fa fa-calendar-check-o'></i>&nbsp;5 August 2019
</span>
</span>
</h5>
@ -343,7 +343,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<p>In the year 1999 the then-existing company New World Computing released version seven of their honored Might &amp; Magic series, subtitled &ldquo;<strong>For Blood and Honor</strong>&rdquo;. Most Might &amp; Magic [-(MM)-] fans were quite happy since VII is by many people marked as (at least one of) the best in the series. Sadly, even New World Computing disappeared in 2003 and Ubisoft the gaint looking evil company bought all NWC rights. The Might &amp; Magic VII Publisher, 3DO also closed their doors. What&rsquo;s up with that? Is this some kind of bad disease, creating a brilliant game no-one cares about and thus nobody likes to play except hard-core fans? Let&rsquo;s not try to blame it on <strong>EA</strong> again.</p>
<p>In the year 1999 the then-existing company New World Computing released version seven of their honored Might &amp; Magic series, subtitled &ldquo;<strong>For Blood and Honor</strong>&rdquo;. Most Might &amp; Magic [-(MM)-] fans were quite happy since VII is by many people marked as (at least one of) the best in the series. Sadly, even New World Computing disappeared in 2003 and Ubisoft the giant looking evil company bought all NWC rights. The Might &amp; Magic VII Publisher, 3DO also closed their doors. What&rsquo;s up with that? Is this some kind of bad disease, creating a brilliant game no-one cares about and thus nobody likes to play except hard-core fans? Let&rsquo;s not try to blame it on <strong>EA</strong> again.</p>
<p>Anyway, welcome to a world of furious Power, angry Magic, dirty Politics and above all: a big <strong>pixel fest</strong>!</p>
@ -361,16 +361,16 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<p><img src="/img/games/MightAndMagic7/screens/04_loading.jpg"/>
<center>Beautiful loading screens.</center></p>
<p>Like many other RPG games, you&rsquo;ve been given a <strong>lot</strong> of choices during the course ànd creation of the game. A fresh reminder: the Might &amp; Magic games play like a turn-based First Person RPG, just like <a href="/tags/wizardry8">Wizardry</a>. You can switch to turn-based mode any time by pressing the ENTER key. At the bottom of the game interface, you&rsquo;ll see your four main character portraits, wich you&rsquo;ll have to create all by yourself. Additional NPCs may join you but will only function as a <strong>modifier</strong>: for example hiring a travelling locksmith will grant you a whopping <strong>&lsquo;5%</strong>&rsquo; bonus to your lock pick skills, at the cost of a set amounth of gold or a base percentage on the gold you stumble upon during your numberous adventures.</p>
<p>Like many other RPG games, you&rsquo;ve been given a <strong>lot</strong> of choices during the course ànd creation of the game. A fresh reminder: the Might &amp; Magic games play like a turn-based First Person RPG, just like <a href="/tags/wizardry8">Wizardry</a>. You can switch to turn-based mode any time by pressing the ENTER key. At the bottom of the game interface, you&rsquo;ll see your four main character portraits, wich you&rsquo;ll have to create all by yourself. Additional NPCs may join you but will only function as a <strong>modifier</strong>: for example hiring a travelling locksmith will grant you a whopping <strong>&lsquo;5%</strong>&rsquo; bonus to your lock pick skills, at the cost of a set amount of gold or a base percentage on the gold you stumble upon during your numberous adventures.</p>
<p>There are four races available: Goblin (strongest and quick), Elf (weak but smart), human (jack of all trades, master of none) and dwarf (stronger and vital). Combine those bad guys with no less than nine classes and you have a perfect team to save the M&amp;M world. There&rsquo;s a mok, thief, paladin, ranger, sorcerer, knight, druid, cleric and archer waiting for you and you can combine each class with each race. Obviously the spell casting goblin will have trouble dealing out the maximum amounth of damage, compared to an elf sorcerer.</p>
<p>There are four races available: Goblin (strongest and quick), Elf (weak but smart), human (jack of all trades, master of none) and dwarf (stronger and vital). Combine those bad guys with no less than nine classes and you have a perfect team to save the M&amp;M world. There&rsquo;s a mok, thief, paladin, ranger, sorcerer, knight, druid, cleric and archer waiting for you and you can combine each class with each race. Obviously the spell casting goblin will have trouble dealing out the maximum amount of damage, compared to an elf sorcerer.</p>
<h3 id="student-and-master">Student and Master</h3>
<p><img src="/img/games/MightAndMagic7/screens/09_spellbook.jpg"/>
<center>My druid&rsquo;s spellbook.</center></p>
<p>Every character can specialize in his class. This means your newbie monk can kick quite a bit of butt as a <strong>Master</strong> monk later in the game, also enabling him to cast Body Magic (in a lesser degreen than a Cleric of course, but still). Aquiring those titles will require you to finish a difficult task near the end of the game. A sorcerer for instance can choose to become an archmage or a lich - the light and dark sides of the sorcerer. Each side has special abilities: casting powerfull undead spells or big godly ones like Mass Heal, the choice is up to you.</p>
<p>Every character can specialize in his class. This means your newbie monk can kick quite a bit of butt as a <strong>Master</strong> monk later in the game, also enabling him to cast Body Magic (in a lesser degreen than a Cleric of course, but still). acquiring those titles will require you to finish a difficult task near the end of the game. A sorcerer for instance can choose to become an archmage or a lich - the light and dark sides of the sorcerer. Each side has special abilities: casting powerfull undead spells or big godly ones like Mass Heal, the choice is up to you.</p>
<p>Choices - if you like to consider and eventually make them, this game was written for you. Let me give you a nice example. At the beginning of the game on newbie island, you&rsquo;ll get a quest which requires you to find a musical instrument, and only one girl on the island carries one. Nope, don&rsquo;t bother looking in every chest because there is no other instrument available. The <strong>nice looking</strong> girl asks 500 gold for it (a criminal price at that point) so how will you get the lute? A sneaky backstab usually does the trick, but if you mess up the guards will cut you down merciless. Wich accidently happened in the video, hehe. Sorry about that.</p>

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@ -89,7 +89,7 @@
"copyrightHolder" : "Wouter Groeneveld",
"copyrightYear" : "2006",
"datePublished": "2006-10-24 00:00:00 &#43;0000 UTC",
"dateModified" : "2018-05-19 13:04:47 &#43;0200 CEST",
"dateModified" : "2019-08-05 15:38:51 &#43;0200 CEST",
"url" : "https://jefklakscodex.com/articles/on-killing-a-lich/",
"wordCount" : "1326",
@ -355,7 +355,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<i class='fa fa-calendar'></i>&nbsp;24 October 2006
</span>&nbsp;|&nbsp;
<span title="Last Modified Date">
<i class='fa fa-calendar-check-o'></i>&nbsp;19 May 2018
<i class='fa fa-calendar-check-o'></i>&nbsp;5 August 2019
</span>
</span>
</h5>
@ -381,7 +381,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<p><img src="/img/articles/lich_bg2.png"></p>
<p>Liches are (very) tough guys, this is nothing new(s). Being able to actually play as a lich in your favorite Handheld game may be. Using the secretly aquired Ring of the Dead you can - once you&rsquo;ve met the proper requirements - transform your generic spellcasting character (even NPCs) into a Lich. What&rsquo;s the big deal? Equip a lich with a glass pumpkin. You&rsquo;ll know why. Spellcasters are known for their big long ranged offensive powers - but also for their weakness: defense and health. Scratch those last two if you&rsquo;re a lich (In Tacics Ogre: Knights of Lodis anyway). It&rsquo;s completely possible to send out major pain to your enemies in the front lines, without the need for any usual backup. Altough a Spell fluct or two may help of course.</p>
<p>Liches are (very) tough guys, this is nothing new(s). Being able to actually play as a lich in your favorite Handheld game may be. Using the secretly acquired Ring of the Dead you can - once you&rsquo;ve met the proper requirements - transform your generic spellcasting character (even NPCs) into a Lich. What&rsquo;s the big deal? Equip a lich with a glass pumpkin. You&rsquo;ll know why. Spellcasters are known for their big long ranged offensive powers - but also for their weakness: defense and health. Scratch those last two if you&rsquo;re a lich (In Tacics Ogre: Knights of Lodis anyway). It&rsquo;s completely possible to send out major pain to your enemies in the front lines, without the need for any usual backup. Altough a Spell fluct or two may help of course.</p>
<p>I do not know if BioWare did this on purpose, but playing through their Singleplayer campagin (including both expansions, the original one does not contain a lich) - the game feels considerably easier than the well-known Baldur&rsquo;s Gate series. Maybe the newly adjusted D&amp;D 3.5 rules are the cause, maybe the mediocore singleplayer campaign is. Maybe neither. I was playing as a rogue and merely defeated a demilich using a timestop scroll (which did not stop him but his critters), a couple of higly-enchanted dagger swings and poof, the treasure appeared. Which was junk by the way, compared to Kangaxx&rsquo; ring!</p>

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@ -77,7 +77,7 @@
"copyrightHolder" : "Wouter Groeneveld",
"copyrightYear" : "2007",
"datePublished": "2007-03-30 00:00:00 &#43;0000 UTC",
"dateModified" : "2018-05-19 12:05:41 &#43;0200 CEST",
"dateModified" : "2019-08-05 15:38:51 &#43;0200 CEST",
"url" : "https://jefklakscodex.com/articles/riviera-review/",
"wordCount" : "718",
@ -337,7 +337,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<i class='fa fa-calendar'></i>&nbsp;30 March 2007
</span>&nbsp;|&nbsp;
<span title="Last Modified Date">
<i class='fa fa-calendar-check-o'></i>&nbsp;19 May 2018
<i class='fa fa-calendar-check-o'></i>&nbsp;5 August 2019
</span>
</span>
</h5>
@ -362,7 +362,7 @@ When you decide to use one of the items in battle (this includes weapons!), thei
<p>Another quite unique feature of Riviera is the way you can explore all scenes. Instead of freely moving throughout the whole world, you can only move a certain Action Points at a time. You can win points by successfully defeating enemies or completing minor quests. Points are used by executing a set action. For example, in scene #A, there&rsquo;s a chest. You can either open it (Press UP), search the grass for more treasure (Press DOWN) or go a scene left or right. Every action except moving scenes requires one AP.</p>
<p>The chest you so eager want to open may even contain traps. It can trigger an ugly snake to jump into your party and everyone will be upset. Your characters have a certain amounth of affection towards you. If you screw things up, this affection will lower and they&rsquo;ll be less willing to co-operate and perform certain actions. It&rsquo;s a neat idea and even well-implemented. Back to the snake: after triggering this kind of trap, you&rsquo;ll have to get yourself out of it by successfully pressing some buttons. It&rsquo;s like a mini Wario Ware game, except it&rsquo;s damn hard to execute without failing.</p>
<p>The chest you so eager want to open may even contain traps. It can trigger an ugly snake to jump into your party and everyone will be upset. Your characters have a certain amount of affection towards you. If you screw things up, this affection will lower and they&rsquo;ll be less willing to co-operate and perform certain actions. It&rsquo;s a neat idea and even well-implemented. Back to the snake: after triggering this kind of trap, you&rsquo;ll have to get yourself out of it by successfully pressing some buttons. It&rsquo;s like a mini Wario Ware game, except it&rsquo;s damn hard to execute without failing.</p>
<h3 id="conclusion">Conclusion</h3>

View File

@ -78,7 +78,7 @@
"copyrightHolder" : "Wouter Groeneveld",
"copyrightYear" : "2008",
"datePublished": "2008-04-30 00:00:00 &#43;0000 UTC",
"dateModified" : "2019-07-31 08:47:02 &#43;0200 CEST",
"dateModified" : "2019-08-01 10:10:56 &#43;0200 CEST",
"url" : "https://jefklakscodex.com/articles/wizardry8-classes/",
"wordCount" : "2202",
@ -337,7 +337,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<i class='fa fa-calendar'></i>&nbsp;30 April 2008
</span>&nbsp;|&nbsp;
<span title="Last Modified Date">
<i class='fa fa-calendar-check-o'></i>&nbsp;31 July 2019
<i class='fa fa-calendar-check-o'></i>&nbsp;1 August 2019
</span>
</span>
</h5>

View File

@ -50,7 +50,7 @@
"articleSection" : "articles",
"name" : "Zeus Review",
"headline" : "Zeus Review - Jefklaks Codex",
"description" : "Argh, my temple, all messed up! Poseidon likes to destroy all buildings I carefully planted down on the coast line because he&rsquo;s cranky in the morning. Acually I did not do him a favour in the past few years and instead joined forces with one of the other major Greek Gods. What choice would you make? A couple of free superman-like heroes fighting side by side with your gaint army, or a couple of free boats to roam and rule the sea?",
"description" : "Argh, my temple, all messed up! Poseidon likes to destroy all buildings I carefully planted down on the coast line because he&rsquo;s cranky in the morning. Acually I did not do him a favour in the past few years and instead joined forces with one of the other major Greek Gods. What choice would you make? A couple of free superman-like heroes fighting side by side with your giant army, or a couple of free boats to roam and rule the sea?",
"inLanguage" : "en-us",
"image": "https://jefklakscodex.com//img/games/zeus.jpg",
@ -73,7 +73,7 @@
"copyrightHolder" : "Wouter Groeneveld",
"copyrightYear" : "2006",
"datePublished": "2006-10-19 00:00:00 &#43;0000 UTC",
"dateModified" : "2018-05-19 12:05:41 &#43;0200 CEST",
"dateModified" : "2019-08-05 15:38:51 &#43;0200 CEST",
"url" : "https://jefklakscodex.com/articles/zeus-review/",
"wordCount" : "1246",
@ -313,7 +313,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<i class='fa fa-calendar'></i>&nbsp;19 October 2006
</span>&nbsp;|&nbsp;
<span title="Last Modified Date">
<i class='fa fa-calendar-check-o'></i>&nbsp;19 May 2018
<i class='fa fa-calendar-check-o'></i>&nbsp;5 August 2019
</span>
</span>
</h5>
@ -323,7 +323,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<p><img src="/img/Guides/Zeus.jpg"/></p>
<p>Argh, my temple, all messed up! Poseidon likes to destroy all buildings I carefully planted down on the coast line because he&rsquo;s cranky in the morning. Acually I did not do him a favour in the past few years and instead joined forces with one of the other major Greek Gods. What choice would you make? A couple of free superman-like heroes fighting side by side with your gaint army, or a couple of free boats to roam and rule the sea? Before we move on I should really collect more taxes. Thank you rich people! - oh, I heard a reply: &ldquo;No, thank you - ruler of this wonderful wealthy city!&rdquo;
<p>Argh, my temple, all messed up! Poseidon likes to destroy all buildings I carefully planted down on the coast line because he&rsquo;s cranky in the morning. Acually I did not do him a favour in the past few years and instead joined forces with one of the other major Greek Gods. What choice would you make? A couple of free superman-like heroes fighting side by side with your giant army, or a couple of free boats to roam and rule the sea? Before we move on I should really collect more taxes. Thank you rich people! - oh, I heard a reply: &ldquo;No, thank you - ruler of this wonderful wealthy city!&rdquo;
Yes, I&rsquo;m getting hooked. All hooked up. Zeus: Master of Olympus is in fact the fifth time something like this happened - thanks a lot Impressions Games! Is this sad coincidence this company also had to close due to bad sell records?
Without further delays, let&rsquo;s head straight into the building fest, because Zeus is (subjectively) simply the best city building game to date.</p>

View File

@ -369,7 +369,7 @@ Only the new and young generation of gamers might not be familiar with Apogee So
<pubDate>Thu, 19 Oct 2006 00:00:00 +0000</pubDate>
<author>wouter.groeneveld@gmail.com (Wouter Groeneveld)</author>
<guid>https://jefklakscodex.com/articles/might-and-magic-vii-review/</guid>
<description>In the year 1999 the then-existing company New World Computing released version seven of their honored Might &amp;amp; Magic series, subtitled &amp;ldquo;For Blood and Honor&amp;rdquo;. Most Might &amp;amp; Magic [-(MM)-] fans were quite happy since VII is by many people marked as (at least one of) the best in the series. Sadly, even New World Computing disappeared in 2003 and Ubisoft the gaint looking evil company bought all NWC rights.</description>
<description>In the year 1999 the then-existing company New World Computing released version seven of their honored Might &amp;amp; Magic series, subtitled &amp;ldquo;For Blood and Honor&amp;rdquo;. Most Might &amp;amp; Magic [-(MM)-] fans were quite happy since VII is by many people marked as (at least one of) the best in the series. Sadly, even New World Computing disappeared in 2003 and Ubisoft the giant looking evil company bought all NWC rights.</description>
</item>
<item>
@ -378,7 +378,7 @@ Only the new and young generation of gamers might not be familiar with Apogee So
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Argh, my temple, all messed up! Poseidon likes to destroy all buildings I carefully planted down on the coast line because he&rsquo;s cranky in the morning. Acually I did not do him a favour in the past few years and instead joined forces with one of the other major Greek Gods. What choice would you make? A couple of free superman-like heroes fighting side by side with your giant army, or a couple of free boats to roam and rule the sea?
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In the year 1999 the then-existing company New World Computing released version seven of their honored Might &amp; Magic series, subtitled &ldquo;For Blood and Honor&rdquo;. Most Might &amp; Magic [-(MM)-] fans were quite happy since VII is by many people marked as (at least one of) the best in the series. Sadly, even New World Computing disappeared in 2003 and Ubisoft the giant looking evil company bought all NWC rights.
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In the year 1999 the then-existing company New World Computing released version seven of their honored Might &amp; Magic series, subtitled &ldquo;For Blood and Honor&rdquo;. Most Might &amp; Magic [-(MM)-] fans were quite happy since VII is by many people marked as (at least one of) the best in the series. Sadly, even New World Computing disappeared in 2003 and Ubisoft the giant looking evil company bought all NWC rights.
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<p>
Argh, my temple, all messed up! Poseidon likes to destroy all buildings I carefully planted down on the coast line because he&rsquo;s cranky in the morning. Acually I did not do him a favour in the past few years and instead joined forces with one of the other major Greek Gods. What choice would you make? A couple of free superman-like heroes fighting side by side with your gaint army, or a couple of free boats to roam and rule the sea?
Argh, my temple, all messed up! Poseidon likes to destroy all buildings I carefully planted down on the coast line because he&rsquo;s cranky in the morning. Acually I did not do him a favour in the past few years and instead joined forces with one of the other major Greek Gods. What choice would you make? A couple of free superman-like heroes fighting side by side with your giant army, or a couple of free boats to roam and rule the sea?
</p>
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@ -19,7 +19,7 @@
<pubDate>Thu, 19 Oct 2006 00:00:00 +0000</pubDate>
<author>wouter.groeneveld@gmail.com (Wouter Groeneveld)</author>
<guid>https://jefklakscodex.com/articles/zeus-review/</guid>
<description>Argh, my temple, all messed up! Poseidon likes to destroy all buildings I carefully planted down on the coast line because he&amp;rsquo;s cranky in the morning. Acually I did not do him a favour in the past few years and instead joined forces with one of the other major Greek Gods. What choice would you make? A couple of free superman-like heroes fighting side by side with your gaint army, or a couple of free boats to roam and rule the sea?</description>
<description>Argh, my temple, all messed up! Poseidon likes to destroy all buildings I carefully planted down on the coast line because he&amp;rsquo;s cranky in the morning. Acually I did not do him a favour in the past few years and instead joined forces with one of the other major Greek Gods. What choice would you make? A couple of free superman-like heroes fighting side by side with your giant army, or a couple of free boats to roam and rule the sea?</description>
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