lechucks revenge update

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Wouter Groeneveld 2022-09-15 10:17:38 +02:00
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@ -32,6 +32,8 @@ As for the special sauce in the Special Edition, one obvious change is the graph
Again, as with Day of the Tentacle, you might prefer the SCUMM interface over the new one, as a constant eye on items as a reminder might help in solving a puzzle. Since Guybrush picks up so much junk, and most of it stays there during the entire course of the game, the old interface doesn't really help either, as it also requires a lot of scrolling. The SE layout, with its subtle changes, do make the game a bit easier: the wheel menu where you pick your actions from (Talk to, Open, Push, ...) only provide valid options. That is, you don't need to think "should I push this thing?", select PUSH from the SCUMM bar, and click on the item. Right-clicking on it simply reveals if you can or cannot push it.
The developer commentary also returns, like in other remastered LucasArts games. While I enjoyed hearing what Ron, Dave, and Tim had to say about some scenes (it's not present on all of them and disabled in classic mode for some reason), it sometimes felt like they were forced to talk about certain sections of the games. "Oh yeah the thing with this thing. Huh. That was something, huh?" Okay... Was this worth listening to, I wonder? [Dexter Stardust](/games/switch/dexter-stardust)'s commentary was _much_ more enjoyable, as the dev spoke with more enthusiasm and revealed how the game came to be.
![](map.jpg "Where do you want to go?")
Some islands require more work than others. In Phatt island, you'll end up meeting the local ruler (not governor Marley), and that room is very vibrant and "interesting". It triggered our "ooh we should do something with this or that!" adventure sense---incorrectly, it turned out. The only thing worth investigating is a stupid book, which seemed like a missed opportunity for at least some well-placed animated jokes.