return to monkey island: typo
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@ -39,7 +39,7 @@ That's a fair point, but it doesn't say anything about the decreased difficulty
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On the Nintendo Switch, these small circles automatically highlight when facing certain directions, while on Steam on the PC, you're still more or less clicking your way through. On the console, you control Guybrush directly with the C-stick just like in [Irony Curtain](/games/switch/irony-curtain), leading to a more action vibe, although I suppose it's more appropriate than emulating the mouse input like in Dexter Stardust. It didn't feel nearly as out-of-place as the awkward "tank controls" of _Escape From Monkey Island_.
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_Return To_ was a very pleasant surprise this year, and I'm very sad that we've already finished it. I'm sure it'll keep us busy now and then when replaying the adventure in the future. The jokes and atmosphere were as expected but not as gritty and dark as in LeChuck's Revenge. The game even throws a few really emotional moments towards the player---despite Guybrush's sometimes overly destructive nature and Elaine's lack of emotional response raising a few eyebrows. People complaining that _Return To_ is leaning too much on the nostalgia card might be correct, and I the few original/new locations don't shine as much as they could have.
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_Return To_ was a very pleasant surprise this year, and I'm very sad that we've already finished it. I'm sure it'll keep us busy now and then when replaying the adventure in the future. The jokes and atmosphere were as expected but not as gritty and dark as in LeChuck's Revenge. The game even throws a few really emotional moments towards the player---despite Guybrush's sometimes overly destructive nature and Elaine's lack of emotional response raising a few eyebrows. People complaining that _Return To_ is leaning too much on the nostalgia card might be correct, and a few original/new locations don't shine as much as they could have.
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Yet I wonder why so many reviewers call this game "a swan song to the genre"---it's not like it's dying, on the contrary. Time and time again, predictions of adventure games dying have been wrong. If anything, I hope this new breath of Monkey life also does wonders for the genre. This was developed with a small team, and [as Dexter Stardust proves](/games/switch/dexter-stardust), it's even possible as a single-man team!
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