fix bg2 magetalk

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wgroeneveld 2020-11-01 20:05:29 +01:00
parent 492e5ee27d
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@ -7,25 +7,53 @@ keywords = ['Baldurs Gate 2 mage sound', 'bg2 mage talk', 'bg2 arcane spellcaste
aliases = ['/articles/bg2-magetalk/']
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<p class='vspace'>Ever wondered whatever the heck those crazy Arcane spellcasters say every time they unleash one of their spells upon you? It's actually very simple and stands for the chosen spell's spell school (abjuration, evocation, ...). Male and female voices are of course different, and the pronunciations vary too sometimes (<em>Vita Mortis [Carero]/[Calia]</em>?). All formulaes are actually Latin, and Latin is often pronounced differently depending on the dialect. Here is a quick overview:
</p>
Ever wondered whatever the heck those crazy Arcane spellcasters say every time they unleash one of their spells upon you? It's actually very simple and stands for the chosen spell's spell school (abjuration, evocation, ...). Male and female voices are of course different, and the pronunciations vary too sometimes (_Vita Mortis Carero/Calia_?). All formulaes are actually Latin, and Latin is often pronounced differently depending on the dialect. Here is a quick overview:
**Update November, 2020**: Broken links galore... Replaced with embedded `<AUDIO/>` tags.
<div class='vspace'></div><div><span class='rfloat'> <img src='/img/games/BaldursGate2/bg2_ill.gif' alt='' title='' /></span></div>
<div class='indent'>1. <strong>Illusion</strong><br /><em>"Veritas, Credo, Oculos"</em> = "The truth, I believe, with my eyes"<br /><a class='urllink' href='http://dl.gamesplanet.be/jefklak/BaldursGate2//bg2_illusion.mp3' rel='nofollow'>Listen to the Spell School</a>!
<div class='indent'>1. <strong>Illusion</strong><br /><em>"Veritas, Credo, Oculos"</em> = "The truth, I believe, with my eyes"<br />
{{< audio "/files/bg2_illusion.mp3" >}}
</div><div class='vspace'></div><div><span class='rfloat'> <img src='/img/games/BaldursGate2/bg2_alt.gif' alt='' title='' /></span></div>
<div class='indent'>2. <strong>Alteration</strong><br /><em>"Praeses, Alia, Fero"</em> = "Protecting, another, I bring this forth"<br /><a class='urllink' href='http://dl.gamesplanet.be/jefklak/BaldursGate2//bg2_alteration.mp3' rel='nofollow'>Listen to the Spell School</a>!
<div class='indent'>2. <strong>Alteration</strong><br /><em>"Praeses, Alia, Fero"</em> = "Protecting, another, I bring this forth"<br />
{{< audio "/files/bg2_alteration.mp3" >}}
</div><div class='vspace'></div><div><span class='rfloat'> <img src='/img/games/BaldursGate2/bg2_necro.gif' alt='' title='' /></span></div>
<div class='indent'>3. <strong>Necromancy</strong>: <em>"Vita, Mortis, Careo"</em> = "Life, and death, I am without"<br /><a class='urllink' href='http://dl.gamesplanet.be/jefklak/BaldursGate2//bg2_necromancy.mp3' rel='nofollow'>Listen to the Spell School</a>!
<div class='indent'>3. <strong>Necromancy</strong>: <em>"Vita, Mortis, Careo"</em> = "Life, and death, I am without"<br />
{{< audio "/files/bg2_necromancy.mp3" >}}
</div><div class='vspace'></div><div><span class='rfloat'> <img src='/img/games/BaldursGate2/bg2_div.gif' alt='' title='' /></span></div>
<div class='indent'>4. <strong>Divination</strong><br /><em>"Scio, Didici, Pecto"</em> = "I know, for I have studied, with my mind"<br /><a class='urllink' href='http://dl.gamesplanet.be/jefklak/BaldursGate2//bg2_divination.mp3' rel='nofollow'>Listen to the Spell School</a>!
<div class='indent'>4. <strong>Divination</strong><br /><em>"Scio, Didici, Pecto"</em> = "I know, for I have studied, with my mind"<br />
{{< audio "/files/bg2_divination.mp3" >}}
</div><div class='vspace'></div><div><span class='rfloat'> <img src='/img/games/BaldursGate2/bg2_abj.gif' alt='' title='' /></span></div>
<div class='indent'>5. <strong>Abjuration</strong><br /><em>"Manus, Potentis, Paro"</em> = "A hand, powerful, I prepare"<br /><a class='urllink' href='http://dl.gamesplanet.be/jefklak/BaldursGate2//bg2_abjuration.mp3' rel='nofollow'>Listen to the Spell School</a>!
<div class='indent'>5. <strong>Abjuration</strong><br /><em>"Manus, Potentis, Paro"</em> = "A hand, powerful, I prepare"<br />
{{< audio "/files/bg2_abjuration.mp3" >}}
</div><div class='vspace'></div><div><span class='rfloat'> <img src='/img/games/BaldursGate2/bg2_evo.gif' alt='' title='' /></span></div>
<div class='indent'>6. <strong>Evocation</strong><br /><em>"Incertus, Pulcher, Imperio"</em> = "Uncertain, beautiful things, I command"<br /><a class='urllink' href='http://dl.gamesplanet.be/jefklak/BaldursGate2//bg2_evocation.mp3' rel='nofollow'>Listen to the Spell School</a>!
<div class='indent'>6. <strong>Evocation</strong><br /><em>"Incertus, Pulcher, Imperio"</em> = "Uncertain, beautiful things, I command"<br />
{{< audio "/files/bg2_evocation.mp3" >}}
</div><div class='vspace'></div><div><span class='rfloat'> <img src='/img/games/BaldursGate2/bg2_conj.gif' alt='' title='' /></span></div>
<div class='indent'>7. <strong>Conjuration</strong><br /><em>"Facio, Voco, Ferre"</em> = "This I do, I call, to bring you forth"<br /><a class='urllink' href='http://dl.gamesplanet.be/jefklak/BaldursGate2//bg2_conjuation.mp3' rel='nofollow'>Listen to the Spell School</a>!
<div class='indent'>7. <strong>Conjuration</strong><br /><em>"Facio, Voco, Ferre"</em> = "This I do, I call, to bring you forth"<br />
{{< audio "/files/bg2_conjuation.mp3" >}}
</div><div class='vspace'></div><div><span class='rfloat'> <img src='/img/games/BaldursGate2/bg2_ench.gif' alt='' title='' /></span></div>
<div class='indent'>8. <strong>Enchantment</strong><br /><em>"Cupio, Virtus, Licet"</em> = "I want, excellence, allowed to me"<br /><a class='urllink' href='http://dl.gamesplanet.be/jefklak/BaldursGate2//bg2_enchantment.mp3' rel='nofollow'>Listen to the Spell School</a>!
<div class='indent'>8. <strong>Enchantment</strong><br /><em>"Cupio, Virtus, Licet"</em> = "I want, excellence, allowed to me"<br />
{{< audio "/files/bg2_enchantment.mp3" >}}
</div><p class='vspace'>Thanks to <span class='wikiword'>DarkAsKnight3050</span> at <a target='_blank' class='urllink' href='http://forums.spellholdstudios.net/index.php?showtopic=17190' rel='nofollow'>Spellholdstudios</a>.
</p>
<p>All <a class='wikilink' href='/tags/baldurs-gate-2/'>BG2</a> related download links can be <a class='wikilink' href='tags/baldurs-gate-2/'>Found here</a>.<br />Audio recorded with <a target='_blank' class='urllink' href='http://www.techsmith.com/camtasia.asp' rel='nofollow'>Camtasia Studio</a> and converted with <a target='_blank' class='urllink' href='http://mmconvert.sourceforge.net/en_us/' rel='nofollow'>MMConvert</a>.
<p>All <a class='wikilink' href='/tags/baldurs-gate-2/'>BG2</a> related download links can be <a class='wikilink' href='/tags/baldurs-gate-2/'>Found here</a>.<br />Audio recorded with <a target='_blank' class='urllink' href='http://www.techsmith.com/camtasia.asp' rel='nofollow'>Camtasia Studio</a> and converted with <a target='_blank' class='urllink' href='http://mmconvert.sourceforge.net/en_us/' rel='nofollow'>MMConvert</a>.

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@ -7,13 +7,13 @@ tags:
- 'raven shield'
---
It's amazing the second disk is still readable by my [Retro WinXP machine](https://brainbaking.com/post/2020/10/building-a-core2duo-winxp-retro-pc/). It has been heavily abused in 2003 and the years after that. Rainbow Six' third installment, Raven Shield (or simply RvS), is quite a departure from Rogue Spear. For once, the gun you're shooting with is rendered, and the game is operating under the Unreal 2 engine now. But the most fundamental change is the focus on action, rather than planning.
It's amazing the second disk is still readable by my [Retro WinXP machine](https://brainbaking.com/post/2020/10/building-a-core2duo-winxp-retro-pc/). It has been heavily abused in 2003 and the years after that. Rainbow Six' third installment, Raven Shield (or simply RvS), is quite a departure from the crude looking Rogue Spear. For once, the gun you're shooting with is rendered, and the game is operating under the Unreal 2 engine now. But the most fundamental change is the focus on action, rather than the planning.
![](/img/games/ravenshield/rvs1.jpg "Team selection and operation planning is a big part of the game. ")
Mind you, the planning is indeed still a big part of the core game, as each mission should be thoroughly prepared, and multiple teams can be deployed optimally at various extraction points in the map. However, when it comes down to business, it all does not matter very much: the AI is crap anyway. The amount of times I've heard _off the man!_ and cursed cannot be counted - and death of a teammate is permanent, given you want to finish the campaign with at least one Rainbow member standing.
Mind you, the planning is indeed still a big part of the core game, as each mission should be thoroughly prepared, and multiple teams can be deployed optimally at various extraction points in the map. However, when it comes down to business, RvS plays more like a blend of FPS shooters and its tactical predecessor, and that is a good thing. What's not such a good thing is the crappy AI of your bot colleagues. The amount of times I've heard _off the man!_ and cursed cannot be counted - and death of a teammate is permanent, given you want to finish the campaign with at least one Rainbow member standing.
Tactical shooters (thankfully!) play out very different compared to Unreal Tournament or DOOM: you approach _slowly_ and _carefully_ or you'll hear the defeated tune quite often. Especially on the higher difficulty settings, terrorists are trigger-happy and one shot usually kills. It's not to say that I do not enjoy that. However, carrying a whole SWAT team with me and doing all the work myself is kind of a drag (literally). I don't want people to die, so usually just before killing the last few enemies, one of my team members gets himself killed, and I can restart the level - again.
Tactical shooters (thankfully!) play out very different compared to Unreal Tournament or DOOM: you approach _slowly_ and _carefully_ or you'll hear the defeated tune quite often. This third Rainbow Six installment hits all the right notes on both tactics and action on my account. Still, one has to "watch your back": especially on the higher difficulty settings, terrorists are trigger-happy and one shot usually kills. It's not to say that I do not enjoy that. However, carrying a whole SWAT team with me and doing all the work myself is kind of a drag (literally). I don't want people to die, so usually just before killing the last few enemies, one of my team members gets himself killed, and I can restart the level - again.
The decline in _tactical_ gameplay of _tactical shooters_ is a sad truth, according to [Wikipedia](https://en.wikipedia.org/wiki/Tactical_shooter):

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