'Switch'-ing to the definitive nostalgic console
https://jefklakscodex.com/articles/switching-to-the-definitive-nostalgic-console/
Fri, 08 Jun 2018 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/switching-to-the-definitive-nostalgic-console/The Nintendo Switch has been on active duty here for longer than I can remember myself playing on any of my previous home consoles. Of course the Wii had it’s Virtual Console service where Nintendo forced you to pay another 5 EUR for NES, 8 EUR for SNES and 10 EUR for N64 games that were carefully, week by week, re-released. It must have been the fourth time I’ve bought the Legend of Zelda: a Link to the Past.
@@ -24,7 +26,7 @@
Wario Land: a retrospective
https://jefklakscodex.com/articles/wario-land-retrospective/
Sun, 27 May 2018 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/wario-land-retrospective/It’s been over 20 years since I last touched any of the Wario Land games. I vaguely remember them being one of the most exciting platformers I’ve ever played as a kid. However, thanks to my manic tidying itches, I sold most if not all Gameboy games I’ve ever owned. Thanks to a recent resurgence in retro game interest, I came across a Wario game for the Gameboy. The shopkeeper sold them all 4 and raised his brow when I wanted to pay.
@@ -33,7 +35,7 @@
BG2 Solo Blade: A Report
https://jefklakscodex.com/articles/bg2-solo-blade/
Wed, 30 Apr 2008 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bg2-solo-blade/Report Content Soloing - the Introduction The Blade Kit explained Used Baldur’s Gate II Setup Part 1: Irenicus’ Dungeon Part 2: The Circus Tent & Slums Slaves Part 3: A Tanner & More Slaves Part 4: The Astral Prison Part 5: Daystar & Mae’Var Part 6: Some Beholders & a Lich Part 7: Druid Grove & Guarded Compound Part 8: Planar Sphere & Kangaxx! Part 9: The Shadow Temple
@@ -42,7 +44,7 @@
BG2: Cleric/Ranger Guide
https://jefklakscodex.com/articles/bg2-clericranger/
Wed, 30 Apr 2008 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bg2-clericranger/Guide Content Introduction to the cleric/ranger Basic progression guide Picking your equipment The cleric/ranger’s spell picks
Introduction to the cleric/ranger Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the sime time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.
@@ -52,7 +54,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact
Baldur's Gate 2: Mage Talk
https://jefklakscodex.com/articles/bg2-magetalk/
Wed, 30 Apr 2008 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bg2-magetalk/Ever wondered whatever the heck those crazy Arcane spellcasters say every time they unleash one of their spells upon you? It's actually very simple and stands for the chosen spell's spell school (abjuration, evocation, ...). Male and female voices are of course different, and the pronunciations vary too sometimes (Vita Mortis [Carero]/[Calia]?). All formulaes are actually Latin, and Latin is often pronounced differently depending on the dialect. Here is a quick overview: 1.
@@ -61,7 +63,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact
Wizardry 8: Classes Guide
https://jefklakscodex.com/articles/wizardry8-classes/
Wed, 30 Apr 2008 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/wizardry8-classes/The Bishop Race Best Races:
Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attriubutes: Intelligence (max ASAP for power cast & keep on pumping this power skill!
@@ -71,7 +73,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact
Etrian Odyssey Review
https://jefklakscodex.com/articles/etrian-oddysey-review/
Tue, 03 Jul 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/etrian-oddysey-review/Old School dungeon crawlers. It has been a long time since we’ve seen these types of games properly released. Veteran Roleplaying players should remember Eye of the Beholder, the Bard’s Tale, Might & Magic, Wizardry and other series, released upon different non-console platforms: DOS, Commodore 64, Amiga, … These games all used to have a few things in common, as explained in the Roleplaying Concepts article. The most intersting gameplay mechanic is without a doubt the “dungeon crawling” principle.
@@ -80,7 +82,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact
Wizardry 8: General Tips
https://jefklakscodex.com/articles/wizardry8-tips/
Sun, 17 Jun 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/wizardry8-tips/Legal notice: Most tips, tricks, howtos and guides are - not - originally created by me. They are scattered troughout the internet, and this site contains a bunch of information found on other sites. Therefore, I am not responsible for any wrong information, or grammatical faults. If anybody notices his own text and would like to have it removed, please email me!
A warm welcome to you, stranger.
@@ -90,7 +92,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact
The Hype Train
https://jefklakscodex.com/articles/the-hype-train/
Mon, 11 Jun 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/the-hype-train/I’m pretty sure most of you know the feeling. A new game has been recently announced, maybe with some additional gameplay footage or early concept art. You knew from that point on, the game had to be great, no mistake made. A couple of logical reasons could possibly be:
The title is a sequel to your favourite game all time The title comes from a well known and loved development studio Both title and studio are completely new or unknown, but the genre is to your liking None of the above apply.
@@ -100,7 +102,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact
Arcanum: Magick VS Tech
https://jefklakscodex.com/articles/arcanum-magick-vs-tech/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/arcanum-magick-vs-tech/First things first: you are not reading this wrong, it’s magick and not magic. In the world of Arcanum, that is. There’s also no such thing as mana or spellbooks. Every single spell you learn comes trough {+SPs+) (Skill Points) which you’ll have to invest into several magickal realms. A little bit like Diablo 2, except the fact that once you’ve put 1 point into it, you can’t raise it furter ot increase the power.
@@ -109,7 +111,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact
Arcanum: Party Seleciton
https://jefklakscodex.com/articles/arcanum-parties/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/arcanum-parties/Party Numer ONE - November 2004
Level - 25.
@@ -122,7 +124,7 @@ Stats - First PER Second INT Third DEX After a few tries, this dwarf managed to
Arcanum: the Gunslinger
https://jefklakscodex.com/articles/arcanum-gunslinger/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/arcanum-gunslinger/Overview
All right, you want yourself a cool character with even cooler guns. The problem is: technology is not that easy in Arcanum. Especially all the different schemes, guns, carrying the bullets, and so on. Would you like to make a backup plan, like throwing or a bow? Or would you just like to grab yourself an axe and whack the enemy when you run out of bullets? Or would you go running and rely on your followers?
@@ -132,7 +134,7 @@ All right, you want yourself a cool character with even cooler guns. The problem
Arcanum: the Review
https://jefklakscodex.com/articles/arcanum-review/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/arcanum-review/Hooray hooray for classic urgh-so-bad-graphics-but-so-good-gameplay RPG-games like this! Arcanum is without a doubt the best game Troika ever made, and that deserves something extra. Like a review and a nice collection of screenshots, or something similar. Enough introduction, grab a gun and shoot! Or pick a spell and cast, if you will.
What’s going on, George?
@@ -144,7 +146,7 @@ As some of you probably already know, this is a very strange game.Arx Fatalis: the Review
https://jefklakscodex.com/articles/arxfatalis-review/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/arxfatalis-review/Not many first person action Roleplaying games are well known, except the Ultima Underground series and of course the Elder Scrolls games. FP RPGs date back from Wizardry, Eye of the Beholder and Might & Magic (see Roleplaying Concepts), but none of those games actually enable you to swing with a sword in a real time fashion. The Gothic games utilize the third person camera angle, so the only games which might get remotely close to being Arx Fatalis are Daggerfall/Morrowind and Ultima Underworld.
@@ -153,7 +155,7 @@ As some of you probably already know, this is a very strange game.Baldur's Gate 2: Party Guide
https://jefklakscodex.com/articles/bg2-parties/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bg2-parties/Party Number TWO - 06 Jan. 2006 (download link no longer available) Party Numer TWO - 06 Jan. 2006 Attitude: Xandarr, my main character. I decided to create a melee divine spellcaster, for the very first time, since I’ve been using Arcane Magic way too much. I ended up with three members who are able to cast divinity spells, which is awesome. Xandarr is also the main melee mob killer, besides Keldorn.
@@ -162,7 +164,7 @@ As some of you probably already know, this is a very strange game.
Baldur's Gate 2: Spell Protection
https://jefklakscodex.com/articles/bg2-spellprotection/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bg2-spellprotection/Lots of misunderstanding exist for breaking through the spell protections of high level spell casting creatures. This guide is an almost exact copy of zvijers guide at the gone forgotten wars forum, also carried on by “The Hero’s Guide to a Successful adventure”. I found this to be very informative and vital for solo runs. The strategies explain mage protections in weimer’s Tactics modification.
All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!
@@ -172,7 +174,7 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!Bugs Are Features
https://jefklakscodex.com/articles/bugs-are-features/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bugs-are-features/I’m getting fairly tired of defending Arcanum on various cough, console lovers message boards and against friends. Everybody seems to prefer Oblivion-style Roleplaying gameplay mechanics. Fine by me, but don’t try to piss RPG Codex members and me off by complaining about the bug fest in Troika’s games. During my more than 5 playthroughs (admittedly never got to the finish, fooling around with different characters is even funnier), I never encountered a single “bug”.
@@ -181,7 +183,7 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!Lode Runner Returns Review
https://jefklakscodex.com/articles/lode-runner-legend-returns-review/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/lode-runner-legend-returns-review/Core mechanics A concept almost as old as Pong, the Godfather of nowadays gaming. You climb up and down little ladders, collecting various forms of loot. And guess what - you’re being chased by blood thirsty (well yeah, sort of) eurhm, red humanoid shaped things. On your way through each puzzle, there are multiple ways of dealing with them. From digging a hole and watching earth grow as fast as it can, squashing the enemy, to picking up little and very big bombs.
@@ -190,7 +192,7 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!Riviera: the Review
https://jefklakscodex.com/articles/riviera-review/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/riviera-review/Riviera: the Promised Land is the Roleplaying debut game of the japanese developer Sting, released on the Gameboy Advance in 2005. Riviera actually tries to be two things at once: a classic japanese Roleplaying game on a Handheld system, and something more unique. What Riviera without a doubt manages to do is put down an excellent soundtrack. In fact, the inspiring tunes and tracks are of one of the highest quality music I’ve ever heard on the GBA.
@@ -199,7 +201,7 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!Windows 2D Platforming
https://jefklakscodex.com/articles/win-platforming/
Thu, 15 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/win-platforming/<p>Platform games, one of the most dominant game genres in gaming history. They spawned a whole lot of spin-off series (run-and-gun, platform puzzles, Apogee’s shareware system, Mario 64’s 3D platform debut). Platform gaming has been the dominant type on every gaming platform for quite a while.</p>
@@ -208,7 +210,7 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!Castlevania Portrait of Ruin Review
https://jefklakscodex.com/articles/castlevania-portrait-of-ruin-review/
Fri, 12 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/castlevania-portrait-of-ruin-review/Castlevania games tend to pop up each year on Nintendo’s Handheld platform. The last entries: Aria of Sorrow and Dawn of Sorrow, followed the story of Soma, who mysteriously inherited Dracula’s dark abilities. Forget about all that, and the soul harvesting system. Portrait of Ruin is the spiritual successor of Castlevania Bloodlines on the SEGA MegaDrive/Genesis. Jonathan Morris is the son of Bloodlines’ whip-equipped hero. PoR takes place during or just after the second World War.
@@ -217,7 +219,7 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!Handheld Castlevanias
https://jefklakscodex.com/articles/handheld-castlevanias/
Fri, 12 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/handheld-castlevanias/Portrait of Ruin is the second Nintendo DS Castlevania game. Maybe, if Komani thinks it'll be worthwile, a third one will follow, since there have been three Castlevania games released for the predecessor the Gameboy Advance. All excellent Handheld Metroidvania games, but which one excels at what? A short overview would be handy indeed. Well here you go! Gameboy Advance Castlevania: Harmony of Dissonance Harmony of Dissonance was actually the second Castlevania game to be released on the GBA.
@@ -226,7 +228,7 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!RPG Concepts: Items
https://jefklakscodex.com/articles/rpg-concepts-items/
Thu, 04 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/rpg-concepts-items/Items present in the World Did you ever play an RPG, wondering why the world is so empty? Do you ever wonder, while entering a noble house without any real permission, why all closets are empty or not even openable? If you happen to like looting everybody’s treasure chests, bepare to be disappointed as some wealthy NPCs keep two single gold pieces in them. Wow! The RPG world “contents” should also reflect the current neighbourhood you’re travelling in.
@@ -235,7 +237,7 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!RPG Concepts: NPCS
https://jefklakscodex.com/articles/rpg-concepts-npcs/
Tue, 02 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/rpg-concepts-npcs/Watch the NPC Reaction video tests! >>
An NPC is basically a character not controlled by the player, who can be of great importance during the many main or side quests. NPCs vary in importance and placement: they can either be annoying and usesless or interesting and useful. Many Roleplaying games only give the most important NPCs something useful to say or do. Talking to other characters makes no sense since they only answer with one of the standard sentences: “oh, you’re the princess!
@@ -245,7 +247,7 @@ An NPC is basically a character not controlled by the player, who can be of grea
Impressive GBA RPGs
https://jefklakscodex.com/articles/gba-rpgs/
Wed, 15 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/gba-rpgs/Since the Nintendo DS has been released a couple of years ago, many game related websites predicted a quick and painful death for the Gameboy Advance. Thankfully, none of those predictions made it into reality since the GBA library is still steadily growing, although a whole lot slower than in 2002. Nintendo’s smart marketing ideas enabled the DS to play GBA cartridges which indirectly prolongs the overall GBA’s life. Therefore, a lot of potentially great games have been released but mainly ignored in favor of less entertaining DS games.
@@ -254,7 +256,7 @@ An NPC is basically a character not controlled by the player, who can be of grea
Simon The Sorcerer 2 Review
https://jefklakscodex.com/articles/simon-the-sorcerer-2-review/
Tue, 14 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/simon-the-sorcerer-2-review/Simon the Sorcerer II: “The Lion, the Wizard and the Wardrobe” is an adventure game from the British game company Adventure Soft who also produced the prequel, Simon the Sorcerer. The Simon adventure games are well known for their absurd and mostly weird British humor. If you do not like Blackadder and company, don’t bother installing this game. Simon 2 features many references and funny jabs to to popular literature, pop-culture, fantasy and other adventure-games.
@@ -263,7 +265,7 @@ An NPC is basically a character not controlled by the player, who can be of grea
BG2/Infinity Engine Mods
https://jefklakscodex.com/articles/bg2-mods/
Wed, 08 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bg2-mods/A few days ago, Obsidian’s modular Roleplaying game Neverwinter Nights 2 was released. NWN is well-known for its overwhelming amounth of fan-made modules and even whole Community Packs. This is the result of BioWare’s powerful Aurora Engine toolkit, which came packaged with the game. So actually it’s not that strange the game gets so much attention - take a look at UT2004’s numberous modifications or Total Conversions: with UnrealEd this is all possible.
@@ -272,7 +274,7 @@ An NPC is basically a character not controlled by the player, who can be of grea
Early Shooter Clones
https://jefklakscodex.com/articles/early-shooter-clones/
Thu, 02 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/early-shooter-clones/People feeling nostalgic can play enhanced versions the games: For Quake, you’ll need:
ezQuake Win32 Installer (Just install in a directory) Pak0.pak Quake Demo version (Or copy pak0 and pak1 from your original Qake) Create a new dir in the ezQuake install dir called “id1” and Unzip pak0.pak Play! (start with ezstart, press ESC in the console!) For Duke3D, you’ll need:
@@ -283,7 +285,7 @@ An NPC is basically a character not controlled by the player, who can be of grea
Flashback: Bullfrog
https://jefklakscodex.com/articles/bullfrog-flashback/
Sun, 29 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bullfrog-flashback/The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let’s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end.
@@ -292,7 +294,7 @@ An NPC is basically a character not controlled by the player, who can be of grea
The Art of Cooperative (PC) Gaming
https://jefklakscodex.com/articles/cooperative-arts/
Sat, 28 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/cooperative-arts/What could possibly more fun than playing a PC game on your own? Why, cooperative gameplay mechanics of course! Every modern released game nowadays features at least one cooperative (co-op) game mode where you can play with your friends, mostly against the computer AI. Since this is part I, let’s talk about Strategy games on the PC and its coopeartive capabilities. I can’t possibly imagine a strategy game without multiplayer options available, even games from 1998 came with some (limited) multiplayer modes, mostly using the IPX protocol.
@@ -301,7 +303,7 @@ An NPC is basically a character not controlled by the player, who can be of grea
On Killing a Lich
https://jefklakscodex.com/articles/on-killing-a-lich/
Tue, 24 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/on-killing-a-lich/Both old school and modern roleplaying games feature many times at least one “Lich” entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich.
@@ -310,7 +312,7 @@ An NPC is basically a character not controlled by the player, who can be of grea
Apogee's Legacy
https://jefklakscodex.com/articles/apogees-legacy/
Mon, 23 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/apogees-legacy/Skip to the Videos part!
Only the new and young generation of gamers might not be familiar with Apogee Software - that is, until one has read the article. Apogee, the legacy of shareware PC games. I remember everything like it was yesterday! Impatiently receiving my first oversized floppy disk containing a demo version of Cosmo’s little adventures, racing through the first few levels of Duke Nukem, defeating way too much zombies in Monster Bash, capturing the first castle in Mystic Towers, … The video game company literally created the shareware distribution model using various monthly subscribed magazines and one free floppy which was without a doubt numberous times passed on.
@@ -320,7 +322,7 @@ Only the new and young generation of gamers might not be familiar with Apogee So
Jagged Alliance 2 Review
https://jefklakscodex.com/articles/jagged-alliance-2-review/
Mon, 23 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/jagged-alliance-2-review/After the successful and beloved Jagged Alliance squad-based turn-based strategy game (a whole mouth full), Sir-Tech expanded the genre by adding the sequel, Jagged Alliance 2, which was published later in 1999. On a side note, it’s sad to see the JA series become more and more popular thanks to mass download methods like Steam, after the virtual death of the company itself. Well anyway, decide for yourself if the purchase (while you’re at it, nab the Gold version!
@@ -329,7 +331,7 @@ Only the new and young generation of gamers might not be familiar with Apogee So
Might and Magic VII: the Review
https://jefklakscodex.com/articles/might-and-magic-vii-review/
Thu, 19 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/might-and-magic-vii-review/In the year 1999 the then-existing company New World Computing released version seven of their honored Might & Magic series, subtitled “For Blood and Honor”. Most Might & Magic [-(MM)-] fans were quite happy since VII is by many people marked as (at least one of) the best in the series. Sadly, even New World Computing disappeared in 2003 and Ubisoft the gaint looking evil company bought all NWC rights.
@@ -338,7 +340,7 @@ Only the new and young generation of gamers might not be familiar with Apogee So
Zeus Review
https://jefklakscodex.com/articles/zeus-review/
Thu, 19 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/zeus-review/Argh, my temple, all messed up! Poseidon likes to destroy all buildings I carefully planted down on the coast line because he’s cranky in the morning. Acually I did not do him a favour in the past few years and instead joined forces with one of the other major Greek Gods. What choice would you make? A couple of free superman-like heroes fighting side by side with your gaint army, or a couple of free boats to roam and rule the sea?
@@ -347,7 +349,7 @@ Only the new and young generation of gamers might not be familiar with Apogee So
Gobliins 2: the Review
https://jefklakscodex.com/articles/gobliins2-review/
Mon, 16 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/gobliins2-review/Goblin Princes are Ugly Am I the only one wondering what the heck the lead artist ate the day he created Goblins? Uh oh, did I spell this wrong? Not really. In Gobliiins, the prequel, you can control three Goblin creatures, hence the three ‘i’-s. This game comes with two wacky dudes and the sequel with only one.
Every year an article pops up about Adventure games and the death of the genre and every year a fantastic game gets released to counter this myth.
@@ -357,7 +359,7 @@ Every year an article pops up about Adventure games and the death of the genre a
Captain Claw Review
https://jefklakscodex.com/articles/captian-claw-review/
Thu, 05 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/captian-claw-review/Ah, 2D platformers. This genre disappeared after the DOS era on the PC. Also the consoles liked more the 3D platform games like hundreds of Mario 64 clones. There was almost never an attempt to revive the classic 2D sidescrolling action and add a few modern elements to it. Except for Monolith Productions of course! We know Monolith mostly from First Person games like the recent F.E.A.R. and of course the No One Lives Forever series.
@@ -366,7 +368,7 @@ Every year an article pops up about Adventure games and the death of the genre a
Animal Crossing: Wild World Adventure Blog
https://jefklakscodex.com/articles/animalcrossing-wildworld/
Sun, 01 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/animalcrossing-wildworld/The Cornimer is Here! [ Date: 09/10/2006 | top ]
Yes! The Acorn festival starts today! I managed to grab 15 acorns as quickly as I could, excited to see the legendary Cornimer pop up next to my Town Hall. He seems to like me so far, I received a Mush Chair and End Table in exchange for his acorns. Pfew, luckily I threw the rotten ones away. Oh yeah, and it’s Drift’s Birthday.
diff --git a/docs/articles/jagged-alliance-2-review/index.html b/docs/articles/jagged-alliance-2-review/index.html
index 147ed3f..a028077 100644
--- a/docs/articles/jagged-alliance-2-review/index.html
+++ b/docs/articles/jagged-alliance-2-review/index.html
@@ -37,6 +37,47 @@
+
+
diff --git a/docs/articles/lode-runner-legend-returns-review/index.html b/docs/articles/lode-runner-legend-returns-review/index.html
index c511682..d40a1ec 100644
--- a/docs/articles/lode-runner-legend-returns-review/index.html
+++ b/docs/articles/lode-runner-legend-returns-review/index.html
@@ -37,6 +37,47 @@
+
+
diff --git a/docs/articles/might-and-magic-vii-review/index.html b/docs/articles/might-and-magic-vii-review/index.html
index d23da78..d3ba504 100644
--- a/docs/articles/might-and-magic-vii-review/index.html
+++ b/docs/articles/might-and-magic-vii-review/index.html
@@ -43,6 +43,47 @@
+
+
diff --git a/docs/articles/on-killing-a-lich/index.html b/docs/articles/on-killing-a-lich/index.html
index 2469e96..1238f2c 100644
--- a/docs/articles/on-killing-a-lich/index.html
+++ b/docs/articles/on-killing-a-lich/index.html
@@ -55,6 +55,47 @@
+
+
diff --git a/docs/articles/riviera-review/index.html b/docs/articles/riviera-review/index.html
index 3c57036..197dbe2 100644
--- a/docs/articles/riviera-review/index.html
+++ b/docs/articles/riviera-review/index.html
@@ -43,6 +43,47 @@
+
+
diff --git a/docs/articles/rpg-concepts-items/index.html b/docs/articles/rpg-concepts-items/index.html
index a6371f3..8a1df79 100644
--- a/docs/articles/rpg-concepts-items/index.html
+++ b/docs/articles/rpg-concepts-items/index.html
@@ -55,6 +55,47 @@
+
+
diff --git a/docs/articles/rpg-concepts-npcs/index.html b/docs/articles/rpg-concepts-npcs/index.html
index 42ef573..184e4ab 100644
--- a/docs/articles/rpg-concepts-npcs/index.html
+++ b/docs/articles/rpg-concepts-npcs/index.html
@@ -55,6 +55,48 @@
+
+
diff --git a/docs/articles/simon-the-sorcerer-2-review/index.html b/docs/articles/simon-the-sorcerer-2-review/index.html
index 0f5cdbd..c100f70 100644
--- a/docs/articles/simon-the-sorcerer-2-review/index.html
+++ b/docs/articles/simon-the-sorcerer-2-review/index.html
@@ -37,6 +37,47 @@
+
+
diff --git a/docs/articles/switching-to-the-definitive-nostalgic-console/index.html b/docs/articles/switching-to-the-definitive-nostalgic-console/index.html
index 37c9f12..aeb5005 100644
--- a/docs/articles/switching-to-the-definitive-nostalgic-console/index.html
+++ b/docs/articles/switching-to-the-definitive-nostalgic-console/index.html
@@ -37,6 +37,47 @@
+
+
diff --git a/docs/articles/the-hype-train/index.html b/docs/articles/the-hype-train/index.html
index d8e584e..3b98752 100644
--- a/docs/articles/the-hype-train/index.html
+++ b/docs/articles/the-hype-train/index.html
@@ -55,6 +55,48 @@
+
+
diff --git a/docs/articles/wario-land-retrospective/index.html b/docs/articles/wario-land-retrospective/index.html
index 1983f8f..733067b 100644
--- a/docs/articles/wario-land-retrospective/index.html
+++ b/docs/articles/wario-land-retrospective/index.html
@@ -45,6 +45,47 @@
+
+
diff --git a/docs/articles/win-platforming/index.html b/docs/articles/win-platforming/index.html
index a4df758..583cabf 100644
--- a/docs/articles/win-platforming/index.html
+++ b/docs/articles/win-platforming/index.html
@@ -37,6 +37,47 @@
+
+
diff --git a/docs/articles/wizardry8-classes/index.html b/docs/articles/wizardry8-classes/index.html
index 2c5089f..9911caf 100644
--- a/docs/articles/wizardry8-classes/index.html
+++ b/docs/articles/wizardry8-classes/index.html
@@ -43,6 +43,48 @@
+
+
diff --git a/docs/articles/wizardry8-tips/index.html b/docs/articles/wizardry8-tips/index.html
index 14f42ac..47eeb8f 100644
--- a/docs/articles/wizardry8-tips/index.html
+++ b/docs/articles/wizardry8-tips/index.html
@@ -43,6 +43,48 @@
+
+
diff --git a/docs/articles/zeus-review/index.html b/docs/articles/zeus-review/index.html
index 42457e6..edde99d 100644
--- a/docs/articles/zeus-review/index.html
+++ b/docs/articles/zeus-review/index.html
@@ -39,6 +39,47 @@
+
+
diff --git a/docs/categories/index.html b/docs/categories/index.html
index 5abe9e7..324ffec 100644
--- a/docs/categories/index.html
+++ b/docs/categories/index.html
@@ -30,6 +30,43 @@
+
+
diff --git a/docs/categories/index.xml b/docs/categories/index.xml
index 1c1ba6a..a5aff61 100644
--- a/docs/categories/index.xml
+++ b/docs/categories/index.xml
@@ -6,6 +6,8 @@
Recent content in Categories on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
diff --git a/docs/index.xml b/docs/index.xml
index 2b82ae6..1feba72 100644
--- a/docs/index.xml
+++ b/docs/index.xml
@@ -6,6 +6,8 @@
Recent content on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Fri, 08 Jun 2018 00:00:00 +0000
@@ -15,7 +17,7 @@
'Switch'-ing to the definitive nostalgic console
https://jefklakscodex.com/articles/switching-to-the-definitive-nostalgic-console/
Fri, 08 Jun 2018 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/switching-to-the-definitive-nostalgic-console/The Nintendo Switch has been on active duty here for longer than I can remember myself playing on any of my previous home consoles. Of course the Wii had it’s Virtual Console service where Nintendo forced you to pay another 5 EUR for NES, 8 EUR for SNES and 10 EUR for N64 games that were carefully, week by week, re-released. It must have been the fourth time I’ve bought the Legend of Zelda: a Link to the Past.
@@ -24,7 +26,7 @@
Wario Land: a retrospective
https://jefklakscodex.com/articles/wario-land-retrospective/
Sun, 27 May 2018 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/wario-land-retrospective/It’s been over 20 years since I last touched any of the Wario Land games. I vaguely remember them being one of the most exciting platformers I’ve ever played as a kid. However, thanks to my manic tidying itches, I sold most if not all Gameboy games I’ve ever owned. Thanks to a recent resurgence in retro game interest, I came across a Wario game for the Gameboy. The shopkeeper sold them all 4 and raised his brow when I wanted to pay.
@@ -33,7 +35,7 @@
BG2 Solo Blade: A Report
https://jefklakscodex.com/articles/bg2-solo-blade/
Wed, 30 Apr 2008 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bg2-solo-blade/Report Content Soloing - the Introduction The Blade Kit explained Used Baldur’s Gate II Setup Part 1: Irenicus’ Dungeon Part 2: The Circus Tent & Slums Slaves Part 3: A Tanner & More Slaves Part 4: The Astral Prison Part 5: Daystar & Mae’Var Part 6: Some Beholders & a Lich Part 7: Druid Grove & Guarded Compound Part 8: Planar Sphere & Kangaxx! Part 9: The Shadow Temple
@@ -42,7 +44,7 @@
BG2: Cleric/Ranger Guide
https://jefklakscodex.com/articles/bg2-clericranger/
Wed, 30 Apr 2008 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bg2-clericranger/Guide Content Introduction to the cleric/ranger Basic progression guide Picking your equipment The cleric/ranger’s spell picks
Introduction to the cleric/ranger Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the sime time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.
@@ -52,7 +54,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact
Baldur's Gate 2: Mage Talk
https://jefklakscodex.com/articles/bg2-magetalk/
Wed, 30 Apr 2008 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bg2-magetalk/Ever wondered whatever the heck those crazy Arcane spellcasters say every time they unleash one of their spells upon you? It's actually very simple and stands for the chosen spell's spell school (abjuration, evocation, ...). Male and female voices are of course different, and the pronunciations vary too sometimes (Vita Mortis [Carero]/[Calia]?). All formulaes are actually Latin, and Latin is often pronounced differently depending on the dialect. Here is a quick overview: 1.
@@ -61,7 +63,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact
Wizardry 8: Classes Guide
https://jefklakscodex.com/articles/wizardry8-classes/
Wed, 30 Apr 2008 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/wizardry8-classes/The Bishop Race Best Races:
Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attriubutes: Intelligence (max ASAP for power cast & keep on pumping this power skill!
@@ -71,7 +73,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact
Etrian Odyssey Review
https://jefklakscodex.com/articles/etrian-oddysey-review/
Tue, 03 Jul 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/etrian-oddysey-review/Old School dungeon crawlers. It has been a long time since we’ve seen these types of games properly released. Veteran Roleplaying players should remember Eye of the Beholder, the Bard’s Tale, Might & Magic, Wizardry and other series, released upon different non-console platforms: DOS, Commodore 64, Amiga, … These games all used to have a few things in common, as explained in the Roleplaying Concepts article. The most intersting gameplay mechanic is without a doubt the “dungeon crawling” principle.
@@ -80,7 +82,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact
Wizardry 8: General Tips
https://jefklakscodex.com/articles/wizardry8-tips/
Sun, 17 Jun 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/wizardry8-tips/Legal notice: Most tips, tricks, howtos and guides are - not - originally created by me. They are scattered troughout the internet, and this site contains a bunch of information found on other sites. Therefore, I am not responsible for any wrong information, or grammatical faults. If anybody notices his own text and would like to have it removed, please email me!
A warm welcome to you, stranger.
@@ -90,7 +92,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact
The Hype Train
https://jefklakscodex.com/articles/the-hype-train/
Mon, 11 Jun 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/the-hype-train/I’m pretty sure most of you know the feeling. A new game has been recently announced, maybe with some additional gameplay footage or early concept art. You knew from that point on, the game had to be great, no mistake made. A couple of logical reasons could possibly be:
The title is a sequel to your favourite game all time The title comes from a well known and loved development studio Both title and studio are completely new or unknown, but the genre is to your liking None of the above apply.
@@ -100,7 +102,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact
Arcanum: Magick VS Tech
https://jefklakscodex.com/articles/arcanum-magick-vs-tech/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/arcanum-magick-vs-tech/First things first: you are not reading this wrong, it’s magick and not magic. In the world of Arcanum, that is. There’s also no such thing as mana or spellbooks. Every single spell you learn comes trough {+SPs+) (Skill Points) which you’ll have to invest into several magickal realms. A little bit like Diablo 2, except the fact that once you’ve put 1 point into it, you can’t raise it furter ot increase the power.
@@ -109,7 +111,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact
Arcanum: Party Seleciton
https://jefklakscodex.com/articles/arcanum-parties/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/arcanum-parties/Party Numer ONE - November 2004
Level - 25.
@@ -122,7 +124,7 @@ Stats - First PER Second INT Third DEX After a few tries, this dwarf managed to
Arcanum: the Gunslinger
https://jefklakscodex.com/articles/arcanum-gunslinger/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/arcanum-gunslinger/Overview
All right, you want yourself a cool character with even cooler guns. The problem is: technology is not that easy in Arcanum. Especially all the different schemes, guns, carrying the bullets, and so on. Would you like to make a backup plan, like throwing or a bow? Or would you just like to grab yourself an axe and whack the enemy when you run out of bullets? Or would you go running and rely on your followers?
@@ -132,7 +134,7 @@ All right, you want yourself a cool character with even cooler guns. The problem
Arcanum: the Review
https://jefklakscodex.com/articles/arcanum-review/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/arcanum-review/Hooray hooray for classic urgh-so-bad-graphics-but-so-good-gameplay RPG-games like this! Arcanum is without a doubt the best game Troika ever made, and that deserves something extra. Like a review and a nice collection of screenshots, or something similar. Enough introduction, grab a gun and shoot! Or pick a spell and cast, if you will.
What’s going on, George?
@@ -144,7 +146,7 @@ As some of you probably already know, this is a very strange game.Arx Fatalis: the Review
https://jefklakscodex.com/articles/arxfatalis-review/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/arxfatalis-review/Not many first person action Roleplaying games are well known, except the Ultima Underground series and of course the Elder Scrolls games. FP RPGs date back from Wizardry, Eye of the Beholder and Might & Magic (see Roleplaying Concepts), but none of those games actually enable you to swing with a sword in a real time fashion. The Gothic games utilize the third person camera angle, so the only games which might get remotely close to being Arx Fatalis are Daggerfall/Morrowind and Ultima Underworld.
@@ -153,7 +155,7 @@ As some of you probably already know, this is a very strange game.Baldur's Gate 2: Party Guide
https://jefklakscodex.com/articles/bg2-parties/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bg2-parties/Party Number TWO - 06 Jan. 2006 (download link no longer available) Party Numer TWO - 06 Jan. 2006 Attitude: Xandarr, my main character. I decided to create a melee divine spellcaster, for the very first time, since I’ve been using Arcane Magic way too much. I ended up with three members who are able to cast divinity spells, which is awesome. Xandarr is also the main melee mob killer, besides Keldorn.
@@ -162,7 +164,7 @@ As some of you probably already know, this is a very strange game.Baldur's Gate 2: Spell Protection
https://jefklakscodex.com/articles/bg2-spellprotection/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bg2-spellprotection/Lots of misunderstanding exist for breaking through the spell protections of high level spell casting creatures. This guide is an almost exact copy of zvijers guide at the gone forgotten wars forum, also carried on by “The Hero’s Guide to a Successful adventure”. I found this to be very informative and vital for solo runs. The strategies explain mage protections in weimer’s Tactics modification.
All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!
@@ -172,7 +174,7 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!Bugs Are Features
https://jefklakscodex.com/articles/bugs-are-features/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bugs-are-features/I’m getting fairly tired of defending Arcanum on various cough, console lovers message boards and against friends. Everybody seems to prefer Oblivion-style Roleplaying gameplay mechanics. Fine by me, but don’t try to piss RPG Codex members and me off by complaining about the bug fest in Troika’s games. During my more than 5 playthroughs (admittedly never got to the finish, fooling around with different characters is even funnier), I never encountered a single “bug”.
@@ -181,7 +183,7 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!Lode Runner Returns Review
https://jefklakscodex.com/articles/lode-runner-legend-returns-review/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/lode-runner-legend-returns-review/Core mechanics A concept almost as old as Pong, the Godfather of nowadays gaming. You climb up and down little ladders, collecting various forms of loot. And guess what - you’re being chased by blood thirsty (well yeah, sort of) eurhm, red humanoid shaped things. On your way through each puzzle, there are multiple ways of dealing with them. From digging a hole and watching earth grow as fast as it can, squashing the enemy, to picking up little and very big bombs.
@@ -190,7 +192,7 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!Riviera: the Review
https://jefklakscodex.com/articles/riviera-review/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/riviera-review/Riviera: the Promised Land is the Roleplaying debut game of the japanese developer Sting, released on the Gameboy Advance in 2005. Riviera actually tries to be two things at once: a classic japanese Roleplaying game on a Handheld system, and something more unique. What Riviera without a doubt manages to do is put down an excellent soundtrack. In fact, the inspiring tunes and tracks are of one of the highest quality music I’ve ever heard on the GBA.
@@ -199,7 +201,7 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!Windows 2D Platforming
https://jefklakscodex.com/articles/win-platforming/
Thu, 15 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/win-platforming/<p>Platform games, one of the most dominant game genres in gaming history. They spawned a whole lot of spin-off series (run-and-gun, platform puzzles, Apogee’s shareware system, Mario 64’s 3D platform debut). Platform gaming has been the dominant type on every gaming platform for quite a while.</p>
@@ -208,7 +210,7 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!Castlevania Portrait of Ruin Review
https://jefklakscodex.com/articles/castlevania-portrait-of-ruin-review/
Fri, 12 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/castlevania-portrait-of-ruin-review/Castlevania games tend to pop up each year on Nintendo’s Handheld platform. The last entries: Aria of Sorrow and Dawn of Sorrow, followed the story of Soma, who mysteriously inherited Dracula’s dark abilities. Forget about all that, and the soul harvesting system. Portrait of Ruin is the spiritual successor of Castlevania Bloodlines on the SEGA MegaDrive/Genesis. Jonathan Morris is the son of Bloodlines’ whip-equipped hero. PoR takes place during or just after the second World War.
@@ -217,7 +219,7 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!Handheld Castlevanias
https://jefklakscodex.com/articles/handheld-castlevanias/
Fri, 12 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/handheld-castlevanias/Portrait of Ruin is the second Nintendo DS Castlevania game. Maybe, if Komani thinks it'll be worthwile, a third one will follow, since there have been three Castlevania games released for the predecessor the Gameboy Advance. All excellent Handheld Metroidvania games, but which one excels at what? A short overview would be handy indeed. Well here you go! Gameboy Advance Castlevania: Harmony of Dissonance Harmony of Dissonance was actually the second Castlevania game to be released on the GBA.
@@ -226,7 +228,7 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!RPG Concepts: Items
https://jefklakscodex.com/articles/rpg-concepts-items/
Thu, 04 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/rpg-concepts-items/Items present in the World Did you ever play an RPG, wondering why the world is so empty? Do you ever wonder, while entering a noble house without any real permission, why all closets are empty or not even openable? If you happen to like looting everybody’s treasure chests, bepare to be disappointed as some wealthy NPCs keep two single gold pieces in them. Wow! The RPG world “contents” should also reflect the current neighbourhood you’re travelling in.
@@ -235,7 +237,7 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!RPG Concepts: NPCS
https://jefklakscodex.com/articles/rpg-concepts-npcs/
Tue, 02 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/rpg-concepts-npcs/Watch the NPC Reaction video tests! >>
An NPC is basically a character not controlled by the player, who can be of great importance during the many main or side quests. NPCs vary in importance and placement: they can either be annoying and usesless or interesting and useful. Many Roleplaying games only give the most important NPCs something useful to say or do. Talking to other characters makes no sense since they only answer with one of the standard sentences: “oh, you’re the princess!
@@ -245,7 +247,7 @@ An NPC is basically a character not controlled by the player, who can be of grea
Impressive GBA RPGs
https://jefklakscodex.com/articles/gba-rpgs/
Wed, 15 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/gba-rpgs/Since the Nintendo DS has been released a couple of years ago, many game related websites predicted a quick and painful death for the Gameboy Advance. Thankfully, none of those predictions made it into reality since the GBA library is still steadily growing, although a whole lot slower than in 2002. Nintendo’s smart marketing ideas enabled the DS to play GBA cartridges which indirectly prolongs the overall GBA’s life. Therefore, a lot of potentially great games have been released but mainly ignored in favor of less entertaining DS games.
@@ -254,7 +256,7 @@ An NPC is basically a character not controlled by the player, who can be of grea
Simon The Sorcerer 2 Review
https://jefklakscodex.com/articles/simon-the-sorcerer-2-review/
Tue, 14 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/simon-the-sorcerer-2-review/Simon the Sorcerer II: “The Lion, the Wizard and the Wardrobe” is an adventure game from the British game company Adventure Soft who also produced the prequel, Simon the Sorcerer. The Simon adventure games are well known for their absurd and mostly weird British humor. If you do not like Blackadder and company, don’t bother installing this game. Simon 2 features many references and funny jabs to to popular literature, pop-culture, fantasy and other adventure-games.
@@ -263,7 +265,7 @@ An NPC is basically a character not controlled by the player, who can be of grea
BG2/Infinity Engine Mods
https://jefklakscodex.com/articles/bg2-mods/
Wed, 08 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bg2-mods/A few days ago, Obsidian’s modular Roleplaying game Neverwinter Nights 2 was released. NWN is well-known for its overwhelming amounth of fan-made modules and even whole Community Packs. This is the result of BioWare’s powerful Aurora Engine toolkit, which came packaged with the game. So actually it’s not that strange the game gets so much attention - take a look at UT2004’s numberous modifications or Total Conversions: with UnrealEd this is all possible.
@@ -272,7 +274,7 @@ An NPC is basically a character not controlled by the player, who can be of grea
Early Shooter Clones
https://jefklakscodex.com/articles/early-shooter-clones/
Thu, 02 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/early-shooter-clones/People feeling nostalgic can play enhanced versions the games: For Quake, you’ll need:
ezQuake Win32 Installer (Just install in a directory) Pak0.pak Quake Demo version (Or copy pak0 and pak1 from your original Qake) Create a new dir in the ezQuake install dir called “id1” and Unzip pak0.pak Play! (start with ezstart, press ESC in the console!) For Duke3D, you’ll need:
@@ -283,7 +285,7 @@ An NPC is basically a character not controlled by the player, who can be of grea
Flashback: Bullfrog
https://jefklakscodex.com/articles/bullfrog-flashback/
Sun, 29 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bullfrog-flashback/The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let’s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end.
@@ -292,7 +294,7 @@ An NPC is basically a character not controlled by the player, who can be of grea
The Art of Cooperative (PC) Gaming
https://jefklakscodex.com/articles/cooperative-arts/
Sat, 28 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/cooperative-arts/What could possibly more fun than playing a PC game on your own? Why, cooperative gameplay mechanics of course! Every modern released game nowadays features at least one cooperative (co-op) game mode where you can play with your friends, mostly against the computer AI. Since this is part I, let’s talk about Strategy games on the PC and its coopeartive capabilities. I can’t possibly imagine a strategy game without multiplayer options available, even games from 1998 came with some (limited) multiplayer modes, mostly using the IPX protocol.
@@ -301,7 +303,7 @@ An NPC is basically a character not controlled by the player, who can be of grea
On Killing a Lich
https://jefklakscodex.com/articles/on-killing-a-lich/
Tue, 24 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/on-killing-a-lich/Both old school and modern roleplaying games feature many times at least one “Lich” entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich.
@@ -310,7 +312,7 @@ An NPC is basically a character not controlled by the player, who can be of grea
Apogee's Legacy
https://jefklakscodex.com/articles/apogees-legacy/
Mon, 23 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/apogees-legacy/Skip to the Videos part!
Only the new and young generation of gamers might not be familiar with Apogee Software - that is, until one has read the article. Apogee, the legacy of shareware PC games. I remember everything like it was yesterday! Impatiently receiving my first oversized floppy disk containing a demo version of Cosmo’s little adventures, racing through the first few levels of Duke Nukem, defeating way too much zombies in Monster Bash, capturing the first castle in Mystic Towers, … The video game company literally created the shareware distribution model using various monthly subscribed magazines and one free floppy which was without a doubt numberous times passed on.
@@ -320,7 +322,7 @@ Only the new and young generation of gamers might not be familiar with Apogee So
Jagged Alliance 2 Review
https://jefklakscodex.com/articles/jagged-alliance-2-review/
Mon, 23 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/jagged-alliance-2-review/After the successful and beloved Jagged Alliance squad-based turn-based strategy game (a whole mouth full), Sir-Tech expanded the genre by adding the sequel, Jagged Alliance 2, which was published later in 1999. On a side note, it’s sad to see the JA series become more and more popular thanks to mass download methods like Steam, after the virtual death of the company itself. Well anyway, decide for yourself if the purchase (while you’re at it, nab the Gold version!
@@ -329,7 +331,7 @@ Only the new and young generation of gamers might not be familiar with Apogee So
Might and Magic VII: the Review
https://jefklakscodex.com/articles/might-and-magic-vii-review/
Thu, 19 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/might-and-magic-vii-review/In the year 1999 the then-existing company New World Computing released version seven of their honored Might & Magic series, subtitled “For Blood and Honor”. Most Might & Magic [-(MM)-] fans were quite happy since VII is by many people marked as (at least one of) the best in the series. Sadly, even New World Computing disappeared in 2003 and Ubisoft the gaint looking evil company bought all NWC rights.
@@ -338,7 +340,7 @@ Only the new and young generation of gamers might not be familiar with Apogee So
Zeus Review
https://jefklakscodex.com/articles/zeus-review/
Thu, 19 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/zeus-review/Argh, my temple, all messed up! Poseidon likes to destroy all buildings I carefully planted down on the coast line because he’s cranky in the morning. Acually I did not do him a favour in the past few years and instead joined forces with one of the other major Greek Gods. What choice would you make? A couple of free superman-like heroes fighting side by side with your gaint army, or a couple of free boats to roam and rule the sea?
@@ -347,7 +349,7 @@ Only the new and young generation of gamers might not be familiar with Apogee So
Gobliins 2: the Review
https://jefklakscodex.com/articles/gobliins2-review/
Mon, 16 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/gobliins2-review/Goblin Princes are Ugly Am I the only one wondering what the heck the lead artist ate the day he created Goblins? Uh oh, did I spell this wrong? Not really. In Gobliiins, the prequel, you can control three Goblin creatures, hence the three ‘i’-s. This game comes with two wacky dudes and the sequel with only one.
Every year an article pops up about Adventure games and the death of the genre and every year a fantastic game gets released to counter this myth.
@@ -357,7 +359,7 @@ Every year an article pops up about Adventure games and the death of the genre a
Captain Claw Review
https://jefklakscodex.com/articles/captian-claw-review/
Thu, 05 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/captian-claw-review/Ah, 2D platformers. This genre disappeared after the DOS era on the PC. Also the consoles liked more the 3D platform games like hundreds of Mario 64 clones. There was almost never an attempt to revive the classic 2D sidescrolling action and add a few modern elements to it. Except for Monolith Productions of course! We know Monolith mostly from First Person games like the recent F.E.A.R. and of course the No One Lives Forever series.
@@ -366,7 +368,7 @@ Every year an article pops up about Adventure games and the death of the genre a
Animal Crossing: Wild World Adventure Blog
https://jefklakscodex.com/articles/animalcrossing-wildworld/
Sun, 01 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/animalcrossing-wildworld/The Cornimer is Here! [ Date: 09/10/2006 | top ]
Yes! The Acorn festival starts today! I managed to grab 15 acorns as quickly as I could, excited to see the legendary Cornimer pop up next to my Town Hall. He seems to like me so far, I received a Mush Chair and End Table in exchange for his acorns. Pfew, luckily I threw the rotten ones away. Oh yeah, and it’s Drift’s Birthday.
@@ -376,7 +378,7 @@ Yes! The Acorn festival starts today! I managed to grab 15 acorns as quickly as
Jefklak's Codex: About
https://jefklakscodex.com/about/
Mon, 01 Jan 0001 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/about/About the Codex Hi, I’m Jefklak/Wouter and you’re looking at “Jefklak’s Codex”, a dedicated and highly opinionated website about nostalgic games. The word nostalgic should be emphasized here. I grew up with a Gameboy between my hands and PC RPG games burnt into my retina. That healthy cocktail left a lasting impression - and netted me the Codex (and glasses).
The Codex has a long history, I’ve always felt the need to proclaim my definitive game of each generation.
diff --git a/docs/tags/2d-platforming/index.html b/docs/tags/2d-platforming/index.html
index 62efb5f..ffa571b 100644
--- a/docs/tags/2d-platforming/index.html
+++ b/docs/tags/2d-platforming/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/2d-platforming/index.xml b/docs/tags/2d-platforming/index.xml
index feec263..0caa490 100644
--- a/docs/tags/2d-platforming/index.xml
+++ b/docs/tags/2d-platforming/index.xml
@@ -6,6 +6,8 @@
Recent content in 2d Platforming on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Thu, 15 Mar 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
Windows 2D Platforming
https://jefklakscodex.com/articles/win-platforming/
Thu, 15 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/win-platforming/<p>Platform games, one of the most dominant game genres in gaming history. They spawned a whole lot of spin-off series (run-and-gun, platform puzzles, Apogee’s shareware system, Mario 64’s 3D platform debut). Platform gaming has been the dominant type on every gaming platform for quite a while.</p>
diff --git a/docs/tags/age-of-wonders/index.html b/docs/tags/age-of-wonders/index.html
index c2d9bc6..b7d067a 100644
--- a/docs/tags/age-of-wonders/index.html
+++ b/docs/tags/age-of-wonders/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/age-of-wonders/index.xml b/docs/tags/age-of-wonders/index.xml
index 5d5abbc..643b403 100644
--- a/docs/tags/age-of-wonders/index.xml
+++ b/docs/tags/age-of-wonders/index.xml
@@ -6,6 +6,8 @@
Recent content in Age of Wonders on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Sat, 28 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
The Art of Cooperative (PC) Gaming
https://jefklakscodex.com/articles/cooperative-arts/
Sat, 28 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/cooperative-arts/What could possibly more fun than playing a PC game on your own? Why, cooperative gameplay mechanics of course! Every modern released game nowadays features at least one cooperative (co-op) game mode where you can play with your friends, mostly against the computer AI. Since this is part I, let’s talk about Strategy games on the PC and its coopeartive capabilities. I can’t possibly imagine a strategy game without multiplayer options available, even games from 1998 came with some (limited) multiplayer modes, mostly using the IPX protocol.
diff --git a/docs/tags/animal-crossing/index.html b/docs/tags/animal-crossing/index.html
index 2bec1bf..c5b7eef 100644
--- a/docs/tags/animal-crossing/index.html
+++ b/docs/tags/animal-crossing/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/animal-crossing/index.xml b/docs/tags/animal-crossing/index.xml
index 0760a32..ae7a429 100644
--- a/docs/tags/animal-crossing/index.xml
+++ b/docs/tags/animal-crossing/index.xml
@@ -6,6 +6,8 @@
Recent content in Animal Crossing on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Sun, 01 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Animal Crossing: Wild World Adventure Blog
https://jefklakscodex.com/articles/animalcrossing-wildworld/
Sun, 01 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/animalcrossing-wildworld/The Cornimer is Here! [ Date: 09/10/2006 | top ]
Yes! The Acorn festival starts today! I managed to grab 15 acorns as quickly as I could, excited to see the legendary Cornimer pop up next to my Town Hall. He seems to like me so far, I received a Mush Chair and End Table in exchange for his acorns. Pfew, luckily I threw the rotten ones away. Oh yeah, and it’s Drift’s Birthday.
diff --git a/docs/tags/apogee/index.html b/docs/tags/apogee/index.html
index 7cc8462..4b44ee7 100644
--- a/docs/tags/apogee/index.html
+++ b/docs/tags/apogee/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/apogee/index.xml b/docs/tags/apogee/index.xml
index 803540f..21c94e4 100644
--- a/docs/tags/apogee/index.xml
+++ b/docs/tags/apogee/index.xml
@@ -6,6 +6,8 @@
Recent content in Apogee on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Mon, 23 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Apogee's Legacy
https://jefklakscodex.com/articles/apogees-legacy/
Mon, 23 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/apogees-legacy/Skip to the Videos part!
Only the new and young generation of gamers might not be familiar with Apogee Software - that is, until one has read the article. Apogee, the legacy of shareware PC games. I remember everything like it was yesterday! Impatiently receiving my first oversized floppy disk containing a demo version of Cosmo’s little adventures, racing through the first few levels of Duke Nukem, defeating way too much zombies in Monster Bash, capturing the first castle in Mystic Towers, … The video game company literally created the shareware distribution model using various monthly subscribed magazines and one free floppy which was without a doubt numberous times passed on.
diff --git a/docs/tags/arcanum/index.html b/docs/tags/arcanum/index.html
index c82cb83..5a08d49 100644
--- a/docs/tags/arcanum/index.html
+++ b/docs/tags/arcanum/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/arcanum/index.xml b/docs/tags/arcanum/index.xml
index 2b09b0f..2e7d0ca 100644
--- a/docs/tags/arcanum/index.xml
+++ b/docs/tags/arcanum/index.xml
@@ -6,6 +6,8 @@
Recent content in Arcanum on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Fri, 30 Mar 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
Arcanum: Magick VS Tech
https://jefklakscodex.com/articles/arcanum-magick-vs-tech/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/arcanum-magick-vs-tech/First things first: you are not reading this wrong, it’s magick and not magic. In the world of Arcanum, that is. There’s also no such thing as mana or spellbooks. Every single spell you learn comes trough {+SPs+) (Skill Points) which you’ll have to invest into several magickal realms. A little bit like Diablo 2, except the fact that once you’ve put 1 point into it, you can’t raise it furter ot increase the power.
@@ -24,7 +26,7 @@
Arcanum: Party Seleciton
https://jefklakscodex.com/articles/arcanum-parties/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/arcanum-parties/Party Numer ONE - November 2004
Level - 25.
@@ -37,7 +39,7 @@ Stats - First PER Second INT Third DEX After a few tries, this dwarf managed to
Arcanum: the Gunslinger
https://jefklakscodex.com/articles/arcanum-gunslinger/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/arcanum-gunslinger/Overview
All right, you want yourself a cool character with even cooler guns. The problem is: technology is not that easy in Arcanum. Especially all the different schemes, guns, carrying the bullets, and so on. Would you like to make a backup plan, like throwing or a bow? Or would you just like to grab yourself an axe and whack the enemy when you run out of bullets? Or would you go running and rely on your followers?
@@ -47,7 +49,7 @@ All right, you want yourself a cool character with even cooler guns. The problem
Arcanum: the Review
https://jefklakscodex.com/articles/arcanum-review/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/arcanum-review/Hooray hooray for classic urgh-so-bad-graphics-but-so-good-gameplay RPG-games like this! Arcanum is without a doubt the best game Troika ever made, and that deserves something extra. Like a review and a nice collection of screenshots, or something similar. Enough introduction, grab a gun and shoot! Or pick a spell and cast, if you will.
What’s going on, George?
@@ -59,7 +61,7 @@ As some of you probably already know, this is a very strange game.RPG Concepts: NPCS
https://jefklakscodex.com/articles/rpg-concepts-npcs/
Tue, 02 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/rpg-concepts-npcs/Watch the NPC Reaction video tests! >>
An NPC is basically a character not controlled by the player, who can be of great importance during the many main or side quests. NPCs vary in importance and placement: they can either be annoying and usesless or interesting and useful. Many Roleplaying games only give the most important NPCs something useful to say or do. Talking to other characters makes no sense since they only answer with one of the standard sentences: “oh, you’re the princess!
diff --git a/docs/tags/aria-of-sorrow/index.html b/docs/tags/aria-of-sorrow/index.html
index 097acf0..c37e5c2 100644
--- a/docs/tags/aria-of-sorrow/index.html
+++ b/docs/tags/aria-of-sorrow/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/aria-of-sorrow/index.xml b/docs/tags/aria-of-sorrow/index.xml
index 13faadb..53a47db 100644
--- a/docs/tags/aria-of-sorrow/index.xml
+++ b/docs/tags/aria-of-sorrow/index.xml
@@ -6,6 +6,8 @@
Recent content in Aria of Sorrow on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Fri, 12 Jan 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
Handheld Castlevanias
https://jefklakscodex.com/articles/handheld-castlevanias/
Fri, 12 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/handheld-castlevanias/Portrait of Ruin is the second Nintendo DS Castlevania game. Maybe, if Komani thinks it'll be worthwile, a third one will follow, since there have been three Castlevania games released for the predecessor the Gameboy Advance. All excellent Handheld Metroidvania games, but which one excels at what? A short overview would be handy indeed. Well here you go! Gameboy Advance Castlevania: Harmony of Dissonance Harmony of Dissonance was actually the second Castlevania game to be released on the GBA.
diff --git a/docs/tags/arx-fatalis/index.html b/docs/tags/arx-fatalis/index.html
index acef0d4..c2138b2 100644
--- a/docs/tags/arx-fatalis/index.html
+++ b/docs/tags/arx-fatalis/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/arx-fatalis/index.xml b/docs/tags/arx-fatalis/index.xml
index 586a19a..f411a27 100644
--- a/docs/tags/arx-fatalis/index.xml
+++ b/docs/tags/arx-fatalis/index.xml
@@ -6,6 +6,8 @@
Recent content in Arx Fatalis on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Fri, 30 Mar 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
Arx Fatalis: the Review
https://jefklakscodex.com/articles/arxfatalis-review/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/arxfatalis-review/Not many first person action Roleplaying games are well known, except the Ultima Underground series and of course the Elder Scrolls games. FP RPGs date back from Wizardry, Eye of the Beholder and Might & Magic (see Roleplaying Concepts), but none of those games actually enable you to swing with a sword in a real time fashion. The Gothic games utilize the third person camera angle, so the only games which might get remotely close to being Arx Fatalis are Daggerfall/Morrowind and Ultima Underworld.
diff --git a/docs/tags/baldurs-gate-2/index.html b/docs/tags/baldurs-gate-2/index.html
index cee708c..cf7c52d 100644
--- a/docs/tags/baldurs-gate-2/index.html
+++ b/docs/tags/baldurs-gate-2/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/baldurs-gate-2/index.xml b/docs/tags/baldurs-gate-2/index.xml
index b8273fd..3dd9aa4 100644
--- a/docs/tags/baldurs-gate-2/index.xml
+++ b/docs/tags/baldurs-gate-2/index.xml
@@ -6,6 +6,8 @@
Recent content in Baldurs Gate 2 on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Wed, 30 Apr 2008 00:00:00 +0000
@@ -15,7 +17,7 @@
BG2 Solo Blade: A Report
https://jefklakscodex.com/articles/bg2-solo-blade/
Wed, 30 Apr 2008 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bg2-solo-blade/Report Content Soloing - the Introduction The Blade Kit explained Used Baldur’s Gate II Setup Part 1: Irenicus’ Dungeon Part 2: The Circus Tent & Slums Slaves Part 3: A Tanner & More Slaves Part 4: The Astral Prison Part 5: Daystar & Mae’Var Part 6: Some Beholders & a Lich Part 7: Druid Grove & Guarded Compound Part 8: Planar Sphere & Kangaxx! Part 9: The Shadow Temple
@@ -24,7 +26,7 @@
BG2: Cleric/Ranger Guide
https://jefklakscodex.com/articles/bg2-clericranger/
Wed, 30 Apr 2008 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bg2-clericranger/Guide Content Introduction to the cleric/ranger Basic progression guide Picking your equipment The cleric/ranger’s spell picks
Introduction to the cleric/ranger Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the sime time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.
@@ -34,7 +36,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact
Baldur's Gate 2: Mage Talk
https://jefklakscodex.com/articles/bg2-magetalk/
Wed, 30 Apr 2008 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bg2-magetalk/Ever wondered whatever the heck those crazy Arcane spellcasters say every time they unleash one of their spells upon you? It's actually very simple and stands for the chosen spell's spell school (abjuration, evocation, ...). Male and female voices are of course different, and the pronunciations vary too sometimes (Vita Mortis [Carero]/[Calia]?). All formulaes are actually Latin, and Latin is often pronounced differently depending on the dialect. Here is a quick overview: 1.
@@ -43,7 +45,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact
Baldur's Gate 2: Party Guide
https://jefklakscodex.com/articles/bg2-parties/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bg2-parties/Party Number TWO - 06 Jan. 2006 (download link no longer available) Party Numer TWO - 06 Jan. 2006 Attitude: Xandarr, my main character. I decided to create a melee divine spellcaster, for the very first time, since I’ve been using Arcane Magic way too much. I ended up with three members who are able to cast divinity spells, which is awesome. Xandarr is also the main melee mob killer, besides Keldorn.
@@ -52,7 +54,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact
Baldur's Gate 2: Spell Protection
https://jefklakscodex.com/articles/bg2-spellprotection/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bg2-spellprotection/Lots of misunderstanding exist for breaking through the spell protections of high level spell casting creatures. This guide is an almost exact copy of zvijers guide at the gone forgotten wars forum, also carried on by “The Hero’s Guide to a Successful adventure”. I found this to be very informative and vital for solo runs. The strategies explain mage protections in weimer’s Tactics modification.
All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!
@@ -62,7 +64,7 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!RPG Concepts: Items
https://jefklakscodex.com/articles/rpg-concepts-items/
Thu, 04 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/rpg-concepts-items/Items present in the World Did you ever play an RPG, wondering why the world is so empty? Do you ever wonder, while entering a noble house without any real permission, why all closets are empty or not even openable? If you happen to like looting everybody’s treasure chests, bepare to be disappointed as some wealthy NPCs keep two single gold pieces in them. Wow! The RPG world “contents” should also reflect the current neighbourhood you’re travelling in.
@@ -71,7 +73,7 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!BG2/Infinity Engine Mods
https://jefklakscodex.com/articles/bg2-mods/
Wed, 08 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bg2-mods/A few days ago, Obsidian’s modular Roleplaying game Neverwinter Nights 2 was released. NWN is well-known for its overwhelming amounth of fan-made modules and even whole Community Packs. This is the result of BioWare’s powerful Aurora Engine toolkit, which came packaged with the game. So actually it’s not that strange the game gets so much attention - take a look at UT2004’s numberous modifications or Total Conversions: with UnrealEd this is all possible.
@@ -80,7 +82,7 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!On Killing a Lich
https://jefklakscodex.com/articles/on-killing-a-lich/
Tue, 24 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/on-killing-a-lich/Both old school and modern roleplaying games feature many times at least one “Lich” entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich.
diff --git a/docs/tags/black-and-white/index.html b/docs/tags/black-and-white/index.html
index a2a2715..d31c7ff 100644
--- a/docs/tags/black-and-white/index.html
+++ b/docs/tags/black-and-white/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/black-and-white/index.xml b/docs/tags/black-and-white/index.xml
index 77fa169..839ab00 100644
--- a/docs/tags/black-and-white/index.xml
+++ b/docs/tags/black-and-white/index.xml
@@ -6,6 +6,8 @@
Recent content in Black and White on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Mon, 11 Jun 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
The Hype Train
https://jefklakscodex.com/articles/the-hype-train/
Mon, 11 Jun 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/the-hype-train/I’m pretty sure most of you know the feeling. A new game has been recently announced, maybe with some additional gameplay footage or early concept art. You knew from that point on, the game had to be great, no mistake made. A couple of logical reasons could possibly be:
The title is a sequel to your favourite game all time The title comes from a well known and loved development studio Both title and studio are completely new or unknown, but the genre is to your liking None of the above apply.
@@ -25,7 +27,7 @@
Flashback: Bullfrog
https://jefklakscodex.com/articles/bullfrog-flashback/
Sun, 29 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bullfrog-flashback/The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let’s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end.
diff --git a/docs/tags/blue-dragon/index.html b/docs/tags/blue-dragon/index.html
index 5ea8cc9..0fa473a 100644
--- a/docs/tags/blue-dragon/index.html
+++ b/docs/tags/blue-dragon/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/blue-dragon/index.xml b/docs/tags/blue-dragon/index.xml
index 436b1d9..74e0574 100644
--- a/docs/tags/blue-dragon/index.xml
+++ b/docs/tags/blue-dragon/index.xml
@@ -6,6 +6,8 @@
Recent content in Blue Dragon on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Thu, 04 Jan 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
RPG Concepts: Items
https://jefklakscodex.com/articles/rpg-concepts-items/
Thu, 04 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/rpg-concepts-items/Items present in the World Did you ever play an RPG, wondering why the world is so empty? Do you ever wonder, while entering a noble house without any real permission, why all closets are empty or not even openable? If you happen to like looting everybody’s treasure chests, bepare to be disappointed as some wealthy NPCs keep two single gold pieces in them. Wow! The RPG world “contents” should also reflect the current neighbourhood you’re travelling in.
diff --git a/docs/tags/bullfrog/index.html b/docs/tags/bullfrog/index.html
index 56f0915..b2d73f0 100644
--- a/docs/tags/bullfrog/index.html
+++ b/docs/tags/bullfrog/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/bullfrog/index.xml b/docs/tags/bullfrog/index.xml
index 635416e..c146544 100644
--- a/docs/tags/bullfrog/index.xml
+++ b/docs/tags/bullfrog/index.xml
@@ -6,6 +6,8 @@
Recent content in Bullfrog on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Sun, 29 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Flashback: Bullfrog
https://jefklakscodex.com/articles/bullfrog-flashback/
Sun, 29 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bullfrog-flashback/The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let’s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end.
diff --git a/docs/tags/captain-claw/index.html b/docs/tags/captain-claw/index.html
index cf2db49..9ee4c93 100644
--- a/docs/tags/captain-claw/index.html
+++ b/docs/tags/captain-claw/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/captain-claw/index.xml b/docs/tags/captain-claw/index.xml
index 4e4eebd..a3210e5 100644
--- a/docs/tags/captain-claw/index.xml
+++ b/docs/tags/captain-claw/index.xml
@@ -6,6 +6,8 @@
Recent content in Captain Claw on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Thu, 05 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Captain Claw Review
https://jefklakscodex.com/articles/captian-claw-review/
Thu, 05 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/captian-claw-review/Ah, 2D platformers. This genre disappeared after the DOS era on the PC. Also the consoles liked more the 3D platform games like hundreds of Mario 64 clones. There was almost never an attempt to revive the classic 2D sidescrolling action and add a few modern elements to it. Except for Monolith Productions of course! We know Monolith mostly from First Person games like the recent F.E.A.R. and of course the No One Lives Forever series.
diff --git a/docs/tags/castlevania/index.html b/docs/tags/castlevania/index.html
index 2ce636c..01b2a94 100644
--- a/docs/tags/castlevania/index.html
+++ b/docs/tags/castlevania/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/castlevania/index.xml b/docs/tags/castlevania/index.xml
index c90e418..6148510 100644
--- a/docs/tags/castlevania/index.xml
+++ b/docs/tags/castlevania/index.xml
@@ -6,6 +6,8 @@
Recent content in Castlevania on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Fri, 12 Jan 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
Castlevania Portrait of Ruin Review
https://jefklakscodex.com/articles/castlevania-portrait-of-ruin-review/
Fri, 12 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/castlevania-portrait-of-ruin-review/Castlevania games tend to pop up each year on Nintendo’s Handheld platform. The last entries: Aria of Sorrow and Dawn of Sorrow, followed the story of Soma, who mysteriously inherited Dracula’s dark abilities. Forget about all that, and the soul harvesting system. Portrait of Ruin is the spiritual successor of Castlevania Bloodlines on the SEGA MegaDrive/Genesis. Jonathan Morris is the son of Bloodlines’ whip-equipped hero. PoR takes place during or just after the second World War.
@@ -24,7 +26,7 @@
Handheld Castlevanias
https://jefklakscodex.com/articles/handheld-castlevanias/
Fri, 12 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/handheld-castlevanias/Portrait of Ruin is the second Nintendo DS Castlevania game. Maybe, if Komani thinks it'll be worthwile, a third one will follow, since there have been three Castlevania games released for the predecessor the Gameboy Advance. All excellent Handheld Metroidvania games, but which one excels at what? A short overview would be handy indeed. Well here you go! Gameboy Advance Castlevania: Harmony of Dissonance Harmony of Dissonance was actually the second Castlevania game to be released on the GBA.
diff --git a/docs/tags/circle-of-the-moon/index.html b/docs/tags/circle-of-the-moon/index.html
index 4c1576b..d267267 100644
--- a/docs/tags/circle-of-the-moon/index.html
+++ b/docs/tags/circle-of-the-moon/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/circle-of-the-moon/index.xml b/docs/tags/circle-of-the-moon/index.xml
index ab67912..3de85e9 100644
--- a/docs/tags/circle-of-the-moon/index.xml
+++ b/docs/tags/circle-of-the-moon/index.xml
@@ -6,6 +6,8 @@
Recent content in Circle of the Moon on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Fri, 12 Jan 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
Handheld Castlevanias
https://jefklakscodex.com/articles/handheld-castlevanias/
Fri, 12 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/handheld-castlevanias/Portrait of Ruin is the second Nintendo DS Castlevania game. Maybe, if Komani thinks it'll be worthwile, a third one will follow, since there have been three Castlevania games released for the predecessor the Gameboy Advance. All excellent Handheld Metroidvania games, but which one excels at what? A short overview would be handy indeed. Well here you go! Gameboy Advance Castlevania: Harmony of Dissonance Harmony of Dissonance was actually the second Castlevania game to be released on the GBA.
diff --git a/docs/tags/commandos/index.html b/docs/tags/commandos/index.html
index 70a532b..ff79ea6 100644
--- a/docs/tags/commandos/index.html
+++ b/docs/tags/commandos/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/commandos/index.xml b/docs/tags/commandos/index.xml
index 7166926..b0fe13a 100644
--- a/docs/tags/commandos/index.xml
+++ b/docs/tags/commandos/index.xml
@@ -6,6 +6,8 @@
Recent content in Commandos on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Sat, 28 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
The Art of Cooperative (PC) Gaming
https://jefklakscodex.com/articles/cooperative-arts/
Sat, 28 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/cooperative-arts/What could possibly more fun than playing a PC game on your own? Why, cooperative gameplay mechanics of course! Every modern released game nowadays features at least one cooperative (co-op) game mode where you can play with your friends, mostly against the computer AI. Since this is part I, let’s talk about Strategy games on the PC and its coopeartive capabilities. I can’t possibly imagine a strategy game without multiplayer options available, even games from 1998 came with some (limited) multiplayer modes, mostly using the IPX protocol.
diff --git a/docs/tags/coop/index.html b/docs/tags/coop/index.html
index 3691bbe..60e152e 100644
--- a/docs/tags/coop/index.html
+++ b/docs/tags/coop/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/coop/index.xml b/docs/tags/coop/index.xml
index cbf089f..d6e0610 100644
--- a/docs/tags/coop/index.xml
+++ b/docs/tags/coop/index.xml
@@ -6,6 +6,8 @@
Recent content in Coop on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Sat, 28 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
The Art of Cooperative (PC) Gaming
https://jefklakscodex.com/articles/cooperative-arts/
Sat, 28 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/cooperative-arts/What could possibly more fun than playing a PC game on your own? Why, cooperative gameplay mechanics of course! Every modern released game nowadays features at least one cooperative (co-op) game mode where you can play with your friends, mostly against the computer AI. Since this is part I, let’s talk about Strategy games on the PC and its coopeartive capabilities. I can’t possibly imagine a strategy game without multiplayer options available, even games from 1998 came with some (limited) multiplayer modes, mostly using the IPX protocol.
diff --git a/docs/tags/dawn-of-sorrow/index.html b/docs/tags/dawn-of-sorrow/index.html
index 32c8fcb..3f30d51 100644
--- a/docs/tags/dawn-of-sorrow/index.html
+++ b/docs/tags/dawn-of-sorrow/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/dawn-of-sorrow/index.xml b/docs/tags/dawn-of-sorrow/index.xml
index ecd74bd..a116435 100644
--- a/docs/tags/dawn-of-sorrow/index.xml
+++ b/docs/tags/dawn-of-sorrow/index.xml
@@ -6,6 +6,8 @@
Recent content in Dawn of Sorrow on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Fri, 12 Jan 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
Handheld Castlevanias
https://jefklakscodex.com/articles/handheld-castlevanias/
Fri, 12 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/handheld-castlevanias/Portrait of Ruin is the second Nintendo DS Castlevania game. Maybe, if Komani thinks it'll be worthwile, a third one will follow, since there have been three Castlevania games released for the predecessor the Gameboy Advance. All excellent Handheld Metroidvania games, but which one excels at what? A short overview would be handy indeed. Well here you go! Gameboy Advance Castlevania: Harmony of Dissonance Harmony of Dissonance was actually the second Castlevania game to be released on the GBA.
diff --git a/docs/tags/deus-ex/index.html b/docs/tags/deus-ex/index.html
index a4695a7..d1397cb 100644
--- a/docs/tags/deus-ex/index.html
+++ b/docs/tags/deus-ex/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/deus-ex/index.xml b/docs/tags/deus-ex/index.xml
index fb43129..15653ff 100644
--- a/docs/tags/deus-ex/index.xml
+++ b/docs/tags/deus-ex/index.xml
@@ -6,6 +6,8 @@
Recent content in Deus Ex on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Mon, 11 Jun 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
The Hype Train
https://jefklakscodex.com/articles/the-hype-train/
Mon, 11 Jun 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/the-hype-train/I’m pretty sure most of you know the feeling. A new game has been recently announced, maybe with some additional gameplay footage or early concept art. You knew from that point on, the game had to be great, no mistake made. A couple of logical reasons could possibly be:
The title is a sequel to your favourite game all time The title comes from a well known and loved development studio Both title and studio are completely new or unknown, but the genre is to your liking None of the above apply.
diff --git a/docs/tags/disciples/index.html b/docs/tags/disciples/index.html
index e8c43f3..e7350de 100644
--- a/docs/tags/disciples/index.html
+++ b/docs/tags/disciples/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/disciples/index.xml b/docs/tags/disciples/index.xml
index 9fc46b9..a906d9b 100644
--- a/docs/tags/disciples/index.xml
+++ b/docs/tags/disciples/index.xml
@@ -6,6 +6,8 @@
Recent content in Disciples on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Sat, 28 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
The Art of Cooperative (PC) Gaming
https://jefklakscodex.com/articles/cooperative-arts/
Sat, 28 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/cooperative-arts/What could possibly more fun than playing a PC game on your own? Why, cooperative gameplay mechanics of course! Every modern released game nowadays features at least one cooperative (co-op) game mode where you can play with your friends, mostly against the computer AI. Since this is part I, let’s talk about Strategy games on the PC and its coopeartive capabilities. I can’t possibly imagine a strategy game without multiplayer options available, even games from 1998 came with some (limited) multiplayer modes, mostly using the IPX protocol.
diff --git a/docs/tags/divine-divinity/index.html b/docs/tags/divine-divinity/index.html
index d7106f8..2890324 100644
--- a/docs/tags/divine-divinity/index.html
+++ b/docs/tags/divine-divinity/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/divine-divinity/index.xml b/docs/tags/divine-divinity/index.xml
index 738a0b4..be57d7a 100644
--- a/docs/tags/divine-divinity/index.xml
+++ b/docs/tags/divine-divinity/index.xml
@@ -6,6 +6,8 @@
Recent content in Divine Divinity on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Thu, 04 Jan 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
RPG Concepts: Items
https://jefklakscodex.com/articles/rpg-concepts-items/
Thu, 04 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/rpg-concepts-items/Items present in the World Did you ever play an RPG, wondering why the world is so empty? Do you ever wonder, while entering a noble house without any real permission, why all closets are empty or not even openable? If you happen to like looting everybody’s treasure chests, bepare to be disappointed as some wealthy NPCs keep two single gold pieces in them. Wow! The RPG world “contents” should also reflect the current neighbourhood you’re travelling in.
diff --git a/docs/tags/doom/index.html b/docs/tags/doom/index.html
index 9d2a60e..dbc1412 100644
--- a/docs/tags/doom/index.html
+++ b/docs/tags/doom/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/doom/index.xml b/docs/tags/doom/index.xml
index 5a66b49..2861ead 100644
--- a/docs/tags/doom/index.xml
+++ b/docs/tags/doom/index.xml
@@ -6,6 +6,8 @@
Recent content in Doom on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Thu, 02 Nov 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Early Shooter Clones
https://jefklakscodex.com/articles/early-shooter-clones/
Thu, 02 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/early-shooter-clones/People feeling nostalgic can play enhanced versions the games: For Quake, you’ll need:
ezQuake Win32 Installer (Just install in a directory) Pak0.pak Quake Demo version (Or copy pak0 and pak1 from your original Qake) Create a new dir in the ezQuake install dir called “id1” and Unzip pak0.pak Play! (start with ezstart, press ESC in the console!) For Duke3D, you’ll need:
@@ -26,7 +28,7 @@
The Art of Cooperative (PC) Gaming
https://jefklakscodex.com/articles/cooperative-arts/
Sat, 28 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/cooperative-arts/What could possibly more fun than playing a PC game on your own? Why, cooperative gameplay mechanics of course! Every modern released game nowadays features at least one cooperative (co-op) game mode where you can play with your friends, mostly against the computer AI. Since this is part I, let’s talk about Strategy games on the PC and its coopeartive capabilities. I can’t possibly imagine a strategy game without multiplayer options available, even games from 1998 came with some (limited) multiplayer modes, mostly using the IPX protocol.
diff --git a/docs/tags/duke-nukem-3d/index.html b/docs/tags/duke-nukem-3d/index.html
index baf9cf4..723f8d9 100644
--- a/docs/tags/duke-nukem-3d/index.html
+++ b/docs/tags/duke-nukem-3d/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/duke-nukem-3d/index.xml b/docs/tags/duke-nukem-3d/index.xml
index d0657dd..c3950f0 100644
--- a/docs/tags/duke-nukem-3d/index.xml
+++ b/docs/tags/duke-nukem-3d/index.xml
@@ -6,6 +6,8 @@
Recent content in Duke Nukem 3d on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Thu, 02 Nov 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Early Shooter Clones
https://jefklakscodex.com/articles/early-shooter-clones/
Thu, 02 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/early-shooter-clones/People feeling nostalgic can play enhanced versions the games: For Quake, you’ll need:
ezQuake Win32 Installer (Just install in a directory) Pak0.pak Quake Demo version (Or copy pak0 and pak1 from your original Qake) Create a new dir in the ezQuake install dir called “id1” and Unzip pak0.pak Play! (start with ezstart, press ESC in the console!) For Duke3D, you’ll need:
diff --git a/docs/tags/emperor/index.html b/docs/tags/emperor/index.html
index d93544e..9f11e9c 100644
--- a/docs/tags/emperor/index.html
+++ b/docs/tags/emperor/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/emperor/index.xml b/docs/tags/emperor/index.xml
index 20b3dbc..91e746b 100644
--- a/docs/tags/emperor/index.xml
+++ b/docs/tags/emperor/index.xml
@@ -6,6 +6,8 @@
Recent content in Emperor on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Sat, 28 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
The Art of Cooperative (PC) Gaming
https://jefklakscodex.com/articles/cooperative-arts/
Sat, 28 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/cooperative-arts/What could possibly more fun than playing a PC game on your own? Why, cooperative gameplay mechanics of course! Every modern released game nowadays features at least one cooperative (co-op) game mode where you can play with your friends, mostly against the computer AI. Since this is part I, let’s talk about Strategy games on the PC and its coopeartive capabilities. I can’t possibly imagine a strategy game without multiplayer options available, even games from 1998 came with some (limited) multiplayer modes, mostly using the IPX protocol.
@@ -24,7 +26,7 @@
Zeus Review
https://jefklakscodex.com/articles/zeus-review/
Thu, 19 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/zeus-review/Argh, my temple, all messed up! Poseidon likes to destroy all buildings I carefully planted down on the coast line because he’s cranky in the morning. Acually I did not do him a favour in the past few years and instead joined forces with one of the other major Greek Gods. What choice would you make? A couple of free superman-like heroes fighting side by side with your gaint army, or a couple of free boats to roam and rule the sea?
diff --git a/docs/tags/etrian-odyssey/index.html b/docs/tags/etrian-odyssey/index.html
index 3b0810d..9dc0a0c 100644
--- a/docs/tags/etrian-odyssey/index.html
+++ b/docs/tags/etrian-odyssey/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/etrian-odyssey/index.xml b/docs/tags/etrian-odyssey/index.xml
index 9904458..e2e4a24 100644
--- a/docs/tags/etrian-odyssey/index.xml
+++ b/docs/tags/etrian-odyssey/index.xml
@@ -6,6 +6,8 @@
Recent content in Etrian Odyssey on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Tue, 03 Jul 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
Etrian Odyssey Review
https://jefklakscodex.com/articles/etrian-oddysey-review/
Tue, 03 Jul 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/etrian-oddysey-review/Old School dungeon crawlers. It has been a long time since we’ve seen these types of games properly released. Veteran Roleplaying players should remember Eye of the Beholder, the Bard’s Tale, Might & Magic, Wizardry and other series, released upon different non-console platforms: DOS, Commodore 64, Amiga, … These games all used to have a few things in common, as explained in the Roleplaying Concepts article. The most intersting gameplay mechanic is without a doubt the “dungeon crawling” principle.
diff --git a/docs/tags/fable/index.html b/docs/tags/fable/index.html
index f7474f8..1245adb 100644
--- a/docs/tags/fable/index.html
+++ b/docs/tags/fable/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/fable/index.xml b/docs/tags/fable/index.xml
index 9eee058..9433b2f 100644
--- a/docs/tags/fable/index.xml
+++ b/docs/tags/fable/index.xml
@@ -6,6 +6,8 @@
Recent content in Fable on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Sun, 29 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Flashback: Bullfrog
https://jefklakscodex.com/articles/bullfrog-flashback/
Sun, 29 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bullfrog-flashback/The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let’s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end.
diff --git a/docs/tags/fallout-3/index.html b/docs/tags/fallout-3/index.html
index a7c7135..1f1cdf3 100644
--- a/docs/tags/fallout-3/index.html
+++ b/docs/tags/fallout-3/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/fallout-3/index.xml b/docs/tags/fallout-3/index.xml
index dec8e98..6816b8f 100644
--- a/docs/tags/fallout-3/index.xml
+++ b/docs/tags/fallout-3/index.xml
@@ -6,6 +6,8 @@
Recent content in Fallout 3 on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Mon, 11 Jun 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
The Hype Train
https://jefklakscodex.com/articles/the-hype-train/
Mon, 11 Jun 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/the-hype-train/I’m pretty sure most of you know the feeling. A new game has been recently announced, maybe with some additional gameplay footage or early concept art. You knew from that point on, the game had to be great, no mistake made. A couple of logical reasons could possibly be:
The title is a sequel to your favourite game all time The title comes from a well known and loved development studio Both title and studio are completely new or unknown, but the genre is to your liking None of the above apply.
diff --git a/docs/tags/fallout/index.html b/docs/tags/fallout/index.html
index e2f045a..e599373 100644
--- a/docs/tags/fallout/index.html
+++ b/docs/tags/fallout/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/fallout/index.xml b/docs/tags/fallout/index.xml
index ff07cec..7082618 100644
--- a/docs/tags/fallout/index.xml
+++ b/docs/tags/fallout/index.xml
@@ -6,6 +6,8 @@
Recent content in Fallout on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Fri, 30 Mar 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
Bugs Are Features
https://jefklakscodex.com/articles/bugs-are-features/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bugs-are-features/I’m getting fairly tired of defending Arcanum on various cough, console lovers message boards and against friends. Everybody seems to prefer Oblivion-style Roleplaying gameplay mechanics. Fine by me, but don’t try to piss RPG Codex members and me off by complaining about the bug fest in Troika’s games. During my more than 5 playthroughs (admittedly never got to the finish, fooling around with different characters is even funnier), I never encountered a single “bug”.
diff --git a/docs/tags/final-fantasy-tactics/index.html b/docs/tags/final-fantasy-tactics/index.html
index fed0950..2a0551a 100644
--- a/docs/tags/final-fantasy-tactics/index.html
+++ b/docs/tags/final-fantasy-tactics/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/final-fantasy-tactics/index.xml b/docs/tags/final-fantasy-tactics/index.xml
index 3daea6f..67c7e47 100644
--- a/docs/tags/final-fantasy-tactics/index.xml
+++ b/docs/tags/final-fantasy-tactics/index.xml
@@ -6,6 +6,8 @@
Recent content in Final Fantasy Tactics on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Wed, 15 Nov 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Impressive GBA RPGs
https://jefklakscodex.com/articles/gba-rpgs/
Wed, 15 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/gba-rpgs/Since the Nintendo DS has been released a couple of years ago, many game related websites predicted a quick and painful death for the Gameboy Advance. Thankfully, none of those predictions made it into reality since the GBA library is still steadily growing, although a whole lot slower than in 2002. Nintendo’s smart marketing ideas enabled the DS to play GBA cartridges which indirectly prolongs the overall GBA’s life. Therefore, a lot of potentially great games have been released but mainly ignored in favor of less entertaining DS games.
diff --git a/docs/tags/final-fantasy/index.html b/docs/tags/final-fantasy/index.html
index 42db9a3..e3448af 100644
--- a/docs/tags/final-fantasy/index.html
+++ b/docs/tags/final-fantasy/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/final-fantasy/index.xml b/docs/tags/final-fantasy/index.xml
index 0e4f2c1..fa988fe 100644
--- a/docs/tags/final-fantasy/index.xml
+++ b/docs/tags/final-fantasy/index.xml
@@ -6,6 +6,8 @@
Recent content in Final Fantasy on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Wed, 15 Nov 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Impressive GBA RPGs
https://jefklakscodex.com/articles/gba-rpgs/
Wed, 15 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/gba-rpgs/Since the Nintendo DS has been released a couple of years ago, many game related websites predicted a quick and painful death for the Gameboy Advance. Thankfully, none of those predictions made it into reality since the GBA library is still steadily growing, although a whole lot slower than in 2002. Nintendo’s smart marketing ideas enabled the DS to play GBA cartridges which indirectly prolongs the overall GBA’s life. Therefore, a lot of potentially great games have been released but mainly ignored in favor of less entertaining DS games.
@@ -24,7 +26,7 @@
On Killing a Lich
https://jefklakscodex.com/articles/on-killing-a-lich/
Tue, 24 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/on-killing-a-lich/Both old school and modern roleplaying games feature many times at least one “Lich” entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich.
diff --git a/docs/tags/fire-emblem/index.html b/docs/tags/fire-emblem/index.html
index ad9e3be..ae35079 100644
--- a/docs/tags/fire-emblem/index.html
+++ b/docs/tags/fire-emblem/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/fire-emblem/index.xml b/docs/tags/fire-emblem/index.xml
index 873870a..15c2ba7 100644
--- a/docs/tags/fire-emblem/index.xml
+++ b/docs/tags/fire-emblem/index.xml
@@ -6,6 +6,8 @@
Recent content in Fire Emblem on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Wed, 15 Nov 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Impressive GBA RPGs
https://jefklakscodex.com/articles/gba-rpgs/
Wed, 15 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/gba-rpgs/Since the Nintendo DS has been released a couple of years ago, many game related websites predicted a quick and painful death for the Gameboy Advance. Thankfully, none of those predictions made it into reality since the GBA library is still steadily growing, although a whole lot slower than in 2002. Nintendo’s smart marketing ideas enabled the DS to play GBA cartridges which indirectly prolongs the overall GBA’s life. Therefore, a lot of potentially great games have been released but mainly ignored in favor of less entertaining DS games.
diff --git a/docs/tags/gobliins-2/index.html b/docs/tags/gobliins-2/index.html
index d202843..1ca0d4c 100644
--- a/docs/tags/gobliins-2/index.html
+++ b/docs/tags/gobliins-2/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/gobliins-2/index.xml b/docs/tags/gobliins-2/index.xml
index dbb5dba..1f3bfbc 100644
--- a/docs/tags/gobliins-2/index.xml
+++ b/docs/tags/gobliins-2/index.xml
@@ -6,6 +6,8 @@
Recent content in Gobliins 2 on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Mon, 16 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Gobliins 2: the Review
https://jefklakscodex.com/articles/gobliins2-review/
Mon, 16 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/gobliins2-review/Goblin Princes are Ugly Am I the only one wondering what the heck the lead artist ate the day he created Goblins? Uh oh, did I spell this wrong? Not really. In Gobliiins, the prequel, you can control three Goblin creatures, hence the three ‘i’-s. This game comes with two wacky dudes and the sequel with only one.
Every year an article pops up about Adventure games and the death of the genre and every year a fantastic game gets released to counter this myth.
diff --git a/docs/tags/golden-sun/index.html b/docs/tags/golden-sun/index.html
index 4e595ca..2e1de54 100644
--- a/docs/tags/golden-sun/index.html
+++ b/docs/tags/golden-sun/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/golden-sun/index.xml b/docs/tags/golden-sun/index.xml
index 0af9898..bb35d6e 100644
--- a/docs/tags/golden-sun/index.xml
+++ b/docs/tags/golden-sun/index.xml
@@ -6,6 +6,8 @@
Recent content in Golden Sun on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Wed, 15 Nov 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Impressive GBA RPGs
https://jefklakscodex.com/articles/gba-rpgs/
Wed, 15 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/gba-rpgs/Since the Nintendo DS has been released a couple of years ago, many game related websites predicted a quick and painful death for the Gameboy Advance. Thankfully, none of those predictions made it into reality since the GBA library is still steadily growing, although a whole lot slower than in 2002. Nintendo’s smart marketing ideas enabled the DS to play GBA cartridges which indirectly prolongs the overall GBA’s life. Therefore, a lot of potentially great games have been released but mainly ignored in favor of less entertaining DS games.
diff --git a/docs/tags/harmony-of-dissonance/index.html b/docs/tags/harmony-of-dissonance/index.html
index c0c4581..70e5c0c 100644
--- a/docs/tags/harmony-of-dissonance/index.html
+++ b/docs/tags/harmony-of-dissonance/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/harmony-of-dissonance/index.xml b/docs/tags/harmony-of-dissonance/index.xml
index 693edd1..59c6291 100644
--- a/docs/tags/harmony-of-dissonance/index.xml
+++ b/docs/tags/harmony-of-dissonance/index.xml
@@ -6,6 +6,8 @@
Recent content in Harmony of Dissonance on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Fri, 12 Jan 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
Handheld Castlevanias
https://jefklakscodex.com/articles/handheld-castlevanias/
Fri, 12 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/handheld-castlevanias/Portrait of Ruin is the second Nintendo DS Castlevania game. Maybe, if Komani thinks it'll be worthwile, a third one will follow, since there have been three Castlevania games released for the predecessor the Gameboy Advance. All excellent Handheld Metroidvania games, but which one excels at what? A short overview would be handy indeed. Well here you go! Gameboy Advance Castlevania: Harmony of Dissonance Harmony of Dissonance was actually the second Castlevania game to be released on the GBA.
diff --git a/docs/tags/heroes-of-might-and-magic/index.html b/docs/tags/heroes-of-might-and-magic/index.html
index 8cbf1e4..eba21c8 100644
--- a/docs/tags/heroes-of-might-and-magic/index.html
+++ b/docs/tags/heroes-of-might-and-magic/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/heroes-of-might-and-magic/index.xml b/docs/tags/heroes-of-might-and-magic/index.xml
index d4bd9a2..47fad7a 100644
--- a/docs/tags/heroes-of-might-and-magic/index.xml
+++ b/docs/tags/heroes-of-might-and-magic/index.xml
@@ -6,6 +6,8 @@
Recent content in Heroes of Might and Magic on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Sat, 28 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
The Art of Cooperative (PC) Gaming
https://jefklakscodex.com/articles/cooperative-arts/
Sat, 28 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/cooperative-arts/What could possibly more fun than playing a PC game on your own? Why, cooperative gameplay mechanics of course! Every modern released game nowadays features at least one cooperative (co-op) game mode where you can play with your friends, mostly against the computer AI. Since this is part I, let’s talk about Strategy games on the PC and its coopeartive capabilities. I can’t possibly imagine a strategy game without multiplayer options available, even games from 1998 came with some (limited) multiplayer modes, mostly using the IPX protocol.
diff --git a/docs/tags/hype-train/index.html b/docs/tags/hype-train/index.html
index 59a61db..c313035 100644
--- a/docs/tags/hype-train/index.html
+++ b/docs/tags/hype-train/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/hype-train/index.xml b/docs/tags/hype-train/index.xml
index 1afa140..69c6c8d 100644
--- a/docs/tags/hype-train/index.xml
+++ b/docs/tags/hype-train/index.xml
@@ -6,6 +6,8 @@
Recent content in Hype Train on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Mon, 11 Jun 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
The Hype Train
https://jefklakscodex.com/articles/the-hype-train/
Mon, 11 Jun 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/the-hype-train/I’m pretty sure most of you know the feeling. A new game has been recently announced, maybe with some additional gameplay footage or early concept art. You knew from that point on, the game had to be great, no mistake made. A couple of logical reasons could possibly be:
The title is a sequel to your favourite game all time The title comes from a well known and loved development studio Both title and studio are completely new or unknown, but the genre is to your liking None of the above apply.
diff --git a/docs/tags/index.html b/docs/tags/index.html
index e363e2e..54fc6a4 100644
--- a/docs/tags/index.html
+++ b/docs/tags/index.html
@@ -30,6 +30,43 @@
+
+
diff --git a/docs/tags/index.xml b/docs/tags/index.xml
index ab9286d..9cb2556 100644
--- a/docs/tags/index.xml
+++ b/docs/tags/index.xml
@@ -6,6 +6,8 @@
Recent content in Jefklak's Codex: Appendix on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Thu, 15 Mar 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
2d Platforming
https://jefklakscodex.com/tags/2d-platforming/
Thu, 15 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/2d-platforming/
@@ -24,7 +26,7 @@
Age of Wonders
https://jefklakscodex.com/tags/age-of-wonders/
Sat, 28 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/age-of-wonders/
@@ -33,7 +35,7 @@
Animal Crossing
https://jefklakscodex.com/tags/animal-crossing/
Sun, 01 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/animal-crossing/
@@ -42,7 +44,7 @@
Apogee
https://jefklakscodex.com/tags/apogee/
Mon, 23 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/apogee/
@@ -51,7 +53,7 @@
Arcanum
https://jefklakscodex.com/tags/arcanum/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/arcanum/
@@ -60,7 +62,7 @@
Aria of Sorrow
https://jefklakscodex.com/tags/aria-of-sorrow/
Fri, 12 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/aria-of-sorrow/
@@ -69,7 +71,7 @@
Arx Fatalis
https://jefklakscodex.com/tags/arx-fatalis/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/arx-fatalis/
@@ -78,7 +80,7 @@
Baldurs Gate 2
https://jefklakscodex.com/tags/baldurs-gate-2/
Wed, 30 Apr 2008 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/baldurs-gate-2/
@@ -87,7 +89,7 @@
Black and White
https://jefklakscodex.com/tags/black-and-white/
Mon, 11 Jun 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/black-and-white/
@@ -96,7 +98,7 @@
Blue Dragon
https://jefklakscodex.com/tags/blue-dragon/
Thu, 04 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/blue-dragon/
@@ -105,7 +107,7 @@
Bullfrog
https://jefklakscodex.com/tags/bullfrog/
Sun, 29 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/bullfrog/
@@ -114,7 +116,7 @@
Captain Claw
https://jefklakscodex.com/tags/captain-claw/
Thu, 05 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/captain-claw/
@@ -123,7 +125,7 @@
Castlevania
https://jefklakscodex.com/tags/castlevania/
Fri, 12 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/castlevania/
@@ -132,7 +134,7 @@
Circle of the Moon
https://jefklakscodex.com/tags/circle-of-the-moon/
Fri, 12 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/circle-of-the-moon/
@@ -141,7 +143,7 @@
Commandos
https://jefklakscodex.com/tags/commandos/
Sat, 28 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/commandos/
@@ -150,7 +152,7 @@
Coop
https://jefklakscodex.com/tags/coop/
Sat, 28 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/coop/
@@ -159,7 +161,7 @@
Dawn of Sorrow
https://jefklakscodex.com/tags/dawn-of-sorrow/
Fri, 12 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/dawn-of-sorrow/
@@ -168,7 +170,7 @@
Deus Ex
https://jefklakscodex.com/tags/deus-ex/
Mon, 11 Jun 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/deus-ex/
@@ -177,7 +179,7 @@
Disciples
https://jefklakscodex.com/tags/disciples/
Sat, 28 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/disciples/
@@ -186,7 +188,7 @@
Divine Divinity
https://jefklakscodex.com/tags/divine-divinity/
Thu, 04 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/divine-divinity/
@@ -195,7 +197,7 @@
Doom
https://jefklakscodex.com/tags/doom/
Thu, 02 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/doom/
@@ -204,7 +206,7 @@
Duke Nukem 3d
https://jefklakscodex.com/tags/duke-nukem-3d/
Thu, 02 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/duke-nukem-3d/
@@ -213,7 +215,7 @@
Emperor
https://jefklakscodex.com/tags/emperor/
Sat, 28 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/emperor/
@@ -222,7 +224,7 @@
Etrian Odyssey
https://jefklakscodex.com/tags/etrian-odyssey/
Tue, 03 Jul 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/etrian-odyssey/
@@ -231,7 +233,7 @@
Fable
https://jefklakscodex.com/tags/fable/
Sun, 29 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/fable/
@@ -240,7 +242,7 @@
Fallout
https://jefklakscodex.com/tags/fallout/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/fallout/
@@ -249,7 +251,7 @@
Fallout 3
https://jefklakscodex.com/tags/fallout-3/
Mon, 11 Jun 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/fallout-3/
@@ -258,7 +260,7 @@
Final Fantasy
https://jefklakscodex.com/tags/final-fantasy/
Wed, 15 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/final-fantasy/
@@ -267,7 +269,7 @@
Final Fantasy Tactics
https://jefklakscodex.com/tags/final-fantasy-tactics/
Wed, 15 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/final-fantasy-tactics/
@@ -276,7 +278,7 @@
Fire Emblem
https://jefklakscodex.com/tags/fire-emblem/
Wed, 15 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/fire-emblem/
@@ -285,7 +287,7 @@
Gobliins 2
https://jefklakscodex.com/tags/gobliins-2/
Mon, 16 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/gobliins-2/
@@ -294,7 +296,7 @@
Golden Sun
https://jefklakscodex.com/tags/golden-sun/
Wed, 15 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/golden-sun/
@@ -303,7 +305,7 @@
Harmony of Dissonance
https://jefklakscodex.com/tags/harmony-of-dissonance/
Fri, 12 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/harmony-of-dissonance/
@@ -312,7 +314,7 @@
Heroes of Might and Magic
https://jefklakscodex.com/tags/heroes-of-might-and-magic/
Sat, 28 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/heroes-of-might-and-magic/
@@ -321,7 +323,7 @@
Hype Train
https://jefklakscodex.com/tags/hype-train/
Mon, 11 Jun 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/hype-train/
@@ -330,7 +332,7 @@
Jagged Alliance 2
https://jefklakscodex.com/tags/jagged-alliance-2/
Mon, 23 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/jagged-alliance-2/
@@ -339,7 +341,7 @@
Knights of the Old Republic
https://jefklakscodex.com/tags/knights-of-the-old-republic/
Tue, 02 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/knights-of-the-old-republic/
@@ -348,7 +350,7 @@
Lionhead
https://jefklakscodex.com/tags/lionhead/
Sun, 29 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/lionhead/
@@ -357,7 +359,7 @@
Lode Runner the Legend Returns
https://jefklakscodex.com/tags/lode-runner-the-legend-returns/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/lode-runner-the-legend-returns/
@@ -366,7 +368,7 @@
Metroidvania
https://jefklakscodex.com/tags/metroidvania/
Sun, 27 May 2018 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/metroidvania/
@@ -375,7 +377,7 @@
Might and Magic
https://jefklakscodex.com/tags/might-and-magic/
Mon, 11 Jun 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/might-and-magic/
@@ -384,7 +386,7 @@
Might and Magic Vii
https://jefklakscodex.com/tags/might-and-magic-vii/
Thu, 19 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/might-and-magic-vii/
@@ -393,7 +395,7 @@
Might and Magic Viii
https://jefklakscodex.com/tags/might-and-magic-viii/
Tue, 24 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/might-and-magic-viii/
@@ -402,7 +404,7 @@
Neverwinter Nights
https://jefklakscodex.com/tags/neverwinter-nights/
Thu, 04 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/neverwinter-nights/
@@ -411,7 +413,7 @@
Oblivion
https://jefklakscodex.com/tags/oblivion/
Mon, 11 Jun 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/oblivion/
@@ -420,7 +422,7 @@
Portrait of Ruin
https://jefklakscodex.com/tags/portrait-of-ruin/
Fri, 12 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/portrait-of-ruin/
@@ -429,7 +431,7 @@
Quake
https://jefklakscodex.com/tags/quake/
Thu, 02 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/quake/
@@ -438,7 +440,7 @@
Rise of the Triad
https://jefklakscodex.com/tags/rise-of-the-triad/
Thu, 02 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/rise-of-the-triad/
@@ -447,7 +449,7 @@
Riviera
https://jefklakscodex.com/tags/riviera/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/riviera/
@@ -456,7 +458,7 @@
Rpg Concepts
https://jefklakscodex.com/tags/rpg-concepts/
Thu, 04 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/rpg-concepts/
@@ -465,7 +467,7 @@
Simon the Sorcerer
https://jefklakscodex.com/tags/simon-the-sorcerer/
Tue, 14 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/simon-the-sorcerer/
@@ -474,7 +476,7 @@
Startopia
https://jefklakscodex.com/tags/startopia/
Sun, 29 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/startopia/
@@ -483,7 +485,7 @@
Super Mario Land 3 Super Wario Land
https://jefklakscodex.com/tags/super-mario-land-3-super-wario-land/
Sun, 27 May 2018 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/super-mario-land-3-super-wario-land/
@@ -492,7 +494,7 @@
Switch
https://jefklakscodex.com/tags/switch/
Fri, 08 Jun 2018 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/switch/
@@ -501,7 +503,7 @@
Tactics Ogre
https://jefklakscodex.com/tags/tactics-ogre/
Tue, 24 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/tactics-ogre/
@@ -510,7 +512,7 @@
Tatics Ogre
https://jefklakscodex.com/tags/tatics-ogre/
Wed, 15 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/tatics-ogre/
@@ -519,7 +521,7 @@
Temple of the Elemental Evil
https://jefklakscodex.com/tags/temple-of-the-elemental-evil/
Thu, 04 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/temple-of-the-elemental-evil/
@@ -528,7 +530,7 @@
Theme Hospital
https://jefklakscodex.com/tags/theme-hospital/
Sun, 29 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/theme-hospital/
@@ -537,7 +539,7 @@
Troika
https://jefklakscodex.com/tags/troika/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/troika/
@@ -546,7 +548,7 @@
Ultima
https://jefklakscodex.com/tags/ultima/
Thu, 04 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/ultima/
@@ -555,7 +557,7 @@
Warcraft 3
https://jefklakscodex.com/tags/warcraft-3/
Tue, 24 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/warcraft-3/
@@ -564,7 +566,7 @@
Wario Land 3
https://jefklakscodex.com/tags/wario-land-3/
Sun, 27 May 2018 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/wario-land-3/
@@ -573,7 +575,7 @@
Wario Land 4
https://jefklakscodex.com/tags/wario-land-4/
Sun, 27 May 2018 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/wario-land-4/
@@ -582,7 +584,7 @@
Wario Land Ii
https://jefklakscodex.com/tags/wario-land-ii/
Sun, 27 May 2018 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/wario-land-ii/
@@ -591,7 +593,7 @@
Wizardry7
https://jefklakscodex.com/tags/wizardry7/
Tue, 02 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/wizardry7/
@@ -600,7 +602,7 @@
Wizardry8
https://jefklakscodex.com/tags/wizardry8/
Wed, 30 Apr 2008 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/wizardry8/
@@ -609,7 +611,7 @@
Wolfenstein 3d
https://jefklakscodex.com/tags/wolfenstein-3d/
Thu, 02 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/wolfenstein-3d/
@@ -618,7 +620,7 @@
Yggdra Union
https://jefklakscodex.com/tags/yggdra-union/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/yggdra-union/
@@ -627,7 +629,7 @@
Zeus
https://jefklakscodex.com/tags/zeus/
Thu, 19 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/tags/zeus/
diff --git a/docs/tags/jagged-alliance-2/index.html b/docs/tags/jagged-alliance-2/index.html
index 2747efd..39c4c46 100644
--- a/docs/tags/jagged-alliance-2/index.html
+++ b/docs/tags/jagged-alliance-2/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/jagged-alliance-2/index.xml b/docs/tags/jagged-alliance-2/index.xml
index aa8f9ad..04d3a1d 100644
--- a/docs/tags/jagged-alliance-2/index.xml
+++ b/docs/tags/jagged-alliance-2/index.xml
@@ -6,6 +6,8 @@
Recent content in Jagged Alliance 2 on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Mon, 23 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Jagged Alliance 2 Review
https://jefklakscodex.com/articles/jagged-alliance-2-review/
Mon, 23 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/jagged-alliance-2-review/After the successful and beloved Jagged Alliance squad-based turn-based strategy game (a whole mouth full), Sir-Tech expanded the genre by adding the sequel, Jagged Alliance 2, which was published later in 1999. On a side note, it’s sad to see the JA series become more and more popular thanks to mass download methods like Steam, after the virtual death of the company itself. Well anyway, decide for yourself if the purchase (while you’re at it, nab the Gold version!
diff --git a/docs/tags/knights-of-the-old-republic/index.html b/docs/tags/knights-of-the-old-republic/index.html
index c4bb3b9..dba6f7c 100644
--- a/docs/tags/knights-of-the-old-republic/index.html
+++ b/docs/tags/knights-of-the-old-republic/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/knights-of-the-old-republic/index.xml b/docs/tags/knights-of-the-old-republic/index.xml
index d38d9b1..024ff5b 100644
--- a/docs/tags/knights-of-the-old-republic/index.xml
+++ b/docs/tags/knights-of-the-old-republic/index.xml
@@ -6,6 +6,8 @@
Recent content in Knights of the Old Republic on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Tue, 02 Jan 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
RPG Concepts: NPCS
https://jefklakscodex.com/articles/rpg-concepts-npcs/
Tue, 02 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/rpg-concepts-npcs/Watch the NPC Reaction video tests! >>
An NPC is basically a character not controlled by the player, who can be of great importance during the many main or side quests. NPCs vary in importance and placement: they can either be annoying and usesless or interesting and useful. Many Roleplaying games only give the most important NPCs something useful to say or do. Talking to other characters makes no sense since they only answer with one of the standard sentences: “oh, you’re the princess!
diff --git a/docs/tags/lionhead/index.html b/docs/tags/lionhead/index.html
index 811621e..0a207ba 100644
--- a/docs/tags/lionhead/index.html
+++ b/docs/tags/lionhead/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/lionhead/index.xml b/docs/tags/lionhead/index.xml
index 9c14619..c1c0dbc 100644
--- a/docs/tags/lionhead/index.xml
+++ b/docs/tags/lionhead/index.xml
@@ -6,6 +6,8 @@
Recent content in Lionhead on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Sun, 29 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Flashback: Bullfrog
https://jefklakscodex.com/articles/bullfrog-flashback/
Sun, 29 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bullfrog-flashback/The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let’s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end.
diff --git a/docs/tags/lode-runner-the-legend-returns/index.html b/docs/tags/lode-runner-the-legend-returns/index.html
index e42ac72..c8ffca2 100644
--- a/docs/tags/lode-runner-the-legend-returns/index.html
+++ b/docs/tags/lode-runner-the-legend-returns/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/lode-runner-the-legend-returns/index.xml b/docs/tags/lode-runner-the-legend-returns/index.xml
index e235558..6fa62fc 100644
--- a/docs/tags/lode-runner-the-legend-returns/index.xml
+++ b/docs/tags/lode-runner-the-legend-returns/index.xml
@@ -6,6 +6,8 @@
Recent content in Lode Runner the Legend Returns on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Fri, 30 Mar 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
Lode Runner Returns Review
https://jefklakscodex.com/articles/lode-runner-legend-returns-review/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/lode-runner-legend-returns-review/Core mechanics A concept almost as old as Pong, the Godfather of nowadays gaming. You climb up and down little ladders, collecting various forms of loot. And guess what - you’re being chased by blood thirsty (well yeah, sort of) eurhm, red humanoid shaped things. On your way through each puzzle, there are multiple ways of dealing with them. From digging a hole and watching earth grow as fast as it can, squashing the enemy, to picking up little and very big bombs.
diff --git a/docs/tags/metroidvania/index.html b/docs/tags/metroidvania/index.html
index 7c54a98..d06a09d 100644
--- a/docs/tags/metroidvania/index.html
+++ b/docs/tags/metroidvania/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/metroidvania/index.xml b/docs/tags/metroidvania/index.xml
index a34a83a..dfa31d9 100644
--- a/docs/tags/metroidvania/index.xml
+++ b/docs/tags/metroidvania/index.xml
@@ -6,6 +6,8 @@
Recent content in Metroidvania on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Sun, 27 May 2018 00:00:00 +0000
@@ -15,7 +17,7 @@
Wario Land: a retrospective
https://jefklakscodex.com/articles/wario-land-retrospective/
Sun, 27 May 2018 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/wario-land-retrospective/It’s been over 20 years since I last touched any of the Wario Land games. I vaguely remember them being one of the most exciting platformers I’ve ever played as a kid. However, thanks to my manic tidying itches, I sold most if not all Gameboy games I’ve ever owned. Thanks to a recent resurgence in retro game interest, I came across a Wario game for the Gameboy. The shopkeeper sold them all 4 and raised his brow when I wanted to pay.
diff --git a/docs/tags/might-and-magic-vii/index.html b/docs/tags/might-and-magic-vii/index.html
index fe230f4..299b056 100644
--- a/docs/tags/might-and-magic-vii/index.html
+++ b/docs/tags/might-and-magic-vii/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/might-and-magic-vii/index.xml b/docs/tags/might-and-magic-vii/index.xml
index 077f5b7..5fc95d7 100644
--- a/docs/tags/might-and-magic-vii/index.xml
+++ b/docs/tags/might-and-magic-vii/index.xml
@@ -6,6 +6,8 @@
Recent content in Might and Magic Vii on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Thu, 19 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Might and Magic VII: the Review
https://jefklakscodex.com/articles/might-and-magic-vii-review/
Thu, 19 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/might-and-magic-vii-review/In the year 1999 the then-existing company New World Computing released version seven of their honored Might & Magic series, subtitled “For Blood and Honor”. Most Might & Magic [-(MM)-] fans were quite happy since VII is by many people marked as (at least one of) the best in the series. Sadly, even New World Computing disappeared in 2003 and Ubisoft the gaint looking evil company bought all NWC rights.
diff --git a/docs/tags/might-and-magic-viii/index.html b/docs/tags/might-and-magic-viii/index.html
index ccbfc75..a77d3b0 100644
--- a/docs/tags/might-and-magic-viii/index.html
+++ b/docs/tags/might-and-magic-viii/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/might-and-magic-viii/index.xml b/docs/tags/might-and-magic-viii/index.xml
index dfaf309..47402f8 100644
--- a/docs/tags/might-and-magic-viii/index.xml
+++ b/docs/tags/might-and-magic-viii/index.xml
@@ -6,6 +6,8 @@
Recent content in Might and Magic Viii on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Tue, 24 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
On Killing a Lich
https://jefklakscodex.com/articles/on-killing-a-lich/
Tue, 24 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/on-killing-a-lich/Both old school and modern roleplaying games feature many times at least one “Lich” entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich.
diff --git a/docs/tags/might-and-magic/index.html b/docs/tags/might-and-magic/index.html
index 3106871..d529f2d 100644
--- a/docs/tags/might-and-magic/index.html
+++ b/docs/tags/might-and-magic/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/might-and-magic/index.xml b/docs/tags/might-and-magic/index.xml
index e6883f7..15187e5 100644
--- a/docs/tags/might-and-magic/index.xml
+++ b/docs/tags/might-and-magic/index.xml
@@ -6,6 +6,8 @@
Recent content in Might and Magic on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Mon, 11 Jun 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
The Hype Train
https://jefklakscodex.com/articles/the-hype-train/
Mon, 11 Jun 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/the-hype-train/I’m pretty sure most of you know the feeling. A new game has been recently announced, maybe with some additional gameplay footage or early concept art. You knew from that point on, the game had to be great, no mistake made. A couple of logical reasons could possibly be:
The title is a sequel to your favourite game all time The title comes from a well known and loved development studio Both title and studio are completely new or unknown, but the genre is to your liking None of the above apply.
@@ -25,7 +27,7 @@
Might and Magic VII: the Review
https://jefklakscodex.com/articles/might-and-magic-vii-review/
Thu, 19 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/might-and-magic-vii-review/In the year 1999 the then-existing company New World Computing released version seven of their honored Might & Magic series, subtitled “For Blood and Honor”. Most Might & Magic [-(MM)-] fans were quite happy since VII is by many people marked as (at least one of) the best in the series. Sadly, even New World Computing disappeared in 2003 and Ubisoft the gaint looking evil company bought all NWC rights.
diff --git a/docs/tags/neverwinter-nights/index.html b/docs/tags/neverwinter-nights/index.html
index f54fac0..846be94 100644
--- a/docs/tags/neverwinter-nights/index.html
+++ b/docs/tags/neverwinter-nights/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/neverwinter-nights/index.xml b/docs/tags/neverwinter-nights/index.xml
index e4c882f..c221374 100644
--- a/docs/tags/neverwinter-nights/index.xml
+++ b/docs/tags/neverwinter-nights/index.xml
@@ -6,6 +6,8 @@
Recent content in Neverwinter Nights on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Thu, 04 Jan 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
RPG Concepts: Items
https://jefklakscodex.com/articles/rpg-concepts-items/
Thu, 04 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/rpg-concepts-items/Items present in the World Did you ever play an RPG, wondering why the world is so empty? Do you ever wonder, while entering a noble house without any real permission, why all closets are empty or not even openable? If you happen to like looting everybody’s treasure chests, bepare to be disappointed as some wealthy NPCs keep two single gold pieces in them. Wow! The RPG world “contents” should also reflect the current neighbourhood you’re travelling in.
@@ -24,7 +26,7 @@
On Killing a Lich
https://jefklakscodex.com/articles/on-killing-a-lich/
Tue, 24 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/on-killing-a-lich/Both old school and modern roleplaying games feature many times at least one “Lich” entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich.
diff --git a/docs/tags/oblivion/index.html b/docs/tags/oblivion/index.html
index b49dbb0..9d2d9c9 100644
--- a/docs/tags/oblivion/index.html
+++ b/docs/tags/oblivion/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/oblivion/index.xml b/docs/tags/oblivion/index.xml
index 290081d..582a75b 100644
--- a/docs/tags/oblivion/index.xml
+++ b/docs/tags/oblivion/index.xml
@@ -6,6 +6,8 @@
Recent content in Oblivion on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Mon, 11 Jun 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
The Hype Train
https://jefklakscodex.com/articles/the-hype-train/
Mon, 11 Jun 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/the-hype-train/I’m pretty sure most of you know the feeling. A new game has been recently announced, maybe with some additional gameplay footage or early concept art. You knew from that point on, the game had to be great, no mistake made. A couple of logical reasons could possibly be:
The title is a sequel to your favourite game all time The title comes from a well known and loved development studio Both title and studio are completely new or unknown, but the genre is to your liking None of the above apply.
@@ -25,7 +27,7 @@
RPG Concepts: NPCS
https://jefklakscodex.com/articles/rpg-concepts-npcs/
Tue, 02 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/rpg-concepts-npcs/Watch the NPC Reaction video tests! >>
An NPC is basically a character not controlled by the player, who can be of great importance during the many main or side quests. NPCs vary in importance and placement: they can either be annoying and usesless or interesting and useful. Many Roleplaying games only give the most important NPCs something useful to say or do. Talking to other characters makes no sense since they only answer with one of the standard sentences: “oh, you’re the princess!
diff --git a/docs/tags/portrait-of-ruin/index.html b/docs/tags/portrait-of-ruin/index.html
index 19dddf1..1af66df 100644
--- a/docs/tags/portrait-of-ruin/index.html
+++ b/docs/tags/portrait-of-ruin/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/portrait-of-ruin/index.xml b/docs/tags/portrait-of-ruin/index.xml
index eb29557..fc81f35 100644
--- a/docs/tags/portrait-of-ruin/index.xml
+++ b/docs/tags/portrait-of-ruin/index.xml
@@ -6,6 +6,8 @@
Recent content in Portrait of Ruin on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Fri, 12 Jan 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
Castlevania Portrait of Ruin Review
https://jefklakscodex.com/articles/castlevania-portrait-of-ruin-review/
Fri, 12 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/castlevania-portrait-of-ruin-review/Castlevania games tend to pop up each year on Nintendo’s Handheld platform. The last entries: Aria of Sorrow and Dawn of Sorrow, followed the story of Soma, who mysteriously inherited Dracula’s dark abilities. Forget about all that, and the soul harvesting system. Portrait of Ruin is the spiritual successor of Castlevania Bloodlines on the SEGA MegaDrive/Genesis. Jonathan Morris is the son of Bloodlines’ whip-equipped hero. PoR takes place during or just after the second World War.
@@ -24,7 +26,7 @@
Handheld Castlevanias
https://jefklakscodex.com/articles/handheld-castlevanias/
Fri, 12 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/handheld-castlevanias/Portrait of Ruin is the second Nintendo DS Castlevania game. Maybe, if Komani thinks it'll be worthwile, a third one will follow, since there have been three Castlevania games released for the predecessor the Gameboy Advance. All excellent Handheld Metroidvania games, but which one excels at what? A short overview would be handy indeed. Well here you go! Gameboy Advance Castlevania: Harmony of Dissonance Harmony of Dissonance was actually the second Castlevania game to be released on the GBA.
diff --git a/docs/tags/quake/index.html b/docs/tags/quake/index.html
index 0c35240..625d019 100644
--- a/docs/tags/quake/index.html
+++ b/docs/tags/quake/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/quake/index.xml b/docs/tags/quake/index.xml
index d8540a9..efe741d 100644
--- a/docs/tags/quake/index.xml
+++ b/docs/tags/quake/index.xml
@@ -6,6 +6,8 @@
Recent content in Quake on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Thu, 02 Nov 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Early Shooter Clones
https://jefklakscodex.com/articles/early-shooter-clones/
Thu, 02 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/early-shooter-clones/People feeling nostalgic can play enhanced versions the games: For Quake, you’ll need:
ezQuake Win32 Installer (Just install in a directory) Pak0.pak Quake Demo version (Or copy pak0 and pak1 from your original Qake) Create a new dir in the ezQuake install dir called “id1” and Unzip pak0.pak Play! (start with ezstart, press ESC in the console!) For Duke3D, you’ll need:
diff --git a/docs/tags/rise-of-the-triad/index.html b/docs/tags/rise-of-the-triad/index.html
index 4df5b87..e2e53c2 100644
--- a/docs/tags/rise-of-the-triad/index.html
+++ b/docs/tags/rise-of-the-triad/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/rise-of-the-triad/index.xml b/docs/tags/rise-of-the-triad/index.xml
index 8269d16..a716d4d 100644
--- a/docs/tags/rise-of-the-triad/index.xml
+++ b/docs/tags/rise-of-the-triad/index.xml
@@ -6,6 +6,8 @@
Recent content in Rise of the Triad on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Thu, 02 Nov 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Early Shooter Clones
https://jefklakscodex.com/articles/early-shooter-clones/
Thu, 02 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/early-shooter-clones/People feeling nostalgic can play enhanced versions the games: For Quake, you’ll need:
ezQuake Win32 Installer (Just install in a directory) Pak0.pak Quake Demo version (Or copy pak0 and pak1 from your original Qake) Create a new dir in the ezQuake install dir called “id1” and Unzip pak0.pak Play! (start with ezstart, press ESC in the console!) For Duke3D, you’ll need:
diff --git a/docs/tags/riviera/index.html b/docs/tags/riviera/index.html
index 384d219..3f8d9f2 100644
--- a/docs/tags/riviera/index.html
+++ b/docs/tags/riviera/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/riviera/index.xml b/docs/tags/riviera/index.xml
index 1a8b88d..a27435a 100644
--- a/docs/tags/riviera/index.xml
+++ b/docs/tags/riviera/index.xml
@@ -6,6 +6,8 @@
Recent content in Riviera on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Fri, 30 Mar 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
Riviera: the Review
https://jefklakscodex.com/articles/riviera-review/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/riviera-review/Riviera: the Promised Land is the Roleplaying debut game of the japanese developer Sting, released on the Gameboy Advance in 2005. Riviera actually tries to be two things at once: a classic japanese Roleplaying game on a Handheld system, and something more unique. What Riviera without a doubt manages to do is put down an excellent soundtrack. In fact, the inspiring tunes and tracks are of one of the highest quality music I’ve ever heard on the GBA.
@@ -24,7 +26,7 @@
Impressive GBA RPGs
https://jefklakscodex.com/articles/gba-rpgs/
Wed, 15 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/gba-rpgs/Since the Nintendo DS has been released a couple of years ago, many game related websites predicted a quick and painful death for the Gameboy Advance. Thankfully, none of those predictions made it into reality since the GBA library is still steadily growing, although a whole lot slower than in 2002. Nintendo’s smart marketing ideas enabled the DS to play GBA cartridges which indirectly prolongs the overall GBA’s life. Therefore, a lot of potentially great games have been released but mainly ignored in favor of less entertaining DS games.
diff --git a/docs/tags/rpg-concepts/index.html b/docs/tags/rpg-concepts/index.html
index 0899869..4bd0840 100644
--- a/docs/tags/rpg-concepts/index.html
+++ b/docs/tags/rpg-concepts/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/rpg-concepts/index.xml b/docs/tags/rpg-concepts/index.xml
index bce446d..6b16371 100644
--- a/docs/tags/rpg-concepts/index.xml
+++ b/docs/tags/rpg-concepts/index.xml
@@ -6,6 +6,8 @@
Recent content in Rpg Concepts on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Thu, 04 Jan 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
RPG Concepts: Items
https://jefklakscodex.com/articles/rpg-concepts-items/
Thu, 04 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/rpg-concepts-items/Items present in the World Did you ever play an RPG, wondering why the world is so empty? Do you ever wonder, while entering a noble house without any real permission, why all closets are empty or not even openable? If you happen to like looting everybody’s treasure chests, bepare to be disappointed as some wealthy NPCs keep two single gold pieces in them. Wow! The RPG world “contents” should also reflect the current neighbourhood you’re travelling in.
@@ -24,7 +26,7 @@
RPG Concepts: NPCS
https://jefklakscodex.com/articles/rpg-concepts-npcs/
Tue, 02 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/rpg-concepts-npcs/Watch the NPC Reaction video tests! >>
An NPC is basically a character not controlled by the player, who can be of great importance during the many main or side quests. NPCs vary in importance and placement: they can either be annoying and usesless or interesting and useful. Many Roleplaying games only give the most important NPCs something useful to say or do. Talking to other characters makes no sense since they only answer with one of the standard sentences: “oh, you’re the princess!
@@ -34,7 +36,7 @@ An NPC is basically a character not controlled by the player, who can be of grea
Impressive GBA RPGs
https://jefklakscodex.com/articles/gba-rpgs/
Wed, 15 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/gba-rpgs/Since the Nintendo DS has been released a couple of years ago, many game related websites predicted a quick and painful death for the Gameboy Advance. Thankfully, none of those predictions made it into reality since the GBA library is still steadily growing, although a whole lot slower than in 2002. Nintendo’s smart marketing ideas enabled the DS to play GBA cartridges which indirectly prolongs the overall GBA’s life. Therefore, a lot of potentially great games have been released but mainly ignored in favor of less entertaining DS games.
diff --git a/docs/tags/simon-the-sorcerer/index.html b/docs/tags/simon-the-sorcerer/index.html
index 42e5fce..1968ddc 100644
--- a/docs/tags/simon-the-sorcerer/index.html
+++ b/docs/tags/simon-the-sorcerer/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/simon-the-sorcerer/index.xml b/docs/tags/simon-the-sorcerer/index.xml
index eb2cde6..4cdcfc0 100644
--- a/docs/tags/simon-the-sorcerer/index.xml
+++ b/docs/tags/simon-the-sorcerer/index.xml
@@ -6,6 +6,8 @@
Recent content in Simon the Sorcerer on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Tue, 14 Nov 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Simon The Sorcerer 2 Review
https://jefklakscodex.com/articles/simon-the-sorcerer-2-review/
Tue, 14 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/simon-the-sorcerer-2-review/Simon the Sorcerer II: “The Lion, the Wizard and the Wardrobe” is an adventure game from the British game company Adventure Soft who also produced the prequel, Simon the Sorcerer. The Simon adventure games are well known for their absurd and mostly weird British humor. If you do not like Blackadder and company, don’t bother installing this game. Simon 2 features many references and funny jabs to to popular literature, pop-culture, fantasy and other adventure-games.
diff --git a/docs/tags/startopia/index.html b/docs/tags/startopia/index.html
index 92d1019..2c68f8c 100644
--- a/docs/tags/startopia/index.html
+++ b/docs/tags/startopia/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/startopia/index.xml b/docs/tags/startopia/index.xml
index e2189b9..07e627a 100644
--- a/docs/tags/startopia/index.xml
+++ b/docs/tags/startopia/index.xml
@@ -6,6 +6,8 @@
Recent content in Startopia on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Sun, 29 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Flashback: Bullfrog
https://jefklakscodex.com/articles/bullfrog-flashback/
Sun, 29 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bullfrog-flashback/The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let’s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end.
diff --git a/docs/tags/super-mario-land-3-super-wario-land/index.html b/docs/tags/super-mario-land-3-super-wario-land/index.html
index 905575c..0dec2e7 100644
--- a/docs/tags/super-mario-land-3-super-wario-land/index.html
+++ b/docs/tags/super-mario-land-3-super-wario-land/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/super-mario-land-3-super-wario-land/index.xml b/docs/tags/super-mario-land-3-super-wario-land/index.xml
index 2a7ea8f..b441759 100644
--- a/docs/tags/super-mario-land-3-super-wario-land/index.xml
+++ b/docs/tags/super-mario-land-3-super-wario-land/index.xml
@@ -6,6 +6,8 @@
Recent content in Super Mario Land 3 Super Wario Land on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Sun, 27 May 2018 00:00:00 +0000
@@ -15,7 +17,7 @@
Wario Land: a retrospective
https://jefklakscodex.com/articles/wario-land-retrospective/
Sun, 27 May 2018 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/wario-land-retrospective/It’s been over 20 years since I last touched any of the Wario Land games. I vaguely remember them being one of the most exciting platformers I’ve ever played as a kid. However, thanks to my manic tidying itches, I sold most if not all Gameboy games I’ve ever owned. Thanks to a recent resurgence in retro game interest, I came across a Wario game for the Gameboy. The shopkeeper sold them all 4 and raised his brow when I wanted to pay.
diff --git a/docs/tags/switch/index.html b/docs/tags/switch/index.html
index 613937a..20e517a 100644
--- a/docs/tags/switch/index.html
+++ b/docs/tags/switch/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/switch/index.xml b/docs/tags/switch/index.xml
index 653f0f1..130f0a6 100644
--- a/docs/tags/switch/index.xml
+++ b/docs/tags/switch/index.xml
@@ -6,6 +6,8 @@
Recent content in Switch on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Fri, 08 Jun 2018 00:00:00 +0000
@@ -15,7 +17,7 @@
'Switch'-ing to the definitive nostalgic console
https://jefklakscodex.com/articles/switching-to-the-definitive-nostalgic-console/
Fri, 08 Jun 2018 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/switching-to-the-definitive-nostalgic-console/The Nintendo Switch has been on active duty here for longer than I can remember myself playing on any of my previous home consoles. Of course the Wii had it’s Virtual Console service where Nintendo forced you to pay another 5 EUR for NES, 8 EUR for SNES and 10 EUR for N64 games that were carefully, week by week, re-released. It must have been the fourth time I’ve bought the Legend of Zelda: a Link to the Past.
diff --git a/docs/tags/tactics-ogre/index.html b/docs/tags/tactics-ogre/index.html
index 89ee64b..3df3ee2 100644
--- a/docs/tags/tactics-ogre/index.html
+++ b/docs/tags/tactics-ogre/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/tactics-ogre/index.xml b/docs/tags/tactics-ogre/index.xml
index 9983b3d..bd2e864 100644
--- a/docs/tags/tactics-ogre/index.xml
+++ b/docs/tags/tactics-ogre/index.xml
@@ -6,6 +6,8 @@
Recent content in Tactics Ogre on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Tue, 24 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
On Killing a Lich
https://jefklakscodex.com/articles/on-killing-a-lich/
Tue, 24 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/on-killing-a-lich/Both old school and modern roleplaying games feature many times at least one “Lich” entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich.
diff --git a/docs/tags/tatics-ogre/index.html b/docs/tags/tatics-ogre/index.html
index 610690d..4d2cf4c 100644
--- a/docs/tags/tatics-ogre/index.html
+++ b/docs/tags/tatics-ogre/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/tatics-ogre/index.xml b/docs/tags/tatics-ogre/index.xml
index 6c7bd10..93265b7 100644
--- a/docs/tags/tatics-ogre/index.xml
+++ b/docs/tags/tatics-ogre/index.xml
@@ -6,6 +6,8 @@
Recent content in Tatics Ogre on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Wed, 15 Nov 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Impressive GBA RPGs
https://jefklakscodex.com/articles/gba-rpgs/
Wed, 15 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/gba-rpgs/Since the Nintendo DS has been released a couple of years ago, many game related websites predicted a quick and painful death for the Gameboy Advance. Thankfully, none of those predictions made it into reality since the GBA library is still steadily growing, although a whole lot slower than in 2002. Nintendo’s smart marketing ideas enabled the DS to play GBA cartridges which indirectly prolongs the overall GBA’s life. Therefore, a lot of potentially great games have been released but mainly ignored in favor of less entertaining DS games.
diff --git a/docs/tags/temple-of-the-elemental-evil/index.html b/docs/tags/temple-of-the-elemental-evil/index.html
index 4ec6f9e..71a1164 100644
--- a/docs/tags/temple-of-the-elemental-evil/index.html
+++ b/docs/tags/temple-of-the-elemental-evil/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/temple-of-the-elemental-evil/index.xml b/docs/tags/temple-of-the-elemental-evil/index.xml
index ba5fea6..e782a77 100644
--- a/docs/tags/temple-of-the-elemental-evil/index.xml
+++ b/docs/tags/temple-of-the-elemental-evil/index.xml
@@ -6,6 +6,8 @@
Recent content in Temple of the Elemental Evil on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Thu, 04 Jan 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
RPG Concepts: Items
https://jefklakscodex.com/articles/rpg-concepts-items/
Thu, 04 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/rpg-concepts-items/Items present in the World Did you ever play an RPG, wondering why the world is so empty? Do you ever wonder, while entering a noble house without any real permission, why all closets are empty or not even openable? If you happen to like looting everybody’s treasure chests, bepare to be disappointed as some wealthy NPCs keep two single gold pieces in them. Wow! The RPG world “contents” should also reflect the current neighbourhood you’re travelling in.
diff --git a/docs/tags/theme-hospital/index.html b/docs/tags/theme-hospital/index.html
index 5461f9e..2442f66 100644
--- a/docs/tags/theme-hospital/index.html
+++ b/docs/tags/theme-hospital/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/theme-hospital/index.xml b/docs/tags/theme-hospital/index.xml
index 3f8d285..62d48ea 100644
--- a/docs/tags/theme-hospital/index.xml
+++ b/docs/tags/theme-hospital/index.xml
@@ -6,6 +6,8 @@
Recent content in Theme Hospital on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Sun, 29 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Flashback: Bullfrog
https://jefklakscodex.com/articles/bullfrog-flashback/
Sun, 29 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bullfrog-flashback/The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let’s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end.
diff --git a/docs/tags/troika/index.html b/docs/tags/troika/index.html
index 6328c0a..b2e733f 100644
--- a/docs/tags/troika/index.html
+++ b/docs/tags/troika/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/troika/index.xml b/docs/tags/troika/index.xml
index 80d62b1..ba5cbfb 100644
--- a/docs/tags/troika/index.xml
+++ b/docs/tags/troika/index.xml
@@ -6,6 +6,8 @@
Recent content in Troika on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Fri, 30 Mar 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
Bugs Are Features
https://jefklakscodex.com/articles/bugs-are-features/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/bugs-are-features/I’m getting fairly tired of defending Arcanum on various cough, console lovers message boards and against friends. Everybody seems to prefer Oblivion-style Roleplaying gameplay mechanics. Fine by me, but don’t try to piss RPG Codex members and me off by complaining about the bug fest in Troika’s games. During my more than 5 playthroughs (admittedly never got to the finish, fooling around with different characters is even funnier), I never encountered a single “bug”.
diff --git a/docs/tags/ultima/index.html b/docs/tags/ultima/index.html
index 24beb24..6281ca4 100644
--- a/docs/tags/ultima/index.html
+++ b/docs/tags/ultima/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/ultima/index.xml b/docs/tags/ultima/index.xml
index ad81724..a29206b 100644
--- a/docs/tags/ultima/index.xml
+++ b/docs/tags/ultima/index.xml
@@ -6,6 +6,8 @@
Recent content in Ultima on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Thu, 04 Jan 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
RPG Concepts: Items
https://jefklakscodex.com/articles/rpg-concepts-items/
Thu, 04 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/rpg-concepts-items/Items present in the World Did you ever play an RPG, wondering why the world is so empty? Do you ever wonder, while entering a noble house without any real permission, why all closets are empty or not even openable? If you happen to like looting everybody’s treasure chests, bepare to be disappointed as some wealthy NPCs keep two single gold pieces in them. Wow! The RPG world “contents” should also reflect the current neighbourhood you’re travelling in.
diff --git a/docs/tags/warcraft-3/index.html b/docs/tags/warcraft-3/index.html
index 6aff491..0cc0930 100644
--- a/docs/tags/warcraft-3/index.html
+++ b/docs/tags/warcraft-3/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/warcraft-3/index.xml b/docs/tags/warcraft-3/index.xml
index 613ee63..40ca652 100644
--- a/docs/tags/warcraft-3/index.xml
+++ b/docs/tags/warcraft-3/index.xml
@@ -6,6 +6,8 @@
Recent content in Warcraft 3 on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Tue, 24 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
On Killing a Lich
https://jefklakscodex.com/articles/on-killing-a-lich/
Tue, 24 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/on-killing-a-lich/Both old school and modern roleplaying games feature many times at least one “Lich” entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich.
diff --git a/docs/tags/wario-land-3/index.html b/docs/tags/wario-land-3/index.html
index 0fcbfa6..1735e07 100644
--- a/docs/tags/wario-land-3/index.html
+++ b/docs/tags/wario-land-3/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/wario-land-3/index.xml b/docs/tags/wario-land-3/index.xml
index 29c78f4..b1053de 100644
--- a/docs/tags/wario-land-3/index.xml
+++ b/docs/tags/wario-land-3/index.xml
@@ -6,6 +6,8 @@
Recent content in Wario Land 3 on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Sun, 27 May 2018 00:00:00 +0000
@@ -15,7 +17,7 @@
Wario Land: a retrospective
https://jefklakscodex.com/articles/wario-land-retrospective/
Sun, 27 May 2018 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/wario-land-retrospective/It’s been over 20 years since I last touched any of the Wario Land games. I vaguely remember them being one of the most exciting platformers I’ve ever played as a kid. However, thanks to my manic tidying itches, I sold most if not all Gameboy games I’ve ever owned. Thanks to a recent resurgence in retro game interest, I came across a Wario game for the Gameboy. The shopkeeper sold them all 4 and raised his brow when I wanted to pay.
diff --git a/docs/tags/wario-land-4/index.html b/docs/tags/wario-land-4/index.html
index 687bdd9..7497699 100644
--- a/docs/tags/wario-land-4/index.html
+++ b/docs/tags/wario-land-4/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/wario-land-4/index.xml b/docs/tags/wario-land-4/index.xml
index 0ad77cb..43f295c 100644
--- a/docs/tags/wario-land-4/index.xml
+++ b/docs/tags/wario-land-4/index.xml
@@ -6,6 +6,8 @@
Recent content in Wario Land 4 on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Sun, 27 May 2018 00:00:00 +0000
@@ -15,7 +17,7 @@
Wario Land: a retrospective
https://jefklakscodex.com/articles/wario-land-retrospective/
Sun, 27 May 2018 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/wario-land-retrospective/It’s been over 20 years since I last touched any of the Wario Land games. I vaguely remember them being one of the most exciting platformers I’ve ever played as a kid. However, thanks to my manic tidying itches, I sold most if not all Gameboy games I’ve ever owned. Thanks to a recent resurgence in retro game interest, I came across a Wario game for the Gameboy. The shopkeeper sold them all 4 and raised his brow when I wanted to pay.
diff --git a/docs/tags/wario-land-ii/index.html b/docs/tags/wario-land-ii/index.html
index 8a34036..ae66202 100644
--- a/docs/tags/wario-land-ii/index.html
+++ b/docs/tags/wario-land-ii/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/wario-land-ii/index.xml b/docs/tags/wario-land-ii/index.xml
index cc0b95e..afcdda9 100644
--- a/docs/tags/wario-land-ii/index.xml
+++ b/docs/tags/wario-land-ii/index.xml
@@ -6,6 +6,8 @@
Recent content in Wario Land Ii on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Sun, 27 May 2018 00:00:00 +0000
@@ -15,7 +17,7 @@
Wario Land: a retrospective
https://jefklakscodex.com/articles/wario-land-retrospective/
Sun, 27 May 2018 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/wario-land-retrospective/It’s been over 20 years since I last touched any of the Wario Land games. I vaguely remember them being one of the most exciting platformers I’ve ever played as a kid. However, thanks to my manic tidying itches, I sold most if not all Gameboy games I’ve ever owned. Thanks to a recent resurgence in retro game interest, I came across a Wario game for the Gameboy. The shopkeeper sold them all 4 and raised his brow when I wanted to pay.
diff --git a/docs/tags/wizardry7/index.html b/docs/tags/wizardry7/index.html
index 79adc9e..a0559c0 100644
--- a/docs/tags/wizardry7/index.html
+++ b/docs/tags/wizardry7/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/wizardry7/index.xml b/docs/tags/wizardry7/index.xml
index 732cccd..7318864 100644
--- a/docs/tags/wizardry7/index.xml
+++ b/docs/tags/wizardry7/index.xml
@@ -6,6 +6,8 @@
Recent content in Wizardry7 on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Tue, 02 Jan 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
RPG Concepts: NPCS
https://jefklakscodex.com/articles/rpg-concepts-npcs/
Tue, 02 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/rpg-concepts-npcs/Watch the NPC Reaction video tests! >>
An NPC is basically a character not controlled by the player, who can be of great importance during the many main or side quests. NPCs vary in importance and placement: they can either be annoying and usesless or interesting and useful. Many Roleplaying games only give the most important NPCs something useful to say or do. Talking to other characters makes no sense since they only answer with one of the standard sentences: “oh, you’re the princess!
diff --git a/docs/tags/wizardry8/index.html b/docs/tags/wizardry8/index.html
index 5fa810a..cdd5558 100644
--- a/docs/tags/wizardry8/index.html
+++ b/docs/tags/wizardry8/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/wizardry8/index.xml b/docs/tags/wizardry8/index.xml
index 45c292f..57fe3c1 100644
--- a/docs/tags/wizardry8/index.xml
+++ b/docs/tags/wizardry8/index.xml
@@ -6,6 +6,8 @@
Recent content in Wizardry8 on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Wed, 30 Apr 2008 00:00:00 +0000
@@ -15,7 +17,7 @@
Wizardry 8: Classes Guide
https://jefklakscodex.com/articles/wizardry8-classes/
Wed, 30 Apr 2008 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/wizardry8-classes/The Bishop Race Best Races:
Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attriubutes: Intelligence (max ASAP for power cast & keep on pumping this power skill!
@@ -25,7 +27,7 @@
Wizardry 8: General Tips
https://jefklakscodex.com/articles/wizardry8-tips/
Sun, 17 Jun 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/wizardry8-tips/Legal notice: Most tips, tricks, howtos and guides are - not - originally created by me. They are scattered troughout the internet, and this site contains a bunch of information found on other sites. Therefore, I am not responsible for any wrong information, or grammatical faults. If anybody notices his own text and would like to have it removed, please email me!
A warm welcome to you, stranger.
@@ -35,7 +37,7 @@
RPG Concepts: NPCS
https://jefklakscodex.com/articles/rpg-concepts-npcs/
Tue, 02 Jan 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/rpg-concepts-npcs/Watch the NPC Reaction video tests! >>
An NPC is basically a character not controlled by the player, who can be of great importance during the many main or side quests. NPCs vary in importance and placement: they can either be annoying and usesless or interesting and useful. Many Roleplaying games only give the most important NPCs something useful to say or do. Talking to other characters makes no sense since they only answer with one of the standard sentences: “oh, you’re the princess!
diff --git a/docs/tags/wolfenstein-3d/index.html b/docs/tags/wolfenstein-3d/index.html
index 087323f..52b93dc 100644
--- a/docs/tags/wolfenstein-3d/index.html
+++ b/docs/tags/wolfenstein-3d/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/wolfenstein-3d/index.xml b/docs/tags/wolfenstein-3d/index.xml
index 75ecf89..869a900 100644
--- a/docs/tags/wolfenstein-3d/index.xml
+++ b/docs/tags/wolfenstein-3d/index.xml
@@ -6,6 +6,8 @@
Recent content in Wolfenstein 3d on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Thu, 02 Nov 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Early Shooter Clones
https://jefklakscodex.com/articles/early-shooter-clones/
Thu, 02 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/early-shooter-clones/People feeling nostalgic can play enhanced versions the games: For Quake, you’ll need:
ezQuake Win32 Installer (Just install in a directory) Pak0.pak Quake Demo version (Or copy pak0 and pak1 from your original Qake) Create a new dir in the ezQuake install dir called “id1” and Unzip pak0.pak Play! (start with ezstart, press ESC in the console!) For Duke3D, you’ll need:
diff --git a/docs/tags/yggdra-union/index.html b/docs/tags/yggdra-union/index.html
index 570881b..724f2a0 100644
--- a/docs/tags/yggdra-union/index.html
+++ b/docs/tags/yggdra-union/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/yggdra-union/index.xml b/docs/tags/yggdra-union/index.xml
index 6e890ba..cbb6b06 100644
--- a/docs/tags/yggdra-union/index.xml
+++ b/docs/tags/yggdra-union/index.xml
@@ -6,6 +6,8 @@
Recent content in Yggdra Union on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Fri, 30 Mar 2007 00:00:00 +0000
@@ -15,7 +17,7 @@
Riviera: the Review
https://jefklakscodex.com/articles/riviera-review/
Fri, 30 Mar 2007 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/riviera-review/Riviera: the Promised Land is the Roleplaying debut game of the japanese developer Sting, released on the Gameboy Advance in 2005. Riviera actually tries to be two things at once: a classic japanese Roleplaying game on a Handheld system, and something more unique. What Riviera without a doubt manages to do is put down an excellent soundtrack. In fact, the inspiring tunes and tracks are of one of the highest quality music I’ve ever heard on the GBA.
@@ -24,7 +26,7 @@
Impressive GBA RPGs
https://jefklakscodex.com/articles/gba-rpgs/
Wed, 15 Nov 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/gba-rpgs/Since the Nintendo DS has been released a couple of years ago, many game related websites predicted a quick and painful death for the Gameboy Advance. Thankfully, none of those predictions made it into reality since the GBA library is still steadily growing, although a whole lot slower than in 2002. Nintendo’s smart marketing ideas enabled the DS to play GBA cartridges which indirectly prolongs the overall GBA’s life. Therefore, a lot of potentially great games have been released but mainly ignored in favor of less entertaining DS games.
diff --git a/docs/tags/zeus/index.html b/docs/tags/zeus/index.html
index ff99c81..a55c664 100644
--- a/docs/tags/zeus/index.html
+++ b/docs/tags/zeus/index.html
@@ -31,6 +31,43 @@
+
+
diff --git a/docs/tags/zeus/index.xml b/docs/tags/zeus/index.xml
index 81acd79..ec9ca50 100644
--- a/docs/tags/zeus/index.xml
+++ b/docs/tags/zeus/index.xml
@@ -6,6 +6,8 @@
Recent content in Zeus on Jefklaks CodexHugo -- gohugo.ioen-us
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)Thu, 19 Oct 2006 00:00:00 +0000
@@ -15,7 +17,7 @@
Zeus Review
https://jefklakscodex.com/articles/zeus-review/
Thu, 19 Oct 2006 00:00:00 +0000
-
+ wouter.groeneveld@gmail.com (Wouter Groeneveld)https://jefklakscodex.com/articles/zeus-review/Argh, my temple, all messed up! Poseidon likes to destroy all buildings I carefully planted down on the coast line because he’s cranky in the morning. Acually I did not do him a favour in the past few years and instead joined forces with one of the other major Greek Gods. What choice would you make? A couple of free superman-like heroes fighting side by side with your gaint army, or a couple of free boats to roam and rule the sea?
diff --git a/jefklakscodex.sublime-workspace b/jefklakscodex.sublime-workspace
index 5a6867a..c9488ea 100644
--- a/jefklakscodex.sublime-workspace
+++ b/jefklakscodex.sublime-workspace
@@ -508,23 +508,30 @@
"buffers":
[
{
- "file": "content/articles/gba-rpgs.md",
+ "file": "layouts/partials/head.html",
"settings":
{
- "buffer_size": 10477,
+ "buffer_size": 5019,
"encoding": "UTF-8",
- "line_ending": "Unix",
- "name": "version=pmwiki-2.2.0-beta16 ordered=1 urlencoded=1"
+ "line_ending": "Unix"
}
},
{
- "file": "content/articles/switching-to-the-definitive-nostalgic-console.md",
+ "file": "config.toml",
"settings":
{
- "buffer_size": 6234,
+ "buffer_size": 926,
"encoding": "UTF-8",
"line_ending": "Unix"
}
+ },
+ {
+ "file": "content/articles/wario-land-retrospective.md",
+ "settings":
+ {
+ "buffer_size": 10478,
+ "line_ending": "Unix"
+ }
}
],
"build_system": "",
@@ -597,7 +604,6 @@
[
"/Users/jefklak/development/jefklakscodex",
"/Users/jefklak/development/jefklakscodex/content",
- "/Users/jefklak/development/jefklakscodex/content/articles",
"/Users/jefklak/development/jefklakscodex/content/tags",
"/Users/jefklak/development/jefklakscodex/layouts",
"/Users/jefklak/development/jefklakscodex/layouts/_default",
@@ -607,11 +613,24 @@
"/Users/jefklak/development/jefklakscodex/themes",
"/Users/jefklak/development/jefklakscodex/themes/hugo-creative-portfolio-theme",
"/Users/jefklak/development/jefklakscodex/themes/hugo-creative-portfolio-theme/layouts",
- "/Users/jefklak/development/jefklakscodex/themes/hugo-creative-portfolio-theme/layouts/_default"
+ "/Users/jefklak/development/jefklakscodex/themes/hugo-creative-portfolio-theme/layouts/_default",
+ "/Users/jefklak/development/jefklakscodex/themes/hugo-creative-portfolio-theme/layouts/partials"
],
"file_history":
[
+ "/Users/jefklak/development/jefklakscodex/content/articles/bg2-magetalk.md",
"/Users/jefklak/development/jefklakscodex/content/articles/wario-land-retrospective.md",
+ "/Users/jefklak/development/jefklakscodex/config.toml",
+ "/Users/jefklak/development/jefklakscodex/themes/hugo-creative-portfolio-theme/layouts/partials/head.html",
+ "/Users/jefklak/development/jefklakscodex/layouts/_default/baseof.html",
+ "/Users/jefklak/development/jefklakscodex/layouts/partials/head.html",
+ "/Users/jefklak/development/jefklakscodex/layouts/partials/portfolio.html",
+ "/Users/jefklak/development/jefklakscodex/content/articles/switching-to-the-definitive-nostalgic-console.md",
+ "/Users/jefklak/development/jefklakscodex/layouts/partials/scripts.html",
+ "/Users/jefklak/development/jefklakscodex/content/articles/bg2-solo-blade.md",
+ "/Users/jefklak/development/jefklakscodex/content/articles/bg2-clericranger.md",
+ "/Users/jefklak/development/jefklakscodex/content/articles/bg2-spellprotection.md",
+ "/Users/jefklak/development/jefklakscodex/content/articles/gba-rpgs.md",
"/Users/jefklak/development/jefklakscodex/layouts/_default/terms.html",
"/Users/jefklak/development/jefklakscodex/content/tags/_index.md",
"/Users/jefklak/development/jefklakscodex/content/about.md",
@@ -620,18 +639,13 @@
"/Users/jefklak/development/jefklakscodex/content/articles/gobliins2-review.md",
"/Users/jefklak/development/jefklakscodex/content/articles/might-and-magic-vii-review.md",
"/Users/jefklak/development/jefklakscodex/content/articles/apogees-legacy.md",
- "/Users/jefklak/development/jefklakscodex/content/articles/bg2-clericranger.md",
"/Users/jefklak/development/jefklakscodex/content/articles/wizardry8-tips.md",
- "/Users/jefklak/development/jefklakscodex/content/articles/bg2-solo-blade.md",
"/Users/jefklak/development/jefklakscodex/layouts/partials/sidebar.html",
"/Users/jefklak/development/jefklakscodex/content/articles/wizardry8-classes.md",
"/Users/jefklak/development/jefklakscodex/content/articles/on-killing-a-lich.md",
- "/Users/jefklak/development/jefklakscodex/content/articles/bg2-magetalk.md",
"/Users/jefklak/development/jefklakscodex/content/articles/riviera-review.md",
"/Users/jefklak/development/jefklakscodex/content/articles/rpg-concepts-npcs.md",
"/Users/jefklak/development/jefklakscodex/content/articles/_index.md",
- "/Users/jefklak/development/jefklakscodex/themes/hugo-creative-portfolio-theme/layouts/partials/head.html",
- "/Users/jefklak/development/jefklakscodex/config.toml",
"/Users/jefklak/development/jefklakscodex/content/articles/bugs-are-features.md",
"/Users/jefklak/development/jefklakscodex/layouts/partials/articlelist.html",
"/Users/jefklak/development/jefklakscodex/content/articles/simon-the-sorcerer-2-review.md",
@@ -651,16 +665,12 @@
"/Users/jefklak/development/jefklakscodex/content/articles/lode-runner-legend-returns-review.md",
"/Users/jefklak/development/jefklakscodex/content/articles/etrian-oddysey-review.md",
"/Users/jefklak/development/jefklakscodex/static/css/custom.css",
- "/Users/jefklak/development/jefklakscodex/layouts/partials/portfolio.html",
- "/Users/jefklak/development/jefklakscodex/content/articles/bg2-spellprotection.md",
"/Users/jefklak/development/jefklakscodex/static/js/codex.js",
"/Users/jefklak/development/jefklakscodex/docs/js/codex.js",
"/Users/jefklak/development/jefklakscodex/content/articles/arcanum-review.md",
- "/Users/jefklak/development/jefklakscodex/layouts/partials/scripts.html",
"/Users/jefklak/development/jefklakscodex/docs/js/front.js",
"/Users/jefklak/development/jefklakscodex/jefklakscodex.sublime-project",
"/Users/jefklak/development/jefklakscodex/layouts/partials/footer.html",
- "/Users/jefklak/development/jefklakscodex/layouts/_default/baseof.html",
"/Users/jefklak/development/jefklakscodex/docs/css/custom.css",
"/Users/jefklak/development/jefklakscodex/themes/hugo-creative-portfolio-theme/exampleSite/config.toml",
"/Users/jefklak/development/jefklakscodex/content/articles/arcanum-magick-vs-tech.md",
@@ -735,20 +745,18 @@
"/Users/jefklak/Desktop/test.html",
"/Users/jefklak/development/PratoGame/public/src/Robby.js",
"/Users/jefklak/development/PratoGame/public/src/Preloader.js",
- "/Users/jefklak/development/problemsolving-course/talk.md",
- "/Users/jefklak/development/productivity-course/README.md",
- "/Users/jefklak/development/productivity-course/index.html",
- "/Users/jefklak/development/brainbaking/content/post/learning-yourself-to-draw.md"
+ "/Users/jefklak/development/problemsolving-course/talk.md"
],
"find":
{
- "height": 28.0
+ "height": 40.0
},
"find_in_files":
{
"height": 124.0,
"where_history":
[
+ "*.html",
"/img/",
""
]
@@ -758,6 +766,10 @@
"case_sensitive": false,
"find_history":
[
+ "
+
+