From 85ddfbb8891591e80c78e00c916a38a3350c255a Mon Sep 17 00:00:00 2001 From: wgroeneveld Date: Sat, 19 May 2018 13:03:15 +0200 Subject: [PATCH] wiz8 articles added --- content/articles/_index.md | 6 +- docs/404.html | 36 ++-- docs/about/index.html | 36 ++-- .../animalcrossing-wildworld/index.html | 36 ++-- docs/articles/apogees-legacy/index.html | 36 ++-- docs/articles/arcanum-gunslinger/index.html | 36 ++-- .../arcanum-magick-vs-tech/index.html | 36 ++-- docs/articles/arcanum-parties/index.html | 36 ++-- docs/articles/arcanum-review/index.html | 36 ++-- docs/articles/arxfatalis-review/index.html | 36 ++-- docs/articles/bg2-magetalk/index.html | 36 ++-- docs/articles/bg2-mods/index.html | 36 ++-- docs/articles/bg2-parties/index.html | 36 ++-- docs/articles/bg2-solo-blade/index.html | 36 ++-- docs/articles/bg2-spellprotection/index.html | 36 ++-- docs/articles/bugs-are-features/index.html | 36 ++-- docs/articles/captian-claw-review/index.html | 36 ++-- .../index.html | 36 ++-- docs/articles/cooperative-arts/index.html | 36 ++-- docs/articles/early-shooter-clones/index.html | 36 ++-- .../articles/etrian-oddysey-review/index.html | 36 ++-- .../articles/handheld-castlevanias/index.html | 36 ++-- docs/articles/index.html | 146 ++++++------- docs/articles/index.xml | 42 +++- .../jagged-alliance-2-review/index.html | 36 ++-- .../index.html | 36 ++-- docs/articles/riviera-review/index.html | 36 ++-- docs/articles/rpg-concepts-items/index.html | 36 ++-- docs/articles/rpg-concepts-npcs/index.html | 64 +++--- .../simon-the-sorcerer-2-review/index.html | 36 ++-- docs/articles/the-hype-train/index.html | 43 ++-- docs/articles/win-platforming/index.html | 36 ++-- docs/articles/zeus-review/index.html | 36 ++-- docs/categories/index.html | 68 ++++-- docs/index.xml | 38 ++++ docs/sitemap.xml | 86 +++++++- docs/tags/2d-platforming/index.html | 36 ++-- docs/tags/age-of-wonders/index.html | 36 ++-- docs/tags/animal-crossing/index.html | 36 ++-- docs/tags/apogee/index.html | 36 ++-- docs/tags/arcanum/index.html | 36 ++-- docs/tags/aria-of-sorrow/index.html | 36 ++-- docs/tags/arx-fatalis/index.html | 36 ++-- docs/tags/baldurs-gate-2/index.html | 62 ++++-- docs/tags/baldurs-gate-2/index.xml | 9 + docs/tags/black-and-white/index.html | 62 ++++-- docs/tags/black-and-white/index.xml | 9 + docs/tags/blue-dragon/index.html | 36 ++-- docs/tags/captain-claw/index.html | 36 ++-- docs/tags/castlevania/index.html | 36 ++-- docs/tags/circle-of-the-moon/index.html | 36 ++-- docs/tags/commandos/index.html | 36 ++-- docs/tags/coop/index.html | 36 ++-- docs/tags/dawn-of-sorrow/index.html | 36 ++-- docs/tags/deus-ex/index.html | 36 ++-- docs/tags/disciples/index.html | 36 ++-- docs/tags/divine-divinity/index.html | 36 ++-- docs/tags/doom/index.html | 36 ++-- docs/tags/duke-nukem-3d/index.html | 36 ++-- docs/tags/emperor/index.html | 36 ++-- docs/tags/etrian-odyssey/index.html | 36 ++-- docs/tags/fallout-3/index.html | 36 ++-- docs/tags/fallout/index.html | 36 ++-- docs/tags/harmony-of-dissonance/index.html | 36 ++-- .../tags/heroes-of-might-and-magic/index.html | 36 ++-- docs/tags/hype-train/index.html | 36 ++-- docs/tags/index.html | 203 ++++++++++++++++-- docs/tags/index.xml | 83 ++++++- docs/tags/jagged-alliance-2/index.html | 36 ++-- .../knights-of-the-old-republic/index.html | 36 ++-- .../lode-runner-the-legend-returns/index.html | 36 ++-- docs/tags/might-and-magic/index.html | 36 ++-- docs/tags/neverwinter-nights/index.html | 62 ++++-- docs/tags/neverwinter-nights/index.xml | 9 + docs/tags/oblivion/index.html | 36 ++-- docs/tags/portrait-of-ruin/index.html | 36 ++-- docs/tags/quake/index.html | 36 ++-- docs/tags/rise-of-the-triad/index.html | 36 ++-- docs/tags/riviera/index.html | 36 ++-- docs/tags/rpg-concepts/index.html | 36 ++-- docs/tags/simon-the-sorcerer/index.html | 36 ++-- .../temple-of-the-elemental-evil/index.html | 36 ++-- docs/tags/troika/index.html | 36 ++-- docs/tags/ultima/index.html | 36 ++-- docs/tags/wizardry7/index.html | 36 ++-- docs/tags/wizardry8/index.html | 90 ++++++-- docs/tags/wizardry8/index.xml | 22 +- docs/tags/wolfenstein-3d/index.html | 36 ++-- docs/tags/yggdra-union/index.html | 36 ++-- docs/tags/zeus/index.html | 36 ++-- 90 files changed, 2159 insertions(+), 1537 deletions(-) diff --git a/content/articles/_index.md b/content/articles/_index.md index d6c1877..3369d1f 100644 --- a/content/articles/_index.md +++ b/content/articles/_index.md @@ -1,4 +1,8 @@ ++++ +title = "Jefklak's Retro Gaming Codex" ++++ + ** Codex |  Articles |  Guides |  Reviews.** -You're looking at Jefklak's ([Game](/tags)) Codex, a dedicated and highly opinionated website about nostalgic games. A lovely mix between Nintendo handheld gaming love, '90s DOS games and old school PC RPGs that were an integral part of [my youth](/about).
+You're looking at Jefklak's (Retro [Game](/tags)) Codex, a dedicated and highly opinionated website about nostalgic games. A lovely mix between Nintendo handheld gaming love, '90s DOS games and old school PC RPGs that were an integral part of [my youth](/about).
That healthy cocktail left a lasting impression - and netted me the Codex (and glasses). A lot of articles have been carefully restored from the black depths of the Jefklak Archive for your entertainment. As [Deckard Cain](https://www.youtube.com/watch?v=tAVVy_x3Erg) would have said it: **Stay Awhile and Listen**! diff --git a/docs/404.html b/docs/404.html index bc20fd9..bf03307 100644 --- a/docs/404.html +++ b/docs/404.html @@ -53,6 +53,15 @@ diff --git a/docs/about/index.html b/docs/about/index.html index b6bf13d..0a5bb55 100644 --- a/docs/about/index.html +++ b/docs/about/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/animalcrossing-wildworld/index.html b/docs/articles/animalcrossing-wildworld/index.html index eb9548d..bf17db6 100644 --- a/docs/articles/animalcrossing-wildworld/index.html +++ b/docs/articles/animalcrossing-wildworld/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/apogees-legacy/index.html b/docs/articles/apogees-legacy/index.html index c4d551f..1fcd485 100644 --- a/docs/articles/apogees-legacy/index.html +++ b/docs/articles/apogees-legacy/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/arcanum-gunslinger/index.html b/docs/articles/arcanum-gunslinger/index.html index 3743e0a..ab472ad 100644 --- a/docs/articles/arcanum-gunslinger/index.html +++ b/docs/articles/arcanum-gunslinger/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/arcanum-magick-vs-tech/index.html b/docs/articles/arcanum-magick-vs-tech/index.html index 3ce7975..713c5ee 100644 --- a/docs/articles/arcanum-magick-vs-tech/index.html +++ b/docs/articles/arcanum-magick-vs-tech/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/arcanum-parties/index.html b/docs/articles/arcanum-parties/index.html index a70ca18..81769ca 100644 --- a/docs/articles/arcanum-parties/index.html +++ b/docs/articles/arcanum-parties/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/arcanum-review/index.html b/docs/articles/arcanum-review/index.html index 4ba9e7c..84908b1 100644 --- a/docs/articles/arcanum-review/index.html +++ b/docs/articles/arcanum-review/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/arxfatalis-review/index.html b/docs/articles/arxfatalis-review/index.html index bc4cba7..1ac4ff7 100644 --- a/docs/articles/arxfatalis-review/index.html +++ b/docs/articles/arxfatalis-review/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/bg2-magetalk/index.html b/docs/articles/bg2-magetalk/index.html index 0e9f522..8a8a9e4 100644 --- a/docs/articles/bg2-magetalk/index.html +++ b/docs/articles/bg2-magetalk/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/bg2-mods/index.html b/docs/articles/bg2-mods/index.html index 9f2c76f..3d4a391 100644 --- a/docs/articles/bg2-mods/index.html +++ b/docs/articles/bg2-mods/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/bg2-parties/index.html b/docs/articles/bg2-parties/index.html index e73cf03..1a3c1d0 100644 --- a/docs/articles/bg2-parties/index.html +++ b/docs/articles/bg2-parties/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/bg2-solo-blade/index.html b/docs/articles/bg2-solo-blade/index.html index b143ba5..1c122b0 100644 --- a/docs/articles/bg2-solo-blade/index.html +++ b/docs/articles/bg2-solo-blade/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/bg2-spellprotection/index.html b/docs/articles/bg2-spellprotection/index.html index 4811527..0fd77d2 100644 --- a/docs/articles/bg2-spellprotection/index.html +++ b/docs/articles/bg2-spellprotection/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/bugs-are-features/index.html b/docs/articles/bugs-are-features/index.html index 1e27dff..92620cf 100644 --- a/docs/articles/bugs-are-features/index.html +++ b/docs/articles/bugs-are-features/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/captian-claw-review/index.html b/docs/articles/captian-claw-review/index.html index 7b5beb4..b00feff 100644 --- a/docs/articles/captian-claw-review/index.html +++ b/docs/articles/captian-claw-review/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/castlevania-portrait-of-ruin-review/index.html b/docs/articles/castlevania-portrait-of-ruin-review/index.html index beb97bb..19ac869 100644 --- a/docs/articles/castlevania-portrait-of-ruin-review/index.html +++ b/docs/articles/castlevania-portrait-of-ruin-review/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/cooperative-arts/index.html b/docs/articles/cooperative-arts/index.html index 7ca2ab1..9a2ce25 100644 --- a/docs/articles/cooperative-arts/index.html +++ b/docs/articles/cooperative-arts/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/early-shooter-clones/index.html b/docs/articles/early-shooter-clones/index.html index 07afda8..938f6e5 100644 --- a/docs/articles/early-shooter-clones/index.html +++ b/docs/articles/early-shooter-clones/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/etrian-oddysey-review/index.html b/docs/articles/etrian-oddysey-review/index.html index e8e42fe..f91abb7 100644 --- a/docs/articles/etrian-oddysey-review/index.html +++ b/docs/articles/etrian-oddysey-review/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/handheld-castlevanias/index.html b/docs/articles/handheld-castlevanias/index.html index 2cc1f15..6673d1e 100644 --- a/docs/articles/handheld-castlevanias/index.html +++ b/docs/articles/handheld-castlevanias/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/index.html b/docs/articles/index.html index 21a218a..c6bf873 100644 --- a/docs/articles/index.html +++ b/docs/articles/index.html @@ -2,7 +2,7 @@ - +Jefklak's Retro Gaming Codex @@ -56,6 +56,15 @@ @@ -194,7 +194,7 @@

 Codex |  Articles |  Guides |  Reviews.

-

You’re looking at Jefklak’s (Game) Codex, a dedicated and highly opinionated website about nostalgic games. A lovely mix between Nintendo handheld gaming love, ‘90s DOS games and old school PC RPGs that were an integral part of my youth.
+

You’re looking at Jefklak’s (Retro Game) Codex, a dedicated and highly opinionated website about nostalgic games. A lovely mix between Nintendo handheld gaming love, ‘90s DOS games and old school PC RPGs that were an integral part of my youth.
That healthy cocktail left a lasting impression - and netted me the Codex (and glasses). A lot of articles have been carefully restored from the black depths of the Jefklak Archive for your entertainment. As Deckard Cain would have said it: Stay Awhile and Listen!

@@ -254,6 +254,33 @@ That healthy cocktail left a lasting impression - and netted me the Codex (and g +
+ +
+
+

Wizardry 8: Classes Guide

+ + +   + 04/2008 + +
+

+ + The Bishop Race Best Races: + Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attriubutes: Intelligence (max ASAP for power cast & keep on pumping this power skill! + +

+
+
+
+
+
+
+ +
+
+

Wizardry 8: General Tips

+ + +   + 06/2007 + +
+

+ + Legal notice: Most tips, tricks, howtos and guides are - not - originally created by me. They are scattered troughout the internet, and this site contains a bunch of information found on other sites. Therefore, I am not responsible for any wrong information, or grammatical faults. If anybody notices his own text and would like to have it removed, please email me! + A warm welcome to you, stranger. + +

+
+
+
+
+
-
- -
-
-

Arx Fatalis: the Review

- - -   - 03/2007 - -
-

- - Not many first person action Roleplaying games are well known, except the Ultima Underground series and of course the Elder Scrolls games. FP RPGs date back from Wizardry, Eye of the Beholder and Might & Magic (see Roleplaying Concepts), but none of those games actually enable you to swing with a sword in a real time fashion. The Gothic games utilize the third person camera angle, so the only games which might get remotely close to being Arx Fatalis are Daggerfall/Morrowind and Ultima Underworld. - -

-
-
-
-
- -
- -
-
-

Baldur's Gate 2: Parties

- - -   - 03/2007 - -
-

- - Party Number TWO - 06 Jan. 2006 (download link no longer available) Party Numer TWO - 06 Jan. 2006 Attitude: Xandarr, my main character. I decided to create a melee divine spellcaster, for the very first time, since I’ve been using Arcane Magic way too much. I ended up with three members who are able to cast divinity spells, which is awesome. Xandarr is also the main melee mob killer, besides Keldorn. - -

-
-
-
-
-

Looking for more?

diff --git a/docs/articles/index.xml b/docs/articles/index.xml index 0381c78..276648e 100644 --- a/docs/articles/index.xml +++ b/docs/articles/index.xml @@ -1,9 +1,9 @@ - Jefklak's Codex + Jefklak's Retro Gaming Codex on Jefklak's Codex https://jefklakscodex.com/articles/ - Recent content on Jefklak's Codex + Recent content in Jefklak's Retro Gaming Codex on Jefklak's Codex Hugo -- gohugo.io en-us Wed, 30 Apr 2008 00:00:00 +0000 @@ -29,6 +29,16 @@ Ever wondered whatever the heck those crazy Arcane spellcasters say every time they unleash one of their spells upon you? It's actually very simple and stands for the chosen spell's spell school (abjuration, evocation, ...). Male and female voices are of course different, and the pronunciations vary too sometimes (Vita Mortis [Carero]/[Calia]?). All formulaes are actually Latin, and Latin is often pronounced differently depending on the dialect. Here is a quick overview: 1. + + Wizardry 8: Classes Guide + https://jefklakscodex.com/articles/wizardry8-classes/ + Wed, 30 Apr 2008 00:00:00 +0000 + + https://jefklakscodex.com/articles/wizardry8-classes/ + The Bishop Race Best Races: + Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attriubutes: Intelligence (max ASAP for power cast & keep on pumping this power skill! + + Etrian Odyssey Review https://jefklakscodex.com/articles/etrian-oddysey-review/ @@ -38,6 +48,16 @@ Old School dungeon crawlers. It has been a long time since we’ve seen these types of games properly released. Veteran Roleplaying players should remember Eye of the Beholder, the Bard’s Tale, Might & Magic, Wizardry and other series, released upon different non-console platforms: DOS, Commodore 64, Amiga, … These games all used to have a few things in common, as explained in the Roleplaying Concepts article. The most intersting gameplay mechanic is without a doubt the “dungeon crawling” principle. + + Wizardry 8: General Tips + https://jefklakscodex.com/articles/wizardry8-tips/ + Sun, 17 Jun 2007 00:00:00 +0000 + + https://jefklakscodex.com/articles/wizardry8-tips/ + Legal notice: Most tips, tricks, howtos and guides are - not - originally created by me. They are scattered troughout the internet, and this site contains a bunch of information found on other sites. Therefore, I am not responsible for any wrong information, or grammatical faults. If anybody notices his own text and would like to have it removed, please email me! + A warm welcome to you, stranger. + + The Hype Train https://jefklakscodex.com/articles/the-hype-train/ @@ -222,6 +242,15 @@ An NPC is basically a character not controlled by the player, who can be of grea eDuke32 Win32 Installer (Just install in a directory) Duke3D Demo - only keep DUKE. + + Flashback: Bullfrog + https://jefklakscodex.com/articles/bullfrog-flashback/ + Sun, 29 Oct 2006 00:00:00 +0000 + + https://jefklakscodex.com/articles/bullfrog-flashback/ + The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let’s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end. + + The Art of Cooperative (PC) Gaming https://jefklakscodex.com/articles/cooperative-arts/ @@ -231,6 +260,15 @@ An NPC is basically a character not controlled by the player, who can be of grea What could possibly more fun than playing a PC game on your own? Why, cooperative gameplay mechanics of course! Every modern released game nowadays features at least one cooperative (co-op) game mode where you can play with your friends, mostly against the computer AI. Since this is part I, let’s talk about Strategy games on the PC and its coopeartive capabilities. I can’t possibly imagine a strategy game without multiplayer options available, even games from 1998 came with some (limited) multiplayer modes, mostly using the IPX protocol. + + On Killing a Lich + https://jefklakscodex.com/articles/on-killing-a-lich/ + Tue, 24 Oct 2006 00:00:00 +0000 + + https://jefklakscodex.com/articles/on-killing-a-lich/ + Both old school and modern roleplaying games feature many times at least one “Lich” entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich. + + Apogee's Legacy https://jefklakscodex.com/articles/apogees-legacy/ diff --git a/docs/articles/jagged-alliance-2-review/index.html b/docs/articles/jagged-alliance-2-review/index.html index b0efa11..8313b51 100644 --- a/docs/articles/jagged-alliance-2-review/index.html +++ b/docs/articles/jagged-alliance-2-review/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/lode-runner-legend-returns-review/index.html b/docs/articles/lode-runner-legend-returns-review/index.html index 28063f9..ae736f3 100644 --- a/docs/articles/lode-runner-legend-returns-review/index.html +++ b/docs/articles/lode-runner-legend-returns-review/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/riviera-review/index.html b/docs/articles/riviera-review/index.html index c0be3d9..938b546 100644 --- a/docs/articles/riviera-review/index.html +++ b/docs/articles/riviera-review/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/rpg-concepts-items/index.html b/docs/articles/rpg-concepts-items/index.html index 978e846..04d97b6 100644 --- a/docs/articles/rpg-concepts-items/index.html +++ b/docs/articles/rpg-concepts-items/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/rpg-concepts-npcs/index.html b/docs/articles/rpg-concepts-npcs/index.html index 28ca7ab..71dffd2 100644 --- a/docs/articles/rpg-concepts-npcs/index.html +++ b/docs/articles/rpg-concepts-npcs/index.html @@ -53,6 +53,15 @@ @@ -197,25 +197,25 @@ +
  • + Wizardry 8: Classes Guide  + (30 April) +
  • + + + +
  • + Wizardry 8: General Tips  + (17 June) +
  • + + +
  • The Hype Train  (11 June)
  • - - -
  • - Arcanum: the Review  - (30 March) -
  • - - - -
  • - Arcanum: the Gunslinger  - (30 March) -
  • - diff --git a/docs/articles/simon-the-sorcerer-2-review/index.html b/docs/articles/simon-the-sorcerer-2-review/index.html index c629b0b..f81101c 100644 --- a/docs/articles/simon-the-sorcerer-2-review/index.html +++ b/docs/articles/simon-the-sorcerer-2-review/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/the-hype-train/index.html b/docs/articles/the-hype-train/index.html index b46e679..163554e 100644 --- a/docs/articles/the-hype-train/index.html +++ b/docs/articles/the-hype-train/index.html @@ -53,6 +53,15 @@ @@ -202,6 +202,13 @@ (2 January) + + +
  • + Flashback: Bullfrog  + (29 October) +
  • + diff --git a/docs/articles/win-platforming/index.html b/docs/articles/win-platforming/index.html index 32479d4..8934b6c 100644 --- a/docs/articles/win-platforming/index.html +++ b/docs/articles/win-platforming/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/zeus-review/index.html b/docs/articles/zeus-review/index.html index 68ef2ea..460da46 100644 --- a/docs/articles/zeus-review/index.html +++ b/docs/articles/zeus-review/index.html @@ -53,6 +53,15 @@ diff --git a/docs/categories/index.html b/docs/categories/index.html index c99e510..57142e4 100644 --- a/docs/categories/index.html +++ b/docs/categories/index.html @@ -68,6 +68,15 @@ @@ -239,6 +239,14 @@ + +
  • + + Wizardry 8: Classes Guide + + +
  • +
    @@ -264,6 +272,14 @@
      +
    • + + Wizardry 8: General Tips + + +
    • + +
    • The Hype Train @@ -448,6 +464,14 @@
        +
      • + + Flashback: Bullfrog + + +
      • + +
      • The Art of Cooperative (PC) Gaming @@ -456,6 +480,14 @@
      • +
      • + + On Killing a Lich + + +
      • + +
      • Apogee's Legacy diff --git a/docs/index.xml b/docs/index.xml index c84bdb4..94d0e55 100644 --- a/docs/index.xml +++ b/docs/index.xml @@ -29,6 +29,16 @@ Ever wondered whatever the heck those crazy Arcane spellcasters say every time they unleash one of their spells upon you? It's actually very simple and stands for the chosen spell's spell school (abjuration, evocation, ...). Male and female voices are of course different, and the pronunciations vary too sometimes (Vita Mortis [Carero]/[Calia]?). All formulaes are actually Latin, and Latin is often pronounced differently depending on the dialect. Here is a quick overview: 1. + + Wizardry 8: Classes Guide + https://jefklakscodex.com/articles/wizardry8-classes/ + Wed, 30 Apr 2008 00:00:00 +0000 + + https://jefklakscodex.com/articles/wizardry8-classes/ + The Bishop Race Best Races: + Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat) Elf: good INT, PIE & DEX. Downside: less than fairies but you’ll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing) Other good races: gnome, human. Mook for SEN + DEX. Controlling attriubutes: Intelligence (max ASAP for power cast & keep on pumping this power skill! + + Etrian Odyssey Review https://jefklakscodex.com/articles/etrian-oddysey-review/ @@ -38,6 +48,16 @@ Old School dungeon crawlers. It has been a long time since we’ve seen these types of games properly released. Veteran Roleplaying players should remember Eye of the Beholder, the Bard’s Tale, Might & Magic, Wizardry and other series, released upon different non-console platforms: DOS, Commodore 64, Amiga, … These games all used to have a few things in common, as explained in the Roleplaying Concepts article. The most intersting gameplay mechanic is without a doubt the “dungeon crawling” principle. + + Wizardry 8: General Tips + https://jefklakscodex.com/articles/wizardry8-tips/ + Sun, 17 Jun 2007 00:00:00 +0000 + + https://jefklakscodex.com/articles/wizardry8-tips/ + Legal notice: Most tips, tricks, howtos and guides are - not - originally created by me. They are scattered troughout the internet, and this site contains a bunch of information found on other sites. Therefore, I am not responsible for any wrong information, or grammatical faults. If anybody notices his own text and would like to have it removed, please email me! + A warm welcome to you, stranger. + + The Hype Train https://jefklakscodex.com/articles/the-hype-train/ @@ -222,6 +242,15 @@ An NPC is basically a character not controlled by the player, who can be of grea eDuke32 Win32 Installer (Just install in a directory) Duke3D Demo - only keep DUKE. + + Flashback: Bullfrog + https://jefklakscodex.com/articles/bullfrog-flashback/ + Sun, 29 Oct 2006 00:00:00 +0000 + + https://jefklakscodex.com/articles/bullfrog-flashback/ + The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let’s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end. + + The Art of Cooperative (PC) Gaming https://jefklakscodex.com/articles/cooperative-arts/ @@ -231,6 +260,15 @@ An NPC is basically a character not controlled by the player, who can be of grea What could possibly more fun than playing a PC game on your own? Why, cooperative gameplay mechanics of course! Every modern released game nowadays features at least one cooperative (co-op) game mode where you can play with your friends, mostly against the computer AI. Since this is part I, let’s talk about Strategy games on the PC and its coopeartive capabilities. I can’t possibly imagine a strategy game without multiplayer options available, even games from 1998 came with some (limited) multiplayer modes, mostly using the IPX protocol. + + On Killing a Lich + https://jefklakscodex.com/articles/on-killing-a-lich/ + Tue, 24 Oct 2006 00:00:00 +0000 + + https://jefklakscodex.com/articles/on-killing-a-lich/ + Both old school and modern roleplaying games feature many times at least one “Lich” entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich. + + Apogee's Legacy https://jefklakscodex.com/articles/apogees-legacy/ diff --git a/docs/sitemap.xml b/docs/sitemap.xml index 5df7c83..28732fb 100644 --- a/docs/sitemap.xml +++ b/docs/sitemap.xml @@ -12,11 +12,21 @@ 2008-04-30T00:00:00+00:00 + + https://jefklakscodex.com/articles/wizardry8-classes/ + 2008-04-30T00:00:00+00:00 + + https://jefklakscodex.com/articles/etrian-oddysey-review/ 2007-07-03T00:00:00+00:00 + + https://jefklakscodex.com/articles/wizardry8-tips/ + 2007-06-17T00:00:00+00:00 + + https://jefklakscodex.com/articles/the-hype-train/ 2007-06-11T00:00:00+00:00 @@ -112,11 +122,21 @@ 2006-11-02T00:00:00+00:00 + + https://jefklakscodex.com/articles/bullfrog-flashback/ + 2006-10-29T00:00:00+00:00 + + https://jefklakscodex.com/articles/cooperative-arts/ 2006-10-28T00:00:00+00:00 + + https://jefklakscodex.com/articles/on-killing-a-lich/ + 2006-10-24T00:00:00+00:00 + + https://jefklakscodex.com/articles/apogees-legacy/ 2006-10-23T00:00:00+00:00 @@ -146,11 +166,6 @@ https://jefklakscodex.com/about/ - - https://jefklakscodex.com/articles/ - 2008-04-30T00:00:00+00:00 - - https://jefklakscodex.com/tags/ @@ -215,6 +230,12 @@ 0 + + https://jefklakscodex.com/tags/bullfrog/ + 2006-10-29T00:00:00+00:00 + 0 + + https://jefklakscodex.com/tags/captain-claw/ 2006-10-05T00:00:00+00:00 @@ -298,6 +319,12 @@ 0 + + https://jefklakscodex.com/tags/fable/ + 2006-10-29T00:00:00+00:00 + 0 + + https://jefklakscodex.com/tags/fallout/ 2007-03-30T00:00:00+00:00 @@ -310,6 +337,12 @@ 0 + + https://jefklakscodex.com/tags/final-fantasy/ + 2006-10-24T00:00:00+00:00 + 0 + + https://jefklakscodex.com/tags/harmony-of-dissonance/ 2007-01-12T00:00:00+00:00 @@ -340,12 +373,23 @@ 0 + + https://jefklakscodex.com/articles/ + 2008-04-30T00:00:00+00:00 + + https://jefklakscodex.com/tags/knights-of-the-old-republic/ 2007-01-02T00:00:00+00:00 0 + + https://jefklakscodex.com/tags/lionhead/ + 2006-10-29T00:00:00+00:00 + 0 + + https://jefklakscodex.com/tags/lode-runner-the-legend-returns/ 2007-03-30T00:00:00+00:00 @@ -358,6 +402,12 @@ 0 + + https://jefklakscodex.com/tags/might-and-magic-viii/ + 2006-10-24T00:00:00+00:00 + 0 + + https://jefklakscodex.com/tags/neverwinter-nights/ 2007-01-04T00:00:00+00:00 @@ -406,12 +456,30 @@ 0 + + https://jefklakscodex.com/tags/startopia/ + 2006-10-29T00:00:00+00:00 + 0 + + + + https://jefklakscodex.com/tags/tactics-ogre/ + 2006-10-24T00:00:00+00:00 + 0 + + https://jefklakscodex.com/tags/temple-of-the-elemental-evil/ 2007-01-04T00:00:00+00:00 0 + + https://jefklakscodex.com/tags/theme-hospital/ + 2006-10-29T00:00:00+00:00 + 0 + + https://jefklakscodex.com/tags/troika/ 2007-03-30T00:00:00+00:00 @@ -424,6 +492,12 @@ 0 + + https://jefklakscodex.com/tags/warcraft-3/ + 2006-10-24T00:00:00+00:00 + 0 + + https://jefklakscodex.com/tags/wizardry7/ 2007-01-02T00:00:00+00:00 @@ -432,7 +506,7 @@ https://jefklakscodex.com/tags/wizardry8/ - 2007-01-02T00:00:00+00:00 + 2008-04-30T00:00:00+00:00 0 diff --git a/docs/tags/2d-platforming/index.html b/docs/tags/2d-platforming/index.html index 1e5e384..b6d2aa4 100644 --- a/docs/tags/2d-platforming/index.html +++ b/docs/tags/2d-platforming/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/age-of-wonders/index.html b/docs/tags/age-of-wonders/index.html index e5a4c6d..f4de55c 100644 --- a/docs/tags/age-of-wonders/index.html +++ b/docs/tags/age-of-wonders/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/animal-crossing/index.html b/docs/tags/animal-crossing/index.html index aae2bd6..b6c31d2 100644 --- a/docs/tags/animal-crossing/index.html +++ b/docs/tags/animal-crossing/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/apogee/index.html b/docs/tags/apogee/index.html index 92dc567..98e98e2 100644 --- a/docs/tags/apogee/index.html +++ b/docs/tags/apogee/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/arcanum/index.html b/docs/tags/arcanum/index.html index e586fb5..fff854c 100644 --- a/docs/tags/arcanum/index.html +++ b/docs/tags/arcanum/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/aria-of-sorrow/index.html b/docs/tags/aria-of-sorrow/index.html index 50778f4..2e5ae0f 100644 --- a/docs/tags/aria-of-sorrow/index.html +++ b/docs/tags/aria-of-sorrow/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/arx-fatalis/index.html b/docs/tags/arx-fatalis/index.html index c195892..0e22ef5 100644 --- a/docs/tags/arx-fatalis/index.html +++ b/docs/tags/arx-fatalis/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/baldurs-gate-2/index.html b/docs/tags/baldurs-gate-2/index.html index a48f0ff..29ad59c 100644 --- a/docs/tags/baldurs-gate-2/index.html +++ b/docs/tags/baldurs-gate-2/index.html @@ -56,6 +56,15 @@ @@ -355,6 +355,32 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide! +
        + +
        +
        +

        On Killing a Lich

        + + +   + 10/2006 + +
        +

        + + Both old school and modern roleplaying games feature many times at least one “Lich” entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich. + +

        +
        +
        +
        +
        +

        Looking for more?

        diff --git a/docs/tags/baldurs-gate-2/index.xml b/docs/tags/baldurs-gate-2/index.xml index 5a3a011..2814ce3 100644 --- a/docs/tags/baldurs-gate-2/index.xml +++ b/docs/tags/baldurs-gate-2/index.xml @@ -66,5 +66,14 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!A few days ago, Obsidian’s modular Roleplaying game Neverwinter Nights 2 was released. NWN is well-known for its overwhelming amounth of fan-made modules and even whole Community Packs. This is the result of BioWare’s powerful Aurora Engine toolkit, which came packaged with the game. So actually it’s not that strange the game gets so much attention - take a look at UT2004’s numberous modifications or Total Conversions: with UnrealEd this is all possible.
        + + On Killing a Lich + https://jefklakscodex.com/articles/on-killing-a-lich/ + Tue, 24 Oct 2006 00:00:00 +0000 + + https://jefklakscodex.com/articles/on-killing-a-lich/ + Both old school and modern roleplaying games feature many times at least one “Lich” entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich. + + \ No newline at end of file diff --git a/docs/tags/black-and-white/index.html b/docs/tags/black-and-white/index.html index 82732fe..fce4f77 100644 --- a/docs/tags/black-and-white/index.html +++ b/docs/tags/black-and-white/index.html @@ -56,6 +56,15 @@ @@ -225,6 +225,32 @@ +
        + +
        +
        +

        Flashback: Bullfrog

        + + +   + 10/2006 + +
        +

        + + The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let’s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end. + +

        +
        +
        +
        +
        +

        Looking for more?

        diff --git a/docs/tags/black-and-white/index.xml b/docs/tags/black-and-white/index.xml index 75e383a..bca3b25 100644 --- a/docs/tags/black-and-white/index.xml +++ b/docs/tags/black-and-white/index.xml @@ -21,5 +21,14 @@ The title is a sequel to your favourite game all time The title comes from a well known and loved development studio Both title and studio are completely new or unknown, but the genre is to your liking None of the above apply. + + Flashback: Bullfrog + https://jefklakscodex.com/articles/bullfrog-flashback/ + Sun, 29 Oct 2006 00:00:00 +0000 + + https://jefklakscodex.com/articles/bullfrog-flashback/ + The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let’s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end. + + \ No newline at end of file diff --git a/docs/tags/blue-dragon/index.html b/docs/tags/blue-dragon/index.html index 5db3108..c4704f6 100644 --- a/docs/tags/blue-dragon/index.html +++ b/docs/tags/blue-dragon/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/captain-claw/index.html b/docs/tags/captain-claw/index.html index 506a32a..31f1680 100644 --- a/docs/tags/captain-claw/index.html +++ b/docs/tags/captain-claw/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/castlevania/index.html b/docs/tags/castlevania/index.html index e3744e1..8598575 100644 --- a/docs/tags/castlevania/index.html +++ b/docs/tags/castlevania/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/circle-of-the-moon/index.html b/docs/tags/circle-of-the-moon/index.html index b9146a9..7fac378 100644 --- a/docs/tags/circle-of-the-moon/index.html +++ b/docs/tags/circle-of-the-moon/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/commandos/index.html b/docs/tags/commandos/index.html index fde7e25..35117dd 100644 --- a/docs/tags/commandos/index.html +++ b/docs/tags/commandos/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/coop/index.html b/docs/tags/coop/index.html index 22ba89b..1c4ce5a 100644 --- a/docs/tags/coop/index.html +++ b/docs/tags/coop/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/dawn-of-sorrow/index.html b/docs/tags/dawn-of-sorrow/index.html index a39c2e4..8b9798d 100644 --- a/docs/tags/dawn-of-sorrow/index.html +++ b/docs/tags/dawn-of-sorrow/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/deus-ex/index.html b/docs/tags/deus-ex/index.html index 0d7a66f..da1fb41 100644 --- a/docs/tags/deus-ex/index.html +++ b/docs/tags/deus-ex/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/disciples/index.html b/docs/tags/disciples/index.html index 951f324..9cb86c6 100644 --- a/docs/tags/disciples/index.html +++ b/docs/tags/disciples/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/divine-divinity/index.html b/docs/tags/divine-divinity/index.html index 3a468c6..c26ad66 100644 --- a/docs/tags/divine-divinity/index.html +++ b/docs/tags/divine-divinity/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/doom/index.html b/docs/tags/doom/index.html index e5ba0a2..d7cb110 100644 --- a/docs/tags/doom/index.html +++ b/docs/tags/doom/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/duke-nukem-3d/index.html b/docs/tags/duke-nukem-3d/index.html index bc73f4e..da026f2 100644 --- a/docs/tags/duke-nukem-3d/index.html +++ b/docs/tags/duke-nukem-3d/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/emperor/index.html b/docs/tags/emperor/index.html index 2127714..3b5477a 100644 --- a/docs/tags/emperor/index.html +++ b/docs/tags/emperor/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/etrian-odyssey/index.html b/docs/tags/etrian-odyssey/index.html index 53366d0..8bb75a7 100644 --- a/docs/tags/etrian-odyssey/index.html +++ b/docs/tags/etrian-odyssey/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/fallout-3/index.html b/docs/tags/fallout-3/index.html index 8cde113..6daddb7 100644 --- a/docs/tags/fallout-3/index.html +++ b/docs/tags/fallout-3/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/fallout/index.html b/docs/tags/fallout/index.html index 5113ffa..0462e96 100644 --- a/docs/tags/fallout/index.html +++ b/docs/tags/fallout/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/harmony-of-dissonance/index.html b/docs/tags/harmony-of-dissonance/index.html index eac95af..8b46ffe 100644 --- a/docs/tags/harmony-of-dissonance/index.html +++ b/docs/tags/harmony-of-dissonance/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/heroes-of-might-and-magic/index.html b/docs/tags/heroes-of-might-and-magic/index.html index ea0d99d..5e7ce9b 100644 --- a/docs/tags/heroes-of-might-and-magic/index.html +++ b/docs/tags/heroes-of-might-and-magic/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/hype-train/index.html b/docs/tags/hype-train/index.html index c67210d..ab2d9d8 100644 --- a/docs/tags/hype-train/index.html +++ b/docs/tags/hype-train/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/index.html b/docs/tags/index.html index bf8a813..9af42c4 100644 --- a/docs/tags/index.html +++ b/docs/tags/index.html @@ -68,6 +68,15 @@ @@ -386,6 +386,21 @@ + +
      • + Bullfrog +
      • + + + + + + + + + + +

      @@ -622,6 +637,21 @@
      @@ -767,6 +812,21 @@
      @@ -986,6 +1061,21 @@ + +
    • + Startopia +
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    @@ -997,6 +1087,21 @@