From 84bc0549633dc1694d07f2dadb0f11704d746714 Mon Sep 17 00:00:00 2001 From: wgroeneveld Date: Fri, 9 Nov 2018 14:21:26 +0100 Subject: [PATCH] update --- content/articles/diablo-for-kids.md | 11 +- docs/articles/diablo-for-kids/index.html | 18 +- docs/sitemap.xml | 10 +- docs/tags/diablo-iii/index.html | 2 +- docs/tags/diablo/index.html | 2 +- docs/tags/hack--slash/index.html | 2 +- jefklakscodex.sublime-workspace | 273 +++++++---------------- 7 files changed, 109 insertions(+), 209 deletions(-) diff --git a/content/articles/diablo-for-kids.md b/content/articles/diablo-for-kids.md index 5c2f91b..508d85b 100644 --- a/content/articles/diablo-for-kids.md +++ b/content/articles/diablo-for-kids.md @@ -22,7 +22,11 @@ There is of course no clicking involved in a console version of Diablo, and let' On to the fun part: **character building**! Or rather, what seems to be completely absent in D3. Why are my skills automatically unlocked? Why are runes a subset of skills now? Why can't I dump points into skills? Where is the **tree** in "skill tree"? Where are the attributes? I'm starting to feel like the Angry Video Game Nerd here. Don't get me wrong, I still enjoy Diablo 3, and I hate myself for doing so, but all the complexity that was so amazing and an integral part of the predecessor now seems to be completely vanished... Locked in a soulstone, perhaps? I know this is a 6-year old discussion, but now I'm finally starting to understand Diablo 2 fans, as I am one. I spent more than 200 hours creating "WW bars", "CE necros", doing Mephisto runs at 3 AM. Good times. But what made those times so great was my own decisions and the **permanent impact** I made on my character. Diablo 3 seems to play with me instead of the other way around: it feels like cruising on auto-pilot. All skills are automatically unlocked at level 70 and you can switch between them as you see fit. In D2, you had to start over. That might be harsh, but that was part of the fun. -Why would a game like this, completely built around the concept of "_runs_", automatically make choices for the player? That **is** Diablo! That is hack & slash. Take a look at Path of Exile, for example. The screenshot below illustrates my attempt at explaining the endless possibilities of character builds. And no, these things are not unlocked if you level up. My Corpse Explosion necromancer with Bone Spikes doesn't need "Corpse Devour", as CE turns corpses into bombs. It's just ridiculous. When my character levels up, I shrug my shoulders. When my character levels in Diablo 2, I'm super excited as the game gives me a chance to _crunch the numbers_. +Venturebeat talks about the [fun factor of D2](https://venturebeat.com/2018/07/01/branching-out-how-limiting-skill-choices-made-diablo-2-more-fun/) thanks to it's skill tree choice system: + +> Despite the linear structure of skill trees, the system was deceptively open-ended in a way that the first game’s freeform, one-class-fits-all spells were not. One summer vacation, I hauled my computer over to a friend’s house so we could spend a weekend playing Diablo 2. We each rolled a Barbarian, but our characters were dramatically different. He specialized in the character’s War Cries, buffs that did things like increase our skill efficacy and dig potions out of monster corpses. I chose to concentrate on combat disciplines. I was the heavy hitter, while he boosted our efficiency in battle using various cries. + +Why would a game like this, completely built around the concept of "_runs_", automatically make choices for the player? That **defined** the previous Diablo games! That is hack & slash. Take a look at Path of Exile, for example. The screenshot below illustrates my attempt at explaining the endless possibilities of character builds. And no, these things are not unlocked if you level up. My Corpse Explosion necromancer with Bone Spikes doesn't need "Corpse Devour", as CE turns corpses into bombs. It's just ridiculous. When my character levels up, I shrug my shoulders. When my character levels in Diablo 2, I'm super excited as the game gives me a chance to _crunch the numbers_. @@ -30,8 +34,9 @@ Another part of the fun was "MF runs" (magic find) - in Diablo 3, rare items dro -It's in fact quite an accomplishment that I still like the game, for some reason. The World of Warcraft-like graphics don't hold me back as much as I feared, and they've done a decent job at trying to integrate the story into the main game run by sprinkling auditive notebooks into the world here and there. I'm however not excited enough to do lot's of runs and will now say that I'm not interested in doing this online in any way, but local co-op play looks pleasant enough. My wife looked at me while playing it and said "that seems like a very repetitive, boring game". Indeed, but Diablo 2 was also very repetitive, that's the core of the game. I don't mind, but I do want choice and I do want to think about what I put where. Now, I feel like Blizzard thought younger gamers can't seem to think and make good decisions anymore. My wife asked me about something else while I was involved in a "heavy fight" with some enhanced monsters in a lair. I didn't even pay attention and just pressed Y (Corpse Explosion, boom headshot!). Not a scratch. I remember being vulnerable and weak in Diablo 2. I've never even used one single health potion. Even if this is a "normal" difficulty run, the game should "give" - it should be scary and difficult (well, at least provide a challenge), not be a walk in the park! +It's in fact quite an accomplishment that I still like the game, for some reason. The World of Warcraft-like graphics don't hold me back as much as I feared, and they've done a decent job at trying to integrate the story into the main game run by sprinkling auditive notebooks into the world here and there. I'm however not excited enough to do lot's of runs and will now say that I'm not interested in doing this online in any way, but local co-op play looks pleasant enough. My wife looked at me while playing it and said "that seems like a very repetitive, boring game". Indeed, but Diablo 2 was also very repetitive, that's the core of the game. I don't mind, but I do want choice and I do want to think about what I put where. Now, I feel like Blizzard thought younger gamers can't seem to think and make good decisions anymore. My wife asked me about something else while I was involved in a "heavy fight" with some enhanced monsters in a lair. I didn't even pay attention and just pressed Y (Corpse Explosion, boom headshot!). Not a scratch. I remember being vulnerable and weak in Diablo 2. I've never even used one single health potion. Even if this is a "normal" difficulty run, the game should "give" - it should be scary and difficult (well, at least provide a challenge), not be a walk in the park![^3] I'm very disappointed with the modern approach to (RPG) gaming[^1] in general. Diablo 3 isn't the only case where simplification is one of the main "gains" in a successor: just take a look at Dragon Age, The Elder Scrolls or the Fallout series. I find it to be very insulting and I'm convinced that the "younger generation" of gamers[^2] is still very capable of taking up the challenge and playing intriguing, complex games instead of boring, simple ones. [^1]: Luckily, subgenres like the 2D masocore platformers ala Super Meatboy are growing! It's just sad to see a decline in AAA titles in general. -[^2]: It's funny to see threads "Is Diablo 2 that good?" in a Diablo 3 reddit. I wonder how many D3 players are veterans... \ No newline at end of file +[^2]: It's funny to see threads "Is Diablo 2 that good?" in a Diablo 3 reddit. I wonder how many D3 players are veterans... +[^3]: I do realize that Diablo 3 is much more endgame-oriented than the previous installments, but that should not be an excuse - what about casual gamers who only finish the campaign in normal mode? \ No newline at end of file diff --git a/docs/articles/diablo-for-kids/index.html b/docs/articles/diablo-for-kids/index.html index 7c86257..cefca38 100644 --- a/docs/articles/diablo-for-kids/index.html +++ b/docs/articles/diablo-for-kids/index.html @@ -75,9 +75,9 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2018", "datePublished": "2018-11-05 00:00:00 +0000 UTC", - "dateModified" : "2018-11-05 17:10:52 +0100 CET", + "dateModified" : "2018-11-05 21:17:37 +0100 CET", "url" : "https://jefklakscodex.com/articles/diablo-for-kids/", - "wordCount" : "1145", + "wordCount" : "1299", "keywords" : [ "Diablo III","Diablo","Hack & Slash","Diablo III: Diablo for Kids" ] @@ -332,7 +332,13 @@ There is of course no clicking involved in a console version of Diablo, and let&

On to the fun part: character building! Or rather, what seems to be completely absent in D3. Why are my skills automatically unlocked? Why are runes a subset of skills now? Why can’t I dump points into skills? Where is the tree in “skill tree”? Where are the attributes? I’m starting to feel like the Angry Video Game Nerd here. Don’t get me wrong, I still enjoy Diablo 3, and I hate myself for doing so, but all the complexity that was so amazing and an integral part of the predecessor now seems to be completely vanished… Locked in a soulstone, perhaps? I know this is a 6-year old discussion, but now I’m finally starting to understand Diablo 2 fans, as I am one. I spent more than 200 hours creating “WW bars”, “CE necros”, doing Mephisto runs at 3 AM. Good times. But what made those times so great was my own decisions and the permanent impact I made on my character. Diablo 3 seems to play with me instead of the other way around: it feels like cruising on auto-pilot. All skills are automatically unlocked at level 70 and you can switch between them as you see fit. In D2, you had to start over. That might be harsh, but that was part of the fun.

-

Why would a game like this, completely built around the concept of “runs”, automatically make choices for the player? That is Diablo! That is hack & slash. Take a look at Path of Exile, for example. The screenshot below illustrates my attempt at explaining the endless possibilities of character builds. And no, these things are not unlocked if you level up. My Corpse Explosion necromancer with Bone Spikes doesn’t need “Corpse Devour”, as CE turns corpses into bombs. It’s just ridiculous. When my character levels up, I shrug my shoulders. When my character levels in Diablo 2, I’m super excited as the game gives me a chance to crunch the numbers.

+

Venturebeat talks about the fun factor of D2 thanks to it’s skill tree choice system:

+ +
+

Despite the linear structure of skill trees, the system was deceptively open-ended in a way that the first game’s freeform, one-class-fits-all spells were not. One summer vacation, I hauled my computer over to a friend’s house so we could spend a weekend playing Diablo 2. We each rolled a Barbarian, but our characters were dramatically different. He specialized in the character’s War Cries, buffs that did things like increase our skill efficacy and dig potions out of monster corpses. I chose to concentrate on combat disciplines. I was the heavy hitter, while he boosted our efficiency in battle using various cries.

+
+ +

Why would a game like this, completely built around the concept of “runs”, automatically make choices for the player? That defined the previous Diablo games! That is hack & slash. Take a look at Path of Exile, for example. The screenshot below illustrates my attempt at explaining the endless possibilities of character builds. And no, these things are not unlocked if you level up. My Corpse Explosion necromancer with Bone Spikes doesn’t need “Corpse Devour”, as CE turns corpses into bombs. It’s just ridiculous. When my character levels up, I shrug my shoulders. When my character levels in Diablo 2, I’m super excited as the game gives me a chance to crunch the numbers.

@@ -340,14 +346,16 @@ There is of course no clicking involved in a console version of Diablo, and let&

-

It’s in fact quite an accomplishment that I still like the game, for some reason. The World of Warcraft-like graphics don’t hold me back as much as I feared, and they’ve done a decent job at trying to integrate the story into the main game run by sprinkling auditive notebooks into the world here and there. I’m however not excited enough to do lot’s of runs and will now say that I’m not interested in doing this online in any way, but local co-op play looks pleasant enough. My wife looked at me while playing it and said “that seems like a very repetitive, boring game”. Indeed, but Diablo 2 was also very repetitive, that’s the core of the game. I don’t mind, but I do want choice and I do want to think about what I put where. Now, I feel like Blizzard thought younger gamers can’t seem to think and make good decisions anymore. My wife asked me about something else while I was involved in a “heavy fight” with some enhanced monsters in a lair. I didn’t even pay attention and just pressed Y (Corpse Explosion, boom headshot!). Not a scratch. I remember being vulnerable and weak in Diablo 2. I’ve never even used one single health potion. Even if this is a “normal” difficulty run, the game should “give” - it should be scary and difficult (well, at least provide a challenge), not be a walk in the park!

+

It’s in fact quite an accomplishment that I still like the game, for some reason. The World of Warcraft-like graphics don’t hold me back as much as I feared, and they’ve done a decent job at trying to integrate the story into the main game run by sprinkling auditive notebooks into the world here and there. I’m however not excited enough to do lot’s of runs and will now say that I’m not interested in doing this online in any way, but local co-op play looks pleasant enough. My wife looked at me while playing it and said “that seems like a very repetitive, boring game”. Indeed, but Diablo 2 was also very repetitive, that’s the core of the game. I don’t mind, but I do want choice and I do want to think about what I put where. Now, I feel like Blizzard thought younger gamers can’t seem to think and make good decisions anymore. My wife asked me about something else while I was involved in a “heavy fight” with some enhanced monsters in a lair. I didn’t even pay attention and just pressed Y (Corpse Explosion, boom headshot!). Not a scratch. I remember being vulnerable and weak in Diablo 2. I’ve never even used one single health potion. Even if this is a “normal” difficulty run, the game should “give” - it should be scary and difficult (well, at least provide a challenge), not be a walk in the park!1

-

I’m very disappointed with the modern approach to (RPG) gaming1 in general. Diablo 3 isn’t the only case where simplification is one of the main “gains” in a successor: just take a look at Dragon Age, The Elder Scrolls or the Fallout series. I find it to be very insulting and I’m convinced that the “younger generation” of gamers2 is still very capable of taking up the challenge and playing intriguing, complex games instead of boring, simple ones.

+

I’m very disappointed with the modern approach to (RPG) gaming2 in general. Diablo 3 isn’t the only case where simplification is one of the main “gains” in a successor: just take a look at Dragon Age, The Elder Scrolls or the Fallout series. I find it to be very insulting and I’m convinced that the “younger generation” of gamers3 is still very capable of taking up the challenge and playing intriguing, complex games instead of boring, simple ones.


    +
  1. I do realize that Diablo 3 is much more endgame-oriented than the previous installments, but that should not be an excuse - what about casual gamers who only finish the campaign in normal mode? + [return]
  2. Luckily, subgenres like the 2D masocore platformers ala Super Meatboy are growing! It’s just sad to see a decline in AAA titles in general. [return]
  3. It’s funny to see threads “Is Diablo 2 that good?” in a Diablo 3 reddit. I wonder how many D3 players are veterans… diff --git a/docs/sitemap.xml b/docs/sitemap.xml index ab4a3da..188cd1f 100644 --- a/docs/sitemap.xml +++ b/docs/sitemap.xml @@ -4,7 +4,7 @@ https://jefklakscodex.com/articles/diablo-for-kids/ - 2018-11-05T17:10:52+01:00 + 2018-11-05T21:17:37+01:00 @@ -352,13 +352,13 @@ https://jefklakscodex.com/tags/diablo/ - 2018-11-05T17:10:52+01:00 + 2018-11-05T21:17:37+01:00 0 https://jefklakscodex.com/tags/diablo-iii/ - 2018-11-05T17:10:52+01:00 + 2018-11-05T21:17:37+01:00 0 @@ -448,7 +448,7 @@ https://jefklakscodex.com/tags/hack--slash/ - 2018-11-05T17:10:52+01:00 + 2018-11-05T21:17:37+01:00 0 @@ -493,7 +493,7 @@ https://jefklakscodex.com/ - 2018-11-05T17:10:52+01:00 + 2018-11-05T21:17:37+01:00 0 diff --git a/docs/tags/diablo-iii/index.html b/docs/tags/diablo-iii/index.html index ab7cc0b..927bc57 100644 --- a/docs/tags/diablo-iii/index.html +++ b/docs/tags/diablo-iii/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2018", "datePublished": "2018-11-05 00:00:00 +0000 UTC", - 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