diff --git a/content/articles/arcanum-gunslinger.md b/content/articles/arcanum-gunslinger.md index 259d3ae..342f649 100644 --- a/content/articles/arcanum-gunslinger.md +++ b/content/articles/arcanum-gunslinger.md @@ -17,8 +17,9 @@ tags = ['Arcanum'] - Various battle strategies - Your followers -
FineRevolver
A fine Revolver Schematic
-

The statistics of a good Gunslinger

+![](/img/games/Arcanum/finerevolver.jpg "A fine Revolver Schematic") + +### The statistics of a good Gunslinger

A basic stat ranges from 1 and up, with 20 as the maximum for a normal human character. Reaching 20 in a stat will also give you access to bonus resistances/damage/other modifiers. You can raise your character's stats by using the Character Points she gains during the game, at a rate of one point per level gained. Increasing a stat one step costs one character point. Having a positive racial modifier to a stat will allow your character to exceed the usual cap of 20, something that cannot be done with positive modifiers gained from backgrounds or equipment. However, negative modifiers due to race, background and/or equipment can all prevent you from reaching 20 - so choose carefully.

@@ -30,15 +31,21 @@ tags = ['Arcanum']
  • Perception: <= 20
    The most important stat for the revolver wielding char. Simply because this & firearms gives you increased changes to hit, to damage and range. Plus, you'll need a minimum PE to wield most guns, and prowling requires perception. Theoretically, PE 18 suffices. But 20 is nice, 2 more points and some nice bonus skill unlocked. Not that you'll use it too much, but hey.
  • Willpower: <= 8
    Willpower is only usefull for wizards. Period.
  • Charisma: <= 12
    Charisma is nice because 1) you would like to have 3 followers: Jayna, the healer, Magnus, the co-creator and of course some kind of half-orge meat shield and carrier. And 2) you won't have too many problems haggling and getting all the money you need for your inventions. Also, you will be able to persuade in most conversations, which is quite usefull. Especially the half-orc NPC which you can release from his service. If your CHA is higher than 9 in Shrouded Hills, Sogg will join you. Take him along with you, early in the game you will need one of these! -
  • Arcanum Rifle
    Ooh, I crafted myself a Nice gun. Teehee!
    -

    -

    The Best Races

    + +

    -
    + +![](/img/games/Arcanum/screens/arc_tarant.jpg "Ahh, My Good woman. I do have manners, sometimes.") + + diff --git a/content/articles/arcanum-magick-vs-tech.md b/content/articles/arcanum-magick-vs-tech.md index f53155f..54c3dcf 100644 --- a/content/articles/arcanum-magick-vs-tech.md +++ b/content/articles/arcanum-magick-vs-tech.md @@ -12,8 +12,7 @@ First things first: you are not reading this wrong, it's magick and not magic. I A complete spell list/guide can be found on Terra Arcanum. There are 16 spell realms in total: Earth, Fire, Water, Air, Force, Mental, Black & White necromancy; Divination, Meta, Morphing, Nature, Phantasm, Summoning and Temporal. Each realm has its advantages and disadvantages: some realms focus on damage dealing spells, others to influence humanoids, or to summon undead. White necromancy is for example used mainly for healing purposes (by the NPCs Virgil and Dante). Of course you won't be able to select more than 4 realms, simply because you won't have enough CPs. Every level you'll earn 1 and every 5 levels 1 extra. That's 65 at the maximum level of 50... If you want all level #5 spells - the most powerful ones - you also need a very high WP, 18 or so. It's best to concentrate on two realms and use scrolls / item activations for other things. Yes indeed, some weapons/armor will unleash a certain spell. - -
    Magick Usage in Arcanum
    +![](/img/games/Arcanum/magickuse.jpg "Magick Usage in Arcanum") Every single character throughout the whole game has a Magick/Tech Meter. If you invest points into schematics, which are technology, you'll align yourself more with all technological people by the values of the meter. If you can cast a lot of different spells, you'll have a magick meter. This way, a magick user with a high meter (usually a powerful creature) won't be able to use any technological items, and vice versa. So, another advantage of magick-aligned users: you'll be able to wear magickal Armor/weapons! @@ -23,8 +22,7 @@ When your meter is fully tech-aligned, you'll encounter little problems which ar Conclusion: tech makes the game more difficult throughout 1) equipment and 2) money. The Third thing is damage. Yes indeed, damage. There aren't many technological weapons, and if there are any good ones, they won't be enchanted because enchanting is magick. So, the only option you'll have left are guns. And that means carrying a LOT of bullets which cost a LOT of money and not being able to damage a lot per round in combat. - -
    An intelligence booster Schematic
    +![](/img/games/Arcanum/techuse.jpg "An intelligence booster Schematic") Enough disadvantages, why do you want to be technological aligned anyway? Aha! Because 1) it makes the game much more challenging 2) it's way more fun! And the most important part - "crafting" in Arcanum is done trough schematics. You'll find a lot of them in-game without investing SPs (but you also can). You will actually be able to make your own "uber" armor (healing jacket)! Isn't that cool? Selling those things won't give you that much profit, but it's so much fun! Troughout the whole game, ingredients are scattered. Example: herbs which are combined to healing 'pills' (<> potions). diff --git a/content/articles/bg2-clericranger.md b/content/articles/bg2-clericranger.md index 0ff1b6e..459a638 100644 --- a/content/articles/bg2-clericranger.md +++ b/content/articles/bg2-clericranger.md @@ -8,10 +8,10 @@ keywords = ['Baldurs Gate 2 cleric/ranger guide', 'BG2 cleric guide', 'bg2 range ### Guide Content -- Introduction to the cleric/ranger -- Basic progression guide -- Picking your equipment -- The cleric/ranger's spell picks +- Introduction to the cleric/ranger +- Basic progression guide +- Picking your equipment +- The cleric/ranger's spell picks ### Introduction to the cleric/ranger @@ -22,7 +22,7 @@ So, what's the worst part about the cleric, in general? He can even wear full pl The cleric/ranger combination actually works pretty well: high wisdom is needed for both classes to cast spells. Dex and Str are very useful, especially the first one. Don't build it up to 18 wearing plate mail though as it dismisses your evade bonus completely. There are good leather armors later in the game (if you've installed Throne of Bhaal: the obvious dungeon & further upgrades) - +![](/img/games/BaldursGate2/screens/01_clericstats.jpg "The cleric/ranger stats screen") ### Basic Progression guide diff --git a/content/articles/retro-shooters.md b/content/articles/retro-shooters.md index 8aa8f83..cda9a36 100644 --- a/content/articles/retro-shooters.md +++ b/content/articles/retro-shooters.md @@ -16,7 +16,7 @@ This is just a selection of shooters I highlighted. Most games listed below are ### 1. Early 1990s: wireframes to 2.5D worlds and textures -1992 - Of course, there's the **[Wolfenstein 3D](/tags/wolfenstein-3d) engine**. I did play [Blake Stone](/articles/apogees-legacy) and [Rise of the Triad](/tags/rise-of-the-triad), but I can't say I even finished one shareware episode. I was about eight years old and the maze-like levels didn't really help there. All I remember was: _hug walls and press spacebar_! It's mind-boggling that ROTT is running on a supercharged version of the Wolf3D engine +1992 - Of course, there's the **[Wolfenstein 3D](/tags/wolfenstein-3d) engine**. I did play [Blake Stone](/articles/apogees-legacy) and [Rise of the Triad](/tags/rise-of-the-triad), but I can't say I even finished one shareware episode. I was about eight years old and the maze-like levels didn't really help there. All I remember was: _hug walls and press spacebar_! It's mind-boggling that ROTT is running on a supercharged version of the Wolf3D engine. ![](/img/games/blakestone.jpg "Blake Stone: Aliens of Gold")