diff --git a/.yarn/install-state.gz b/.yarn/install-state.gz index 14a82aa..dc2d2b4 100644 Binary files a/.yarn/install-state.gz and b/.yarn/install-state.gz differ diff --git a/content/games/gameboy/yogi-bears-gold-rush.md b/content/games/gameboy/yogi-bears-gold-rush.md index 3925bf8..6ebbeb1 100644 --- a/content/games/gameboy/yogi-bears-gold-rush.md +++ b/content/games/gameboy/yogi-bears-gold-rush.md @@ -22,6 +22,8 @@ Besides the occasional apple to refill your health, the baskets are only really The sprite work of the game is quite good, and Twilight made an effort to give each stage its own unique look. Reaching those safes is a lot of hard work though, some are a bit too well-hidden and require walking through fake walls and other secret platforming maneuvers. The biggest thing that sets Yogi Bear apart from other platformers isn't that you have to kill mushrooms by jumping on them, but that there are hundreds of hidden blocks with a bear icon (see screenshot on the right) that only appear after touching them by randomly jumping in the air. This is often used to reach hidden areas and collect more stuff. +Still, whether or not this is a Yogi Bear game is only made apparent by a few still intro/outro cinematics and the sprite work of the protagonist himself. It could just as well be _any_ bear/animal jumping through the levels collecting books or snakes or balls instead of picnic baskets and cracking open safes. Nothing in this game seems to suggest Yogi exclusiveness, and I've never seen Yogi jump on snakes to get rid of them in the TV show. + When you take a good look at the sprite work, and especially when you hear the awfully repetitive soundtrack---a single track that gets on your nerves _very_ quickly---you're reminded of another Game Boy game called [Alfred Chicken](/games/gameboy/alfred-chicken). Indeed, Twilight also developed that one---and _The Flintsones_, and _Cool World_. The lead graphic designer, [Wayne Billingham](https://www.mobygames.com/developer/sheet/view/developerId,11111/), would eventually go on and produce art for various more recent _Batman_ games. ![](map.png "Don't forget to find each safe!") diff --git a/data/webmentions.json b/data/webmentions.json index 54d7df9..c3d5f11 100644 --- a/data/webmentions.json +++ b/data/webmentions.json @@ -1,4 +1,18 @@ [ + { + "author": { + "name": "Jefklak", + "picture": "/pictures/jefklakscodex.com" + }, + "name": "Yogi Bear's Gold Rush: Obligatory Collect-a-ton", + "content": "I’ve always been more of a Warner Bros fan than a Hanna Barbera one: Bugs and co. is, to me, a lot more recognizable than say The Flintstones or Scooby-Do. Or, for that matter, a slightly more obscure anthropomorphic bear with a green hat and a tie...", + "published": "2022-05-26T00:00:00+00:00", + "url": "https://jefklakscodex.com/games/gameboy/yogi-bears-gold-rush/", + "type": "mention", + "source": "https://jefklakscodex.com/games/gameboy/yogi-bears-gold-rush/", + "target": "https://jefklakscodex.com/tags/2d-platformer", + "relativeTarget": "/tags/2d-platformer" + }, { "author": { "name": "Wouter Groeneveld",