refactor yaml structure, cut out featured images in favor of hltb ones

This commit is contained in:
Wouter Groeneveld 2021-07-01 19:38:13 +02:00
parent d403829dff
commit 6fa31d68c0
147 changed files with 450 additions and 435 deletions

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aliases = ['/articles/features/animalcrossing-features']
image = "gif/acgc_still.gif"
date = "2020-05-24"
title = "31 Animal Crossing GCN Features that (never?) returned"
tags = ['Animal Crossing']
game_name = 'Animal Crossing'
description = 'Which features from previous Animal Crossing games do you wish were present in the Switch one? Some features never made the jump to a new iteration. Let us take a closer look.'
game_platform = 'gc'
game_genre = 'Life sim'
game_release_year = '2001'
game_developer = 'Nintendo'
+++
---
aliases:
- '/articles/features/animalcrossing-features'
date: "2020-05-24"
title: "31 Animal Crossing GCN Features that (never?) returned"
tags:
- 'Animal Crossing'
howlongtobeat_id: 472
howlongtobeat_hrs: 68.5
game_name: 'Animal Crossing'
description: 'Which features from previous Animal Crossing games do you wish were present in the Switch one? Some features never made the jump to a new iteration. Let us take a closer look.'
game_platform: 'gc'
game_genre: 'Life sim'
game_release_year: '2001'
game_developer: 'Nintendo'
---
While stumbling about on the internet, looking for hidden Animal Crossing New Horizons features, I found [Jeff's Animal Crossing (GCN) blog](https://www.jvgs.net/acblog/). The guy is taking things seriously: he also has [Jeff's New Leaf blog](https://www.jvgs.net/newleafblog/), [Jeff's ACWW blog](https://www.jvgs.net/acwwblog/), and [Jeff's ACCF blog](https://www.jvgs.net/accfblog/) - who played City Folk anyway?

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---
image: "gif/acnh_still.gif"
date: "2020-12-27"
title: "Animal Crossing: New Horizons Adventure Blog"
aliases:

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+++
image = "gif/acww_still.gif"
date = "2006-10-01"
aliases = ['/articles/features/animalcrossing-wildworld']
title = "Animal Crossing: Wild World Adventure Blog"
tags = ['Animal Crossing']
game_name = 'Animal Crossing: Wild World'
description = 'It is a wild world indeed as the Acorn festival is about to start. Should I exchange some acorns ro net me a chair so I can gift Drift something for his birthday? What to do!'
game_platform = 'ds'
game_genre = 'Life sim'
game_release_year = '2005'
game_developer = 'Nintendo'
+++
---
date: "2006-10-01"
aliases: ['/articles/features/animalcrossing-wildworld']
title: "Animal Crossing: Wild World Adventure Blog"
tags: ['Animal Crossing']
howlongtobeat_id: 475
howlongtobeat_hrs: 69
game_name: 'Animal Crossing: Wild World'
description: 'It is a wild world indeed as the Acorn festival is about to start. Should I exchange some acorns ro net me a chair so I can gift Drift something for his birthday? What to do!'
game_platform: 'ds'
game_genre: 'Life sim'
game_release_year: '2005'
game_developer: 'Nintendo'
---
<h3>The Cornimer is Here!</h3>
<div style="text-align: right;">[ Date: 09/10/2006 | <a href="#top">top</a> ]</div>

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image = "gif/apogee_still.gif"
date = "2006-10-23"
title = "Apogee's Legacy"
tags = ['Apogee']
aliases = ['/articles/retrospectives/apogees-legacy/']
+++
---
image: "img/articles/apogee_still.gif"
date: "2006-10-23"
title: "Apogee's Legacy"
tags: ['Apogee']
aliases: ['/articles/retrospectives/apogees-legacy/']
---
![Apogee title](/img/articles/Apogee.jpg)

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image = "/img/games/Arcanum/logo.jpg"
date = "2007-03-30"
title = "Arcanum: the Gunslinger"
tags = ['Arcanum']
aliases = ['/articles/guides/arcanum-gunslinger/']
+++
---
image: "/img/games/Arcanum/logo.jpg"
date: "2007-03-30"
title: "Arcanum: the Gunslinger"
tags: ['Arcanum']
aliases: ['/articles/guides/arcanum-gunslinger/']
---
<div class='vspace'></div><h3>Overview</h3>

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+++
image = "/img/games/Arcanum/logo.jpg"
date = "2007-03-30"
title = "Arcanum: Magick VS Tech"
tags = ['Arcanum']
aliases = ['/articles/guides/arcanum-magick-vs-tech/']
+++
---
image: "/img/games/Arcanum/logo.jpg"
date: "2007-03-30"
title: "Arcanum: Magick VS Tech"
tags: ['Arcanum']
aliases: ['/articles/guides/arcanum-magick-vs-tech/']
---
First things first: you are not reading this wrong, it's magick and not magic. In the world of Arcanum, that is. There's also no such thing as mana or spellbooks. Every single spell you learn comes trough {+SPs+) (Skill Points) which you'll have to invest into several magickal realms. A little bit like Diablo 2, except the fact that once you've put 1 point into it, you can't raise it further to increase the power. If you know Spell #1 in the Meta realm, you'll be able to "purchase" spell #2 from the same realm, if 1) you have a CP 2) your INT is at a minimum level to cast and 3) your WP is sufficient (each level differs).

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+++
image = "/img/games/Arcanum/logo.jpg"
date = "2007-03-30"
title = "Arcanum: Party Seleciton"
tags = ['Arcanum']
aliases = ['/articles/guides/arcanum-parties/']
+++
---
image: "/img/games/Arcanum/logo.jpg"
date: "2007-03-30"
title: "Arcanum: Party Seleciton"
tags: ['Arcanum']
aliases: ['/articles/guides/arcanum-parties/']
---
<div class='vspace'></div><h3>Party Numer ONE - November 2004</h3>

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+++
image = "/img/games/BaldursGate2/logo.jpg"
date = "2008-04-30"
title = "BG2: Cleric/Ranger Guide"
tags = ['Baldurs Gate 2']
keywords = ['Baldurs Gate 2 cleric/ranger guide', 'BG2 cleric guide', 'bg2 ranger guide', 'cleric/ranger guide']
aliases = ['/articles/guides/bg2-clericranger/']
+++
---
image: "/img/games/BaldursGate2/logo.jpg"
date: "2008-04-30"
title: "BG2: Cleric/Ranger Guide"
tags:
- 'Baldurs Gate 2'
aliases:
- '/articles/guides/bg2-clericranger/'
---
### Guide Content

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+++
image = "/img/games/BaldursGate2/logo.jpg"
date = "2008-04-30"
title = "Baldur's Gate 2: Mage Talk"
tags = ['Baldurs Gate 2']
keywords = ['Baldurs Gate 2 mage sound', 'bg2 mage talk', 'bg2 arcane spellcasters', 'bg2 spell schools', 'alteration', 'abjuration', 'illusion', 'necromancy']
aliases = ['/articles/guides/bg2-magetalk/']
+++
---
image: "/img/games/BaldursGate2/logo.jpg"
date: "2008-04-30"
title: "Baldur's Gate 2: Mage Talk"
tags:
- 'Baldurs Gate 2'
aliases:
- '/articles/guides/bg2-magetalk/'
---
Ever wondered whatever the heck those crazy Arcane spellcasters say every time they unleash one of their spells upon you? It's actually very simple and stands for the chosen spell's spell school (abjuration, evocation, ...). Male and female voices are of course different, and the pronunciations vary too sometimes (_Vita Mortis Carero/Calia_?). All formulaes are actually Latin, and Latin is often pronounced differently depending on the dialect. Here is a quick overview:

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image = "/img/games/BaldursGate2/logo.jpg"
date = "2006-11-08"
title = "BG2/Infinity Engine Mods"
tags = ['Baldurs Gate 2']
aliases = ['/articles/guides/bg2-mods/']
+++
---
image: "/img/games/BaldursGate2/logo.jpg"
date: "2006-11-08"
title: "BG2/Infinity Engine Mods"
tags: ['Baldurs Gate 2']
aliases: ['/articles/guides/bg2-mods/']
---
<img src="/img/articles/InfinityEngineMods.jpg"/>

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+++
image = "/img/games/BaldursGate2/logo.jpg"
date = "2007-03-30"
title = "Baldur's Gate 2: Party Guide"
tags = ['Baldurs Gate 2']
aliases = ['/articles/guides/bg2-parties/']
+++
---
image: "/img/games/BaldursGate2/logo.jpg"
date: "2007-03-30"
title: "Baldur's Gate 2: Party Guide"
tags: ['Baldurs Gate 2']
aliases: ['/articles/guides/bg2-parties/']
---
<ul><li>Party Number TWO</a> - 06 Jan. 2006
<div class='indent'>(download link no longer available)

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+++
image = "/img/games/BaldursGate2/logo.jpg"
date = "2008-04-30"
title = "BG2 Solo Blade: A Report"
tags = ['Baldurs Gate 2']
keywords = ['Baldurs Gate 2 solo blade', 'BG2 solo blade', 'solo blade', 'blade guide', 'bg2 solo blade guide', 'bg2 blade kit', 'bg2 blade']
aliases = ['/articles/guides/bg2-solo-blade/']
+++
---
image: "/img/games/BaldursGate2/logo.jpg"
date: "2008-04-30"
title: "BG2 Solo Blade: A Report"
tags:
- 'Baldurs Gate 2'
aliases:
- '/articles/guides/bg2-solo-blade/'
---
### Report Content

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+++
image = "/img/games/BaldursGate2/logo.jpg"
date = "2007-03-30"
title = "Baldur's Gate 2: Spell Protection"
keywords = ['Baldurs Gate 2 spell protection', 'BG2 spell protection', 'bg2 spell guide', 'bg2 pierce magic']
tags = ['Baldurs Gate 2']
aliases = ['/articles/guildes/bg2-spellprotection/']
+++
---
image: "/img/games/BaldursGate2/logo.jpg"
date: "2007-03-30"
title: "Baldur's Gate 2: Spell Protection"
tags:
- 'Baldurs Gate 2'
aliases:
- '/articles/guildes/bg2-spellprotection/'
---
Lots of misunderstanding exist for breaking through the spell protections of high level spell casting creatures. This guide is an almost exact copy of zvijers guide at the gone forgotten wars forum, also carried on by "The Hero's Guide to a Successful adventure". I found this to be very informative and vital for solo runs. The strategies explain mage protections in weimer's Tactics modification.

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+++
date = "2007-03-30"
image = "/img/BlogPages/fallout3.jpg"
title = "Bugs Are Features"
aliases = ['/articles/featuers/bugs-are-features/']
tags = ['Fallout', 'Troika']
+++
---
date: "2007-03-30"
image: "/img/BlogPages/fallout3.jpg"
title: "Bugs Are Features"
aliases: ['/articles/featuers/bugs-are-features/']
tags: ['Fallout', 'Troika']
---
I'm getting fairly tired of defending Arcanum on various *cough, console lovers* message boards and against friends. Everybody seems to prefer Oblivion-style Roleplaying gameplay mechanics. Fine by me, but don't try to piss RPG Codex members and me off by complaining about the bug fest in Troika's games. During my more than 5 playthroughs (admittedly never got to the finish, fooling around with different characters is even funnier), I never encountered a single "bug". Except the obvious not-so-finished questlines in later stages of the game. Point the finger to the publishers, not to Troika.
Because, in Arcanum, everybody reacts on everything in a unique way. No NPC interactions are scripted (as seen in the NPC Interaction tests)! This makes debugging a more than difficult task of course. Read the interview for details. Here's the most important part, carefully preserved for future quotage:

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+++
image = "/img/games/themehospital.jpeg"
date = "2006-10-29"
title = "Flashback: Bullfrog"
tags = ['Theme Hospital', 'Bullfrog', 'Black and White', 'Startopia', 'Lionhead', 'Fable']
aliases = ['/articles/retrospectives/bullfrog-flashback/']
+++
---
image: "/img/games/themehospital.jpeg"
date: "2006-10-29"
title: "Flashback: Bullfrog"
tags: ['Theme Hospital', 'Bullfrog', 'Black and White', 'Startopia', 'Lionhead', 'Fable']
aliases: ['/articles/retrospectives/bullfrog-flashback/']
---
<img src="/img/articles/acquiringStudios.jpg"/>

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image = "/img/games/coop.jpeg"
date = "2006-10-28"
title = "The Art of Cooperative (PC) Gaming"
aliases = ['/articles/features/cooperative-arts']
tags = ['coop', 'age of wonders', 'disciples', 'heroes of might and magic', 'commandos', 'emperor', 'doom']
+++
---
image: "/img/games/coop.jpeg"
date: "2006-10-28"
title: "The Art of Cooperative (PC) Gaming"
aliases: ['/articles/features/cooperative-arts']
tags: ['coop', 'age of wonders', 'disciples', 'heroes of might and magic', 'commandos', 'emperor', 'doom']
---
![Coop games](/img/articles/Coop.jpg)

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+++
image = "/img/games/diablo3/cover.jpg"
date = "2018-11-05"
game_name = 'Diablo 3'
game_platform = 'switch'
game_genre = 'Hack and Slash'
aliases = ['/articles/features/diablo-for-kids']
game_release_year = '2012'
game_developer = 'Blizzard Entertainment'
title = "Diablo III: Diablo for Kids"
tags = ['Diablo 3', 'Diablo', 'Hack and Slash']
+++
---
image: "/img/games/diablo3/cover.jpg"
date: "2018-11-05"
howlongtobeat_id: 2514
howlongtobeat_hrs: 18
game_name: 'Diablo 3'
game_platform: 'switch'
game_genre: 'Hack and Slash'
aliases: ['/articles/features/diablo-for-kids']
game_release_year: '2012'
game_developer: 'Blizzard Entertainment'
title: "Diablo III: Diablo for Kids"
tags: ['Diablo 3', 'Diablo', 'Hack and Slash']
---
Ever wanted to play a _real_ dungeon crawler but got held back by the possibility of a carpel tunnel syndrome? Did Diablo 2's skill tree make you dizzy and the hard decisions on where to dump attribute points net you an increased blood pressure? No more, with Diablo III: Diablo for Kids! Cruising through the killing fields by the press of a single button. Forget health potions, character builds and scouring dungeons for loot. It's all made much more accessible and _fun_ to play. At least, for those who didn't know what Diablo really was like, before version 3. With Diablo III's Eternal Collection arriving this week on the Nintendo Switch (what? A Blizzard game on a Nintendo Console? That's right!), I take a look at my all-time favorite _clickedy-click_ game genre and try to bring back some fond memories.

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+++
image = "/img/games/gbarpg.jpeg"
date = "2006-11-15"
title = "Impressive GBA RPGs"
aliases = ['/articles/features/gba-rpgs']
tags = ['rpg concepts', 'Final Fantasy', 'Yggdra Union', 'Fire Emblem', 'Golden Sun', 'Tactics Ogre', 'Final Fantasy Tactics', 'Riviera']
+++
---
image: "/img/games/gbarpg.jpeg"
date: "2006-11-15"
title: "Impressive GBA RPGs"
aliases: ['/articles/features/gba-rpgs']
tags: ['rpg concepts', 'Final Fantasy', 'Yggdra Union', 'Fire Emblem', 'Golden Sun', 'Tactics Ogre', 'Final Fantasy Tactics', 'Riviera']
---
![impressive GBA RPGs](/img/articles/GBARPGs.jpg)

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+++
image = "/img/Guides/cv-harmony.jpg"
date = "2007-01-12"
title = "Handheld Castlevanias"
aliases = ['/articles/features/handheld-castlevanias']
tags = ['Castlevania', 'gba', 'Portrait of Ruin', 'Harmony of Dissonance', 'Circle of the Moon', 'Aria of Sorrow', 'Dawn of Sorrow']
+++
---
image: "/img/Guides/cv-harmony.jpg"
date: "2007-01-12"
title: "Handheld Castlevanias"
aliases: ['/articles/features/handheld-castlevanias']
tags: ['Castlevania', 'gba', 'Portrait of Ruin', 'Harmony of Dissonance', 'Circle of the Moon', 'Aria of Sorrow', 'Dawn of Sorrow']
---
<p class='vspace'><a class='wikilink' href='/articles/castlevania-portrait-of-ruin-review/'>Portrait of Ruin</a> is the second Nintendo DS Castlevania game. Maybe, if Komani thinks it'll be worthwile, a third one will follow, since there have been three Castlevania games released for the predecessor the Gameboy Advance. All excellent Handheld Metroidvania games, but which one excels at what? A short overview would be handy indeed. Well here you go!
</p>

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+++
image = "/img/games/lich.jpeg"
date = "2006-10-24"
title = "On Killing a Lich"
aliases = ['/articles/features/on-killing-a-lich']
tags = ['Baldurs Gate 2', 'Final Fantasy', 'Neverwinter Nights', 'Tactics Ogre', 'Warcraft 3', 'Might and Magic VIII']
+++
---
image: "/img/games/lich.jpeg"
date: "2006-10-24"
title: "On Killing a Lich"
aliases: ['/articles/features/on-killing-a-lich']
tags: ['Baldurs Gate 2', 'Final Fantasy', 'Neverwinter Nights', 'Tactics Ogre', 'Warcraft 3', 'Might and Magic VIII']
---
<img src="/img/articles/Lich.jpg"/>

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---
title: 'Reviews from 2001 revived!'
image: "/img/games/CCRenegade/screen001_k.jpg"
aliases:
- '/articles/features/reviews-from-2001-revived/'
date: 2020-09-25

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+++
date = "2007-01-04"
title = "RPG Concepts: Items"
aliases = ['/articles/features/rpg-concepts-items']
tags = ['RPG Concepts', 'Divine Divinity', 'Ultima', 'Temple of the Elemental Evil', 'Blue Dragon', 'Neverwinter Nights', 'Baldurs Gate 2']
+++
---
date: "2007-01-04"
title: "RPG Concepts: Items"
aliases: ['/articles/features/rpg-concepts-items']
tags: ['RPG Concepts', 'Divine Divinity', 'Ultima', 'Temple of the Elemental Evil', 'Blue Dragon', 'Neverwinter Nights', 'Baldurs Gate 2']
---
![Roleplaying Concepts](/img/articles/RPG.jpg)

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+++
date = "2007-01-02"
title = "RPG Concepts: NPCS"
aliases = ['/articles/features/rpg-concepts-npcs']
tags = ['RPG Concepts', 'Knights of the Old Republic', 'Oblivion', 'Wizardry8', 'Wizardry7', 'Arcanum']
+++
---
date: "2007-01-02"
title: "RPG Concepts: NPCS"
aliases: ['/articles/features/rpg-concepts-npcs']
tags: ['RPG Concepts', 'Knights of the Old Republic', 'Oblivion', 'Wizardry8', 'Wizardry7', 'Arcanum']
---
![Roleplaying Concepts](/img/articles/RPG.jpg)

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+++
image = "img/articles/curseofthemoon.jpg"
date = "2018-06-08"
title = "'Switch'-ing to the definitive nostalgic console"
tags = ['Switch', 'virtual console']
aliases = ['/articles/features/switching-to-the-definitive-nostalgic-console']
keywords = ['switch nostalgic retro', 'nintendo virtual console', 'nintendo switch', 'castlevania switch retro', 'feature']
+++
---
image: "img/articles/curseofthemoon.jpg"
date: "2018-06-08"
title: "'Switch'-ing to the definitive nostalgic console"
tags:
- 'Switch'
- 'virtual console'
aliases:
- '/articles/features/switching-to-the-definitive-nostalgic-console'
---
The Nintendo Switch has been on active duty here for longer than I can remember myself playing on any of my previous home consoles. Of course the Wii had it's **Virtual Console** service where Nintendo forced you to pay another 5 EUR for NES, 8 EUR for SNES and 10 EUR for N64 games that were carefully, week by week, re-released. It must have been the fourth time I've bought the Legend of Zelda: a Link to the Past. I'm a sucker for retro stuff (hence this website) so naturally I started nagging as the Switch doesn't support this kind of retroness (yet).

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+++
image = "/img/games/hypetrain.jpg"
date = "2007-06-11"
title = "The Hype Train"
aliases = ['/articles/features/the-hype-train']
tags = ['hype train', 'Oblivion', 'Black and White', 'Fallout 3', 'Might and Magic', 'Deus Ex']
+++
---
image: "/img/games/hypetrain.jpg"
date: "2007-06-11"
title: "The Hype Train"
aliases: ['/articles/features/the-hype-train']
tags: ['hype train', 'Oblivion', 'Black and White', 'Fallout 3', 'Might and Magic', 'Deus Ex']
---
![the hype train](/img/articles/HypeTrain.jpg)

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+++
image = "gif/warioland3_still.gif"
imageActive = "/gif/warioland3.gif"
date = "2018-05-27"
title = "Wario Land: a retrospective"
tags = ['Super Mario Land 3: Super Wario Land', 'Wario Land II', 'Wario Land 3', 'Wario Land 4', 'Metroidvania']
keywords = ['Wario Land gameboy Retrospective', 'wario land gameboy', 'wario land gbc', 'wario land gb', 'wario land gba']
game_platform = 'gbc'
aliases = ['/articles/retrospectives/wario-land/']
game_genre = 'Platformer'
game_release_year = '2000'
game_developer = 'Nintendo'
+++
---
image: "img/articles/warioland.gif"
date: "2018-05-27"
title: "Wario Land: a retrospective"
tags:
- 'Super Mario Land 3: Super Wario Land'
- 'Wario Land II'
- 'Wario Land 3'
- 'Wario Land 4'
- 'Metroidvania'
game_platform: 'gbc'
aliases:
- '/articles/retrospectives/wario-land/'
game_genre: 'Platformer'
game_release_year: '2000'
game_developer: 'Nintendo'
---
It's been over 20 years since I last touched any of the Wario Land games. I vaguely remember them being one of the most exciting platformers I've ever played as a kid. However, thanks to my manic tidying itches, I sold most if not all Gameboy games I've ever owned. Thanks to a recent resurgence in retro game interest, I came across a Wario game for the Gameboy. The shopkeeper sold them all 4 and raised his brow when I wanted to pay. "You must be a big Wario fan eh?". Indeed. It turns out that I am.

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+++
image = "/img/articles/captainclaw.jpg"
date = "2007-03-15"
title = "Windows 2D Platforming"
aliases = ['/articles/features/win-platforming']
tags = ['2D platforming']
+++
---
image: "/img/articles/captainclaw.jpg"
date: "2007-03-15"
title: "Windows 2D Platforming"
aliases: ['/articles/features/win-platforming']
tags: ['2D platforming']
---
Platform games, one of the most dominant game genres in gaming history. They spawned a whole lot of spin-off series (run-and-gun, platform puzzles, Apogee's shareware system, Mario 64's 3D platform debut). Platform gaming has been the dominant type on every gaming platform for quite a while.

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---
image: "/img/games/Wizardry8/wiz8.jpg"
date: 2021-05-09
title: Wizardry 8 Playthrough Blog
played_on: 'win98'

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+++
image = "/img/games/Wizardry8/wiz8.jpg"
date = "2008-04-30"
title = "Wizardry 8: Classes Guide"
tags = ['Wizardry8']
aliases = ['/articles/guides/wizardry8-classes/']
+++
---
image: "/img/games/Wizardry8/wiz8.jpg"
date: "2008-04-30"
title: "Wizardry 8: Classes Guide"
tags: ['Wizardry8']
aliases: ['/articles/guides/wizardry8-classes/']
---
<img src="/img/games/Wizardry8/bishop.gif" style="float: right;"/>
### The Bishop

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+++
image = "/img/games/Wizardry8/wiz8.jpg"
date = "2007-06-17"
title = "Wizardry 8: General Tips"
tags = ['Wizardry8']
aliases = ['/articles/guides/wizardry8-tips/']
+++
---
image: "/img/games/Wizardry8/wiz8.jpg"
date: "2007-06-17"
title: "Wizardry 8: General Tips"
tags: ['Wizardry8']
aliases: ['/articles/guides/wizardry8-tips/']
---
<span style="font-size: small; text-decoration: none; font-weight: italic;">Legal notice: Most tips, tricks, howtos and guides are - not - originally created by me. They are scattered throughout the Internet, and this site contains a bunch of information found on other sites. Therefore, I am not responsible for any wrong information, or grammatical faults. If anybody notices his own text and would like to have it removed, please email me!</span><br />
<table>

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@ -1,5 +1,4 @@
---
image: "/img/games/Arcanum/logo.jpg"
date: "2007-03-30"
title: "Arcanum: the Review"
tags:
@ -7,40 +6,35 @@ tags:
howlongtobeat_id: 557
howlongtobeat_hrs: 32
game_name: 'Arcanum'
game_genre: 'PC RPG'
game_platform: pc
game_genre: crpg
game_release_year: '2001'
aliases:
- '/articles/reviews/arcanum-review/'
game_developer: 'Troika Games'
---
<img src="/img/Guides/Arcanum.jpg"/>
Hooray hooray for classic urgh-so-bad-graphics-but-so-good-gameplay RPG-games like this! Arcanum is without a doubt the best game Troika ever made, and that deserves something extra. Like a review and a nice collection of screenshots, or something similar. Enough introduction, grab a gun and shoot! Or pick a spell and cast, if you will.
What's going on, George?
<img src="/img/games/Arcanum/screens/arc_stats.jpg"/>
<center>Finetuning has never been more fun</center>
![](/img/games/Arcanum/screens/arc_stats.jpg "Finetuning has never been more fun")
As some of you probably already know, this is a very strange game. No classic setting (orcs, elves, magie & mythes) but a mix of those same settings in combination with early technologies like guns, steam trains and such. The first time you open up the character creation window, it took me 5 hours to create a character I liked. Yes, the options and settings are incredibly deep and sometimes too complicated. At least, at the first time. Each faction balances out the other one: when you create a magic casting Elf, he won't be able to touch most technology weapons and vice versa. It is even possible you won't have access to tech stores halfway trough the game anymore! In the stats screen you'll see a Magick/Tech meter wich points what faction you are leaning towards. Magic armor with a bonus to your Armor Class is useless for a tech dwarf, for instance.
Doctor Bomb Thrower
<img src="/img/games/Arcanum/screens/arc_schemes.jpg"/>
<center>A Fine revolver Scheme</center>
![](/img/games/Arcanum/screens/arc_schemes.jpg "A Fine revolver Scheme")
It's also very important wich NPC you carry with you. Virgil for example, the Human you meet at the beginning of the game with his funny voice (too few voice acting in the game!), is a magick user. His heal spells won't have much effect if you are leaning towards the tech side too much. Luckily there is also a tech sided healer but Jayna does not play a huge role like Virgil in the plot/game. She can create spices and healing herbs from two different ingredients, provided you have the right schematic for this. You can buy schemes but they are very expensive. You can also select a few when leveling up, wich of course is limited by certain stat points. You can become doctor in traps, armor, weapons, ... by stepping up every time. Start creating a dagger, and end with a pretty big and deadly two-handed sword. Don't go screaming nerf! yet, there are pretty big stat requirements present. You won't be able to create another category (ex. armor and weapons, electricity and chemicals, ...) since you pumped all points in one way.
Turn Based and other Options
<img src="/img/games/Arcanum/screens/arc_virgil.jpg"/>
<center>My devoted follower, Virgil!</center>
![](/img/games/Arcanum/screens/arc_virgil.jpg "My devoted follower, Virgil!")
Guns require bullets wich you will eventually be able to create yourself. But carrying ammo requires a lot of strength and repeater rifles empty your pocket in no time. Very annoying, constant restocking. Well, that's why you should take that big fat huge dumb ogre with you. But! There is another solution: get your hands on a bullet recipe. You only need to carry the two ingredients (lightweight) instead of the finished product. Explosives such as Molotov coctails (wich send enemies flying while you have enough time to blow a couple of holes in their head) are heavy too.
Since we're talking about combat anyway, there are three different options to battle. real-time, semi turn-based and full turn-based. The last option is adviced. At the bottom of the screen, a bar appears wich represents the amounth of Actions you still can do (walk, shoot, reload, ...). People playing Fallout will recognize this. Real-time is basically a poor execution of a click fest like Diablo. It's funny to hear Virgil's comments on the enemy or your actions when things turn out bad. If you create a low-INT character, you'll only be able to talk me wanna sell stuff too. People will think less of you, but you'll be able to hit harder and faster. Balance, you see. By the way, ogres have a different clothing size. This means you won't be able to equip your ogre (or dwarf) with regular sized material. Neat! Or not.
What do you mean, Ugly?
<img src="/img/games/Arcanum/screens/arc_rifle.jpg"/>
<center>Do you like my new rifle, sweetie?</center>
![](/img/games/Arcanum/screens/arc_rifle.jpg "Do you like my new rifle, sweetie?")
The world itself is very beautiful put together. I'm not talking about the raw graphics engine, but about the little details here and there: trash bins near the streets actually have randomized -- well, trash content. Wich you eventually will use to create new items; for example rags can be used as a fuse for molotovs. Some fields are filled with spices and herbs, a crash site actually contains little springs and metal plates, and so on. The quests give you quit a bit of freedom. Will you kill the bandits for justice, will you bribe them to join you, will you insult them and chase them away, or won't you do anything at all?
Yes, it's time. Time to talk about the actual graphics in Arcanum. Well, they suck. That's that. Remember: it's all about gameplay folks. Gameplay. And that one thing is more than present in this magnificent game. The game does require a good amounth of patience -- Arcanum throws something like ''figure it out yourself, damnit!' at you. Luckily the original box and game comes with an oversized manual. The budget edition does not, wich is a shame.

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+++
image = "/img/games/ArxFatalis/title.jpg"
date = "2007-03-30"
title = "Arx Fatalis: the Review"
tags = ['Arx Fatalis']
game_name = 'Arx Fatalis'
game_genre = 'FP RPG'
aliases = ['/articles/reviews/arxfatalis']
game_release_year = '2002'
game_developer = 'Arkane Studios'
+++
---
date: "2007-03-30"
title: "Arx Fatalis: the Review"
tags:
- 'Arx Fatalis'
howlongtobeat_id: 637
howlongtobeat_hrs: 20
game_name: 'Arx Fatalis'
game_genre: 'crpg'
game_platform: pc
aliases:
- '/articles/reviews/arxfatalis'
game_release_year: '2002'
game_developer: 'Arkane Studios'
---
<img src="/img/Guides/ArxFatalis.jpg"/>

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---
image: "/img/games/BWCreature/screen004_k.jpg"
date: 2002-04-09
title: "Black and White: Creature Isle Review"
title: "Black and White: Creature Isle"
tags:
- 'Black and White'
game_platform: 'PC'
howlongtobeat_id: 1092
howlongtobeat_hrs: 7
game_name: 'Black and white creature isle'
game_genre: 'Simulation'
game_release_year: '2001'
game_developer: 'Lionhead'
@ -19,7 +21,7 @@ Black & White is one of the most talked about games of the past year. There is t
#### Just as much B&W as before
Don't expect too many big changes to this expansion pack: B&W was a great weirdly crafted game that got its way anyway, and this expansion is no exception. Dropping "B&W" usually reminded you of great AI and an extensive gameplay world. This game removes the mistakes the previous version made, which they should perhaps have already made in their first version ... You must try to conquer the faith of all the people in the world by working miracles so that they can to worship. This gives you "power" and you can try to conquer other peoples with the help of your lap dog / giraffe / elephant / ...
__
![](/img/games/BWCreature/BW_004.jpg)
#### Beast raised
@ -46,7 +48,7 @@ There are like a Rhino and a giant chick (no not Jozef) new creatures that you c
Every time you complete an assignment, a new beast that you can switch with your creature will now appear in the main menu. You can also fight the new beasts if you want, but be careful, your beast must be well trained to win all those fights ... Most assignments can be redone if you want, but I don't really have that. had a lot of sense, because then you are again confronted with those stupid mistakes. Playing time of this expansion is approx. 15 hours, not really that much for an expansion. Rather buy BGII: Throne of Baal if you don't already have one!
![](/img/games/BWCreature/BW_002.jpg {})
![](/img/games/BWCreature/BW_002.jpg)
#### Conclusion

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---
image: "/img/articles/bloodstained-title.jpg"
date: "2020-09-03"
title: "Bloodstained: Ritual of the Night Switch Review"
tags:

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+++
date = "2006-10-05"
image = "/img/articles/captainclaw.jpg"
title = "Captain Claw Review"
tags = ['Captain Claw']
game_name = 'Captain Claw'
game_genre = '2D Platformer'
game_release_year = '1997'
game_developer = 'Monolith'
aliases = ['/articles/review/captain-claw/']
+++
---
date: "2006-10-05"
title: "Captain Claw Review"
tags: ['Captain Claw']
howlongtobeat_id: 1741
howlongtobeat_hrs: 6
game_name: 'Captain Claw'
game_platform: pc
game_genre: '2D Platformer'
game_release_year: '1997'
game_developer: 'Monolith'
---
<img src="/img/Guides/CaptainClaw.jpg">
Ah, 2D platformers. This genre disappeared after the DOS era on the PC. Also the consoles liked more the 3D platform games like hundreds of Mario 64 clones. There was almost never an attempt to revive the classic 2D side-scrolling action and add a few modern elements to it. Except for Monolith Productions of course! We know Monolith mostly from First Person games like the recent F.E.A.R. and of course the No One Lives Forever series. Claw was one of their first titles which proved Monolith was quite capable of putting together a complete game package, even including a level editor and multiplayer options, in the PC world. Blood is probably the oldest known game from these developers. Hungry 2D platformes which refuse to buy a decent handheld system to ease the pain will likely enjoy Captain Claw. Let's see what the game has to offer. (Or had...)
<img src="/img/games/CaptainClaw/screens/04_lvl4_duckbeforehit.jpg">
<center>Arrr, a pirate's life.</center>
![](/img/games/CaptainClaw/screens/04_lvl4_duckbeforehit.jpg "Arrr, a pirate's life.")
### Act I, Level I. Escape!... Again?
@ -23,8 +22,7 @@ It immediately show that Claw will be an unique experience once you star the gam
Every act is divided into two levels and at the end you'll have to face a boss. If you manage to stay alive, you'll be rewarded with one of those nine jewels. If you don't... Ah, but a pirate won't be defeated that easy, won't he? Every stage breathes a fresh and unique air: a big fort, a wide forest area, the ship yard, ... The music tunes on the background are very pirate-ish and are quite suited for the game.
<img src="/img/games/CaptainClaw/screens/08_lvl2_magicclaw.jpg">
<center>Hocus Pocus, Magic Claw!</center>
![](/img/games/CaptainClaw/screens/08_lvl2_magicclaw.jpg "Hocus Pocus, Magic Claw!")
During your search for the jewels, you will of course face several different enemies. Claw comes equipped with a pistol with a finite amount of ammo, little dynamite bombs you can throw at platforms and a very powerful (but very limited) spell Magic Claw which literally rips trough all enemies directly facing you. Hmm, did I forget something? Oh yeah, and of course one to rule them all: your blunt, crude but shiny pirate sword! When Claw attacks and the enemies are too close to use the rather big sword, he'll kick and punch instead. Very funny animations by the way.
@ -32,16 +30,14 @@ Enemies drop loot after being defeated. Coins, golden crowns, King Staves, you n
### My cat against yours, Let's do it.
<img src="/img/games/CaptainClaw/screens/10_lvl2_cannons.jpg">
<center>Learn to point, fool</center>
![](/img/games/CaptainClaw/screens/10_lvl2_cannons.jpg "Learn to point, fool.")
A feature of this game which stands out is the multiplayer possibility. Claw even has a built-in netplay module so you'll be able to battle or co-operate with your friends via the Internet. Sadly Captain Claw still uses rather old methods to setup the connection: the out dated IPX method. But it's not impossible to play with your friends thanks to various wrapper scripts found on your beloved friend Google.
Bored with the standard levels? No problem, just make your own! Yes indeed, like in Jazz jackrabbit 2 you can make your own fully-featured levels and distribute them via the Internet. By fully-featured, I mean fully: powerups, treasure, all kinds of platforms, background whistles, etc. Sadly, it is not possible to smash different levels into one complete package called an Act like the main game. Since there are only nine main themes available, the level tool might get boring after a while.
### Oooh, a cut-scene.
<img src="/img/games/CaptainClaw/screens/13_lvl3_underground.jpg">
<center>A hidden path which leads below ground</center>
![](/img/games/CaptainClaw/screens/13_lvl3_underground.jpg "A hidden path which leads below ground")
Between the different acts, you'll be rewarded with an impressive cut-scene. These little videos are animated which expand the story of Claw's past and future. The scenes are very well animated and of high quality, after a while you really have the feeling you've entered a pirate world and you're being chased by the inquisitors. After finishing an act, you can re-watch each cut-scene via the Main Menu. Maybe Monolith should have made this game into a series of multiple ones... Ah well.

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---
image: "gif/aria-of-sorrow_still.gif"
date: "2018-07-31"
title: "Castlevania Aria of Sorrow: a retrospective"
aliases:

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@ -1,5 +1,4 @@
---
image: "/img/articles/cotm_boss.jpg"
aliases:
- '/articles/retrospectives/castlevania-circle-of-the-moon/'
date: "2018-09-09"

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+++
image = "/img/games/por.jpg"
date = "2007-01-12"
title = "Castlevania Portrait of Ruin Review"
tags = ['Castlevania', 'Portrait of Ruin', 'metroidvania']
game_name = 'Castlevania Portrait of Ruin'
game_genre = 'Metroidvania'
game_release_year = '2006'
game_developer = 'Konami'
game_platform = 'ds'
aliases = ['/articles/reviews/castlevania-portrait-of-ruin/']
+++
---
date: "2007-01-12"
title: "Castlevania Portrait of Ruin Review"
tags: ['Castlevania', 'Portrait of Ruin', 'metroidvania']
howlongtobeat_id: 1591
howlongtobeat_hrs: 10
game_name: 'Castlevania Portrait of Ruin'
game_genre: 'Metroidvania'
game_release_year: '2006'
game_developer: 'Konami'
game_platform: 'ds'
aliases: ['/articles/reviews/castlevania-portrait-of-ruin/']
---
![portrait of ruin](/img/Guides/CastlevaniaPoR.jpg)
@ -21,6 +22,8 @@ Yes indeed, like the unlockable Julius mode in Dawn of Sorrow, you can now switc
Using these two vampire hunters, Konami implemented a couple of little puzzles which can only be completed using them both. You can order one of them to "standby" instead of following. New orders are received through cubes like in Symphony of the Night and Harmony of Dissonance. Sadly these puzzles are more annoying than enjoyable, just like the ice blocks in Dawn of Sorrow. Speaking about those: there is no touch interaction, whatshowever. Which is good. The upper screen is still used as a map though. Many monsters make their return (of course there are new ones), mostly copied from Symphony of the Night. Most of them have been completely remodelled, which gives PoR a nice retro feeling. As said before, the soul hunting system has been replaced by a similar skill system: monsters drop either weapon or spell skills, usable by Jonathan and Charlotte respectively. Killing enough minions using these techniques allows you to "master" it and do more damage.
![](/img/games/por.jpg "The Egyptian-themed boss.")
### The Vampire Killer
Instead of using souls to create new items, you can now only buy weapons, or of course find them in the castle. And of course, the whip is back in all it's glory! Buying can be done throughout the usual NPCs or this time even via WiFi. Setting up a shop sounds exciting, but almost every item can be found while playing solo so this feature is kind of useless. To lengthen the game, a series of quests are available. Kill 10 Axe Armors, Find 5 cakes, Build your INT to 100, ... All quests are too liniar and involve going back and forth in the castle. Rewards are either items to equip or MP/HP up potions. Yes, they are back, and can also be found in secret areas. Sadly 80% of those secret areas only conceal special food types which completely replenish your HP or MP. Sounds good but most potions can also be bought in the shop and the game is not that hard, apart from some amazingly well animated bosses.

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---
image: "/img/games/CCRenegade/screen001_k.jpg"
date: 2002-04-09
title: "Command & Conquer: Renegade Review"
title: "Command & Conquer: Renegade"
tags:
- 'command and conquer'
game_platform: 'PC'
howlongtobeat_id: 1844
howlongtobeat_hrs: 9.5
game_name: "Command & Conquer: Renegade"
game_genre: 'Strategy/FPS'
game_release_year: '2001'
aliases:

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@ -1,5 +1,4 @@
---
image: "/img/games/Commandos2/screen001_k.jpg"
date: 2002-04-09
title: "Commandos 2: Men of Courage Review"
tags:
@ -9,6 +8,9 @@ aliases:
- '/articles/reviews/commandos-2/'
game_genre: 'Strategy'
game_release_year: '2001'
howlongtobeat_id: 1867
howlongtobeat_hrs: 20
game_name: 'Commandos 2'
game_developer: 'Pyro Studios'
---

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---
image: "/img/games/diablo2/cover.jpg"
date: "2020-12-14"
title: "Diablo 2 Twenty Years Later: A Retrospective"
tags:

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---
image: "/img/games/diablo3/cover.jpg"
date: "2020-12-13"
title: "Diablo 3 VS Diablo 2: an In-Depth Analysis"
tags:

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---
image: "/img/games/dungeonsiege/cover.jpg"
date: "2020-12-04"
title: "Dungeon Siege VS Diablo 2: an In-Depth Analysis"
tags:

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@ -1,17 +1,19 @@
+++
image = "/img/games/etrianoddysey.jpg"
date = "2007-07-03"
title = "Etrian Odyssey Review"
tags = ['Etrian Odyssey']
game_name = 'Etrian Odyssey'
game_genre = 'FP RPG'
game_platform = 'ds'
aliases = ['/articles/reviews/etrian-odyssey/']
game_release_year = '2007'
game_developer = 'Atlus'
+++
---
image: "/img/games/etrianoddysey.jpg"
date: "2007-07-03"
title: "Etrian Odyssey Review"
tags: ['Etrian Odyssey']
howlongtobeat_id: 3192
howlongtobeat_hrs: 50
game_name: 'Etrian Odyssey'
game_genre: 'FP RPG'
game_platform: 'ds'
aliases: ['/articles/reviews/etrian-odyssey/']
game_release_year: '2007'
game_developer: 'Atlus'
---
<img src="/img/Guides/EtrianOdyssey.jpg"/>
![cover art](/img/Guides/EtrianOdyssey.jpg)
Old School dungeon crawlers. It has been a long time since we've seen these types of games properly released. Veteran Roleplaying players should remember Eye of the Beholder, the Bard's Tale, Might & Magic, Wizardry and other series, released upon different non-console platforms: DOS, Commodore 64, Amiga, ... These games all used to have a few things in common, as explained in the Roleplaying Concepts article. The most intersting gameplay mechanic is without a doubt the "dungeon crawling" principle. Enter a tomb, defeat lots of bad guys, loot items, get to the next level, defeat lots of bad guys, rest, loot items, get to the next level, and so on.

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+++
image = "/img/games/Gobliins2.jpg"
date = "2006-10-16"
title = "Gobliins 2: the Review"
tags = ['Gobliins 2']
game_name = 'Gobliins 2'
game_genre = 'Point&Click adventure'
game_release_year = '1992'
aliases = ['/articles/reviews/gobliins2/']
game_developer = 'Coktel Vision'
+++
---
date: "2006-10-16"
title: "Gobliins 2: the Review"
tags: ['Gobliins 2']
howlongtobeat_id: 3967
howlongtobeat_hrs: 5
game_name: 'Gobliins 2'
game_genre: 'Point&Click adventure'
game_release_year: '1992'
aliases: ['/articles/reviews/gobliins2/']
game_developer: 'Coktel Vision'
---
### Goblin Princes are Ugly
@ -16,22 +17,19 @@ Am I the only one wondering what the heck the lead artist ate the day he **creat
Every year an article pops up about Adventure games and the death of the genre and every year a fantastic game gets released to counter this myth. Sadly, only a few of those games are really worth playing trough. That's why I'd like to take a look at the past with you to games wich are worth mentionning. How did this genre fare in the DOS era, when pixels ruled the world and nobody shouted like hell **oh no these graphics suck!**. Retro is in.
<img src="/img/games/Gobliins2/screens/1_intro.jpg">
<center>A delicate child snatched from it's Home!</center>
![](/img/games/Gobliins2/screens/1_intro.jpg "A delicate child snatched from it's Home!")
Please be kindly reminded of the legendary LucasArts adventure games wich still circulate in the second hand market for +$60 new. Too bad some abandoned software is still ESA Protected. Coktel Vision, the adventure game developêr of the **Goblins** series, already produced quality adventure data in the mid-1980s. The Goblins need your help puzzling trough various open ended stages. In this version, you'll get Fingus, the wannabe-intelligent but total-not-funny goblin, and Winkle the dumb-but-so-funny dude. You will need to combine their efforts to achieve some items wich can then be used in another stage, and so on: classic adventure gameplay indeed.
### Progress trough the Game
<img src="/img/games/Gobliins2/screens/2_begin.jpg">
<center>What's up, old guys. I want that bottle!</center>
![](/img/games/Gobliins2/screens/2_begin.jpg "What's up, old guys. I want that bottle!")
Let's talk a bit about the story. The **Prince Buffoon** has sadly been kidnapped! What will happen now? Fingus and Winkle will have to retrieve the prince by all means - alive or... well, alive. Let's imagine the following scene: two old people are sitting on a bench by a big tree. Behind them, an empty bottle. You'll need the bottle to water the flowers, wich you'll need to... Do something else, let's not spoil it. How do you successfully nab that bottle? Let Winkle do something stupid, the old guys laugh like hell and won't pay attention on Fingus. Point &amp; Click: nothing more, nothing less. With a bunch humoristic tricks and scenes added. Winkle will for instane literally **'eat**' your valuable items if he's hungry, so you can't just solve each puzzle using the same goblin. Woah, that's crazy, good sir! No, that's an intresting twist.
### Kind of stuck here, a little help?
<img src="/img/games/Gobliins2/screens/3_reus.jpg">
<center>A giant, a dog and a Chicken. Hmm...</center>
![](/img/games/Gobliins2/screens/3_reus.jpg "A giant, a dog and a Chicken. Hmm...")
There is always the cheesy and easy way to finish adventure games: scan the whole scene with your mouse cursor and pick up anything you are able to use. Combine everything with everything and try to interact with every usable object lying around. Should you think 'aha, I will try to match logical objects with each other', think again. Goblins is a whacky game and the puzzles are sometimes too wacky for it's own good. Ever tried catching a fairy with honey sirup? Or getting matches via a big bear carpet? The right or wrong animations are very well done, but it will get frustrating after a dozen tries.

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---
image: "/img/games/Hitman2/screen006_k.jpg"
date: 2002-04-09
title: "Hitman 2: the Preview"
tags:
- 'hitman'
game_platform: 'PC'
howlongtobeat_id: 57478
howlongtobeat_hrs: 10
game_name: "Hitman 2"
aliases:
- '/articles/previews/hitman-2-preview/'
game_genre: 'Action'

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---
image: "/img/games/HollowKnight/cover.jpg"
date: 2021-06-01
title: "Hollow Knight: Metroidvania marries Demon Souls"
tags:

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---
image: "gif/ionfury_still.gif"
date: "2020-06-01"
title: "Ion Fury: the Spiritual Successor of Duke3D?"
tags:

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@ -1,23 +1,22 @@
+++
image = "/img/games/ja2.jpeg"
date = "2006-10-23"
game_name = 'Jagged Alliance 2'
game_genre = 'Turn-based RPG/RTS'
game_release_year = '1999'
aliases = ['/articles/reviews/jagged-alliance-2/']
game_developer = 'Sir-Tech'
title = "Jagged Alliance 2 Review"
tags = ['Jagged Alliance 2']
+++
<img src="/img/Guides/JaggedAlliance2.jpg">
---
date: "2006-10-23"
howlongtobeat_id: 15740
howlongtobeat_hrs: 0
game_name: 'Jagged Alliance 2'
game_platform: pc
game_genre: 'Turn-based RPG/RTS'
game_release_year: '1999'
aliases: ['/articles/reviews/jagged-alliance-2/']
game_developer: 'Sir-Tech'
title: "Jagged Alliance 2 Review"
tags: ['Jagged Alliance 2']
---
After the successful and beloved Jagged Alliance squad-based turn-based strategy game (a whole mouth full), Sir-Tech expanded the genre by adding the sequel, Jagged Alliance 2, which was published later in 1999. On a side note, it's sad to see the JA series become more and more popular thanks to mass download methods like Steam, after the virtual death of the company itself. Well anyway, decide for yourself if the purchase (while you're at it, nab the Gold version!) is worth it or not.
### Mad Mercs for Hire
<img src="/img/games/JaggedAlliance2/screens/1.jpg">
<center>Whack, his shoulder's bleeding.</center>
![](/img/games/JaggedAlliance2/screens/1.jpg "Whack, his shoulder's bleeding.")
When you boot up JA2 for the first time, you'll enter a fake Computer Operating System, your operation base: the laptop. This portable will help you fund your hard earned money by hiring new team/party members trough various on-line methods. Later in the game, a huge internet store is accessible trough the laptop. It has never been easier to buy a couple of AK's - free delivery! Also crutial mission information will be directly e-mailed to you via the OS. Nice touch.
@ -27,8 +26,7 @@ Next to the general personalities (voice, appearance) every character has a hate
### Money makes the world go Round
<img src="/img/games/JaggedAlliance2/screens/2.jpg">
<center>Hiring Hitman, Ace!.</center>
![](/img/games/JaggedAlliance2/screens/2.jpg "Hiring Hitman, Ace!.")
Between the hiring of new mercs and the buying of weapons trough the internet or shops distributed among various cities, you'll have to watch your budget constantly. In the beginning of the game there is no income. None. You won't be able to hire a full team and will need to use cheap hardware like pistols. When you take over some cities, there are a few opportunities to earn (a lot of) money trough different quests. For instance, liberate an occupied mine and you'll be rewarded with the monthly income of that mine. Do not forget to keep occupying the mine with militia! Yes indeed, you are able to train militia from towns folks by using your highest educated team member. Of course using a low educated one will also work but it'll take longer and your skills won't increase that often. Be aware once you are training militia, you cannot use that member to do something else. Same story with fixing broken weapons and sleeping.
@ -36,9 +34,7 @@ During the main mission you'll cruise trough a lot of different cities and villa
### Combat
<img src="/img/games/JaggedAlliance2/screens/3.jpg">
<center>Tony runs one of the weapon shops.</center>
![](/img/games/JaggedAlliance2/screens/3.jpg "Tony runs one of the weapon shops.")
As said before, JA2 is a TBS game, which means it plays very much like a standard board game using turns. As long as your mercs don't see or hear any enemies you can walk freely in the area and the game switches to a real-time mode. As soon as one of your team members notices something dangerous, the game switches back in TBS mode and you'll have to set actions for each party member. Every merc has Action Points (more agile members obviously can do more stuff) which you can spend during your turn to walk, run, crawl, shoot, scan, ...
@ -48,8 +44,7 @@ Aside from shooting, one of my favourite ways to silently liquidate enemies is u
### Sir-Tech's bad side
<img src="/img/games/JaggedAlliance2/screens/4.jpg">
<center>Iceman feels something's not right.</center>
![](/img/games/JaggedAlliance2/screens/4.jpg "Iceman feels something's not right.")
Talking about the graphics is obviously a little bit over-the-top. A game from 1999 can't possibly look as good as a nowadays shooter (BOOM HEADSHOT! - Last time, I promise!). Still, back in 1999 the bad part about Jagged Alliance 2 were the graphics. Wizardry 8 did not have a potentially beautiful engine either, but both games are just so nicely put together we'll barely make that a discussion point. Sadly most gamers disagree again. Damn you all! Oh yeah, the game features OK-ish cutscenes which explain the main plot in the game. They are of mediocore quality. But another great thing about all Sir-Tech games is the amazing achievement of the composer Kevin Manthei, which also made the Wiz8 soundtrack. The bad graphics feeling completely fades once the great music tracks shows up and you are getting attached to your crew members.

View File

@ -1,16 +1,16 @@
+++
image = "/img/games/loderunner.jpeg"
date = "2007-03-30"
title = "Lode Runner Returns Review"
tags = ['Lode Runner: the Legend Returns']
game_name = 'Lode Runner: the Legend Returns'
game_genre = '2D Platformer/Puzzle'
game_release_year = '1994'
aliases = ['/articles/reviews/lode-runner-legend-returns/']
game_developer = 'Presage Software'
+++
<img src="/img/Guides/LodeRunnerReturns.jpg">
---
date: "2007-03-30"
title: "Lode Runner: The Legend Returns Review"
tags: ['Lode Runner: the Legend Returns']
howlongtobeat_id: 13705
howlongtobeat_hrs: 7
game_platform: pc
game_name: 'Lode Runner: the Legend Returns'
game_genre: '2D Platformer/Puzzle'
game_release_year: '1994'
aliases: ['/articles/reviews/lode-runner-legend-returns/']
game_developer: 'Presage Software'
---
### Core mechanics

View File

@ -1,10 +1,12 @@
---
image: "/img/games/MOHAA/screen004_k.jpg"
date: 2002-04-09
title: "Medal of Honor: Allied Assault Review"
tags:
- 'medal of honor'
game_platform: 'PC'
howlongtobeat_id: 5778
howlongtobeat_hrs: 9.5
game_name: "Medal of Honor: Allied Assault"
aliases:
- '/articles/reviews/medal-of-honor-allied-assault/'
game_genre: 'FPS'

View File

@ -1,14 +1,16 @@
+++
image = "/img/games/MightAndMagic7.jpg"
date = "2006-10-19"
game_name = 'Might and Magic VII: For Blood and Honor'
game_genre = 'FP RPG'
game_release_year = '1999'
aliases = ['/articles/reviews/might-and-magic-vii/']
game_developer = 'New World Computing'
title = "Might and Magic VII: the Review"
tags = ['Might and Magic VII', 'Might and Magic']
+++
---
date: "2006-10-19"
howlongtobeat_id: 6031
howlongtobeat_hrs: 50.5
game_name: 'Might & Magic VII'
game_genre: 'FP RPG'
game_platform: pc
game_release_year: '1999'
aliases: ['/articles/reviews/might-and-magic-vii/']
game_developer: 'New World Computing'
title: "Might and Magic VII: For Blood And Honor, The Review"
tags: ['Might and Magic VII', 'Might and Magic']
---
In the year 1999 the then-existing company New World Computing released version seven of their honored Might & Magic series, subtitled "**For Blood and Honor**". Most Might & Magic [-(MM)-] fans were quite happy since VII is by many people marked as (at least one of) the best in the series. Sadly, even New World Computing disappeared in 2003 and Ubisoft the giant looking evil company bought all NWC rights. The Might & Magic VII Publisher, 3DO also closed their doors. What's up with that? Is this some kind of bad disease, creating a brilliant game no-one cares about and thus nobody likes to play except hard-core fans? Let's not try to blame it on **EA** again.

View File

@ -1,5 +1,4 @@
---
image: "/img/games/nox/cover.jpg"
date: "2020-12-07"
title: "Nox VS Diablo 2: an In-Depth Analysis"
tags:

View File

@ -1,5 +1,4 @@
---
image: "/img/games/ravenshield.jpg"
date: "2020-11-01"
title: "Rainbow Six 3: Raven Shield - 17 Years Later"
tags:

View File

@ -1,10 +1,12 @@
---
image: "/img/games/RTCW/screen001_k.jpg"
date: 2002-04-09
title: "Return to Castle Wolfenstein Review"
tags:
- 'wolfenstein 3d'
game_platform: 'PC'
howlongtobeat_id: 7764
howlongtobeat_hrs: 8
game_name: 'Return to Castle Wolfenstein'
aliases:
- /articles/review/return-to-castle-wolfenstein/
game_genre: 'Shooter'

View File

@ -1,15 +1,16 @@
+++
image = "/img/games/riviera.jpeg"
date = "2007-03-30"
game_name = 'Riviera: the promised land'
game_genre = 'jRPG (ish?)'
game_platform = 'gba'
game_release_year = '2002'
aliases = ['/articles/review/riviera/']
game_developer = 'Sting ent.'
title = "Riviera: the Review"
tags = ['Riviera', 'Yggdra Union']
+++
---
date: "2007-03-30"
howlongtobeat_id: 7859
howlongtobeat_hrs: 23.5
game_name: 'Riviera: the promised land'
game_genre: 'jRPG (ish?)'
game_platform: 'gba'
game_release_year: '2002'
aliases: ['/articles/review/riviera/']
game_developer: 'Sting ent.'
title: "Riviera: The Promised Review"
tags: ['Riviera', 'Yggdra Union']
---
<img src="/img/Guides/Riviera.jpg">

View File

@ -1,5 +1,4 @@
---
image: "/img/games/sacred/cover.jpg"
date: "2020-11-15"
title: "Sacred Gold VS Diablo 2: an In-Depth Analysis"
tags:

View File

@ -1,16 +1,18 @@
+++
image = "/img/games/simon2.jpeg"
date = "2006-11-14"
title = "Simon The Sorcerer 2 Review"
tags = ['Simon the Sorcerer']
game_name = 'Simon the Sorcerer 2'
game_genre = 'Point & Click'
aliases = ['/articles/reviews/simon-the-sorcerer-2/']
game_release_year = '1995'
game_developer = 'Adventure Soft'
+++
<img src="/img/Guides/SimonTheSorcerer2.png"/>
---
date: "2006-11-14"
title: "Simon The Sorcerer 2 Review"
tags:
- 'Simon the Sorcerer'
howlongtobeat_id: 8569
howlongtobeat_hrs: 8
game_name: 'Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe'
game_genre: 'Point & Click'
game_platform: pc
aliases:
- '/articles/reviews/simon-the-sorcerer-2/'
game_release_year: '1995'
game_developer: 'Adventure Soft'
---
Simon the Sorcerer II: "The Lion, the Wizard and the Wardrobe" is an adventure game from the British game company Adventure Soft who also produced the prequel, Simon the Sorcerer. The Simon adventure games are well known for their absurd and mostly weird British humor. If you do not like Blackadder and company, don't bother installing this game. Simon 2 features many references and funny jabs to to popular literature, pop-culture, fantasy and other adventure-games. You can clearly see the subtitle is being borrowed from The Chronicles of Narnia, and there are plenty of references to Lord of the Rings, Monkey Island and even Dungeons & Dragons. However, do not expect this adventure to be over in a couple of hours since Simon the Sorcerer 2 is actually quite hard.

View File

@ -1,11 +1,13 @@
---
image: "/img/games/SOF2/screen001_k.jpg"
date: 2002-04-09
title: "Soldier of Fortune 2: the Preview"
tags:
- 'soldier of fortune'
game_platform: 'PC'
game_genre: 'FPS'
howlongtobeat_id: 8725
howlongtobeat_hrs: 10.5
game_name: 'Soldier of Fortune II'
aliases:
- '/articles/previews/soldier-of-fortune-2/'
game_release_year: '2002'

View File

@ -1,5 +1,4 @@
---
image: "/img/games/sonicmania/cover.jpg"
date: "2021-03-24"
title: "Sonic Mania, four years later: still more than Grand."
tags:

View File

@ -1,5 +1,4 @@
---
image: "/img/games/TheMessenger/cover.jpg"
date: 2021-05-13
title: "The Messenger: the perfect love-hate relationship"
tags:

View File

@ -1,10 +1,12 @@
---
image: "/img/games/Vacation/screen002_k.jpg"
date: 2002-04-09
title: "The Sims: Vacation the Preview"
tags:
- 'the sims'
game_platform: 'PC'
howlongtobeat_id: 10204
howlongtobeat_hrs: 2
game_name: "The Sims: Vacation"
aliases:
- /articles/previews/the-sims-vacation/
game_genre: 'Simulation'

View File

@ -1,5 +1,4 @@
---
image: "/img/games/TitanQuest/logo.jpg"
date: "2021-01-29"
title: "Titan Quest VS Diablo 2: an In-Depth Analysis"
tags:

View File

@ -1,5 +1,4 @@
---
image: "/img/games/torchlight2/cover.jpg"
date: "2020-12-21"
title: "Torchlight 2 VS Diablo 2: an In-Depth Analysis"
tags:

View File

@ -1,5 +1,4 @@
---
image: "/img/games/torchlight/cover.jpg"
date: "2020-12-12"
title: "Torchlight VS Diablo 2: an In-Depth Analysis"
tags:

View File

@ -1,5 +1,4 @@
---
image: "/img/games/Wizardry8/wiz8.jpg"
date: 2002-04-08
title: "Wizardry 8: the Review"
tags:
@ -8,6 +7,9 @@ game_platform: 'PC'
aliases:
- /articles/reviews/wizardry8/
game_genre: 'RPG'
howlongtobeat_id: 11228
howlongtobeat_hrs: 91.5
game_name: Wizardry 8
game_release_year: '2001'
game_developer: 'SirTech Canada'
---

View File

@ -7,7 +7,7 @@ const fsp = require('fs').promises;
// 1. get how long to beat times
console.log("1. adding Howlongtobeat info...")
await howlongtobeat.howlong({
postDir: `${__dirname}/content/games`,
postDir: `${__dirname}/content`,
downloadDir: `${__dirname}/static/img/hltb`
})

View File

@ -20,6 +20,6 @@
},
"homepage": "https://jefklakscodex.com",
"dependencies": {
"jam-my-stack": "^1.0.20"
"jam-my-stack": "^1.0.21"
}
}

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