From 6a8e3285e9cce733eda254b0583418ec89f2686d Mon Sep 17 00:00:00 2001 From: wgroeneveld Date: Tue, 9 Jun 2020 16:09:04 +0200 Subject: [PATCH] removed
from most MDs, removed unneeded metatags --- content/articles/animalcrossing-features.md | 3 - .../articles/animalcrossing-newhorizons.md | 3 - content/articles/animalcrossing-wildworld.md | 3 - content/articles/apogees-legacy.md | 19 +- content/articles/arcanum-gunslinger.md | 3 - content/articles/arcanum-magick-vs-tech.md | 3 - content/articles/arcanum-parties.md | 3 - content/articles/arcanum-review.md | 3 - content/articles/arxfatalis-review.md | 3 - content/articles/bg1-ee.md | 11 +- content/articles/bg2-clericranger.md | 3 - content/articles/bg2-magetalk.md | 3 - content/articles/bg2-mods.md | 3 - content/articles/bg2-parties.md | 3 - content/articles/bg2-solo-blade.md | 230 ++++++++++++------ content/articles/bg2-spellprotection.md | 3 - content/articles/bugs-are-features.md | 2 - content/articles/bullfrog-flashback.md | 3 - content/articles/captian-claw-review.md | 3 - ...stlevania-aria-of-sorrow-retrospective.md} | 20 +- ...vania-circle-of-the-moon-retrospective.md} | 19 +- .../castlevania-portrait-of-ruin-review.md | 5 +- content/articles/cooperative-arts.md | 3 - content/articles/diablo-for-kids.md | 9 +- content/articles/etrian-odyssey-review.md | 3 - content/articles/gba-rpgs.md | 3 - content/articles/gobliins2-review.md | 3 - content/articles/handheld-castlevanias.md | 3 - content/articles/jagged-alliance-2-review.md | 3 - .../lode-runner-legend-returns-review.md | 3 - .../articles/might-and-magic-vii-review.md | 3 - content/articles/on-killing-a-lich.md | 3 - content/articles/riviera-review.md | 3 - content/articles/rpg-concepts-items.md | 3 - content/articles/rpg-concepts-npcs.md | 3 - .../articles/simon-the-sorcerer-2-review.md | 3 - ...ing-to-the-definitive-nostalgic-console.md | 3 - content/articles/the-hype-train.md | 14 +- content/articles/wario-land-retrospective.md | 26 +- content/articles/win-platforming.md | 3 - content/articles/wizardry8-classes.md | 15 +- content/articles/wizardry8-tips.md | 3 - content/articles/zeus-review.md | 3 - .../archetypes/default.md | 2 - .../archetypes/portfolio.md | 5 - .../assets/sass/_codex.sass | 1 + .../layouts/partials/header.html | 0 47 files changed, 186 insertions(+), 288 deletions(-) rename content/articles/{aria-of-sorrow-retrospective.md => castlevania-aria-of-sorrow-retrospective.md} (95%) rename content/articles/{circle-of-the-moon-retrospective.md => castlevania-circle-of-the-moon-retrospective.md} (93%) delete mode 100644 themes/jefklak-creative-portfolio/archetypes/default.md delete mode 100644 themes/jefklak-creative-portfolio/archetypes/portfolio.md delete mode 100644 themes/jefklak-creative-portfolio/layouts/partials/header.html diff --git a/content/articles/animalcrossing-features.md b/content/articles/animalcrossing-features.md index 05e92d6..e7f34b0 100644 --- a/content/articles/animalcrossing-features.md +++ b/content/articles/animalcrossing-features.md @@ -1,6 +1,4 @@ +++ -showonlyimage = false -draft = false imageActive = "gif/acgc.gif" image = "gif/acgc_still.gif" date = "2020-05-24" @@ -12,7 +10,6 @@ game_platform = 'gc' game_genre = 'Life sim' game_release_year = '2001' game_developer = 'Nintendo' -weight = 0 +++ While stumbling about on the internet, looking for hidden Animal Crossing New Horizons features, I found [Jeff's Animal Crossing (GCN) blog](https://www.jvgs.net/acblog/). The guy is taking things seriously: he also has [Jeff's New Leaf blog](https://www.jvgs.net/newleafblog/), [Jeff's ACWW blog](https://www.jvgs.net/acwwblog/), and [Jeff's ACCF blog](https://www.jvgs.net/accfblog/) - who played City Folk anyway? diff --git a/content/articles/animalcrossing-newhorizons.md b/content/articles/animalcrossing-newhorizons.md index ed2a278..712f373 100644 --- a/content/articles/animalcrossing-newhorizons.md +++ b/content/articles/animalcrossing-newhorizons.md @@ -1,6 +1,4 @@ +++ -showonlyimage = false -draft = false imageActive = "gif/acnh.gif" image = "gif/acnh_still.gif" date = "2020-04-05" @@ -12,7 +10,6 @@ game_platform = 'switch' game_genre = 'Life sim' game_release_year = '2020' game_developer = 'Nintendo' -weight = 0 +++ Remember the [Animal Crossing: Wild World Adventure Blog post](/articles/animalcrossing-wildworld/)? Well, after a _very_ long wait, the newest installment of Animal Crossing, called New Horizons, finally arrived on the Nintendo Switch. For the first time since the original installment on the Gamecube, it has come back to home consoles! It only seemed appropriate to continue the **AC adventure blog**, from way back in 2006, to see what kind of trouble my character would get himself into while trying to build a community in the new Island. diff --git a/content/articles/animalcrossing-wildworld.md b/content/articles/animalcrossing-wildworld.md index 0f1ecad..e34b5cc 100644 --- a/content/articles/animalcrossing-wildworld.md +++ b/content/articles/animalcrossing-wildworld.md @@ -1,6 +1,4 @@ +++ -showonlyimage = false -draft = false imageActive = "gif/acww.gif" image = "gif/acww_still.gif" date = "2006-10-01" @@ -12,7 +10,6 @@ game_platform = 'ds' game_genre = 'Life sim' game_release_year = '2005' game_developer = 'Nintendo' -weight = 0 +++

The Cornimer is Here!

diff --git a/content/articles/apogees-legacy.md b/content/articles/apogees-legacy.md index 0016c8e..3c52d49 100644 --- a/content/articles/apogees-legacy.md +++ b/content/articles/apogees-legacy.md @@ -1,23 +1,19 @@ +++ -showonlyimage = false -draft = false image = "gif/apogee_still.gif" imageActive = "/gif/apogee.gif" date = "2006-10-23" title = "Apogee's Legacy" tags = ['Apogee'] -weight = 0 +++ - +![Apogee title](/img/articles/Apogee.jpg) -Skip to the Videos part! +Skip to the Videos part! Only the new and young generation of gamers might not be familiar with Apogee Software - that is, until one has read the article. Apogee, the legacy of shareware PC games. I remember everything like it was yesterday! Impatiently receiving my first oversized floppy disk containing a demo version of Cosmo's little adventures, racing through the first few levels of Duke Nukem, defeating way too much zombies in Monster Bash, capturing the first castle in Mystic Towers, ... The video game company literally created the shareware distribution model using various monthly subscribed magazines and one free floppy which was without a doubt numberous times passed on. Apogee Software not only published excellent DOS (platform) games from various companies like Micro F/X Software or Scenario, but also created their own brilliant spin-offs or even whole separate branches. The perfect example is of course Duke Nukem, I'm quite certain Duke is one of the most well-known gaming franchises/character of the entire PC gaming world. Besides the Duke Apogee also created a few enjoyable platformers as well as shooters like Bio Menace, Crystal Caves and Rise of the triad. You can consult a full overview including release years at Wikipedia. - -
JAM Productions' Blake Stone uses id's Wolf3D Engine.
+![](/img/articles/bstone.png "JAM Productions' Blake Stone uses id's Wolf3D Engine") ### How Apogee triumphed @@ -27,8 +23,7 @@ Virtually every game you wanted to play was published or developed by Apogee in **Addendum** - Thanks to jgkspsx for pointing out RoTT does have height differences, and the development team decided in the end not to use the Wolf3D eninge after all. Read the full 3DRealms article on Rise of the Triad here. Sorry for that! - -
Duke, the ever-popular platform game which kindly ripped concepts from Mega Man e.a.
+![](/img/articles/duke1.png "Duke, the ever-popular platform game which kindly ripped concepts from Mega Man and others") ### How Apogee failed @@ -36,8 +31,7 @@ Besides shooters, the biggest deal of Apogee games consisted of traditional plat Nowadays traditional 2D platform games are hardly recognized or accepted in the PC gaming world. You'll occasionally find one or two games devoted to an ancient Apogee game, just like this article, or a couple of independant developers trying to ressurect the genre. Besides the increasingly popular Nintendo DS, there's almost no system to date were platform games are popular. This is the very reason why Apogee has become 3D Realms. Initially Apogee wanted to split up the brand name for each genre, making each new game identifiable based on which brand it belonged to. Sadly, during the late 1990s the once-popular genres like Platform games or sidescrollers slowly died, and so dit the publisher's idea. Only 3D realms remained, developing and publishing Duke Nukem 3D and other recent games, featuring a 3D engine. good riddance, pixels. - -
Johnny Dash in Monster Bash! Including free diapers, woah!
+![](/img/articles/bash.png "Johnny Dash in Monster Bash! Including free diapers, woah!") ### The Apogee Legacy in motion @@ -88,8 +82,7 @@ Watch the first few minutes of well-known Apogee games in these Compilation vide

- -
Wacky Wheels - an arcade MS-DOS lawn mower racing game.
+![](/img/articles/wheels.png "Wacky Wheels - an arcade MS-DOS lawn mower racing game.") ### Handy References diff --git a/content/articles/arcanum-gunslinger.md b/content/articles/arcanum-gunslinger.md index f465176..259d3ae 100644 --- a/content/articles/arcanum-gunslinger.md +++ b/content/articles/arcanum-gunslinger.md @@ -1,11 +1,8 @@ +++ -showonlyimage = false -draft = false image = "/img/games/Arcanum/logo.jpg" date = "2007-03-30" title = "Arcanum: the Gunslinger" tags = ['Arcanum'] -weight = 0 +++

Overview

diff --git a/content/articles/arcanum-magick-vs-tech.md b/content/articles/arcanum-magick-vs-tech.md index 23b3966..f53155f 100644 --- a/content/articles/arcanum-magick-vs-tech.md +++ b/content/articles/arcanum-magick-vs-tech.md @@ -1,11 +1,8 @@ +++ -showonlyimage = false -draft = false image = "/img/games/Arcanum/logo.jpg" date = "2007-03-30" title = "Arcanum: Magick VS Tech" tags = ['Arcanum'] -weight = 0 +++ First things first: you are not reading this wrong, it's magick and not magic. In the world of Arcanum, that is. There's also no such thing as mana or spellbooks. Every single spell you learn comes trough {+SPs+) (Skill Points) which you'll have to invest into several magickal realms. A little bit like Diablo 2, except the fact that once you've put 1 point into it, you can't raise it further to increase the power. If you know Spell #1 in the Meta realm, you'll be able to "purchase" spell #2 from the same realm, if 1) you have a CP 2) your INT is at a minimum level to cast and 3) your WP is sufficient (each level differs). diff --git a/content/articles/arcanum-parties.md b/content/articles/arcanum-parties.md index ff59e10..cae0161 100644 --- a/content/articles/arcanum-parties.md +++ b/content/articles/arcanum-parties.md @@ -1,11 +1,8 @@ +++ -showonlyimage = false -draft = false image = "/img/games/Arcanum/logo.jpg" date = "2007-03-30" title = "Arcanum: Party Seleciton" tags = ['Arcanum'] -weight = 0 +++ diff --git a/content/articles/arcanum-review.md b/content/articles/arcanum-review.md index 4dccc5a..79bc7d6 100644 --- a/content/articles/arcanum-review.md +++ b/content/articles/arcanum-review.md @@ -1,6 +1,4 @@ +++ -showonlyimage = false -draft = false image = "/img/games/Arcanum/logo.jpg" date = "2007-03-30" title = "Arcanum: the Review" @@ -9,7 +7,6 @@ game_name = 'Arcanum' game_genre = 'PC RPG' game_release_year = '2001' game_developer = 'Troika Games' -weight = 0 +++ diff --git a/content/articles/arxfatalis-review.md b/content/articles/arxfatalis-review.md index 0e02ace..5c73fa6 100644 --- a/content/articles/arxfatalis-review.md +++ b/content/articles/arxfatalis-review.md @@ -1,6 +1,4 @@ +++ -showonlyimage = false -draft = false image = "/img/games/ArxFatalis/title.jpg" date = "2007-03-30" title = "Arx Fatalis: the Review" @@ -9,7 +7,6 @@ game_name = 'Arx Fatalis' game_genre = 'FP RPG' game_release_year = '2002' game_developer = 'Arkane Studios' -weight = 0 +++ diff --git a/content/articles/bg1-ee.md b/content/articles/bg1-ee.md index bcc78b6..a06ac05 100644 --- a/content/articles/bg1-ee.md +++ b/content/articles/bg1-ee.md @@ -1,19 +1,16 @@ +++ -showonlyimage = false -draft = false image = "/img/games/BaldursGate1/portrait.png" date = "2019-07-31" title = "Experiencing the Enhanced Baldur's Gate" tags = ['Baldurs Gate 1', 'Baldurs Gate 2'] keywords = ['Baldurs Gate 2', 'Baldurs Gate', 'bg1', 'bgee', 'bg1ee'] -weight = 0 +++ We move from one tree to the other, carefully glancing towards the ever so black fog of war. Imoen investigates things for us, while we prepare for the inevitable. Then, a sudden scream. Our friend is in sudden need of help! To battle! Or, as the more evil aligned main protagonist would say, 'Oh well. Imoen had it coming. At least she can stop saying "good on you if you save the day" now. Let's go guys. Now, where do I recruit another thief, that doesn't mind a good backstab or two?' After a short trip to Beregost, we come across a shady looking figure that offers us to pay a royal amount of gold coins, provided we escort a young lady and protect her from two attacking buffoons, who are madly in love with her. Careful investigation reveals the lady was crazy, and not the guys chasing after her. So we killed her. No wait, she killed us. We reloaded, and then she killed us again. And again. And again. After quaffing a potion or six, and meticulous planning, we were able to behead the crazy bitch, before she could launch a lightning bolt towards our asses. Pfew. The shady figure shrugs, says "oh well, I expected that", and asks to join us. We welcome Garrick with open arms. - +![bg1 outside](/img/games/BaldursGate1/bg1_outside.png) That was a decision we regretted after a few more fistfights in the woods. When things get tough, Brave Garrick the Great gets goin'. Instead of jamming his harp and calling forth dangerous spells, the coward runs for shelter like a little boy! Luckily, we managed to train and harden our beloved Chaotic-aligned bard, making him a well-rounded asset in our team of killers. It took us a while though. He kept on yearning for this super expensive crossbow that was displayed in the window of the blacksmith in Beregost. We paid the cash and let him have it. Now Garrick enjoys shooting lightning-enhanced bolts at greater ghouls, and we enjoy Garrick. @@ -21,13 +18,13 @@ However, he is usually the second to die when not hanging in the back. Jaheira i Mother nature awaits. But, the Omnipresent Authority Figure is always looking to tell others what to do. And perhaps this group does not need as much help as she think it would. As these phrases are among the favorites of Jaheira's things to say, most party members need to resist the urge to bash in her head, as we did with her husband. At least she can heal some wounds and cast Summon Insects and Call Woodbeing. And Since Emmetrius, our great leader, is looking for "multi-talented people", he has a soft spot for multi- and dualclassed people like her. Emmetrius himself is an adept Berseker, planning to go rogue by classing into a mage at level 9. That is, when we ever get to finish the first party of this ever lasting Baldur's Gate story. Yeslick (fighter/cleric), Coran (fighter/thief), Jaheira (fighter/druid) - all interesting party members capable of dishing out damage in more than one way. Add Neera for the french kisses and we're all set. - +![Garrick](/img/games/BaldursGate1/bg1_garrick.png) While wandering around, our party discovers and finds... most of the time nothing. The in-between spaces of Baldur's Gate are surprisingly empty, but there is always at least something to do beyond the fog of war, even if it is killing Ankhegs, saying "yes dear farmer, your sun is dead, now shut it!", and blasting fireballs against a group of sorry ass bandits. The woods serve as a short trip, for adventurers like us, as a short break, before hitting pure stone walls like Durlag's Tower. The massive tower does not look impressive. "Let's loot the place!" Coran says. Jaheira, as usual, says nothing. Is she thinking about Khalid? Luckily, Emmetrius does not care: he yells "forwards!", and forwards we go. Until we land on a cloudkill trap, and have to reload. Whoops. "Coran, could you possibly, you know, use your keen eye and find the goddamn traps?". "I can dance on the head of a pin, as well!" - oh wait, that was Yoshimo, another beloved thief that ended in a tragedy. As Coran's thieving abilities are not up to snuff compared to Imoen's (thanks to multiclassing), we have to rely on potions. Some fireball traps are unable to avoid. "Hey, I have like, a great idea, haha. Or whatever. Can we maybe cast, you know, protection of Fire?" Great idea Neera, go ahead. _Wild surge: protection from Ice._ What the hell? "Oh erm, that was what you wanted, right? Shall I try Again?" Yes, please. _Manus, Potentis, Paro_. _Wild surge: a cow drops from the heavens and kills Yeslick._ Why, Neera, why? "Well I was an abused child and never really got to learn stuff propertly..." Okay, that makes sense. This romance seems to get along nicely, so let's abuse each other right now. "Okay!". Jaheira says silent. Maybe she's preparing to be jealous in BG2. - +![the stats screen](/img/games/BaldursGate1/bg1_stats.png) In the end, we managed to kill some kind of stupid looking Demon Knight, who is said to be the most dangerous thing in the game. Guess again: our party is. The guy didn't even put up a fight: after a few nice snipe shots from Coran, a hasted berseked dual wielding Emmetrius, and a few spells from my lover, things were over pretty quickly. The stupid mirror wasn't even touched. However, we were not quite prepared for the Soultaker dagger quest, were we. We took the thing up North, but cult members came after it and demanded it's return. Emmetrius responds, as usual, "fuck off", and fuck they did. The fucked us up pretty well. Backstabbing cult members instantly killed Coran and Neera, almost followed by Garrick, who spills the beans. Reload. Jam on space, cast haste, confusion, holy smite, skull trap. Neera's trap kills two innocent boys, a cow and a chicken. Reload. Backstabbed again. Reload. Arrgh! @@ -35,6 +32,6 @@ In the end, we managed to kill some kind of stupid looking Demon Knight, who is Time to rest, let's look for a tavern. And no Coran, let's stay within our room, last time you were caught sneaking around and opening other people's drawers, we had to kill a few Flaming Fist guards, and people did not handle it that well, remember? "Oh yeah, our reputation is quite low, do something about it or I might leave!" But you did that yourself! "No, you made me to!" Okay, that is correct. I should not have picked Neutral Good as my alignment, as I am clearly more Chaotic Neutral or even Evil-aligned. I wish we could drag Edwin along, but as I'm fucking Neera, things are 'wild' enough already. "Show me your wares!" demands the bartender. "I'll show you something... What about my spider's bane +2? Nice and shiny." No two-handed sword wielders here, so here, gimme al your money. - +![in the tavern](/img/games/BaldursGate1/bg1_tavern.png) You must gather your wits to venture forth. We became quite powerful, gathering a lot of cool equipment from Durlag and co. It is time to walk past the big bridge and enter Baldur's Gate itself. Time to finish things, let's find that other Bhaalspawn and end him. "That will be quite easy to do, since I'm the Demon Killer." grins Emmetrius. Right you are... diff --git a/content/articles/bg2-clericranger.md b/content/articles/bg2-clericranger.md index a39477a..0ff1b6e 100644 --- a/content/articles/bg2-clericranger.md +++ b/content/articles/bg2-clericranger.md @@ -1,12 +1,9 @@ +++ -showonlyimage = false -draft = false image = "/img/games/BaldursGate2/logo.jpg" date = "2008-04-30" title = "BG2: Cleric/Ranger Guide" tags = ['Baldurs Gate 2'] keywords = ['Baldurs Gate 2 cleric/ranger guide', 'BG2 cleric guide', 'bg2 ranger guide', 'cleric/ranger guide'] -weight = 0 +++ ### Guide Content diff --git a/content/articles/bg2-magetalk.md b/content/articles/bg2-magetalk.md index e915027..a8d5658 100644 --- a/content/articles/bg2-magetalk.md +++ b/content/articles/bg2-magetalk.md @@ -1,12 +1,9 @@ +++ -showonlyimage = false -draft = false image = "/img/games/BaldursGate2/logo.jpg" date = "2008-04-30" title = "Baldur's Gate 2: Mage Talk" tags = ['Baldurs Gate 2'] keywords = ['Baldurs Gate 2 mage sound', 'bg2 mage talk', 'bg2 arcane spellcasters', 'bg2 spell schools', 'alteration', 'abjuration', 'illusion', 'necromancy'] -weight = 0 +++

Ever wondered whatever the heck those crazy Arcane spellcasters say every time they unleash one of their spells upon you? It's actually very simple and stands for the chosen spell's spell school (abjuration, evocation, ...). Male and female voices are of course different, and the pronunciations vary too sometimes (Vita Mortis [Carero]/[Calia]?). All formulaes are actually Latin, and Latin is often pronounced differently depending on the dialect. Here is a quick overview: diff --git a/content/articles/bg2-mods.md b/content/articles/bg2-mods.md index d97a074..1a36efa 100644 --- a/content/articles/bg2-mods.md +++ b/content/articles/bg2-mods.md @@ -1,11 +1,8 @@ +++ -showonlyimage = false -draft = false image = "/img/games/BaldursGate2/logo.jpg" date = "2006-11-08" title = "BG2/Infinity Engine Mods" tags = ['Baldurs Gate 2'] -weight = 0 +++ diff --git a/content/articles/bg2-parties.md b/content/articles/bg2-parties.md index da9f18c..596ec4f 100644 --- a/content/articles/bg2-parties.md +++ b/content/articles/bg2-parties.md @@ -1,11 +1,8 @@ +++ -showonlyimage = false -draft = false image = "/img/games/BaldursGate2/logo.jpg" date = "2007-03-30" title = "Baldur's Gate 2: Party Guide" tags = ['Baldurs Gate 2'] -weight = 0 +++