ritual of the night fixes

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wgroeneveld 2020-09-03 09:07:29 +02:00
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commit 6817871ddf
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@ -21,19 +21,19 @@ Except when you play it on Switch. I've had it crashing on me multiple times - a
![](/img/articles/bloodstained-4.jpg "Loading...")
Myriam controls terrible. It feels very janky, especially with the thumb stick, and the Pro Controller's D-pad is not that great. She wants to duck when I don't want her to and swings are especially slow (yes, I know Sword Expertise exists). Compared to Soma, Alucard, or even Circle of the Moon, it feels like two steps back (if only taking a step was that easy).
Miriam controls terrible. It feels very janky, especially with the thumb stick, and the Pro Controller's D-pad is not that great. She wants to duck when I don't want her to and swings are especially slow (yes, I know Sword Expertise exists). Compared to Soma, Alucard, or even Circle of the Moon, it feels like two steps back (if only taking a step was that easy).
Then there's the graphical part, the Unreal Engine. Dracula X Chronicles was also a 2D castlevania rendered in 3D, but it is clear now that it's not the best direction to take. Many parts of the castle look like drab: a few colors smeared all over the screen, making it impossible for me to see the difference between foreground and background. Inferno Caves are red, the Sorcery Lab is green, the Forbidden Underwater Caves are purple. Add some sheen to rocks, color the enemies the same, and there you go. To what purpose serve game graphics? To add atmosphere and to be able to actually _see stuff_! What purpose do they have if I'm unable to see the difference between an enemy and a useless animation of lava flowing in the background? It's especially frustrating if that part of the castle is difficult, I'm out of potions/food, and I'm desperately looking for a save or warp room.
![](/img/articles/bloodstained-2.jpg "Rigor Stomaea! Rigor Stomaea! Rigor... Shut up Myriam and kill the damn demon!")
![](/img/articles/bloodstained-2.jpg "Rigor Stomaea! Rigor Stomaea! Rigor... Shut up Miriam and kill the damn demon!")
![](/img/articles/bloodstained-3.jpg "Scenery looks plain ugly.")
I don't mind a female protagonist, but I do oppose against a talkative one that has to yell at every single spell or sword swing. Shut up already and get on with it! Soma never said anything when executing his moves, and even in Order of Ecclesia it wasn't that bad. This game somehow feels more weird, in a bad Japanese way, than all the other Igavanias.
For example, there's crafting. Good. Once you crafted (or "cooked") something, it's also available in the shop. Good, now my money can be put to good use, provided everything wasn't that damn expensive. But why does Myriam need to make these weird moves when "combining" a few simple raw materials? Models look ugly up close. It definitely feels a bit too weird for me. The game can be very menu-driven when tinkering with ingredients and shards, and I'm okay with that, why adding more development time with something stupid as that?
For example, there's crafting. Good. Once you crafted (or "cooked") something, it's also available in the shop. Good, now my money can be put to good use, provided everything wasn't that damn expensive. But why does Miriam need to make these weird moves when "combining" a few simple raw materials? Models look ugly up close. It definitely feels a bit too weird for me. The game can be very menu-driven when tinkering with ingredients and shards, and I'm okay with that, why adding more development time with something stupid as that?
![](/img/articles/bloodstained-1.jpg "screen 1")
![](/img/articles/bloodstained-1.jpg "Cooking away - apparently in secret!")
Some boss fights like Bloodless are ridiculous damage sponges that required me to use a cheap trick such as spamming Bunnymorphosis kicks or holding down `R` for the Heretical Grinder. Boss design is overall good, and I did throw my controller a few times out of anger (or incompetence). Compared to the Twin Dragon and other challenging bosses of Circle of the Moon, these still feel like cheap to me.