typos & lang. faults in popular articles

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wgroeneveld 2019-07-31 08:47:02 +02:00
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@ -19,7 +19,7 @@ weight = 0
<a id="intro"></a>
### Introduction to the cleric/ranger
Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the sime time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.
Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the same time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.
So, what's the worst part about the cleric, in general? He can even wear full plate mail and equip quite a few damaging weapons (maces, flails and more). But yes, the cleric lacks overall melee skills: you can't specialize as much in weapons as a fighter (obviously), you can't effectively dual wield, etc. Dual classing the cleric is a popular solution, mostly fighter/cleric or cleric/fighter. But! If you dualclass your ranger very early into a cleric (I'm talking about lvl7), you have access to all divine spells ànd all high level ranger spells as your character progresses throughout the game. Woah. This may sound like a cheesy and dirty trick. In fact, it pretty much is, so if you don't really like this, I suggest you still keep on reading and dual class your cleric with a class of your own choice.
@ -37,13 +37,13 @@ Creating a ranger gives you the advantage to choose additional weapon specializa
#### Statistics
- STR: Remember frost gaint belt e.a. - not too high. Max 14
- DEX: If you're going to wear full plate - no more than 12. Else (highly adviced!) as much as possible.
- DEX: If you're going to wear full plate - no more than 12. Else (highly advised!) as much as possible.
- CON: Between STR and DEX. 16 or 14 is okay for fortitude save throws. We do have (too many) heal spells.
- INT: No need for this. Might even drop to 8 as we need other stats.
- WIS: 18. Nothing less, most important stat.
- CHA: Depends on your play style. I'd pick 10 or 12, the charmed ring found in Athkatla Circus will set CHA to 18.
While playing the game, there is nothing much to follow or remember, just play it like you would play any regular cleric with a hybrid class. Dual class at level 7 to get the hightest level spells as a cleric. You'll automatically be able to cast all highest level druid spells thanks to the ranger class. Isn't that amazing! Remember to heal regulary since your low level character will probably have some difficulties in the beginning of the game. Once you start gaining level 3/4 and up spells you're powerful enough to take on most monsters with the help of your party members.
While playing the game, there is nothing much to follow or remember, just play it like you would play any regular cleric with a hybrid class. Dual class at level 7 to get the highest level spells as a cleric. You'll automatically be able to cast all highest level druid spells thanks to the ranger class. Isn't that amazing! Remember to heal regularly since your low level character will probably have some difficulties in the beginning of the game. Once you start gaining level 3/4 and up spells you're powerful enough to take on most monsters with the help of your party members.
<a id="equipment"></a>
### Character Equipment
@ -53,7 +53,7 @@ While playing the game, there is nothing much to follow or remember, just play i
<img src="/img/games/BaldursGate2/mace.gif">
</span>
Weapons enough to use! Since most other party members use a different class of (melee or ranged) weapons, you have the freedom to fully claim all maces/flails and morning stars for yourself. Try to get the Flail of Ages as soon as possible to +3 since the extra elemental damage helps quite a lot to certain otherwise immune enemies. An undead crushing mace and a skull crusher are always handy, equip when needed. It's generally not needed to grab your slingshot as a backup weapon: use buff spells or ranged magic.
Which weapon should you use? There is more than enough choice for this class. Since most other party members use a different type of (melee or ranged) weapons, you have the freedom to fully claim all maces/flails and morning stars for yourself. Try to get the Flail of Ages as soon as possible to +3 since the extra elemental damage helps quite a lot to certain otherwise immune enemies. An undead crushing mace and a skull crusher are always handy, equip when needed. It's generally not needed to grab your slingshot as a backup weapon: use buff spells or ranged magic.
If you've installed Throne of Bhaal or the bonus merchants, you can get your hands on a nice leather armor quite soon. Shadow armor is always good (AC -1) and still one of the best leather armors there are in the game. But most of the time your thief or another character will claim those equipment pieces. If you can't find any decent set, temporary equip good plate mail. Remember to switch soon as it reduces your DEX bonus and completely nullifies your hard work to buff up the character.
@ -61,15 +61,15 @@ If you've installed Throne of Bhaal or the bonus merchants, you can get your han
<img src="/img/games/BaldursGate2/girdle.gif">
</span>
Buy a frost belt/girdle from one of the bonus merchants or find one of the many available. It'll help inrease your damage output while swinging the dual maces or flails. If you plan on equipping another belt, you should've built your character different since 14 STR is not nearly enough. Of course, this build is quite melee minded, adjust as you see fit.
Buy a frost belt/girdle from one of the bonus merchants or find one of the many available. It'll help increase your damage output while swinging the dual maces or flails. If you plan on equipping another belt, you should have built your character different since 14 STR is not nearly enough. Of course, this build is quite melee minded, adjust as you see fit.
<a id="spells"></a>
### Important Spell Pics
As a heavily melee oriented character, you'll want to primary equip yourself with buff and shield spells. That does not mean other spells are less important, they're just not as much used. You do have a backup mage or two as primary magic damage dealers, right? A typical encounter using your favourite cross-class (at low level): cast **protection from evil 12' radius**, cast **faith armor**, use your **draw upon holy might** innate ability (if present) and rush into melee range to protect your weaker party members. If things get hot, pull back and start casting heal wounds to further support other members. The cleric/ranger **can** be used as a tank, but shouldn't since he or she has powerful protective spells to help the party survive.
As a heavily melee oriented character, you'll want to primary equip yourself with buff and shield spells. That does not mean other spells are less important, they're just not as much used. You do have a backup mage or two as primary magic damage dealers, right? A typical encounter using your favorite cross-class (at low level): cast **chant** and/or **bless**, **protection from evil (12' radius)**, cast **faith armor**, use your **draw upon holy might** innate ability (if present) and rush into melee range to protect your weaker party members. If things get hot, pull back and start casting heal wounds to further support other members. The cleric/ranger **can** be used as a tank, but shouldn't since he or she has powerful protective spells to help the party survive.
That being said, buffing also includes offensive buffs such as the high level **Blade barrier**. The spell **Sanctuary** renders you complete invisible and prevents enemies from targetting you. This gives you more than enough time to stay in melee range, damage enemies with your barrier ànd further support the party by healing/buffing/attacking. Your most important aid spells include **Lesser/greater restoration** against those annoying level draining vampires, **mass heal** obviously, **defensive harmony**, ...
That being said, buffing also includes offensive buffs such as the high level **Blade barrier**. The spell **Sanctuary** renders you complete invisible and prevents enemies from targeting you. This gives you more than enough time to stay in melee range, damage enemies with your barrier ànd further support the party by healing/buffing/attacking. Your most important aid spells include **Lesser/greater restoration** against those annoying level draining vampires, **mass heal** obviously, **defensive harmony**, ...
The druid divine spell picks are merged with the cleric's. Luckily, as a cleric or divine spellcaster, you do not need to "pick" spells as you level up (like the Mage does). This means you have access to all spells of all levels once properly levelled up. The druid spells are mostly offensive (insect swarm) and summons (fire elementals, pixies, demons and more). Don't forget to cast protection from evil first or the creature will turn hostile after a few rounds.
The druid divine spell picks are merged with the cleric's. Luckily, as a cleric or divine spellcaster, you do not need to "pick" spells as you level up (like the Mage does). This means you have access to all spells of all levels once properly leveled up. The druid spells are mostly offensive (insect swarm) and summons (fire elementals, pixies, demons and more). Don't forget to cast protection from evil first or the creature will turn hostile after a few rounds.

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@ -22,17 +22,17 @@ Best Races:
#### Controlling attriubutes:
- Intelligence (max ASAP for power cast & keep on pumping this power skill!)
- Piety (handy Iron Will power skill, but not neccesary. You'll need this for priest spells e.d.)
- Piety (handy Iron Will power skill, but not necessary. You'll need this for priest spells e.d.)
- Speed (Very much needed for protection spells + 4 Armor Class when maxed)
- Dexterity (Psionic controlilng attrib, don't raise too high)
- Senses (Psionic controlilng attrib, don't raise too much at all)
- Dexterity (Psionic controlling attribute, don't raise too high)
- Senses (Psionic controlling attribute, don't raise too much at all)
#### Controlling skills:
- Every wizardry book (wizardry, psionics, divinity, alchemy)
- Artifacts (don't put too many points, instead practise by mixing potions & identifying!)
- Artifacts (don't put too many points, instead practice by mixing potions & identifying!)
- a Ranged skill when your magic points has run out: throwing & sling (don't put too much)
or if you like, try to go for the staff & wand skill. just practise trough combat, that'll do.
or if you like, try to go for the staff & wand skill. just practice trough combat, that'll do.
If you are going for the Elf, you'll want the MACE skill + some shield. Very nice AC bonus, and a good weapon.
<img src="/img/games/Wizardry8/bishopInv.jpg"/>
@ -68,10 +68,10 @@ Best Race:
#### Controlling attriubutes:
- Dextirity (You need the AC badly, + #attacks is very nice. Also needed for close combat, stealth & martial arts)
- Speed (See DEX, same + initiative bonusses for insanity-ing your opponent. mwhaha!)
- Senses (Criticall strike, does that sound familiar? and decent amounth of ToHIT/AR. + needed for psionics)
- Intelligence (various things like easier developing magical and seoncd most controlling attrib)
- Dexterity (You need the AC badly, + #attacks is very nice. Also needed for close combat, stealth & martial arts)
- Speed (See DEX, same + initiative bonuses for insanity-ing your opponent. mwhaha!)
- Senses (Criticall strike, does that sound familiar? and decent amount of ToHIT/AR. + needed for psionics)
- Intelligence (various things like easier developing magical and second most controlling attribute)
#### Controlling Skills:
@ -85,9 +85,9 @@ Best Race:
<img src="/img/games/Wizardry8/monkInv.jpg"/>
<center>The Monk Inventory Window</center>
Do you go with a quick, agile Monk, capable of delivering an insane amount of attacks with a chance to critical on each blow landed? (Maximize as fast as possible SPE and DEX. Then go for SEN and INT) The tradeoff is that you wont deal much damage per hit. Or do you develop a Monk capable of dishing out incredible amounts of damage with each hit and able to withstand even the mightiest blow from the enemy? The tradeoff with this route is that you won't have as many attacks per round when compared to the above setup. (Maximize first DEX, and SPE/STR, go for SEN/INT after that)
Do you go with a quick, agile Monk, capable of delivering an insane amount of attacks with a chance to critical on each blow landed? (Maximize as fast as possible SPE and DEX. Then go for SEN and INT) The trade-off is that you wont deal much damage per hit. Or do you develop a Monk capable of dishing out incredible amounts of damage with each hit and able to withstand even the mightiest blow from the enemy? The trade-off with this route is that you won't have as many attacks per round when compared to the above setup. (Maximize first DEX, and SPE/STR, go for SEN/INT after that)
Don't forget you are not able to use most weapons and armor in the game, regardless of your race. So, stealth/Dextirity/Speed are indeed VERY important. Also try to keep up your Psionics skill which enables you to mislead the enemy by KOing or casting insanity. Oh yeah, maxed Dextirity unlocks reflexion with increases your Armor Class even more. Wo-hah, a dodging moddafokking casting instant-killing monk at your service. Spoken about KO: At higher levels (not sure at which level, though), Monks learn the ability to Knock-Out opponents.
Don't forget you are not able to use most weapons and armor in the game, regardless of your race. So, stealth/Dexterity/Speed are indeed VERY important. Also try to keep up your Psionics skill which enables you to mislead the enemy by KOing or casting insanity. Oh yeah, maxed Dexterity unlocks reflexion with increases your Armor Class even more. Wo-hah, a dodging casting instant-killing monk at your service. Spoken about KO: At higher levels (not sure at which level, though), Monks learn the ability to Knock-Out opponents.
You won't see any message, nor see anything on the Character Screen pertaining to it, but you'll see it happen in combat. K.O.ing the opponent is AWESOME. It makes the opponent useless in combat, and allows you to deliver 2 times the damage to them while they're in such a state. This is another reason why you want your Monk's Initiative at high levels. Hit first, KO the opponent, and your other characters can take them down with ease.
@ -103,7 +103,7 @@ Practise psionics with healing, charming and mindreading (last works best, highe
Best race:
- Felpurr: very good SPE, decend DEX/SEN
- Felpurr: very good SPE, decent DEX/SEN
- Hobbit: good SEN, DEX and decent SPE, most bonus points.
- Fairy: Very good INT, Ok DEX/SEN. For Cane of Corpus the best weapon (1handled short-range staff, Don Barlone in Trynton)
- Mook: very good DEX, SEN. Downside: Very low SPE & humans of course
@ -111,11 +111,11 @@ Best race:
#### Controlling attriubutes:
- Senses (max ASAP for Eagle Eye!)
- Dexterity (max ASAP, controlling attrib for many skills)
- Dexterity (max ASAP, controlling attribute for many skills)
- Speed (more hits per round & Initiative for using gadgets)
- Intelligence (controlling attrib for traps & alchemy magic)
- Intelligence (controlling attribute for traps & alchemy magic)
As a ninja, you have access to the thrown criticals special skill. It would be wise to invest into throwing stuff like shurikens/slings because you'll be able to archive a nice #hits per round and a good critical strike skill maximizes the chance of instant-killing with every hit. If it doesn't equip a lot of alignmentchanging items like KO/Poison/etc because you also automatically penetrate! Keep in mind, ranged user = maxing senses, keeping dex very high. just like the samurai you'll want many hits, hence the speed factor.
As a ninja, you have access to the thrown criticals special skill. It would be wise to invest into throwing stuff like shurikens/slings because you'll be able to archive a nice #hits per round and a good critical strike skill maximizes the chance of instant-killing with every hit. If it doesn't equip a lot of alignment-changing items like KO/Poison/etc because you also automatically penetrate! Keep in mind, ranged user = maxing senses, keeping dex very high. just like the samurai you'll want many hits, hence the speed factor.
<img src="/img/games/Wizardry8/ninjaInv.jpg"/>
<center>The Ninja Skill Index</center>
@ -124,14 +124,14 @@ As a ninja, you have access to the thrown criticals special skill. It would be w
- Critical Strike (this also increases as you use your throwing weapons. Keep highest!)
- Stealth (you can't wear any good armor... You simply need to increase AC)
- Throwing & sling (auto-penetrate + thrown criticals = ranged character.)
- Throwing & sling (auto-penetrate + thrown critical = ranged character.)
- Locks & traps (if you don't have a gadgie/bard/rogue, otherwise it's a waste of precious skill points)
- Dual weapons (WARNING: dualling ranged items ALSO needs this skill! read dual section below)
- Pickpocketing is also possible but stronly disencouraged since the v1024 patch makes things not worth it.
- Dual weapons (WARNING: dualing ranged items ALSO needs this skill! read dual section below)
- Pickpocketing is also possible but strongly discouraged since the v1024 patch makes things not worth it.
If you like to go for close-combat, you have access to the Martial Arts skill like the monk.
Other advised close-range weapons are the staff (extended reach, some good usable by the ninja) and of course swords (maybe even dual wielding) because they are also usable by ninjas. Don't use swords if you have another sword-user, you don't have enough STR and not enough stat points to increase close-combat damage! Some maces like cat-o-nine tails and vampire chain are also usable by the ninja. Polearms are better tough, some are ninja-only! Most weapons & armor aren't usable like the monk, so keep your AC as high as possible by maxing out DEX, SPE and the stealth skill. Alchemy (mixing potions is a good way to increase this skill, also heal or knock-knock on the 8-tumbler vault in Arnika) requires DEX/INT, and higher int means faster training and maybe powercast which decreases enemy defence.
Other advised close-range weapons are the staff (extended reach, some good usable by the ninja) and of course swords (maybe even dual wielding) because they are also usable by ninjas. Don't use swords if you have another sword-user, you don't have enough STR and not enough stat points to increase close-combat damage! Some maces like cat-o-nine tails and vampire chain are also usable by the ninja. Polearms are better tough, some are ninja-only! Most weapons & armor aren't usable like the monk, so keep your AC as high as possible by maxing out DEX, SPE and the stealth skill. Alchemy (mixing potions is a good way to increase this skill, also heal or knock-knock on the 8-tumbler vault in Arnika) requires DEX/INT, and higher int means faster training and maybe powercast which decreases enemy defense.
### The Samurai
@ -143,18 +143,18 @@ Best Race:
- Hobbit: best bonus points; good DEX & SEN
- Felpurr: Best SPE, fairly good DEX & SEN
- Mook: High SEN, DEX. & can wield Gaints Sword; KO 30%!!! (2handled) But Very low SPE.
- Mook: High SEN, DEX. & can wield Giants Sword; KO 30%!!! (2handled) But Very low SPE.
- Dracon: Very good DEX, STR, and Ok SPE. Bonus VIT. Warning: very low SEN!
#### Controlling attriubutes:
#### Controlling attribute:
- Strength (best attrib for adding Attack Rating & to Hit points. Also adds damage, second controlling attrib for many skills)
- Dexterity (controlling attrib for many skills, very good Hit & AR + extra attacks / round >> critical kills++)
- Strength (best attribute for adding Attack Rating & to Hit points. Also adds damage, second controlling attribute for many skills)
- Dexterity (controlling attribute for many skills, very good Hit & AR + extra attacks / round >> critical kills++)
- Speed (Initiative - which is not needed -, +AC - which is not needed but handy -, extra attacks - which is VERY needed)
- Senses (half AR & ToHit of STR, Controlling attrib for Critical Strike which is what the sammy is quite all about)
- Senses (half AR & ToHit of STR, Controlling attribute for Critical Strike which is what the sammy is quite all about)
- Intelligence (if you want to cast wizardry spells, and want to do it good.)
Try to maximize STR and eventually INT for the power skills. You don't need to keep SEN over 80 (second controlling for dual plus it only adds half of the points into hit, AR as STR or even DEX does.)... Altough it is wise to keep on bumping points into dexterity because it is a controlling attribute for both close combat, your sword skill AND dual weapons!
Try to maximize STR and eventually INT for the power skills. You don't need to keep SEN over 80 (second controlling for dual plus it only adds half of the points into hit, AR as STR or even DEX does.)... Although it is wise to keep on bumping points into dexterity because it is a controlling attribute for both close combat, your sword skill AND dual weapons!
<img src="/img/games/Wizardry8/samuraiInv.jpg"/>
<center>The Samurai Inventory Window</center>
@ -162,16 +162,16 @@ Try to maximize STR and eventually INT for the power skills. You don't need to k
#### Controlling Skills:
- Dual weapons (you'll want to hit as many and as often as possible for %kill percentages)
- Criticall strike (see above)
- Critical strike (see above)
- Sword (25% bonus, muramasa blade has 15% kill factor and is samurai only. The ultimate weapon. Some nice off-hand things too, also daggers)
- Close combat -obviously.
- Wizardry when reached lvl5 - try to get power cast because it really helps to weaken enemy resistances...
If you want to work with staffs (some powerfull Bo's are only usable by samurai & monks), ignore dual weapons and ignore sword.
If you want to work with staffs (some powerful Bo's are only usable by samurai & monks), ignore dual weapons and ignore sword.
If you want a samurai to be effective, you'll likely want to hit as often as possible to instant kill as often as possible. So: use dual swords (highest kill rate), pump dex & spe for #hits, pump sen, int and str secondly for damage, hit e.d. and your magic powers (if the enemy is out of reach). I stronly disencourage any use of ranged weapons - just use your spells if you can't reach an enemy! If you really want, you *could* use a bow (high dex + sen anyway). You can also ignore his magic skills and boost STR some more, but that way you're better off with a regular fighter.
If you want a samurai to be effective, you'll likely want to hit as often as possible to instant kill as often as possible. So: use dual swords (highest kill rate), pump dex & spe for #hits, pump sen, int and str secondly for damage, hit e.d. and your magic powers (if the enemy is out of reach). I strongly discourage any use of ranged weapons - just use your spells if you can't reach an enemy! If you really want, you *could* use a bow (high dex + sen anyway). You can also ignore his magic skills and boost STR some more, but that way you're better off with a regular fighter.
About lightning strike special skill: I do have this feeling, though, that Lightning Strike just MIGHT be dependant on the amount of weight your Samurai is carrying. No, I don't mean whether or not your Samura's carrying load is over the top. I mean, for example, Samurai might Lightning Strike more often if, say, they're carrying only 20% or less of their maximum Carrying Capacity. The reason why I think this may be is because I noticed that I get A LOT more Lightning Strikes in the beginning of the game. The ONLY things different during the beginning are 1)--The enemies are of lower level, and 2)--You're only carrying about 25lbs or so with your Samurai.
About lightning strike special skill: I do have this feeling, though, that Lightning Strike just MIGHT be dependent on the amount of weight your Samurai is carrying. No, I don't mean whether or not your Samura's carrying load is over the top. I mean, for example, Samurai might Lightning Strike more often if, say, they're carrying only 20% or less of their maximum Carrying Capacity. The reason why I think this may be is because I noticed that I get A LOT more Lightning Strikes in the beginning of the game. The ONLY things different during the beginning are 1)--The enemies are of lower level, and 2)--You're only carrying about 25lbs or so with your Samurai.
### Bonus stuff

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@ -57,7 +57,7 @@
"name" : "BG2: Cleric/Ranger Guide",
"headline" : "BG2: Cleric/Ranger Guide - Jefklaks Codex",
"description" : "Guide Content Introduction to the cleric/ranger Basic progression guide Picking your equipment The cleric/ranger&rsquo;s spell picks
Introduction to the cleric/ranger Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the sime time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.",
Introduction to the cleric/ranger Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the same time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.",
"inLanguage" : "en-us",
"image": "https://jefklakscodex.com//img/games/BaldursGate2/logo.jpg",
@ -82,7 +82,7 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact
"datePublished": "2008-04-30 00:00:00 &#43;0000 UTC",
"dateModified" : "2018-07-24 21:35:52 &#43;0200 CEST",
"url" : "https://jefklakscodex.com/articles/bg2-clericranger/",
"wordCount" : "1102",
"wordCount" : "1116",
"keywords" : [ "Baldurs Gate 2 cleric/ranger guide","BG2 cleric guide","bg2 ranger guide","cleric/ranger guide","BG2: Cleric/Ranger Guide" ]
@ -367,7 +367,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<h3 id="introduction-to-the-cleric-ranger">Introduction to the cleric/ranger</h3>
<p>Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the sime time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.</p>
<p>Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the same time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.</p>
<p>So, what&rsquo;s the worst part about the cleric, in general? He can even wear full plate mail and equip quite a few damaging weapons (maces, flails and more). But yes, the cleric lacks overall melee skills: you can&rsquo;t specialize as much in weapons as a fighter (obviously), you can&rsquo;t effectively dual wield, etc. Dual classing the cleric is a popular solution, mostly fighter/cleric or cleric/fighter. But! If you dualclass your ranger very early into a cleric (I&rsquo;m talking about lvl7), you have access to all divine spells ànd all high level ranger spells as your character progresses throughout the game. Woah. This may sound like a cheesy and dirty trick. In fact, it pretty much is, so if you don&rsquo;t really like this, I suggest you still keep on reading and dual class your cleric with a class of your own choice.</p>
@ -387,14 +387,14 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<ul>
<li>STR: Remember frost gaint belt e.a. - not too high. Max 14</li>
<li>DEX: If you&rsquo;re going to wear full plate - no more than 12. Else (highly adviced!) as much as possible.</li>
<li>DEX: If you&rsquo;re going to wear full plate - no more than 12. Else (highly advised!) as much as possible.</li>
<li>CON: Between STR and DEX. 16 or 14 is okay for fortitude save throws. We do have (too many) heal spells.</li>
<li>INT: No need for this. Might even drop to 8 as we need other stats.</li>
<li>WIS: 18. Nothing less, most important stat.</li>
<li>CHA: Depends on your play style. I&rsquo;d pick 10 or 12, the charmed ring found in Athkatla Circus will set CHA to 18.</li>
</ul>
<p>While playing the game, there is nothing much to follow or remember, just play it like you would play any regular cleric with a hybrid class. Dual class at level 7 to get the hightest level spells as a cleric. You&rsquo;ll automatically be able to cast all highest level druid spells thanks to the ranger class. Isn&rsquo;t that amazing! Remember to heal regulary since your low level character will probably have some difficulties in the beginning of the game. Once you start gaining level <sup>3</sup>&frasl;<sub>4</sub> and up spells you&rsquo;re powerful enough to take on most monsters with the help of your party members.</p>
<p>While playing the game, there is nothing much to follow or remember, just play it like you would play any regular cleric with a hybrid class. Dual class at level 7 to get the highest level spells as a cleric. You&rsquo;ll automatically be able to cast all highest level druid spells thanks to the ranger class. Isn&rsquo;t that amazing! Remember to heal regularly since your low level character will probably have some difficulties in the beginning of the game. Once you start gaining level <sup>3</sup>&frasl;<sub>4</sub> and up spells you&rsquo;re powerful enough to take on most monsters with the help of your party members.</p>
<p><a id="equipment"></a></p>
@ -405,7 +405,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<img src="/img/games/BaldursGate2/mace.gif">
</span></p>
<p>Weapons enough to use! Since most other party members use a different class of (melee or ranged) weapons, you have the freedom to fully claim all maces/flails and morning stars for yourself. Try to get the Flail of Ages as soon as possible to +3 since the extra elemental damage helps quite a lot to certain otherwise immune enemies. An undead crushing mace and a skull crusher are always handy, equip when needed. It&rsquo;s generally not needed to grab your slingshot as a backup weapon: use buff spells or ranged magic.</p>
<p>Which weapon should you use? There is more than enough choice for this class. Since most other party members use a different type of (melee or ranged) weapons, you have the freedom to fully claim all maces/flails and morning stars for yourself. Try to get the Flail of Ages as soon as possible to +3 since the extra elemental damage helps quite a lot to certain otherwise immune enemies. An undead crushing mace and a skull crusher are always handy, equip when needed. It&rsquo;s generally not needed to grab your slingshot as a backup weapon: use buff spells or ranged magic.</p>
<p>If you&rsquo;ve installed Throne of Bhaal or the bonus merchants, you can get your hands on a nice leather armor quite soon. Shadow armor is always good (AC -1) and still one of the best leather armors there are in the game. But most of the time your thief or another character will claim those equipment pieces. If you can&rsquo;t find any decent set, temporary equip good plate mail. Remember to switch soon as it reduces your DEX bonus and completely nullifies your hard work to buff up the character.</p>
@ -413,17 +413,17 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<img src="/img/games/BaldursGate2/girdle.gif">
</span></p>
<p>Buy a frost belt/girdle from one of the bonus merchants or find one of the many available. It&rsquo;ll help inrease your damage output while swinging the dual maces or flails. If you plan on equipping another belt, you should&rsquo;ve built your character different since 14 STR is not nearly enough. Of course, this build is quite melee minded, adjust as you see fit.</p>
<p>Buy a frost belt/girdle from one of the bonus merchants or find one of the many available. It&rsquo;ll help increase your damage output while swinging the dual maces or flails. If you plan on equipping another belt, you should have built your character different since 14 STR is not nearly enough. Of course, this build is quite melee minded, adjust as you see fit.</p>
<p><a id="spells"></a></p>
<h3 id="important-spell-pics">Important Spell Pics</h3>
<p>As a heavily melee oriented character, you&rsquo;ll want to primary equip yourself with buff and shield spells. That does not mean other spells are less important, they&rsquo;re just not as much used. You do have a backup mage or two as primary magic damage dealers, right? A typical encounter using your favourite cross-class (at low level): cast <strong>protection from evil 12&rsquo; radius</strong>, cast <strong>faith armor</strong>, use your <strong>draw upon holy might</strong> innate ability (if present) and rush into melee range to protect your weaker party members. If things get hot, pull back and start casting heal wounds to further support other members. The cleric/ranger <strong>can</strong> be used as a tank, but shouldn&rsquo;t since he or she has powerful protective spells to help the party survive.</p>
<p>As a heavily melee oriented character, you&rsquo;ll want to primary equip yourself with buff and shield spells. That does not mean other spells are less important, they&rsquo;re just not as much used. You do have a backup mage or two as primary magic damage dealers, right? A typical encounter using your favorite cross-class (at low level): cast <strong>chant</strong> and/or <strong>bless</strong>, <strong>protection from evil (12&rsquo; radius)</strong>, cast <strong>faith armor</strong>, use your <strong>draw upon holy might</strong> innate ability (if present) and rush into melee range to protect your weaker party members. If things get hot, pull back and start casting heal wounds to further support other members. The cleric/ranger <strong>can</strong> be used as a tank, but shouldn&rsquo;t since he or she has powerful protective spells to help the party survive.</p>
<p>That being said, buffing also includes offensive buffs such as the high level <strong>Blade barrier</strong>. The spell <strong>Sanctuary</strong> renders you complete invisible and prevents enemies from targetting you. This gives you more than enough time to stay in melee range, damage enemies with your barrier ànd further support the party by healing/buffing/attacking. Your most important aid spells include <strong>Lesser/greater restoration</strong> against those annoying level draining vampires, <strong>mass heal</strong> obviously, <strong>defensive harmony</strong>, &hellip;</p>
<p>That being said, buffing also includes offensive buffs such as the high level <strong>Blade barrier</strong>. The spell <strong>Sanctuary</strong> renders you complete invisible and prevents enemies from targeting you. This gives you more than enough time to stay in melee range, damage enemies with your barrier ànd further support the party by healing/buffing/attacking. Your most important aid spells include <strong>Lesser/greater restoration</strong> against those annoying level draining vampires, <strong>mass heal</strong> obviously, <strong>defensive harmony</strong>, &hellip;</p>
<p>The druid divine spell picks are merged with the cleric&rsquo;s. Luckily, as a cleric or divine spellcaster, you do not need to &ldquo;pick&rdquo; spells as you level up (like the Mage does). This means you have access to all spells of all levels once properly levelled up. The druid spells are mostly offensive (insect swarm) and summons (fire elementals, pixies, demons and more). Don&rsquo;t forget to cast protection from evil first or the creature will turn hostile after a few rounds.</p>
<p>The druid divine spell picks are merged with the cleric&rsquo;s. Luckily, as a cleric or divine spellcaster, you do not need to &ldquo;pick&rdquo; spells as you level up (like the Mage does). This means you have access to all spells of all levels once properly leveled up. The druid spells are mostly offensive (insect swarm) and summons (fire elementals, pixies, demons and more). Don&rsquo;t forget to cast protection from evil first or the creature will turn hostile after a few rounds.</p>
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"copyrightHolder" : "Wouter Groeneveld",
"copyrightYear" : "2018",
"datePublished": "2018-11-05 00:00:00 &#43;0000 UTC",
"dateModified" : "2018-11-05 21:17:37 &#43;0100 CET",
"dateModified" : "2018-11-09 14:21:26 &#43;0100 CET",
"url" : "https://jefklakscodex.com/articles/diablo-for-kids/",
"wordCount" : "1299",
@ -317,7 +317,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<i class='fa fa-calendar'></i>&nbsp;5 November 2018
</span>&nbsp;|&nbsp;
<span title="Last Modified Date">
<i class='fa fa-calendar-check-o'></i>&nbsp;5 November 2018
<i class='fa fa-calendar-check-o'></i>&nbsp;9 November 2018
</span>
</span>
</h5>

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@ -464,7 +464,7 @@ That healthy cocktail left a lasting impression - and netted me the Codex (and g
<p>
Guide Content Introduction to the cleric/ranger Basic progression guide Picking your equipment The cleric/ranger&rsquo;s spell picks
Introduction to the cleric/ranger Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the sime time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.
Introduction to the cleric/ranger Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the same time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.
</p>
</div>

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<author>wouter.groeneveld@gmail.com (Wouter Groeneveld)</author>
<guid>https://jefklakscodex.com/articles/bg2-clericranger/</guid>
<description>Guide Content Introduction to the cleric/ranger Basic progression guide Picking your equipment The cleric/ranger&amp;rsquo;s spell picks
Introduction to the cleric/ranger Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the sime time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.</description>
Introduction to the cleric/ranger Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the same time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.</description>
</item>
<item>

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@ -313,8 +313,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<p>Platform games, one of the most dominant game genres in gaming history. They spawned a whole lot of spin-off series (run-and-gun, platform puzzles, Apogee&rsquo;s shareware system, Mario 64&rsquo;s 3D platform debut). Platform gaming has been the dominant type on every gaming platform for quite a while.</p>
<p>
<img src="/img/articles/WinPlatforming.jpg"/></p>
<p><img src="/img/articles/WinPlatforming.jpg"/></p>
<p>But classic platforming is rarely seen on nowadays computers. Consoles have taken over the 3D platforming aspect while handheld games kept producing 2D variations (Castlevania, Wario Land), but what happened to PC platformers? Try to sum up more than five recent commercial classic 2D platform games. Euurhhghmmmhghyhg&hellip; Right.</p>

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@ -80,7 +80,7 @@
"datePublished": "2008-04-30 00:00:00 &#43;0000 UTC",
"dateModified" : "2018-05-19 13:04:47 &#43;0200 CEST",
"url" : "https://jefklakscodex.com/articles/wizardry8-classes/",
"wordCount" : "2203",
"wordCount" : "2202",
"keywords" : [ "Wizardry8","Wizardry 8: Classes Guide" ]
@ -363,19 +363,19 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
<ul>
<li>Intelligence (max ASAP for power cast &amp; keep on pumping this power skill!)</li>
<li>Piety (handy Iron Will power skill, but not neccesary. You&rsquo;ll need this for priest spells e.d.)</li>
<li>Piety (handy Iron Will power skill, but not necessary. You&rsquo;ll need this for priest spells e.d.)</li>
<li>Speed (Very much needed for protection spells + 4 Armor Class when maxed)</li>
<li>Dexterity (Psionic controlilng attrib, don&rsquo;t raise too high)</li>
<li>Senses (Psionic controlilng attrib, don&rsquo;t raise too much at all)</li>
<li>Dexterity (Psionic controlling attribute, don&rsquo;t raise too high)</li>
<li>Senses (Psionic controlling attribute, don&rsquo;t raise too much at all)</li>
</ul>
<h4 id="controlling-skills">Controlling skills:</h4>
<ul>
<li>Every wizardry book (wizardry, psionics, divinity, alchemy)</li>
<li>Artifacts (don&rsquo;t put too many points, instead practise by mixing potions &amp; identifying!)</li>
<li>Artifacts (don&rsquo;t put too many points, instead practice by mixing potions &amp; identifying!)</li>
<li>a Ranged skill when your magic points has run out: throwing &amp; sling (don&rsquo;t put too much)
or if you like, try to go for the staff &amp; wand skill. just practise trough combat, that&rsquo;ll do.
or if you like, try to go for the staff &amp; wand skill. just practice trough combat, that&rsquo;ll do.
If you are going for the Elf, you&rsquo;ll want the MACE skill + some shield. Very nice AC bonus, and a good weapon.</li>
</ul>
@ -417,10 +417,10 @@ If you are going for the Elf, you&rsquo;ll want the MACE skill + some shield. Ve
<h4 id="controlling-attriubutes-1">Controlling attriubutes:</h4>
<ul>
<li>Dextirity (You need the AC badly, + #attacks is very nice. Also needed for close combat, stealth &amp; martial arts)</li>
<li>Speed (See DEX, same + initiative bonusses for insanity-ing your opponent. mwhaha!)</li>
<li>Senses (Criticall strike, does that sound familiar? and decent amounth of ToHIT/AR. + needed for psionics)</li>
<li>Intelligence (various things like easier developing magical and seoncd most controlling attrib)</li>
<li>Dexterity (You need the AC badly, + #attacks is very nice. Also needed for close combat, stealth &amp; martial arts)</li>
<li>Speed (See DEX, same + initiative bonuses for insanity-ing your opponent. mwhaha!)</li>
<li>Senses (Criticall strike, does that sound familiar? and decent amount of ToHIT/AR. + needed for psionics)</li>
<li>Intelligence (various things like easier developing magical and second most controlling attribute)</li>
</ul>
<h4 id="controlling-skills-1">Controlling Skills:</h4>
@ -437,9 +437,9 @@ If you are going for the Elf, you&rsquo;ll want the MACE skill + some shield. Ve
<p><img src="/img/games/Wizardry8/monkInv.jpg"/>
<center>The Monk Inventory Window</center></p>
<p>Do you go with a quick, agile Monk, capable of delivering an insane amount of attacks with a chance to critical on each blow landed? (Maximize as fast as possible SPE and DEX. Then go for SEN and INT) The tradeoff is that you wont deal much damage per hit. Or do you develop a Monk capable of dishing out incredible amounts of damage with each hit and able to withstand even the mightiest blow from the enemy? The tradeoff with this route is that you won&rsquo;t have as many attacks per round when compared to the above setup. (Maximize first DEX, and SPE/STR, go for SEN/INT after that)</p>
<p>Do you go with a quick, agile Monk, capable of delivering an insane amount of attacks with a chance to critical on each blow landed? (Maximize as fast as possible SPE and DEX. Then go for SEN and INT) The trade-off is that you wont deal much damage per hit. Or do you develop a Monk capable of dishing out incredible amounts of damage with each hit and able to withstand even the mightiest blow from the enemy? The trade-off with this route is that you won&rsquo;t have as many attacks per round when compared to the above setup. (Maximize first DEX, and SPE/STR, go for SEN/INT after that)</p>
<p>Don&rsquo;t forget you are not able to use most weapons and armor in the game, regardless of your race. So, stealth/Dextirity/Speed are indeed VERY important. Also try to keep up your Psionics skill which enables you to mislead the enemy by KOing or casting insanity. Oh yeah, maxed Dextirity unlocks reflexion with increases your Armor Class even more. Wo-hah, a dodging moddafokking casting instant-killing monk at your service. Spoken about KO: At higher levels (not sure at which level, though), Monks learn the ability to Knock-Out opponents.</p>
<p>Don&rsquo;t forget you are not able to use most weapons and armor in the game, regardless of your race. So, stealth/Dexterity/Speed are indeed VERY important. Also try to keep up your Psionics skill which enables you to mislead the enemy by KOing or casting insanity. Oh yeah, maxed Dexterity unlocks reflexion with increases your Armor Class even more. Wo-hah, a dodging casting instant-killing monk at your service. Spoken about KO: At higher levels (not sure at which level, though), Monks learn the ability to Knock-Out opponents.</p>
<p>You won&rsquo;t see any message, nor see anything on the Character Screen pertaining to it, but you&rsquo;ll see it happen in combat. K.O.ing the opponent is AWESOME. It makes the opponent useless in combat, and allows you to deliver 2 times the damage to them while they&rsquo;re in such a state. This is another reason why you want your Monk&rsquo;s Initiative at high levels. Hit first, KO the opponent, and your other characters can take them down with ease.</p>
@ -456,7 +456,7 @@ If you are going for the Elf, you&rsquo;ll want the MACE skill + some shield. Ve
<p>Best race:</p>
<ul>
<li>Felpurr: very good SPE, decend DEX/SEN</li>
<li>Felpurr: very good SPE, decent DEX/SEN</li>
<li>Hobbit: good SEN, DEX and decent SPE, most bonus points.</li>
<li>Fairy: Very good INT, Ok DEX/SEN. For Cane of Corpus the best weapon (1handled short-range staff, Don Barlone in Trynton)</li>
<li>Mook: very good DEX, SEN. Downside: Very low SPE &amp; humans of course</li>
@ -466,12 +466,12 @@ If you are going for the Elf, you&rsquo;ll want the MACE skill + some shield. Ve
<ul>
<li>Senses (max ASAP for Eagle Eye!)</li>
<li>Dexterity (max ASAP, controlling attrib for many skills)</li>
<li>Dexterity (max ASAP, controlling attribute for many skills)</li>
<li>Speed (more hits per round &amp; Initiative for using gadgets)</li>
<li>Intelligence (controlling attrib for traps &amp; alchemy magic)</li>
<li>Intelligence (controlling attribute for traps &amp; alchemy magic)</li>
</ul>
<p>As a ninja, you have access to the thrown criticals special skill. It would be wise to invest into throwing stuff like shurikens/slings because you&rsquo;ll be able to archive a nice #hits per round and a good critical strike skill maximizes the chance of instant-killing with every hit. If it doesn&rsquo;t equip a lot of alignmentchanging items like KO/Poison/etc because you also automatically penetrate! Keep in mind, ranged user = maxing senses, keeping dex very high. just like the samurai you&rsquo;ll want many hits, hence the speed factor.</p>
<p>As a ninja, you have access to the thrown criticals special skill. It would be wise to invest into throwing stuff like shurikens/slings because you&rsquo;ll be able to archive a nice #hits per round and a good critical strike skill maximizes the chance of instant-killing with every hit. If it doesn&rsquo;t equip a lot of alignment-changing items like KO/Poison/etc because you also automatically penetrate! Keep in mind, ranged user = maxing senses, keeping dex very high. just like the samurai you&rsquo;ll want many hits, hence the speed factor.</p>
<p><img src="/img/games/Wizardry8/ninjaInv.jpg"/>
<center>The Ninja Skill Index</center></p>
@ -481,15 +481,15 @@ If you are going for the Elf, you&rsquo;ll want the MACE skill + some shield. Ve
<ul>
<li>Critical Strike (this also increases as you use your throwing weapons. Keep highest!)</li>
<li>Stealth (you can&rsquo;t wear any good armor&hellip; You simply need to increase AC)</li>
<li>Throwing &amp; sling (auto-penetrate + thrown criticals = ranged character.)</li>
<li>Throwing &amp; sling (auto-penetrate + thrown critical = ranged character.)</li>
<li>Locks &amp; traps (if you don&rsquo;t have a gadgie/bard/rogue, otherwise it&rsquo;s a waste of precious skill points)</li>
<li>Dual weapons (WARNING: dualling ranged items ALSO needs this skill! read dual section below)</li>
<li>Pickpocketing is also possible but stronly disencouraged since the v1024 patch makes things not worth it.</li>
<li>Dual weapons (WARNING: dualing ranged items ALSO needs this skill! read dual section below)</li>
<li>Pickpocketing is also possible but strongly discouraged since the v1024 patch makes things not worth it.</li>
</ul>
<p>If you like to go for close-combat, you have access to the Martial Arts skill like the monk.</p>
<p>Other advised close-range weapons are the staff (extended reach, some good usable by the ninja) and of course swords (maybe even dual wielding) because they are also usable by ninjas. Don&rsquo;t use swords if you have another sword-user, you don&rsquo;t have enough STR and not enough stat points to increase close-combat damage! Some maces like cat-o-nine tails and vampire chain are also usable by the ninja. Polearms are better tough, some are ninja-only! Most weapons &amp; armor aren&rsquo;t usable like the monk, so keep your AC as high as possible by maxing out DEX, SPE and the stealth skill. Alchemy (mixing potions is a good way to increase this skill, also heal or knock-knock on the 8-tumbler vault in Arnika) requires DEX/INT, and higher int means faster training and maybe powercast which decreases enemy defence.</p>
<p>Other advised close-range weapons are the staff (extended reach, some good usable by the ninja) and of course swords (maybe even dual wielding) because they are also usable by ninjas. Don&rsquo;t use swords if you have another sword-user, you don&rsquo;t have enough STR and not enough stat points to increase close-combat damage! Some maces like cat-o-nine tails and vampire chain are also usable by the ninja. Polearms are better tough, some are ninja-only! Most weapons &amp; armor aren&rsquo;t usable like the monk, so keep your AC as high as possible by maxing out DEX, SPE and the stealth skill. Alchemy (mixing potions is a good way to increase this skill, also heal or knock-knock on the 8-tumbler vault in Arnika) requires DEX/INT, and higher int means faster training and maybe powercast which decreases enemy defense.</p>
<h3 id="the-samurai">The Samurai</h3>
@ -502,21 +502,21 @@ If you are going for the Elf, you&rsquo;ll want the MACE skill + some shield. Ve
<ul>
<li>Hobbit: best bonus points; good DEX &amp; SEN</li>
<li>Felpurr: Best SPE, fairly good DEX &amp; SEN</li>
<li>Mook: High SEN, DEX. &amp; can wield Gaints Sword; KO 30%!!! (2handled) But Very low SPE.</li>
<li>Mook: High SEN, DEX. &amp; can wield Giants Sword; KO 30%!!! (2handled) But Very low SPE.</li>
<li>Dracon: Very good DEX, STR, and Ok SPE. Bonus VIT. Warning: very low SEN!</li>
</ul>
<h4 id="controlling-attriubutes-3">Controlling attriubutes:</h4>
<h4 id="controlling-attribute">Controlling attribute:</h4>
<ul>
<li>Strength (best attrib for adding Attack Rating &amp; to Hit points. Also adds damage, second controlling attrib for many skills)</li>
<li>Dexterity (controlling attrib for many skills, very good Hit &amp; AR + extra attacks / round &gt;&gt; critical kills++)</li>
<li>Strength (best attribute for adding Attack Rating &amp; to Hit points. Also adds damage, second controlling attribute for many skills)</li>
<li>Dexterity (controlling attribute for many skills, very good Hit &amp; AR + extra attacks / round &gt;&gt; critical kills++)</li>
<li>Speed (Initiative - which is not needed -, +AC - which is not needed but handy -, extra attacks - which is VERY needed)</li>
<li>Senses (half AR &amp; ToHit of STR, Controlling attrib for Critical Strike which is what the sammy is quite all about)</li>
<li>Senses (half AR &amp; ToHit of STR, Controlling attribute for Critical Strike which is what the sammy is quite all about)</li>
<li>Intelligence (if you want to cast wizardry spells, and want to do it good.)</li>
</ul>
<p>Try to maximize STR and eventually INT for the power skills. You don&rsquo;t need to keep SEN over 80 (second controlling for dual plus it only adds half of the points into hit, AR as STR or even DEX does.)&hellip; Altough it is wise to keep on bumping points into dexterity because it is a controlling attribute for both close combat, your sword skill AND dual weapons!</p>
<p>Try to maximize STR and eventually INT for the power skills. You don&rsquo;t need to keep SEN over 80 (second controlling for dual plus it only adds half of the points into hit, AR as STR or even DEX does.)&hellip; Although it is wise to keep on bumping points into dexterity because it is a controlling attribute for both close combat, your sword skill AND dual weapons!</p>
<p><img src="/img/games/Wizardry8/samuraiInv.jpg"/>
<center>The Samurai Inventory Window</center></p>
@ -525,17 +525,17 @@ If you are going for the Elf, you&rsquo;ll want the MACE skill + some shield. Ve
<ul>
<li>Dual weapons (you&rsquo;ll want to hit as many and as often as possible for %kill percentages)</li>
<li>Criticall strike (see above)</li>
<li>Critical strike (see above)</li>
<li>Sword (25% bonus, muramasa blade has 15% kill factor and is samurai only. The ultimate weapon. Some nice off-hand things too, also daggers)</li>
<li>Close combat -obviously.</li>
<li>Wizardry when reached lvl5 - try to get power cast because it really helps to weaken enemy resistances&hellip;</li>
</ul>
<p>If you want to work with staffs (some powerfull Bo&rsquo;s are only usable by samurai &amp; monks), ignore dual weapons and ignore sword.</p>
<p>If you want to work with staffs (some powerful Bo&rsquo;s are only usable by samurai &amp; monks), ignore dual weapons and ignore sword.</p>
<p>If you want a samurai to be effective, you&rsquo;ll likely want to hit as often as possible to instant kill as often as possible. So: use dual swords (highest kill rate), pump dex &amp; spe for #hits, pump sen, int and str secondly for damage, hit e.d. and your magic powers (if the enemy is out of reach). I stronly disencourage any use of ranged weapons - just use your spells if you can&rsquo;t reach an enemy! If you really want, you <em>could</em> use a bow (high dex + sen anyway). You can also ignore his magic skills and boost STR some more, but that way you&rsquo;re better off with a regular fighter.</p>
<p>If you want a samurai to be effective, you&rsquo;ll likely want to hit as often as possible to instant kill as often as possible. So: use dual swords (highest kill rate), pump dex &amp; spe for #hits, pump sen, int and str secondly for damage, hit e.d. and your magic powers (if the enemy is out of reach). I strongly discourage any use of ranged weapons - just use your spells if you can&rsquo;t reach an enemy! If you really want, you <em>could</em> use a bow (high dex + sen anyway). You can also ignore his magic skills and boost STR some more, but that way you&rsquo;re better off with a regular fighter.</p>
<p>About lightning strike special skill: I do have this feeling, though, that Lightning Strike just MIGHT be dependant on the amount of weight your Samurai is carrying. No, I don&rsquo;t mean whether or not your Samura&rsquo;s carrying load is over the top. I mean, for example, Samurai might Lightning Strike more often if, say, they&rsquo;re carrying only 20% or less of their maximum Carrying Capacity. The reason why I think this may be is because I noticed that I get A LOT more Lightning Strikes in the beginning of the game. The ONLY things different during the beginning are 1)&ndash;The enemies are of lower level, and 2)&ndash;You&rsquo;re only carrying about 25lbs or so with your Samurai.</p>
<p>About lightning strike special skill: I do have this feeling, though, that Lightning Strike just MIGHT be dependent on the amount of weight your Samurai is carrying. No, I don&rsquo;t mean whether or not your Samura&rsquo;s carrying load is over the top. I mean, for example, Samurai might Lightning Strike more often if, say, they&rsquo;re carrying only 20% or less of their maximum Carrying Capacity. The reason why I think this may be is because I noticed that I get A LOT more Lightning Strikes in the beginning of the game. The ONLY things different during the beginning are 1)&ndash;The enemies are of lower level, and 2)&ndash;You&rsquo;re only carrying about 25lbs or so with your Samurai.</p>
<h3 id="bonus-stuff">Bonus stuff</h3>

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<author>wouter.groeneveld@gmail.com (Wouter Groeneveld)</author>
<guid>https://jefklakscodex.com/articles/bg2-clericranger/</guid>
<description>Guide Content Introduction to the cleric/ranger Basic progression guide Picking your equipment The cleric/ranger&amp;rsquo;s spell picks
Introduction to the cleric/ranger Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the sime time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.</description>
Introduction to the cleric/ranger Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the same time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.</description>
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Guide Content Introduction to the cleric/ranger Basic progression guide Picking your equipment The cleric/ranger&rsquo;s spell picks
Introduction to the cleric/ranger Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the sime time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.
Introduction to the cleric/ranger Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the same time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.
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Introduction to the cleric/ranger Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the sime time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.</description>
Introduction to the cleric/ranger Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the same time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.</description>
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Ever wanted to play a real dungeon crawler but got held back by the possibility of a carpel tunnel syndrome? Did Diablo 2&rsquo;s skill tree make you dizzy and the hard decisions on where to dump attribute points net you an increased blood pressure? No more, with Diablo III: Diablo for Kids! Cruising through the killing fields by the press of a single button. Forget health potions, character builds and scouring dungeons for loot.
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"open_with_edit": true,
"spell_check": true,
"syntax": "Packages/MarkdownEditing/Markdown.sublime-syntax"
},
"translation.x": 0.0,
"translation.y": 1213.0,
"zoom_level": 1.0
},
"stack_index": 0,
"type": "text"
}
]
}
],
"incremental_find":
{
"height": 28.0
"height": 27.0
},
"input":
{
@ -1030,7 +832,7 @@
"project": "jefklakscodex.sublime-project",
"replace":
{
"height": 52.0
"height": 50.0
},
"save_all_on_build": true,
"select_file":