small update gba castlevania

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Wouter Groeneveld 2021-10-10 17:49:26 +02:00
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commit 608e6832fd
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@ -14,7 +14,7 @@ tags:
- 'metroidvania'
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You enter the Castle Corridor with a knife, handed to you by Alucard, who ushered you in, to "go to the throne room, all will be revealed". Zombies appear to come from all nooks and crannies, secreting fedit mucus spilled all over the slippery floor. Crows in the distance keep watch, the light of the moon somehow completely absorbing in their pitch black feathers. You take a stab at a zombie. It barfs and crumbles into four pieces. Six more appear.
You enter the Castle Corridor with a knife, handed to you by Aluca---erm, right, Genya Arikado---who ushers you in, to "go to the throne room, all will be revealed". Zombies appear to come from all nooks and crannies, secreting fedit mucus spilled all over the slippery floor. Crows in the distance keep watch, the light of the moon somehow completely absorbing in their pitch black feathers. You take a stab at a zombie. It barfs and crumbles into four pieces. Six more appear.
Welcome to Castlevania!
@ -44,7 +44,7 @@ Don't play this collection starting with Aria of Sorrow: try to adhere to the or
The game never really clicked with me until I finally reached the clock tower and was able to unlock the better portion of the game. Harmony's castle is full of what I'd call _hard stops_: barricaded walls, locked doors, and dead ends. Although the latter might contain a HP Max Up item, you'll only be able to overcome the former near the end of the game. This, again, makes backtracking a pain. There aren't as much neatly placed portals sprinkled around as in Aria and the music can sound really awful at times.
That sounds bad for an Iga-Metroidvania, but in practice, it's still a very good installment. The chiptune like music was the consequence of going big and bright on the graphics---which was a consequence of the critique Circle of the Moon got, thanks to the Game Boy Advance's absence of a backlit screen. You can see why they needed two "test"-games to get the third one right.
That sounds bad for an Iga-Metroidvania, but in practice, it's still a very good installment. The chiptune like music was the consequence of going big and bright on the graphics---which was a consequence of the critique Circle of the Moon got, thanks to the Game Boy Advance's absence of a backlit screen. You can see why they needed two "test"-games to get the third one right. Circle of the Moon is the least pleasant to replay in 2021: double-tapping to run gets old _very_ fast. The castle is large but empty and the card drops that help you take on the sometimes too difficult enemies are frustratingly uncommon. The bosses are excellent though, if you can handle the huge difficulty spikes.
![](/img/games/castlevania-advance-collection/hod2.jpg "The Skeleton Cave, showcasing both scary and bright graphics. The end result is sometimes a bit goofy.")