sidebar related posts also shows up at indexes and we dont want that

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Wouter Groeneveld 2022-04-14 11:20:51 +02:00
parent 8f3dd1c29b
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@ -7,13 +7,15 @@ howlongtobeat_hrs: 3
game_name: 'Looney Tunes: Twouble'
game_genre: 'Puzzle'
game_release_year: 1998
game_developer: 'Bit Managers S.L.'
game_developer: 'Bit Managers'
---
Licensed games---perhaps especially Looney Tunes games---are known to be mediocre games best left forgotten. For the most part, that statement is correct. But in the case of _Sylvester & Tweety_ (Or _Looney Tunes: Twouble!_ in USA), it could be argued that this isn't true at all. Judging from the cheap cartridge prices on this one, most people would disagree. Still, it's perhaps worth it to take a closer look. Should we go _on the run_ or run out to get the game?
_Sylvester & Tweety_ starts as a boring conventional 2D action platformer that so many other Sunsoft Looney Tunes games fall victim to. But after the Sylvester-chases-Tweety scene is over, you're suddenly transported into the house of Granny, and among with it, the gameplay changes completely. You still control Sylvester in the search of Tweety---to, of course, eat the bird---but these levels are much more "puzzly", perhaps reminiscent of the [Game Boy's](/games/gameboy) _Monster Max_.
The game is developed by Spanish studio Bit Managers. You might know them from the French/Belgian comic Game Boy games such as various _Tintin_ and _Asterix_ releases. _Sylvester & Tweety_ is together with _Turok 2_---another one by Bit Managers---the first third party Game Boy Color game ever released.
![](SYLVESTER-0.jpg "A dead end with a 1-up guarded by one of the many dogs.")
In order to get to Tweety, you usually have to go through a set of simple but enjoyable puzzles. For instance, a balloon is getting in the way, and to pop it, you have to find a pencil, a sharpener, and press the "combine" button. Or create your own wind-up mouse and fireworks to shoot yourself to the next area over those deadly spikes. While collecting these items, Sylvester has to avoid enemies patrolling the area and static spikes. Each level has a unique look-and-feel but they all play out the same: whether it's dogs or skunks patrolling, and spikes or broken glass lying on the ground blocking your way.

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@ -13,7 +13,7 @@ howlongtobeat_id: 11228
howlongtobeat_hrs: 91.5
game_name: Wizardry 8
game_release_year: '2001'
game_developer: 'SirTech Canada'
game_developer: 'Sir-Tech Canada'
---
Sirtechs last and probably last role-playing game, Wizardy 8, was in development for a whopping 4 years. During this time, the developer lost not only common US publishers, but also massive development changes. Because of all these difficulties in bringing a game like this to the market, you may find that a game like Wizardy needs a little bit of attention.

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{{ end }}
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{{ if and $currRellink $related }}
{{ if and .Params.Date $related }}
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