diff --git a/content/articles/diablo-for-kids.md b/content/articles/diablo-for-kids.md new file mode 100644 index 0000000..326f475 --- /dev/null +++ b/content/articles/diablo-for-kids.md @@ -0,0 +1,32 @@ ++++ +showonlyimage = false +draft = false +image = "/img/articles/d3.jpg" +imageActive = "/img/articles/d3.jpg" +date = "2018-11-05" +game_name = 'Diablo 3' +game_genre = 'Hack & Slash' +game_release_year = '2012' +game_developer = 'Blizzard Entertainment' +title = "Diablo III: Diablo for Kids" +tags = ['Diablo III', 'Diablo', 'Hack & Slash'] +weight = 0 ++++ + +Ever wanted to play a _real_ dungeon crawler but got held back by the possibility of a carpel tunnel syndrome? Did Diablo 2's skill tree make you dizzy and the hard decisions on where to dump attribute points net you an increased blood pressure? No more, with Diablo III: Diablo for Kids! Cruising through the killing fields by the press of a single button. Forget health potions, character builds and scouring dungeons for loot. It's all made much more accessible and _fun_ to play. At least, for those who didn't know what Diablo really was like, before version 3. With Diablo III's Eternal Collection arriving this week on the Nintendo Switch (what? A Blizzard game on a Nintendo Console? That's right!), I take a look at my all-time favorite _clickedy-click_ game genre and try to bring back some fond memories. + +I failed. Miserably.
+There is of course no clicking involved in a console version of Diablo, and let's start with the good parts: it runs extremely smoothly, even with a bunch of stuff happening on screen (like, say, exploding bodies on lightning-enhanced enemies). The revamped inventory screen and UI to match a console button layout is overall well-done. It's easy to walk through the world and through the screens, and it gets the job done. I of course prefer a full inventory screen instead of a list I need to scroll through but I understand the limitations of two analog knobs. Skills are assigned to face buttons and I never felt the need to use a shortcut to quickly switch between them, as you had to do in D2. There are more buttons than the 2 skills you had back then, so that might explain something. + + + +On to the fun part: **character building**! Or rather, what seems to be completely absent in D3. Why are my skills automatically unlocked? Why are runes a subset of skills now? Why can't I dump points into skills? Where is the **tree** in "skill tree"? Where are the attributes? I'm starting to feel like the Angry Video Game Nerd here. Don't get me wrong, I still enjoy Diablo 3, and I hate myself for doing so, but all the complexity that was so amazing and an integral part of the predecessor now seems to be completely vanished... Locked in a soulstone, perhaps? I know this is a 6-year old discussion, but now I'm finally starting to understand Diablo 2 fans, as I am one. I spent more than 200 hours creating "WW bars", "CE necros", doing Mephisto runs at 3 AM. Good times. But what made those times so great was my own decisions and the **permanent impact** I made on my character. Diablo 3 seems to play with me instead of the other way around: it feels like cruising on auto-pilot. All skills are automatically unlocked at level 70 and you can switch between them as you see fit. In D2, you had to start over. That might be harsh, but that was part of the fun. + +Another part of the fun was "MF runs" (magic find) - in Diablo 3, rare items drop at exceedingly regular rates. I can't remember ever wearing something blue ("simply" magical, instead of yellow "rare" or orange "unique"). Unique drops are still exciting though. Speaking of loot: runes seem to be gone forever, embedded in the amazing skill tree. The activation of a rune will slightly modify a skill, for instance enhancing it with frostbite or doubling corpse explosion range. Damage might be altered too, but in mysterious ways. I can't see what damage what skill does, and in Diablo 2 this was essential: do I put one more point into this skill or do I wait until the next subtree is unlocked and I switch from flesh to fire golem? Now, the Necromancer only has one "Golem" skill, which he can spice up using runes. Simply awful. **What were they thinking?**, I can hear the Angry Video Game Nerd saying. + + + +It's in fact quite an accomplishment that I still like the game, for some reason. The World of Warcraft-like graphics don't hold me back as much as I feared, and they've done a decent job at trying to integrate the story into the main game run by sprinkling auditive notebooks into the world here and there. I'm however not excited enough to do lot's of runs and will now say that I'm not interested in doing this online in any way, but local co-op play looks pleasant enough. My wife looked at me while playing it and said "that seems like a very repetitive, boring game". Indeed, but Diablo 2 was also very repetitive, that's the core of the game. I don't mind, but I do want choice and I do want to think about what I put where. Now, I feel like Blizzard thought younger gamers can't seem to think and make good decisions anymore. My wife asked me about something else while I was involved in a "heavy fight" with some enhanced monsters in a lair. I didn't even pay attention and just pressed Y (Corpse Explosion, boom headshot!). Not a scratch. I remember being vulnerable and weak in Diablo 2. I've never even used one single health potion. Even if this is a "normal" difficulty run, the game should "give" - it should be scary and difficult (well, at least provide a challenge), not be a walk in the park! + +I'm very disappointed with the modern approach to (RPG) gaming[^1] in general. Diablo 3 isn't the only case where simplification is one of the main "gains" in a successor: just take a look at Dragon Age, The Elder Scrolls or the Fallout series. I find it to be very insulting and I'm convinced that the "younger generation" of gamers is still very capable of taking up the challenge and playing intriguing, complex games instead of boring, simple ones. +[^1]: Luckily, subgenres like the 2D masocore platformers ala Super Meatboy are growing! It's just sad to see a decline in AAA titles in general. \ No newline at end of file diff --git a/docs/404.html b/docs/404.html index 732c076..77b5241 100644 --- a/docs/404.html +++ b/docs/404.html @@ -132,6 +132,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/about/index.html b/docs/about/index.html index f6b3aa7..4b261fc 100644 --- a/docs/about/index.html +++ b/docs/about/index.html @@ -64,7 +64,7 @@ The Codex has a long history, I’ve always felt the need to proclaim my def "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "0001", "datePublished": "0001-01-01 00:00:00 +0000 UTC", - "dateModified" : "2018-08-13 14:42:20 +0200 CEST", + "dateModified" : "2018-09-09 12:48:12 +0200 CEST", "url" : "https://jefklakscodex.com/about/", "wordCount" : "947", @@ -133,6 +133,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -276,7 +276,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,  1 January 0001  |  -  13 August 2018 +  9 September 2018 diff --git a/docs/articles/animalcrossing-wildworld/index.html b/docs/articles/animalcrossing-wildworld/index.html index 2f4c65b..17eee14 100644 --- a/docs/articles/animalcrossing-wildworld/index.html +++ b/docs/articles/animalcrossing-wildworld/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/apogees-legacy/index.html b/docs/articles/apogees-legacy/index.html index 47da74a..d859fb0 100644 --- a/docs/articles/apogees-legacy/index.html +++ b/docs/articles/apogees-legacy/index.html @@ -141,6 +141,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/arcanum-gunslinger/index.html b/docs/articles/arcanum-gunslinger/index.html index 91b0d3c..e9ebb27 100644 --- a/docs/articles/arcanum-gunslinger/index.html +++ b/docs/articles/arcanum-gunslinger/index.html @@ -149,6 +149,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/arcanum-magick-vs-tech/index.html b/docs/articles/arcanum-magick-vs-tech/index.html index 2d114f8..053a700 100644 --- a/docs/articles/arcanum-magick-vs-tech/index.html +++ b/docs/articles/arcanum-magick-vs-tech/index.html @@ -148,6 +148,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/arcanum-parties/index.html b/docs/articles/arcanum-parties/index.html index 71f01ce..c0e3508 100644 --- a/docs/articles/arcanum-parties/index.html +++ b/docs/articles/arcanum-parties/index.html @@ -152,6 +152,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/arcanum-review/index.html b/docs/articles/arcanum-review/index.html index 3ce14ad..9338a6b 100644 --- a/docs/articles/arcanum-review/index.html +++ b/docs/articles/arcanum-review/index.html @@ -151,6 +151,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/aria-of-sorrow-retrospective/index.html b/docs/articles/aria-of-sorrow-retrospective/index.html index 8015117..0c388f6 100644 --- a/docs/articles/aria-of-sorrow-retrospective/index.html +++ b/docs/articles/aria-of-sorrow-retrospective/index.html @@ -156,6 +156,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/arxfatalis-review/index.html b/docs/articles/arxfatalis-review/index.html index dee5b39..0cef9be 100644 --- a/docs/articles/arxfatalis-review/index.html +++ b/docs/articles/arxfatalis-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/bg2-clericranger/index.html b/docs/articles/bg2-clericranger/index.html index 36694a9..8aa5706 100644 --- a/docs/articles/bg2-clericranger/index.html +++ b/docs/articles/bg2-clericranger/index.html @@ -149,6 +149,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/bg2-magetalk/index.html b/docs/articles/bg2-magetalk/index.html index 597a309..1041bd3 100644 --- a/docs/articles/bg2-magetalk/index.html +++ b/docs/articles/bg2-magetalk/index.html @@ -148,6 +148,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/bg2-mods/index.html b/docs/articles/bg2-mods/index.html index 674bf55..6b2de2f 100644 --- a/docs/articles/bg2-mods/index.html +++ b/docs/articles/bg2-mods/index.html @@ -148,6 +148,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/bg2-parties/index.html b/docs/articles/bg2-parties/index.html index f8f4a7c..5c43ec6 100644 --- a/docs/articles/bg2-parties/index.html +++ b/docs/articles/bg2-parties/index.html @@ -148,6 +148,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/bg2-solo-blade/index.html b/docs/articles/bg2-solo-blade/index.html index 969534d..f88d51b 100644 --- a/docs/articles/bg2-solo-blade/index.html +++ b/docs/articles/bg2-solo-blade/index.html @@ -148,6 +148,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/bg2-spellprotection/index.html b/docs/articles/bg2-spellprotection/index.html index 72fb1c6..cc91c5e 100644 --- a/docs/articles/bg2-spellprotection/index.html +++ b/docs/articles/bg2-spellprotection/index.html @@ -149,6 +149,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/bugs-are-features/index.html b/docs/articles/bugs-are-features/index.html index bacebae..ddb0a7b 100644 --- a/docs/articles/bugs-are-features/index.html +++ b/docs/articles/bugs-are-features/index.html @@ -142,6 +142,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/bullfrog-flashback/index.html b/docs/articles/bullfrog-flashback/index.html index 72e48be..7646553 100644 --- a/docs/articles/bullfrog-flashback/index.html +++ b/docs/articles/bullfrog-flashback/index.html @@ -154,6 +154,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/captian-claw-review/index.html b/docs/articles/captian-claw-review/index.html index ac0f10d..dab01c4 100644 --- a/docs/articles/captian-claw-review/index.html +++ b/docs/articles/captian-claw-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/castlevania-portrait-of-ruin-review/index.html b/docs/articles/castlevania-portrait-of-ruin-review/index.html index aeea73b..5896576 100644 --- a/docs/articles/castlevania-portrait-of-ruin-review/index.html +++ b/docs/articles/castlevania-portrait-of-ruin-review/index.html @@ -150,6 +150,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/circle-of-the-moon-retrospective/index.html b/docs/articles/circle-of-the-moon-retrospective/index.html index 4032c8c..c3ab6fb 100644 --- a/docs/articles/circle-of-the-moon-retrospective/index.html +++ b/docs/articles/circle-of-the-moon-retrospective/index.html @@ -87,7 +87,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2018", "datePublished": "2018-09-09 00:00:00 +0000 UTC", - "dateModified" : "2018-09-09 00:00:00 +0000 UTC", + "dateModified" : "2018-09-09 12:48:12 +0200 CEST", "url" : "https://jefklakscodex.com/articles/circle-of-the-moon-retrospective/", "wordCount" : "905", @@ -156,6 +156,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/cooperative-arts/index.html b/docs/articles/cooperative-arts/index.html index 1a851cb..3a29c9c 100644 --- a/docs/articles/cooperative-arts/index.html +++ b/docs/articles/cooperative-arts/index.html @@ -150,6 +150,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/diablo-for-kids/index.html b/docs/articles/diablo-for-kids/index.html new file mode 100644 index 0000000..90e94ed --- /dev/null +++ b/docs/articles/diablo-for-kids/index.html @@ -0,0 +1,392 @@ + + + + + +Diablo III: Diablo for Kids + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Jefklaks Codex

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Diablo III: Diablo for Kids

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+ + +  5 November 2018 +  |  + +  5 November 2018 + + +
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Ever wanted to play a real dungeon crawler but got held back by the possibility of a carpel tunnel syndrome? Did Diablo 2’s skill tree make you dizzy and the hard decisions on where to dump attribute points net you an increased blood pressure? No more, with Diablo III: Diablo for Kids! Cruising through the killing fields by the press of a single button. Forget health potions, character builds and scouring dungeons for loot. It’s all made much more accessible and fun to play. At least, for those who didn’t know what Diablo really was like, before version 3. With Diablo III’s Eternal Collection arriving this week on the Nintendo Switch (what? A Blizzard game on a Nintendo Console? That’s right!), I take a look at my all-time favorite clickedy-click game genre and try to bring back some fond memories.

+ +

I failed. Miserably.
+There is of course no clicking involved in a console version of Diablo, and let’s start with the good parts: it runs extremely smoothly, even with a bunch of stuff happening on screen (like, say, exploding bodies on lightning-enhanced enemies). The revamped inventory screen and UI to match a console button layout is overall well-done. It’s easy to walk through the world and through the screens, and it gets the job done. I of course prefer a full inventory screen instead of a list I need to scroll through but I understand the limitations of two analog knobs. Skills are assigned to face buttons and I never felt the need to use a shortcut to quickly switch between them, as you had to do in D2. There are more buttons than the 2 skills you had back then, so that might explain something.

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On to the fun part: character building! Or rather, what seems to be completely absent in D3. Why are my skills automatically unlocked? Why are runes a subset of skills now? Why can’t I dump points into skills? Where is the tree in “skill tree”? Where are the attributes? I’m starting to feel like the Angry Video Game Nerd here. Don’t get me wrong, I still enjoy Diablo 3, and I hate myself for doing so, but all the complexity that was so amazing and an integral part of the predecessor now seems to be completely vanished… Locked in a soulstone, perhaps? I know this is a 6-year old discussion, but now I’m finally starting to understand Diablo 2 fans, as I am one. I spent more than 200 hours creating “WW bars”, “CE necros”, doing Mephisto runs at 3 AM. Good times. But what made those times so great was my own decisions and the permanent impact I made on my character. Diablo 3 seems to play with me instead of the other way around: it feels like cruising on auto-pilot. All skills are automatically unlocked at level 70 and you can switch between them as you see fit. In D2, you had to start over. That might be harsh, but that was part of the fun.

+ +

Another part of the fun was “MF runs” (magic find) - in Diablo 3, rare items drop at exceedingly regular rates. I can’t remember ever wearing something blue (“simply” magical, instead of yellow “rare” or orange “unique”). Unique drops are still exciting though. Speaking of loot: runes seem to be gone forever, embedded in the amazing skill tree. The activation of a rune will slightly modify a skill, for instance enhancing it with frostbite or doubling corpse explosion range. Damage might be altered too, but in mysterious ways. I can’t see what damage what skill does, and in Diablo 2 this was essential: do I put one more point into this skill or do I wait until the next subtree is unlocked and I switch from flesh to fire golem? Now, the Necromancer only has one “Golem” skill, which he can spice up using runes. Simply awful. What were they thinking?, I can hear the Angry Video Game Nerd saying.

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It’s in fact quite an accomplishment that I still like the game, for some reason. The World of Warcraft-like graphics don’t hold me back as much as I feared, and they’ve done a decent job at trying to integrate the story into the main game run by sprinkling auditive notebooks into the world here and there. I’m however not excited enough to do lot’s of runs and will now say that I’m not interested in doing this online in any way, but local co-op play looks pleasant enough. My wife looked at me while playing it and said “that seems like a very repetitive, boring game”. Indeed, but Diablo 2 was also very repetitive, that’s the core of the game. I don’t mind, but I do want choice and I do want to think about what I put where. Now, I feel like Blizzard thought younger gamers can’t seem to think and make good decisions anymore. My wife asked me about something else while I was involved in a “heavy fight” with some enhanced monsters in a lair. I didn’t even pay attention and just pressed Y (Corpse Explosion, boom headshot!). Not a scratch. I remember being vulnerable and weak in Diablo 2. I’ve never even used one single health potion. Even if this is a “normal” difficulty run, the game should “give” - it should be scary and difficult (well, at least provide a challenge), not be a walk in the park!

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I’m very disappointed with the modern approach to (RPG) gaming1 in general. Diablo 3 isn’t the only case where simplification is one of the main “gains” in a successor: just take a look at Dragon Age, The Elder Scrolls or the Fallout series. I find it to be very insulting and I’m convinced that the “younger generation” of gamers is still very capable of taking up the challenge and playing intriguing, complex games instead of boring, simple ones.

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  1. Luckily, subgenres like the 2D masocore platformers ala Super Meatboy are growing! It’s just sad to see a decline in AAA titles in general. + [return]
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Featured Codex Articles

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Diablo III: Diablo for Kids

+ + +   + 11/2018 + +
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+ + Ever wanted to play a real dungeon crawler but got held back by the possibility of a carpel tunnel syndrome? Did Diablo 2’s skill tree make you dizzy and the hard decisions on where to dump attribute points net you an increased blood pressure? No more, with Diablo III: Diablo for Kids! Cruising through the killing fields by the press of a single button. Forget health potions, character builds and scouring dungeons for loot. + +

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Wizardry 8: General Tips

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- - Legal notice: Most tips, tricks, howtos and guides are - not - originally created by me. They are scattered troughout the internet, and this site contains a bunch of information found on other sites. Therefore, I am not responsible for any wrong information, or grammatical faults. If anybody notices his own text and would like to have it removed, please email me! - A warm welcome to you, stranger. - -

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diff --git a/docs/articles/index.xml b/docs/articles/index.xml index 899a24a..8677b1f 100644 --- a/docs/articles/index.xml +++ b/docs/articles/index.xml @@ -13,6 +13,15 @@ + + Diablo III: Diablo for Kids + https://jefklakscodex.com/articles/diablo-for-kids/ + Mon, 05 Nov 2018 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/articles/diablo-for-kids/ + Ever wanted to play a real dungeon crawler but got held back by the possibility of a carpel tunnel syndrome? Did Diablo 2’s skill tree make you dizzy and the hard decisions on where to dump attribute points net you an increased blood pressure? No more, with Diablo III: Diablo for Kids! Cruising through the killing fields by the press of a single button. Forget health potions, character builds and scouring dungeons for loot. + + Castlevania Circle of the Moon: a retrospective https://jefklakscodex.com/articles/circle-of-the-moon-retrospective/ diff --git a/docs/articles/jagged-alliance-2-review/index.html b/docs/articles/jagged-alliance-2-review/index.html index 2393208..de8cb7b 100644 --- a/docs/articles/jagged-alliance-2-review/index.html +++ b/docs/articles/jagged-alliance-2-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/lode-runner-legend-returns-review/index.html b/docs/articles/lode-runner-legend-returns-review/index.html index 2726656..886c375 100644 --- a/docs/articles/lode-runner-legend-returns-review/index.html +++ b/docs/articles/lode-runner-legend-returns-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/might-and-magic-vii-review/index.html b/docs/articles/might-and-magic-vii-review/index.html index 3416ac5..0243bd9 100644 --- a/docs/articles/might-and-magic-vii-review/index.html +++ b/docs/articles/might-and-magic-vii-review/index.html @@ -146,6 +146,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/on-killing-a-lich/index.html b/docs/articles/on-killing-a-lich/index.html index 5384347..c04a1ee 100644 --- a/docs/articles/on-killing-a-lich/index.html +++ b/docs/articles/on-killing-a-lich/index.html @@ -158,6 +158,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/riviera-review/index.html b/docs/articles/riviera-review/index.html index 91e45c1..1ffb01c 100644 --- a/docs/articles/riviera-review/index.html +++ b/docs/articles/riviera-review/index.html @@ -146,6 +146,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/rpg-concepts-items/index.html b/docs/articles/rpg-concepts-items/index.html index 039ce38..aa44690 100644 --- a/docs/articles/rpg-concepts-items/index.html +++ b/docs/articles/rpg-concepts-items/index.html @@ -158,6 +158,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/rpg-concepts-npcs/index.html b/docs/articles/rpg-concepts-npcs/index.html index e48bcd4..a49cb22 100644 --- a/docs/articles/rpg-concepts-npcs/index.html +++ b/docs/articles/rpg-concepts-npcs/index.html @@ -159,6 +159,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/simon-the-sorcerer-2-review/index.html b/docs/articles/simon-the-sorcerer-2-review/index.html index 7826c94..7e199b7 100644 --- a/docs/articles/simon-the-sorcerer-2-review/index.html +++ b/docs/articles/simon-the-sorcerer-2-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/switching-to-the-definitive-nostalgic-console/index.html b/docs/articles/switching-to-the-definitive-nostalgic-console/index.html index 2c66164..8209153 100644 --- a/docs/articles/switching-to-the-definitive-nostalgic-console/index.html +++ b/docs/articles/switching-to-the-definitive-nostalgic-console/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/the-hype-train/index.html b/docs/articles/the-hype-train/index.html index d3cfda9..dd59d4e 100644 --- a/docs/articles/the-hype-train/index.html +++ b/docs/articles/the-hype-train/index.html @@ -159,6 +159,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/wario-land-retrospective/index.html b/docs/articles/wario-land-retrospective/index.html index 4716ed0..c5da920 100644 --- a/docs/articles/wario-land-retrospective/index.html +++ b/docs/articles/wario-land-retrospective/index.html @@ -148,6 +148,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/win-platforming/index.html b/docs/articles/win-platforming/index.html index 87061c0..7a4e963 100644 --- a/docs/articles/win-platforming/index.html +++ b/docs/articles/win-platforming/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/wizardry8-classes/index.html b/docs/articles/wizardry8-classes/index.html index 85771fb..f607493 100644 --- a/docs/articles/wizardry8-classes/index.html +++ b/docs/articles/wizardry8-classes/index.html @@ -147,6 +147,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/wizardry8-tips/index.html b/docs/articles/wizardry8-tips/index.html index 5fa9201..a097234 100644 --- a/docs/articles/wizardry8-tips/index.html +++ b/docs/articles/wizardry8-tips/index.html @@ -147,6 +147,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/zeus-review/index.html b/docs/articles/zeus-review/index.html index a277fd8..a9508a0 100644 --- a/docs/articles/zeus-review/index.html +++ b/docs/articles/zeus-review/index.html @@ -142,6 +142,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/categories/index.html b/docs/categories/index.html index adaee90..63dca88 100644 --- a/docs/categories/index.html +++ b/docs/categories/index.html @@ -145,6 +145,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -287,6 +287,22 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, +
+  11-2018 +
+ +
+
 09-2018
diff --git a/docs/img/articles/d3-1.jpg b/docs/img/articles/d3-1.jpg new file mode 100644 index 0000000..6f6d1d0 Binary files /dev/null and b/docs/img/articles/d3-1.jpg differ diff --git a/docs/img/articles/d3-2.jpg b/docs/img/articles/d3-2.jpg new file mode 100644 index 0000000..cfdaec5 Binary files /dev/null and b/docs/img/articles/d3-2.jpg differ diff --git a/docs/img/articles/d3.jpg b/docs/img/articles/d3.jpg new file mode 100644 index 0000000..208f177 Binary files /dev/null and b/docs/img/articles/d3.jpg differ diff --git a/docs/index.xml b/docs/index.xml index 96dab8b..2b95565 100644 --- a/docs/index.xml +++ b/docs/index.xml @@ -8,11 +8,20 @@ en-us wouter.groeneveld@gmail.com (Wouter Groeneveld) wouter.groeneveld@gmail.com (Wouter Groeneveld) - Sun, 09 Sep 2018 00:00:00 +0000 + Mon, 05 Nov 2018 00:00:00 +0000 + + Diablo III: Diablo for Kids + https://jefklakscodex.com/articles/diablo-for-kids/ + Mon, 05 Nov 2018 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/articles/diablo-for-kids/ + Ever wanted to play a real dungeon crawler but got held back by the possibility of a carpel tunnel syndrome? Did Diablo 2’s skill tree make you dizzy and the hard decisions on where to dump attribute points net you an increased blood pressure? No more, with Diablo III: Diablo for Kids! Cruising through the killing fields by the press of a single button. Forget health potions, character builds and scouring dungeons for loot. + + Castlevania Circle of the Moon: a retrospective https://jefklakscodex.com/articles/circle-of-the-moon-retrospective/ diff --git a/docs/sitemap.xml b/docs/sitemap.xml index f68a2c0..220cb7a 100644 --- a/docs/sitemap.xml +++ b/docs/sitemap.xml @@ -2,9 +2,14 @@ + + https://jefklakscodex.com/articles/diablo-for-kids/ + 2018-11-05T00:00:00+00:00 + + https://jefklakscodex.com/articles/circle-of-the-moon-retrospective/ - 2018-09-09T00:00:00+00:00 + 2018-09-09T12:48:12+02:00 @@ -276,7 +281,7 @@ https://jefklakscodex.com/tags/castlevania/ - 2018-09-09T00:00:00+00:00 + 2018-09-09T12:48:12+02:00 0 @@ -294,19 +299,19 @@ https://jefklakscodex.com/tags/castlevania-circle-of-the-moon/ - 2018-09-09T00:00:00+00:00 + 2018-09-09T12:48:12+02:00 0 https://jefklakscodex.com/tags/castlevania-cotm/ - 2018-09-09T00:00:00+00:00 + 2018-09-09T12:48:12+02:00 0 https://jefklakscodex.com/tags/castlevania-gba/ - 2018-09-09T00:00:00+00:00 + 2018-09-09T12:48:12+02:00 0 @@ -317,7 +322,7 @@ https://jefklakscodex.com/tags/circle-of-the-moon/ - 2018-09-09T00:00:00+00:00 + 2018-09-09T12:48:12+02:00 0 @@ -345,6 +350,18 @@ 0 + + https://jefklakscodex.com/tags/diablo/ + 2018-11-05T00:00:00+00:00 + 0 + + + + https://jefklakscodex.com/tags/diablo-iii/ + 2018-11-05T00:00:00+00:00 + 0 + + https://jefklakscodex.com/tags/disciples/ 2018-05-19T12:05:41+02:00 @@ -429,6 +446,12 @@ 0 + + https://jefklakscodex.com/tags/hack--slash/ + 2018-11-05T00:00:00+00:00 + 0 + + https://jefklakscodex.com/tags/harmony-of-dissonance/ 2018-05-19T12:05:41+02:00 @@ -455,7 +478,7 @@ https://jefklakscodex.com/about/ - 2018-08-13T14:42:20+02:00 + 2018-09-09T12:48:12+02:00 @@ -470,7 +493,7 @@ https://jefklakscodex.com/ - 2018-09-09T00:00:00+00:00 + 2018-11-05T00:00:00+00:00 0 diff --git a/docs/tags/2d-platforming/index.html b/docs/tags/2d-platforming/index.html index a205dd0..5b540eb 100644 --- a/docs/tags/2d-platforming/index.html +++ b/docs/tags/2d-platforming/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/age-of-wonders/index.html b/docs/tags/age-of-wonders/index.html index 798f179..17fd1f6 100644 --- a/docs/tags/age-of-wonders/index.html +++ b/docs/tags/age-of-wonders/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/animal-crossing/index.html b/docs/tags/animal-crossing/index.html index 5c241c7..d0fafab 100644 --- a/docs/tags/animal-crossing/index.html +++ b/docs/tags/animal-crossing/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/apogee/index.html b/docs/tags/apogee/index.html index 2996468..c39f265 100644 --- a/docs/tags/apogee/index.html +++ b/docs/tags/apogee/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/arcanum/index.html b/docs/tags/arcanum/index.html index 6e5542f..309f356 100644 --- a/docs/tags/arcanum/index.html +++ b/docs/tags/arcanum/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/aria-of-sorrow/index.html b/docs/tags/aria-of-sorrow/index.html index 42f6d98..0157b77 100644 --- a/docs/tags/aria-of-sorrow/index.html +++ b/docs/tags/aria-of-sorrow/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/arx-fatalis/index.html b/docs/tags/arx-fatalis/index.html index d273995..a52d639 100644 --- a/docs/tags/arx-fatalis/index.html +++ b/docs/tags/arx-fatalis/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/baldurs-gate-2/index.html b/docs/tags/baldurs-gate-2/index.html index dafa479..6140a07 100644 --- a/docs/tags/baldurs-gate-2/index.html +++ b/docs/tags/baldurs-gate-2/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/black-and-white/index.html b/docs/tags/black-and-white/index.html index f4d2ab6..1e5eb54 100644 --- a/docs/tags/black-and-white/index.html +++ b/docs/tags/black-and-white/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/blue-dragon/index.html b/docs/tags/blue-dragon/index.html index cc04a43..67b3b09 100644 --- a/docs/tags/blue-dragon/index.html +++ b/docs/tags/blue-dragon/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/bullfrog/index.html b/docs/tags/bullfrog/index.html index 203f6eb..0bf225d 100644 --- a/docs/tags/bullfrog/index.html +++ b/docs/tags/bullfrog/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/captain-claw/index.html b/docs/tags/captain-claw/index.html index 8c6262e..d55613e 100644 --- a/docs/tags/captain-claw/index.html +++ b/docs/tags/captain-claw/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/castlevania-aos/index.html b/docs/tags/castlevania-aos/index.html index 3e83d31..fbf38b4 100644 --- a/docs/tags/castlevania-aos/index.html +++ b/docs/tags/castlevania-aos/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/castlevania-aria-of-sorrow/index.html b/docs/tags/castlevania-aria-of-sorrow/index.html index 5edf2b5..ac1c9e9 100644 --- a/docs/tags/castlevania-aria-of-sorrow/index.html +++ b/docs/tags/castlevania-aria-of-sorrow/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/castlevania-circle-of-the-moon/index.html b/docs/tags/castlevania-circle-of-the-moon/index.html index 9182127..29f5f8c 100644 --- a/docs/tags/castlevania-circle-of-the-moon/index.html +++ b/docs/tags/castlevania-circle-of-the-moon/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2018", "datePublished": "2018-09-09 00:00:00 +0000 UTC", - "dateModified" : "2018-09-09 00:00:00 +0000 UTC", + "dateModified" : "2018-09-09 12:48:12 +0200 CEST", "url" : "https://jefklakscodex.com/tags/castlevania-circle-of-the-moon/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/castlevania-cotm/index.html b/docs/tags/castlevania-cotm/index.html index 041052e..d00e4c5 100644 --- a/docs/tags/castlevania-cotm/index.html +++ b/docs/tags/castlevania-cotm/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2018", "datePublished": "2018-09-09 00:00:00 +0000 UTC", - "dateModified" : "2018-09-09 00:00:00 +0000 UTC", + "dateModified" : "2018-09-09 12:48:12 +0200 CEST", "url" : "https://jefklakscodex.com/tags/castlevania-cotm/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/castlevania-gba/index.html b/docs/tags/castlevania-gba/index.html index 5211b31..719c5f2 100644 --- a/docs/tags/castlevania-gba/index.html +++ b/docs/tags/castlevania-gba/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2018", "datePublished": "2018-09-09 00:00:00 +0000 UTC", - "dateModified" : "2018-09-09 00:00:00 +0000 UTC", + "dateModified" : "2018-09-09 12:48:12 +0200 CEST", "url" : "https://jefklakscodex.com/tags/castlevania-gba/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/castlevania/index.html b/docs/tags/castlevania/index.html index fdbcb7b..4c1b5dc 100644 --- a/docs/tags/castlevania/index.html +++ b/docs/tags/castlevania/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2018", "datePublished": "2018-09-09 00:00:00 +0000 UTC", - "dateModified" : "2018-09-09 00:00:00 +0000 UTC", + "dateModified" : "2018-09-09 12:48:12 +0200 CEST", "url" : "https://jefklakscodex.com/tags/castlevania/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/circle-of-the-moon/index.html b/docs/tags/circle-of-the-moon/index.html index d35467f..b031e29 100644 --- a/docs/tags/circle-of-the-moon/index.html +++ b/docs/tags/circle-of-the-moon/index.html @@ -63,7 +63,7 @@ "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2018", "datePublished": "2018-09-09 00:00:00 +0000 UTC", - "dateModified" : "2018-09-09 00:00:00 +0000 UTC", + "dateModified" : "2018-09-09 12:48:12 +0200 CEST", "url" : "https://jefklakscodex.com/tags/circle-of-the-moon/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/commandos/index.html b/docs/tags/commandos/index.html index 5d6b04a..ec95bf0 100644 --- a/docs/tags/commandos/index.html +++ b/docs/tags/commandos/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/coop/index.html b/docs/tags/coop/index.html index 63abaea..8ced6b4 100644 --- a/docs/tags/coop/index.html +++ b/docs/tags/coop/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/dawn-of-sorrow/index.html b/docs/tags/dawn-of-sorrow/index.html index a1c132e..dd819aa 100644 --- a/docs/tags/dawn-of-sorrow/index.html +++ b/docs/tags/dawn-of-sorrow/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/deus-ex/index.html b/docs/tags/deus-ex/index.html index 06fa792..462a325 100644 --- a/docs/tags/deus-ex/index.html +++ b/docs/tags/deus-ex/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/diablo-iii/index.html b/docs/tags/diablo-iii/index.html new file mode 100644 index 0000000..6d82c53 --- /dev/null +++ b/docs/tags/diablo-iii/index.html @@ -0,0 +1,344 @@ + + + + + +Diablo Iii + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Diablo III: Diablo for Kids

+ + +   + 11/2018 + +
+

+ + Ever wanted to play a real dungeon crawler but got held back by the possibility of a carpel tunnel syndrome? Did Diablo 2’s skill tree make you dizzy and the hard decisions on where to dump attribute points net you an increased blood pressure? No more, with Diablo III: Diablo for Kids! Cruising through the killing fields by the press of a single button. Forget health potions, character builds and scouring dungeons for loot. + +

+
+
+
+
+ + +
+

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+ + Browse the Appendix
+ About the Codex + +
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+ to top +
+ + + diff --git a/docs/tags/diablo-iii/index.xml b/docs/tags/diablo-iii/index.xml new file mode 100644 index 0000000..d54cf8e --- /dev/null +++ b/docs/tags/diablo-iii/index.xml @@ -0,0 +1,26 @@ + + + + Diablo Iii on Jefklaks Codex + https://jefklakscodex.com/tags/diablo-iii/ + Recent content in Diablo Iii on Jefklaks Codex + Hugo -- gohugo.io + en-us + wouter.groeneveld@gmail.com (Wouter Groeneveld) + wouter.groeneveld@gmail.com (Wouter Groeneveld) + Mon, 05 Nov 2018 00:00:00 +0000 + + + + + + Diablo III: Diablo for Kids + https://jefklakscodex.com/articles/diablo-for-kids/ + Mon, 05 Nov 2018 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/articles/diablo-for-kids/ + Ever wanted to play a real dungeon crawler but got held back by the possibility of a carpel tunnel syndrome? Did Diablo 2’s skill tree make you dizzy and the hard decisions on where to dump attribute points net you an increased blood pressure? No more, with Diablo III: Diablo for Kids! Cruising through the killing fields by the press of a single button. Forget health potions, character builds and scouring dungeons for loot. + + + + \ No newline at end of file diff --git a/docs/tags/diablo/index.html b/docs/tags/diablo/index.html new file mode 100644 index 0000000..7f78f2f --- /dev/null +++ b/docs/tags/diablo/index.html @@ -0,0 +1,344 @@ + + + + + +Diablo + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ +

Jefklaks Codex

+
+ + +
+ +
+ +
+ +

Featured Codex Articles

+ + +
+ +
+
+

Diablo III: Diablo for Kids

+ + +   + 11/2018 + +
+

+ + Ever wanted to play a real dungeon crawler but got held back by the possibility of a carpel tunnel syndrome? Did Diablo 2’s skill tree make you dizzy and the hard decisions on where to dump attribute points net you an increased blood pressure? No more, with Diablo III: Diablo for Kids! Cruising through the killing fields by the press of a single button. Forget health potions, character builds and scouring dungeons for loot. + +

+
+
+
+
+ + +
+

Looking for more?

+ + Browse the Appendix
+ About the Codex + +
+
+
+ + + +
+
+
+ + + + + + + + + + + + + + + +
+ to top +
+ + + diff --git a/docs/tags/diablo/index.xml b/docs/tags/diablo/index.xml new file mode 100644 index 0000000..5d29d72 --- /dev/null +++ b/docs/tags/diablo/index.xml @@ -0,0 +1,26 @@ + + + + Diablo on Jefklaks Codex + https://jefklakscodex.com/tags/diablo/ + Recent content in Diablo on Jefklaks Codex + Hugo -- gohugo.io + en-us + wouter.groeneveld@gmail.com (Wouter Groeneveld) + wouter.groeneveld@gmail.com (Wouter Groeneveld) + Mon, 05 Nov 2018 00:00:00 +0000 + + + + + + Diablo III: Diablo for Kids + https://jefklakscodex.com/articles/diablo-for-kids/ + Mon, 05 Nov 2018 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/articles/diablo-for-kids/ + Ever wanted to play a real dungeon crawler but got held back by the possibility of a carpel tunnel syndrome? Did Diablo 2’s skill tree make you dizzy and the hard decisions on where to dump attribute points net you an increased blood pressure? No more, with Diablo III: Diablo for Kids! Cruising through the killing fields by the press of a single button. Forget health potions, character builds and scouring dungeons for loot. + + + + \ No newline at end of file diff --git a/docs/tags/disciples/index.html b/docs/tags/disciples/index.html index d897556..ace799e 100644 --- a/docs/tags/disciples/index.html +++ b/docs/tags/disciples/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/divine-divinity/index.html b/docs/tags/divine-divinity/index.html index 0473505..f41b4cb 100644 --- a/docs/tags/divine-divinity/index.html +++ b/docs/tags/divine-divinity/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/doom/index.html b/docs/tags/doom/index.html index afed84b..878a10b 100644 --- a/docs/tags/doom/index.html +++ b/docs/tags/doom/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/duke-nukem-3d/index.html b/docs/tags/duke-nukem-3d/index.html index 682b796..11ea05b 100644 --- a/docs/tags/duke-nukem-3d/index.html +++ b/docs/tags/duke-nukem-3d/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/emperor/index.html b/docs/tags/emperor/index.html index 3c188de..2bf33c7 100644 --- a/docs/tags/emperor/index.html +++ b/docs/tags/emperor/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/etrian-odyssey/index.html b/docs/tags/etrian-odyssey/index.html index 6030269..db7370f 100644 --- a/docs/tags/etrian-odyssey/index.html +++ b/docs/tags/etrian-odyssey/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/fable/index.html b/docs/tags/fable/index.html index a5131fd..0040d59 100644 --- a/docs/tags/fable/index.html +++ b/docs/tags/fable/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/fallout-3/index.html b/docs/tags/fallout-3/index.html index 8523c0c..d577998 100644 --- a/docs/tags/fallout-3/index.html +++ b/docs/tags/fallout-3/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/fallout/index.html b/docs/tags/fallout/index.html index 2599f73..22f1dc8 100644 --- a/docs/tags/fallout/index.html +++ b/docs/tags/fallout/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/final-fantasy-tactics/index.html b/docs/tags/final-fantasy-tactics/index.html index 0de015b..276e8bd 100644 --- a/docs/tags/final-fantasy-tactics/index.html +++ b/docs/tags/final-fantasy-tactics/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/final-fantasy/index.html b/docs/tags/final-fantasy/index.html index 185c987..79e955a 100644 --- a/docs/tags/final-fantasy/index.html +++ b/docs/tags/final-fantasy/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/fire-emblem/index.html b/docs/tags/fire-emblem/index.html index 2dc14c5..a55d57c 100644 --- a/docs/tags/fire-emblem/index.html +++ b/docs/tags/fire-emblem/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/gobliins-2/index.html b/docs/tags/gobliins-2/index.html index 98902e6..0bef166 100644 --- a/docs/tags/gobliins-2/index.html +++ b/docs/tags/gobliins-2/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/golden-sun/index.html b/docs/tags/golden-sun/index.html index 78c92aa..b08b7bb 100644 --- a/docs/tags/golden-sun/index.html +++ b/docs/tags/golden-sun/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/hack--slash/index.html b/docs/tags/hack--slash/index.html new file mode 100644 index 0000000..9aa22c9 --- /dev/null +++ b/docs/tags/hack--slash/index.html @@ -0,0 +1,344 @@ + + + + + +Hack Slash + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+ + + + + + +
+
+ +

Jefklaks Codex

+
+ + +
+ +
+ +
+ +

Featured Codex Articles

+ + +
+ +
+
+

Diablo III: Diablo for Kids

+ + +   + 11/2018 + +
+

+ + Ever wanted to play a real dungeon crawler but got held back by the possibility of a carpel tunnel syndrome? Did Diablo 2’s skill tree make you dizzy and the hard decisions on where to dump attribute points net you an increased blood pressure? No more, with Diablo III: Diablo for Kids! Cruising through the killing fields by the press of a single button. Forget health potions, character builds and scouring dungeons for loot. + +

+
+
+
+
+ + +
+

Looking for more?

+ + Browse the Appendix
+ About the Codex + +
+
+
+ + + +
+
+
+ + + + + + + + + + + + + + + +
+ to top +
+ + + diff --git a/docs/tags/hack--slash/index.xml b/docs/tags/hack--slash/index.xml new file mode 100644 index 0000000..39f120d --- /dev/null +++ b/docs/tags/hack--slash/index.xml @@ -0,0 +1,26 @@ + + + + Hack Slash on Jefklaks Codex + https://jefklakscodex.com/tags/hack--slash/ + Recent content in Hack Slash on Jefklaks Codex + Hugo -- gohugo.io + en-us + wouter.groeneveld@gmail.com (Wouter Groeneveld) + wouter.groeneveld@gmail.com (Wouter Groeneveld) + Mon, 05 Nov 2018 00:00:00 +0000 + + + + + + Diablo III: Diablo for Kids + https://jefklakscodex.com/articles/diablo-for-kids/ + Mon, 05 Nov 2018 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/articles/diablo-for-kids/ + Ever wanted to play a real dungeon crawler but got held back by the possibility of a carpel tunnel syndrome? Did Diablo 2’s skill tree make you dizzy and the hard decisions on where to dump attribute points net you an increased blood pressure? No more, with Diablo III: Diablo for Kids! Cruising through the killing fields by the press of a single button. Forget health potions, character builds and scouring dungeons for loot. + + + + \ No newline at end of file diff --git a/docs/tags/harmony-of-dissonance/index.html b/docs/tags/harmony-of-dissonance/index.html index f7c4b61..1ed5c82 100644 --- a/docs/tags/harmony-of-dissonance/index.html +++ b/docs/tags/harmony-of-dissonance/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/heroes-of-might-and-magic/index.html b/docs/tags/heroes-of-might-and-magic/index.html index 58d9a0a..5439d03 100644 --- a/docs/tags/heroes-of-might-and-magic/index.html +++ b/docs/tags/heroes-of-might-and-magic/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/hype-train/index.html b/docs/tags/hype-train/index.html index 1cb9fc5..30bcf8f 100644 --- a/docs/tags/hype-train/index.html +++ b/docs/tags/hype-train/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/index.html b/docs/tags/index.html index e8b1c30..ab3b497 100644 --- a/docs/tags/index.html +++ b/docs/tags/index.html @@ -145,6 +145,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -292,6 +292,22 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, +
+  11-2018 +
+ +
+
 09-2018
@@ -1097,6 +1113,36 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, +
  • + Diablo +
  • + + + + + + + + + + + + +
  • + Diablo Iii +
  • + + + + + + + + + + + +
  • Disciples
  • @@ -1347,6 +1393,21 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,
      +
    • + Hack Slash +
    • + + + + + + + + + + + +
    • Harmony of Dissonance
    • diff --git a/docs/tags/index.xml b/docs/tags/index.xml index 3500a55..687dc07 100644 --- a/docs/tags/index.xml +++ b/docs/tags/index.xml @@ -220,6 +220,24 @@ + + Diablo + https://jefklakscodex.com/tags/diablo/ + Mon, 05 Nov 2018 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/tags/diablo/ + + + + + Diablo Iii + https://jefklakscodex.com/tags/diablo-iii/ + Mon, 05 Nov 2018 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/tags/diablo-iii/ + + + Disciples https://jefklakscodex.com/tags/disciples/ @@ -346,6 +364,15 @@ + + Hack Slash + https://jefklakscodex.com/tags/hack--slash/ + Mon, 05 Nov 2018 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/tags/hack--slash/ + + + Harmony of Dissonance https://jefklakscodex.com/tags/harmony-of-dissonance/ diff --git a/docs/tags/jagged-alliance-2/index.html b/docs/tags/jagged-alliance-2/index.html index 12c862e..088e503 100644 --- a/docs/tags/jagged-alliance-2/index.html +++ b/docs/tags/jagged-alliance-2/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/knights-of-the-old-republic/index.html b/docs/tags/knights-of-the-old-republic/index.html index 490097d..48e11e3 100644 --- a/docs/tags/knights-of-the-old-republic/index.html +++ b/docs/tags/knights-of-the-old-republic/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/lionhead/index.html b/docs/tags/lionhead/index.html index a917957..2176b50 100644 --- a/docs/tags/lionhead/index.html +++ b/docs/tags/lionhead/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/lode-runner-the-legend-returns/index.html b/docs/tags/lode-runner-the-legend-returns/index.html index 3d725af..27fd52c 100644 --- a/docs/tags/lode-runner-the-legend-returns/index.html +++ b/docs/tags/lode-runner-the-legend-returns/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/metroidvania/index.html b/docs/tags/metroidvania/index.html index 55e0fb6..0546932 100644 --- a/docs/tags/metroidvania/index.html +++ b/docs/tags/metroidvania/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/might-and-magic-vii/index.html b/docs/tags/might-and-magic-vii/index.html index 7d5c8ea..93a812b 100644 --- a/docs/tags/might-and-magic-vii/index.html +++ b/docs/tags/might-and-magic-vii/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/might-and-magic-viii/index.html b/docs/tags/might-and-magic-viii/index.html index 66b1ad2..5f59407 100644 --- a/docs/tags/might-and-magic-viii/index.html +++ b/docs/tags/might-and-magic-viii/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/might-and-magic/index.html b/docs/tags/might-and-magic/index.html index 24f0580..3a3967a 100644 --- a/docs/tags/might-and-magic/index.html +++ b/docs/tags/might-and-magic/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/neverwinter-nights/index.html b/docs/tags/neverwinter-nights/index.html index 171f477..de99f9f 100644 --- a/docs/tags/neverwinter-nights/index.html +++ b/docs/tags/neverwinter-nights/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/oblivion/index.html b/docs/tags/oblivion/index.html index 225c916..0d66cf6 100644 --- a/docs/tags/oblivion/index.html +++ b/docs/tags/oblivion/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/portrait-of-ruin/index.html b/docs/tags/portrait-of-ruin/index.html index 2e875c6..4f594da 100644 --- a/docs/tags/portrait-of-ruin/index.html +++ b/docs/tags/portrait-of-ruin/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/quake/index.html b/docs/tags/quake/index.html index 23efa5a..56a3fc9 100644 --- a/docs/tags/quake/index.html +++ b/docs/tags/quake/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/rise-of-the-triad/index.html b/docs/tags/rise-of-the-triad/index.html index db13a7e..8d16e30 100644 --- a/docs/tags/rise-of-the-triad/index.html +++ b/docs/tags/rise-of-the-triad/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/riviera/index.html b/docs/tags/riviera/index.html index 88f9311..c08618a 100644 --- a/docs/tags/riviera/index.html +++ b/docs/tags/riviera/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/rpg-concepts/index.html b/docs/tags/rpg-concepts/index.html index a0ebb45..3617b57 100644 --- a/docs/tags/rpg-concepts/index.html +++ b/docs/tags/rpg-concepts/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/simon-the-sorcerer/index.html b/docs/tags/simon-the-sorcerer/index.html index 1052773..e1ef04f 100644 --- a/docs/tags/simon-the-sorcerer/index.html +++ b/docs/tags/simon-the-sorcerer/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/startopia/index.html b/docs/tags/startopia/index.html index 0e6d6b2..aa72391 100644 --- a/docs/tags/startopia/index.html +++ b/docs/tags/startopia/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/super-mario-land-3-super-wario-land/index.html b/docs/tags/super-mario-land-3-super-wario-land/index.html index e1a9a4f..8c5a938 100644 --- a/docs/tags/super-mario-land-3-super-wario-land/index.html +++ b/docs/tags/super-mario-land-3-super-wario-land/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/switch/index.html b/docs/tags/switch/index.html index d5a725a..cf36659 100644 --- a/docs/tags/switch/index.html +++ b/docs/tags/switch/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/tactics-ogre/index.html b/docs/tags/tactics-ogre/index.html index b648683..da3f71e 100644 --- a/docs/tags/tactics-ogre/index.html +++ 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I grew up with a Gameboy between my hands and PC RPG games burnt into my retina. That healthy cocktail left a lasting impression - and netted me the Codex (and glasses).\n\nThe Codex has a long history, I've always felt the need to proclaim my definitive game of each generation. If you want to have some fun (you should have got some by now), try archive.org's wayback machine:\n\n- 2001: [UnionVault.net](https://web.archive.org/web/20020529210353/http://www.unionvault.net:80/)\n- 2003: [GamingClones](https://web.archive.org/web/20030420061718/http://gamingclones.com:80/)\n- 2004: [Jefklak's Tux 'n Games](https://web.archive.org/web/20041206113458/http://jefklak.suidzer0.org:80/)\n- 2007: [Jefklak.com](https://web.archive.org/web/20070512212547/http://www.jefklak.com:80/Main/HomePage) using pmWiki\n- 2011: [Jefklak.be](https://web.archive.org/web/20110107221804/http://jefklak.be) using Wordpress\n- 2018: [Jefklak's Codex.com](https://jefklakscodex.com)\n\nThe number of attempts to constantly reinvent the site dropped dramatically when I got a job (in 2007). The Wordpress migration didn't see much new content and the Codex gradually faded out of my mind. For some strange reason Jefklak.com now is a place where one can buy hunting rifles. \n\nAs an integral part of my main 'think tank', [Brain Baking](https://brainbaking.com/), I felt the need to revive the (carefully or carelessly) written articles on the games I still love so much. I might even waste a few more sentences on them in the near future. \n\nYou can read my intentions from 2005 down below. I don't really care if it's still relevant. Let's just preserve that text as a part of the nostalgic feel. \n\n### Why this website?\n\nThis website offers RPG players some in-depth guides and walktroughs on certain character/class choices in both old and new PC roleplaying games. The first purpose of the website is to inform players who are already familiar with those games about techniques or special ways to play trough the games. People who are unsure which class to pick, which path to choose, could check the guides and read my personal experiences with the game. All articles are based upon my personal experience with the games! This means some information may or may not be accurate. Please contact me if you notice any odds. Some tips have been copied over from other persons, with their permission. If you feel I've ruthly copied something without your knowledge, please let me know!\n\nThe second purpose of the website is to encourage players who are new to the cRPG genre to enjoy one of the finest, best told and greatest experiences I've ever had with these games. The game reviews mostly include a lot of screenshots and even gameplay movies to further encourage players to pick up the game and actually try it instead of ignoring them. Most games by Troika Games and Sir-Tech did not generally sell well and both companies ended up broke. Those not-so-popular games do not get the wanted attention, and I'll try to change that by adding a few more articles about them.\n\n### Why those sucky games and not l33t game x?\n\nLike I said before, most nowadays 'l33t' games (too popular shooters) are published by gigantic companies like EA with enough budget to fully advertise the games. Game development studios who produce smaller budget 'kult' roleplaying games, generally more disliked games, mostly end up dead because of the poor sales rates. Add to that list New World Computing and Black Isle Studios. Blame Interplay... \nHow many of the games in this list are familiar to you? How many of those did you actually try to play?\n\n- Jagged Alliance 2\n- Fallout\n- Icewind Dale\n- Baldurs Gate 2\n- Might & Magic VII\n- Arcanum\n- Wizardry 8\n- Lionheart\n- Wizards & Warriors\n- ...\n\nMost gamers who tried to play the demo (the bad part of the full game, mostly) despise them because of the 'sucky graphics' and too complicated design. For example, in Arcanum you'll be instantly overwhelmed by the character creation choices. That is, again, one of the reasons why you are here, I hope. By all means, check out my tips & tricks, and hopefully they'll be helpful. If it was not, check out the Links section for a comprehensive list of similar websites and specific game help.\n\n### Contact Info\n\nFeel free to [contact me](https://brainbaking.com/about/) if you notice any spell faults, guide errors or other wrong or misplaced information. You can also mail additional information which is not stated in any of the articles (yet), I'll add it as soon as possible. If you played several times trough a cRPG or Gameboy game and created some articles and/or a guide but do not own webspace yourself, let me know and I will upload all your gathered information to the Codex, among with your name on the site as a reward of course. If you own a dedicated RPG website yourself and would like to cross-link to this website, Im totally up for that too. \n\nWe retro fans have to stick together you know!\n\n### Material used on this site\n\nAll screenshots and images related to games are copyrighted by their legal owner. Since most older games aren't that popular anymore, I took the liberty to rely upon Google Images to grab screenshots when I was not able to provide my own. \n\nThe Jefklak's Codex theme icons come from the game **Gobliins 2**, an old DOS point-and-click adventure game made by [Coktel Vision](https://en.wikipedia.org/wiki/Coktel_Vision). The French studio has been bought by Vivendi and parts of it gone bankrupt in 2004, so I have no idea if I'm free to use their sprites. The legal \"abandonware\" rights have always been a bit shady. \n\nThis site was built using [Hugo](http://gohugo.io/). Heavily modified template by Bootstrapious.com\n\n& ported to Hugo by Kishan B.\n\n[^1]: This website uses an [anonymized IP](https://support.google.com/analytics/answer/2763052?hl=en) form of Google Analytics for the sole purpose of tracking website traffic. 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