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Wouter Groeneveld 2022-05-30 12:08:25 +02:00
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@ -18,7 +18,7 @@ A colorful remake called _Alfred's Adventure_ was eventually released for the Ga
![](stages.png "If you see feathers flying around, the wind-up mouse ate the chicken.")
Alfred Chicken is _weird_. For some reason, Alfred's enemies are snails and wind-up mice. Anf for some weirder reason, Alfred has to pop five balloons in each stage in order to fly off to the next one---literally. The stages themselves are _weird_. You start in a big Swiss cheese level, continue to A-B-C blocks and scary clocks staring at you, only to find moving saws in-between wooden platforms in the next level. There are both easter eggs (switching on a radio for no reason?) and hidden secrets (collect a watering can for an angry sunflower?). I have no idea what the central theme here is, but it's all weird in a good way: at least the design is original instead of yet another Mario clone!
Alfred Chicken is _weird_. For some reason, Alfred's enemies are snails and wind-up mice. And for some weirder reason, Alfred has to pop five balloons in each stage in order to fly off to the next one---literally. The stages themselves are _weird_. You start in a big Swiss cheese level, continue to A-B-C blocks and scary clocks staring at you, only to find moving saws in-between wooden platforms in the next level. There are both easter eggs (switching on a radio for no reason?) and hidden secrets (collect a watering can for an angry sunflower?). I have no idea what the central theme here is, but it's all weird in a good way: at least the design is original instead of yet another Mario clone!
This is clearly Twilight at their best. Compared to [Yogi Bear's Gold Rush](/games/gameboy/yogi-bears-gold-rush), another Twilight Game Boy platformer, this is less conventional, has more intricate level design and sprite work, and is more compelling to play (and die and try again). Alfred's posture is funny to look at and changes if you leave it alone for a few seconds. His beak is a powerful tool to peck and get rid of most enemies or pogo-jump off---in one of the later levels, this is even a requirement. It reminded me of a difficult platforming section in [Hollow Knight](/games/switch/hollow-knight). Perhaps Team Cherry once chickened their way through Cheese land?