diff --git a/content/about.md b/content/about.md index 0856749..87ad620 100644 --- a/content/about.md +++ b/content/about.md @@ -61,4 +61,4 @@ This site was built using [Hugo](http://gohugo.io/). Heavily modified template b & ported to Hugo by Kishan B. -[^1]: This website uses an [anonymized IP](https://support.google.com/analytics/answer/2763052?hl=en) form of Google Analytics for the sole purpose of tracking website traffic. \ No newline at end of file +[^1]: This website uses an [anonymized IP](https://support.google.com/analytics/answer/2763052?hl=en) form of Google Analytics for the sole purpose of tracking website traffic. \ No newline at end of file diff --git a/content/articles/circle-of-the-moon-retrospective.md b/content/articles/circle-of-the-moon-retrospective.md new file mode 100644 index 0000000..fde3796 --- /dev/null +++ b/content/articles/circle-of-the-moon-retrospective.md @@ -0,0 +1,43 @@ ++++ +showonlyimage = false +draft = false +image = "/img/articles/cotm_boss.jpg" +imageActive = "/img/articles/cotm_boss.jpg" +date = "2018-09-09" +title = "Castlevania Circle of the Moon: a retrospective" +tags = ['Castlevania Circle of the Moon', 'Castlevania', 'Castlevania gba', 'Circle of the Moon', 'Castlevania cotm'] +weight = 0 ++++ + +As the hunt continues, from [Aria of Sorrow](/articles/aria-of-sorrow-retrospective) to the beginning of Castlevania's appearance on the GBA, Circle of the Moon, I have the uneasy feeling that my whip offers less solace in this scarier version of the castle. The encounter with an _earth demon_ in the very first minutes acts as a warning for the rest of the game: _be prepared to see YOU DIED a lot!_ Nathan Graves has to free his master from the clutches of - you guessed it - Dracula and partners, on the way avoiding the increasingly jealous Hugh Baldwin, the son of his master. + +If you've read the reviews, you know that Circle of the Moon is considered a hidden masterpiece, but you also know that it was "too dark", had "drab" graphics, was "too difficult" and that Iga even scratched it from the official Castlevania timeline, thereby admitting it might have been a mistake. The darkness can be solved with a GBA SP, modded GBA or Nintendo DS, but the difficulty is something you have to get used to - especially if you've played Aria of Sorrow before, like I did. + + +
+ An earth demon, the first difficulty spike, 1min. in! +
+ +I'm still not sure whether I like the difficulty or not, or the game in general. It tries to do it's own thing: different enemies spawn in familiar locations after defeating certain bosses, forcing you to never let down your guard, even while backtracking. As backtracking is such a big thing in the Metroidvania series, it got me to swear quite a few times. Simple axe armors are replaced by Dark, Light, Forest or "whatever" _armors_ and these guys know how to dish out damage: three strikes and you're out. Taking the odd and too economically placed save rooms into account, that can hurt my gameplay experience quite a bit. + +Nathan uses his "DSS" card system to pull off magic attacks like Soma uses his Souls. Enemies drop those cards but they're rare: very, very rare - not AoS soul-like rare: even rarer. LUCK boosting items and repetitious killing, walking in- and out rooms to re-spawn enemies, is mandatory. After 10 times your attention starts floating resulting in getting hurt. Quite hateful. In the end, I used a familiar and effective card combination that increased my defense for the most part of the game and didn't bother anymore. Until you face the second form of Dracula and find it impossible to complete the game without that summon card or other tricks... + +### So... Why bother then? + + +
+ Adramelech, one of the very tough bosses. +
+ +And yet, it still managed to hold my attention for over 6 hours to reach the end boss. The music is magnificent with a great opening track and some remixes thrown in. Sound effects are a bit lackluster though: the hollow sounding footsteps and "ugh" effects take me out of the experience. The castle is huge and Nathan feels puny compared to enemies, stairs and hallways. The player sprite is literally smaller than in AoS - it's part of Circle of the Moon. I honestly did not like the endless staircase repetition, even if the castle is unique and big it grew tiresome in some places rather quickly compared to Aria. The worst part is the first relic you acquire: _dash boots_ that lets you run. What? Double tap the directional pad and you can finally increase the snail-like speed of character movement? I had to stop playing on my Gameboy after an hour because my hands got cramped after constantly double-tapping - I can't believe they didn't playtest that for longer than 5 minutes. + +Circle of the Moon feels like a more classic mix between classic Castlevania and Metroidvania: the inclusion of the subweapons, the increasing difficulty and oh, the big kickback after being hit is _very_ painful. The bosses are all very challenging, even the first one got me to reload three times! Of course, once you find the cross, all other subweapons are obsolete and bosses are a bit easier to defeat because of their big hitboxes. If you don't like a cakewalk like Aria of Sorrow or Harmony of Dissonance you'll find what you're looking for here. + + +
+ Collect-a-ton: check! +
+ +It was actually not the castle design, the card system, subweapons or relics that got me hooked, but the challenge and unique monster design that did. A lot of the enemies make it into the later games that were invented here: the ice maiden and floating tables are recognizable from Aria and Dawn of Sorrow. Where Aria shines in item, soul, castle and graphic design, Circle shines in the challenge _an sich_. There is still a big sense of progress with a gradually unlockable castle and the item hunt in the form of HP, MP and Heart upgrade containers from Symphony of the Night are also present - mostly hidden behind breakable walls that are a lot of fun to search for. + +Sadly, too much grinding can hurt my interest in finishing a game and that is the case here. I even had the feeling I was required to look up which enemy dropped which card: going in "blind" in a game like this is something reserved for grandmaster whiplashers. That leaves us with one more GBA game to play: Castlevania Harmony of Dissonance, the "fix" Konami came up with after listening to the darkness complaints. On to the last (GBA) one! diff --git a/docs/404.html b/docs/404.html index a9b49e8..732c076 100644 --- a/docs/404.html +++ b/docs/404.html @@ -132,6 +132,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/about/index.html b/docs/about/index.html index 1719af3..f6b3aa7 100644 --- a/docs/about/index.html +++ b/docs/about/index.html @@ -64,7 +64,7 @@ The Codex has a long history, I’ve always felt the need to proclaim my def "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "0001", "datePublished": "0001-01-01 00:00:00 +0000 UTC", - "dateModified" : "2018-05-27 15:51:11 +0200 CEST", + "dateModified" : "2018-08-13 14:42:20 +0200 CEST", "url" : "https://jefklakscodex.com/about/", "wordCount" : "947", @@ -133,6 +133,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -276,7 +276,7 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,  1 January 0001  |  -  27 May 2018 +  13 August 2018 @@ -351,7 +351,7 @@ How many of the games in this list are familiar to you? How many of those did yo
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  • + Castlevania Circle of the Moon: a retrospective  + (9 September) +
  • + + +
  • Handheld Castlevanias  (12 January) diff --git a/docs/articles/arxfatalis-review/index.html b/docs/articles/arxfatalis-review/index.html index 9df078d..dee5b39 100644 --- a/docs/articles/arxfatalis-review/index.html +++ b/docs/articles/arxfatalis-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/bg2-clericranger/index.html b/docs/articles/bg2-clericranger/index.html index a2f3fb9..36694a9 100644 --- a/docs/articles/bg2-clericranger/index.html +++ b/docs/articles/bg2-clericranger/index.html @@ -149,6 +149,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/bg2-magetalk/index.html b/docs/articles/bg2-magetalk/index.html index d8c1f25..597a309 100644 --- a/docs/articles/bg2-magetalk/index.html +++ b/docs/articles/bg2-magetalk/index.html @@ -148,6 +148,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/bg2-mods/index.html b/docs/articles/bg2-mods/index.html index 276694a..674bf55 100644 --- a/docs/articles/bg2-mods/index.html +++ b/docs/articles/bg2-mods/index.html @@ -148,6 +148,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/bg2-parties/index.html b/docs/articles/bg2-parties/index.html index 9308173..f8f4a7c 100644 --- a/docs/articles/bg2-parties/index.html +++ b/docs/articles/bg2-parties/index.html @@ -148,6 +148,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/bg2-solo-blade/index.html b/docs/articles/bg2-solo-blade/index.html index d12549b..969534d 100644 --- a/docs/articles/bg2-solo-blade/index.html +++ b/docs/articles/bg2-solo-blade/index.html @@ -148,6 +148,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/bg2-spellprotection/index.html b/docs/articles/bg2-spellprotection/index.html index 3194848..72fb1c6 100644 --- a/docs/articles/bg2-spellprotection/index.html +++ b/docs/articles/bg2-spellprotection/index.html @@ -149,6 +149,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/bugs-are-features/index.html b/docs/articles/bugs-are-features/index.html index 91b4613..bacebae 100644 --- a/docs/articles/bugs-are-features/index.html +++ b/docs/articles/bugs-are-features/index.html @@ -142,6 +142,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/bullfrog-flashback/index.html b/docs/articles/bullfrog-flashback/index.html index ecde923..72e48be 100644 --- a/docs/articles/bullfrog-flashback/index.html +++ b/docs/articles/bullfrog-flashback/index.html @@ -154,6 +154,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/captian-claw-review/index.html b/docs/articles/captian-claw-review/index.html index 01d687e..ac0f10d 100644 --- a/docs/articles/captian-claw-review/index.html +++ b/docs/articles/captian-claw-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/castlevania-portrait-of-ruin-review/index.html b/docs/articles/castlevania-portrait-of-ruin-review/index.html index aad4bfc..aeea73b 100644 --- a/docs/articles/castlevania-portrait-of-ruin-review/index.html +++ b/docs/articles/castlevania-portrait-of-ruin-review/index.html @@ -29,6 +29,8 @@ + + @@ -148,6 +150,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -300,6 +302,13 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, +
  • + Castlevania Circle of the Moon: a retrospective  + (9 September) +
  • + + +
  • Castlevania Aria of Sorrow: a retrospective  (31 July) diff --git a/docs/articles/circle-of-the-moon-retrospective/index.html b/docs/articles/circle-of-the-moon-retrospective/index.html new file mode 100644 index 0000000..4032c8c --- /dev/null +++ b/docs/articles/circle-of-the-moon-retrospective/index.html @@ -0,0 +1,439 @@ + + + + + +Castlevania Circle of the Moon: a retrospective + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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    Jefklaks Codex

    +
    + +
    +
    +
    + +

    Castlevania Circle of the Moon: a retrospective

    +
    + + +  9 September 2018 +  |  + +  9 September 2018 + + +
    +
    + + + +

    As the hunt continues, from Aria of Sorrow to the beginning of Castlevania’s appearance on the GBA, Circle of the Moon, I have the uneasy feeling that my whip offers less solace in this scarier version of the castle. The encounter with an earth demon in the very first minutes acts as a warning for the rest of the game: be prepared to see YOU DIED a lot! Nathan Graves has to free his master from the clutches of - you guessed it - Dracula and partners, on the way avoiding the increasingly jealous Hugh Baldwin, the son of his master.

    + +

    If you’ve read the reviews, you know that Circle of the Moon is considered a hidden masterpiece, but you also know that it was “too dark”, had “drab” graphics, was “too difficult” and that Iga even scratched it from the official Castlevania timeline, thereby admitting it might have been a mistake. The darkness can be solved with a GBA SP, modded GBA or Nintendo DS, but the difficulty is something you have to get used to - especially if you’ve played Aria of Sorrow before, like I did.

    + +

    +

    + An earth demon, the first difficulty spike, 1min. in! +

    + +

    I’m still not sure whether I like the difficulty or not, or the game in general. It tries to do it’s own thing: different enemies spawn in familiar locations after defeating certain bosses, forcing you to never let down your guard, even while backtracking. As backtracking is such a big thing in the Metroidvania series, it got me to swear quite a few times. Simple axe armors are replaced by Dark, Light, Forest or “whatever” armors and these guys know how to dish out damage: three strikes and you’re out. Taking the odd and too economically placed save rooms into account, that can hurt my gameplay experience quite a bit.

    + +

    Nathan uses his “DSS” card system to pull off magic attacks like Soma uses his Souls. Enemies drop those cards but they’re rare: very, very rare - not AoS soul-like rare: even rarer. LUCK boosting items and repetitious killing, walking in- and out rooms to re-spawn enemies, is mandatory. After 10 times your attention starts floating resulting in getting hurt. Quite hateful. In the end, I used a familiar and effective card combination that increased my defense for the most part of the game and didn’t bother anymore. Until you face the second form of Dracula and find it impossible to complete the game without that summon card or other tricks…

    + +

    So… Why bother then?

    + +

    +

    + Adramelech, one of the very tough bosses. +

    + +

    And yet, it still managed to hold my attention for over 6 hours to reach the end boss. The music is magnificent with a great opening track and some remixes thrown in. Sound effects are a bit lackluster though: the hollow sounding footsteps and “ugh” effects take me out of the experience. The castle is huge and Nathan feels puny compared to enemies, stairs and hallways. The player sprite is literally smaller than in AoS - it’s part of Circle of the Moon. I honestly did not like the endless staircase repetition, even if the castle is unique and big it grew tiresome in some places rather quickly compared to Aria. The worst part is the first relic you acquire: dash boots that lets you run. What? Double tap the directional pad and you can finally increase the snail-like speed of character movement? I had to stop playing on my Gameboy after an hour because my hands got cramped after constantly double-tapping - I can’t believe they didn’t playtest that for longer than 5 minutes.

    + +

    Circle of the Moon feels like a more classic mix between classic Castlevania and Metroidvania: the inclusion of the subweapons, the increasing difficulty and oh, the big kickback after being hit is very painful. The bosses are all very challenging, even the first one got me to reload three times! Of course, once you find the cross, all other subweapons are obsolete and bosses are a bit easier to defeat because of their big hitboxes. If you don’t like a cakewalk like Aria of Sorrow or Harmony of Dissonance you’ll find what you’re looking for here.

    + +

    +

    + Collect-a-ton: check! +

    + +

    It was actually not the castle design, the card system, subweapons or relics that got me hooked, but the challenge and unique monster design that did. A lot of the enemies make it into the later games that were invented here: the ice maiden and floating tables are recognizable from Aria and Dawn of Sorrow. Where Aria shines in item, soul, castle and graphic design, Circle shines in the challenge an sich. There is still a big sense of progress with a gradually unlockable castle and the item hunt in the form of HP, MP and Heart upgrade containers from Symphony of the Night are also present - mostly hidden behind breakable walls that are a lot of fun to search for.

    + +

    Sadly, too much grinding can hurt my interest in finishing a game and that is the case here. I even had the feeling I was required to look up which enemy dropped which card: going in “blind” in a game like this is something reserved for grandmaster whiplashers. That leaves us with one more GBA game to play: Castlevania Harmony of Dissonance, the “fix” Konami came up with after listening to the darkness complaints. On to the last (GBA) one!

    + + +
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    + + + + + + + + + + + + + + + + + + + diff --git a/docs/articles/cooperative-arts/index.html b/docs/articles/cooperative-arts/index.html index 0e0aad4..1a851cb 100644 --- a/docs/articles/cooperative-arts/index.html +++ b/docs/articles/cooperative-arts/index.html @@ -150,6 +150,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/early-shooter-clones/index.html b/docs/articles/early-shooter-clones/index.html index 26577b8..0d1fdd4 100644 --- a/docs/articles/early-shooter-clones/index.html +++ b/docs/articles/early-shooter-clones/index.html @@ -150,6 +150,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/etrian-odyssey-review/index.html b/docs/articles/etrian-odyssey-review/index.html index b19b8eb..1314342 100644 --- a/docs/articles/etrian-odyssey-review/index.html +++ b/docs/articles/etrian-odyssey-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/gba-rpgs/index.html b/docs/articles/gba-rpgs/index.html index 86b6a9c..1b96fbe 100644 --- a/docs/articles/gba-rpgs/index.html +++ b/docs/articles/gba-rpgs/index.html @@ -156,6 +156,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/gobliins2-review/index.html b/docs/articles/gobliins2-review/index.html index 9c220f0..be4e741 100644 --- a/docs/articles/gobliins2-review/index.html +++ b/docs/articles/gobliins2-review/index.html @@ -141,6 +141,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/handheld-castlevanias/index.html b/docs/articles/handheld-castlevanias/index.html index 8cc67c7..eb4b3e8 100644 --- a/docs/articles/handheld-castlevanias/index.html +++ b/docs/articles/handheld-castlevanias/index.html @@ -29,6 +29,8 @@ + + @@ -156,6 +158,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -300,6 +302,13 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, +
  • + Castlevania Circle of the Moon: a retrospective  + (9 September) +
  • + + +
  • Castlevania Aria of Sorrow: a retrospective  (31 July) diff --git a/docs/articles/index.html b/docs/articles/index.html index 0be0a32..9546f5d 100644 --- a/docs/articles/index.html +++ b/docs/articles/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -281,6 +281,34 @@ That healthy cocktail left a lasting impression - and netted me the Codex (and g

    Featured Codex Articles

    +
    + +
    +
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    Castlevania Circle of the Moon: a retrospective

    + + +   + 09/2018 + +
    +

    + + As the hunt continues, from Aria of Sorrow to the beginning of Castlevania’s appearance on the GBA, Circle of the Moon, I have the uneasy feeling that my whip offers less solace in this scarier version of the castle. The encounter with an earth demon in the very first minutes acts as a warning for the rest of the game: be prepared to see YOU DIED a lot! Nathan Graves has to free his master from the clutches of - you guessed it - Dracula and partners, on the way avoiding the increasingly jealous Hugh Baldwin, the son of his master. + +

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    The Hype Train

    - - -   - 06/2007 - -
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    - - I’m pretty sure most of you know the feeling. A new game has been recently announced, maybe with some additional gameplay footage or early concept art. You knew from that point on, the game had to be great, no mistake made. A couple of logical reasons could possibly be: - The title is a sequel to your favourite game all time The title comes from a well known and loved development studio Both title and studio are completely new or unknown, but the genre is to your liking None of the above apply. - -

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Nathan Graves has to free his master from the clutches of - you guessed it - Dracula and partners, on the way avoiding the increasingly jealous Hugh Baldwin, the son of his master. + + Castlevania Aria of Sorrow: a retrospective https://jefklakscodex.com/articles/aria-of-sorrow-retrospective/ diff --git a/docs/articles/jagged-alliance-2-review/index.html b/docs/articles/jagged-alliance-2-review/index.html index 73937c7..2393208 100644 --- a/docs/articles/jagged-alliance-2-review/index.html +++ b/docs/articles/jagged-alliance-2-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/lode-runner-legend-returns-review/index.html b/docs/articles/lode-runner-legend-returns-review/index.html index 9677e18..2726656 100644 --- a/docs/articles/lode-runner-legend-returns-review/index.html +++ b/docs/articles/lode-runner-legend-returns-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/might-and-magic-vii-review/index.html b/docs/articles/might-and-magic-vii-review/index.html index 540fde7..3416ac5 100644 --- a/docs/articles/might-and-magic-vii-review/index.html +++ b/docs/articles/might-and-magic-vii-review/index.html @@ -146,6 +146,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/on-killing-a-lich/index.html b/docs/articles/on-killing-a-lich/index.html index 6ecb12c..5384347 100644 --- a/docs/articles/on-killing-a-lich/index.html +++ b/docs/articles/on-killing-a-lich/index.html @@ -158,6 +158,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/riviera-review/index.html b/docs/articles/riviera-review/index.html index 62a01d3..91e45c1 100644 --- a/docs/articles/riviera-review/index.html +++ b/docs/articles/riviera-review/index.html @@ -146,6 +146,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/rpg-concepts-items/index.html b/docs/articles/rpg-concepts-items/index.html index fc08b3a..039ce38 100644 --- a/docs/articles/rpg-concepts-items/index.html +++ b/docs/articles/rpg-concepts-items/index.html @@ -158,6 +158,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/rpg-concepts-npcs/index.html b/docs/articles/rpg-concepts-npcs/index.html index 11e1a89..e48bcd4 100644 --- a/docs/articles/rpg-concepts-npcs/index.html +++ b/docs/articles/rpg-concepts-npcs/index.html @@ -159,6 +159,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/simon-the-sorcerer-2-review/index.html b/docs/articles/simon-the-sorcerer-2-review/index.html index 46829d9..7826c94 100644 --- a/docs/articles/simon-the-sorcerer-2-review/index.html +++ b/docs/articles/simon-the-sorcerer-2-review/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/switching-to-the-definitive-nostalgic-console/index.html b/docs/articles/switching-to-the-definitive-nostalgic-console/index.html index 313db82..2c66164 100644 --- a/docs/articles/switching-to-the-definitive-nostalgic-console/index.html +++ b/docs/articles/switching-to-the-definitive-nostalgic-console/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/the-hype-train/index.html b/docs/articles/the-hype-train/index.html index 569bc2e..d3cfda9 100644 --- a/docs/articles/the-hype-train/index.html +++ b/docs/articles/the-hype-train/index.html @@ -159,6 +159,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/wario-land-retrospective/index.html b/docs/articles/wario-land-retrospective/index.html index 00ab8ac..4716ed0 100644 --- a/docs/articles/wario-land-retrospective/index.html +++ b/docs/articles/wario-land-retrospective/index.html @@ -148,6 +148,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/win-platforming/index.html b/docs/articles/win-platforming/index.html index 77222e1..87061c0 100644 --- a/docs/articles/win-platforming/index.html +++ b/docs/articles/win-platforming/index.html @@ -140,6 +140,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/wizardry8-classes/index.html b/docs/articles/wizardry8-classes/index.html index 960fa67..85771fb 100644 --- a/docs/articles/wizardry8-classes/index.html +++ b/docs/articles/wizardry8-classes/index.html @@ -147,6 +147,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/wizardry8-tips/index.html b/docs/articles/wizardry8-tips/index.html index 06fcfdd..5fa9201 100644 --- a/docs/articles/wizardry8-tips/index.html +++ b/docs/articles/wizardry8-tips/index.html @@ -147,6 +147,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/articles/zeus-review/index.html b/docs/articles/zeus-review/index.html index 8b6371b..a277fd8 100644 --- a/docs/articles/zeus-review/index.html +++ b/docs/articles/zeus-review/index.html @@ -142,6 +142,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/categories/index.html b/docs/categories/index.html index c7c8cc9..adaee90 100644 --- a/docs/categories/index.html +++ b/docs/categories/index.html @@ -145,6 +145,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -287,6 +287,22 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, +
    +  09-2018 +
    + +
    +
     07-2018
    diff --git a/docs/img/articles/cotm_boss.jpg b/docs/img/articles/cotm_boss.jpg new file mode 100644 index 0000000..a294dda Binary files /dev/null and b/docs/img/articles/cotm_boss.jpg differ diff --git a/docs/img/articles/cotm_demon.png b/docs/img/articles/cotm_demon.png new file mode 100644 index 0000000..e2e59ec Binary files /dev/null and b/docs/img/articles/cotm_demon.png differ diff --git a/docs/img/articles/cotm_mp.png b/docs/img/articles/cotm_mp.png new file mode 100644 index 0000000..be4685b Binary files /dev/null and b/docs/img/articles/cotm_mp.png differ diff --git a/docs/index.html b/docs/index.html index 4976c04..8c6b320 100644 --- a/docs/index.html +++ b/docs/index.html @@ -1,5 +1,5 @@ - + diff --git a/docs/index.xml b/docs/index.xml index 0b9661f..96dab8b 100644 --- a/docs/index.xml +++ b/docs/index.xml @@ -8,11 +8,20 @@ en-us wouter.groeneveld@gmail.com (Wouter Groeneveld) wouter.groeneveld@gmail.com (Wouter Groeneveld) - Tue, 31 Jul 2018 00:00:00 +0000 + Sun, 09 Sep 2018 00:00:00 +0000 + + Castlevania Circle of the Moon: a retrospective + https://jefklakscodex.com/articles/circle-of-the-moon-retrospective/ + Sun, 09 Sep 2018 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/articles/circle-of-the-moon-retrospective/ + As the hunt continues, from Aria of Sorrow to the beginning of Castlevania’s appearance on the GBA, Circle of the Moon, I have the uneasy feeling that my whip offers less solace in this scarier version of the castle. The encounter with an earth demon in the very first minutes acts as a warning for the rest of the game: be prepared to see YOU DIED a lot! Nathan Graves has to free his master from the clutches of - you guessed it - Dracula and partners, on the way avoiding the increasingly jealous Hugh Baldwin, the son of his master. + + Castlevania Aria of Sorrow: a retrospective https://jefklakscodex.com/articles/aria-of-sorrow-retrospective/ diff --git a/docs/sitemap.xml b/docs/sitemap.xml index b1b6b78..f68a2c0 100644 --- a/docs/sitemap.xml +++ b/docs/sitemap.xml @@ -2,6 +2,11 @@ + + https://jefklakscodex.com/articles/circle-of-the-moon-retrospective/ + 2018-09-09T00:00:00+00:00 + + https://jefklakscodex.com/articles/aria-of-sorrow-retrospective/ 2018-08-01T21:28:15+02:00 @@ -271,7 +276,7 @@ https://jefklakscodex.com/tags/castlevania/ - 2018-08-01T21:28:15+02:00 + 2018-09-09T00:00:00+00:00 0 @@ -287,9 +292,21 @@ 0 + + https://jefklakscodex.com/tags/castlevania-circle-of-the-moon/ + 2018-09-09T00:00:00+00:00 + 0 + + + + https://jefklakscodex.com/tags/castlevania-cotm/ + 2018-09-09T00:00:00+00:00 + 0 + + https://jefklakscodex.com/tags/castlevania-gba/ - 2018-08-01T21:28:15+02:00 + 2018-09-09T00:00:00+00:00 0 @@ -300,7 +317,7 @@ https://jefklakscodex.com/tags/circle-of-the-moon/ - 2018-05-19T12:05:41+02:00 + 2018-09-09T00:00:00+00:00 0 @@ -438,7 +455,7 @@ https://jefklakscodex.com/about/ - 2018-05-27T15:51:11+02:00 + 2018-08-13T14:42:20+02:00 @@ -453,7 +470,7 @@ https://jefklakscodex.com/ - 2018-08-01T21:28:15+02:00 + 2018-09-09T00:00:00+00:00 0 diff --git a/docs/tags/2d-platforming/index.html b/docs/tags/2d-platforming/index.html index 6b6576b..a205dd0 100644 --- a/docs/tags/2d-platforming/index.html +++ b/docs/tags/2d-platforming/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/age-of-wonders/index.html b/docs/tags/age-of-wonders/index.html index 1a20745..798f179 100644 --- a/docs/tags/age-of-wonders/index.html +++ b/docs/tags/age-of-wonders/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/animal-crossing/index.html b/docs/tags/animal-crossing/index.html index 2c1de18..5c241c7 100644 --- a/docs/tags/animal-crossing/index.html +++ b/docs/tags/animal-crossing/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/apogee/index.html b/docs/tags/apogee/index.html index 5df385f..2996468 100644 --- a/docs/tags/apogee/index.html +++ b/docs/tags/apogee/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/arcanum/index.html b/docs/tags/arcanum/index.html index b25a497..6e5542f 100644 --- a/docs/tags/arcanum/index.html +++ b/docs/tags/arcanum/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/aria-of-sorrow/index.html b/docs/tags/aria-of-sorrow/index.html index 96427e0..42f6d98 100644 --- a/docs/tags/aria-of-sorrow/index.html +++ b/docs/tags/aria-of-sorrow/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/arx-fatalis/index.html b/docs/tags/arx-fatalis/index.html index 94595f1..d273995 100644 --- a/docs/tags/arx-fatalis/index.html +++ b/docs/tags/arx-fatalis/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/baldurs-gate-2/index.html b/docs/tags/baldurs-gate-2/index.html index 3b8bbc6..dafa479 100644 --- a/docs/tags/baldurs-gate-2/index.html +++ b/docs/tags/baldurs-gate-2/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/black-and-white/index.html b/docs/tags/black-and-white/index.html index e8dbb11..f4d2ab6 100644 --- a/docs/tags/black-and-white/index.html +++ b/docs/tags/black-and-white/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/blue-dragon/index.html b/docs/tags/blue-dragon/index.html index 8e3fd3e..cc04a43 100644 --- a/docs/tags/blue-dragon/index.html +++ b/docs/tags/blue-dragon/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/bullfrog/index.html b/docs/tags/bullfrog/index.html index be556f8..203f6eb 100644 --- a/docs/tags/bullfrog/index.html +++ b/docs/tags/bullfrog/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/captain-claw/index.html b/docs/tags/captain-claw/index.html index b541ece..8c6262e 100644 --- a/docs/tags/captain-claw/index.html +++ b/docs/tags/captain-claw/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/castlevania-aos/index.html b/docs/tags/castlevania-aos/index.html index 1501241..3e83d31 100644 --- a/docs/tags/castlevania-aos/index.html +++ b/docs/tags/castlevania-aos/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/castlevania-aria-of-sorrow/index.html b/docs/tags/castlevania-aria-of-sorrow/index.html index e08b5a5..5edf2b5 100644 --- a/docs/tags/castlevania-aria-of-sorrow/index.html +++ b/docs/tags/castlevania-aria-of-sorrow/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/castlevania-circle-of-the-moon/index.html b/docs/tags/castlevania-circle-of-the-moon/index.html new file mode 100644 index 0000000..9182127 --- /dev/null +++ b/docs/tags/castlevania-circle-of-the-moon/index.html @@ -0,0 +1,344 @@ + + + + + +Castlevania Circle of the Moon + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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    Castlevania Circle of the Moon: a retrospective

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    + + As the hunt continues, from Aria of Sorrow to the beginning of Castlevania’s appearance on the GBA, Circle of the Moon, I have the uneasy feeling that my whip offers less solace in this scarier version of the castle. The encounter with an earth demon in the very first minutes acts as a warning for the rest of the game: be prepared to see YOU DIED a lot! Nathan Graves has to free his master from the clutches of - you guessed it - Dracula and partners, on the way avoiding the increasingly jealous Hugh Baldwin, the son of his master. + +

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    + + + diff --git a/docs/tags/castlevania-circle-of-the-moon/index.xml b/docs/tags/castlevania-circle-of-the-moon/index.xml new file mode 100644 index 0000000..1939971 --- /dev/null +++ b/docs/tags/castlevania-circle-of-the-moon/index.xml @@ -0,0 +1,26 @@ + + + + Castlevania Circle of the Moon on Jefklaks Codex + https://jefklakscodex.com/tags/castlevania-circle-of-the-moon/ + Recent content in Castlevania Circle of the Moon on Jefklaks Codex + Hugo -- gohugo.io + en-us + wouter.groeneveld@gmail.com (Wouter Groeneveld) + wouter.groeneveld@gmail.com (Wouter Groeneveld) + Sun, 09 Sep 2018 00:00:00 +0000 + + + + + + Castlevania Circle of the Moon: a retrospective + https://jefklakscodex.com/articles/circle-of-the-moon-retrospective/ + Sun, 09 Sep 2018 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/articles/circle-of-the-moon-retrospective/ + As the hunt continues, from Aria of Sorrow to the beginning of Castlevania’s appearance on the GBA, Circle of the Moon, I have the uneasy feeling that my whip offers less solace in this scarier version of the castle. The encounter with an earth demon in the very first minutes acts as a warning for the rest of the game: be prepared to see YOU DIED a lot! Nathan Graves has to free his master from the clutches of - you guessed it - Dracula and partners, on the way avoiding the increasingly jealous Hugh Baldwin, the son of his master. + + + + \ No newline at end of file diff --git a/docs/tags/castlevania-cotm/index.html b/docs/tags/castlevania-cotm/index.html new file mode 100644 index 0000000..041052e --- /dev/null +++ b/docs/tags/castlevania-cotm/index.html @@ -0,0 +1,344 @@ + + + + + +Castlevania Cotm + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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    Castlevania Circle of the Moon: a retrospective

    + + +   + 09/2018 + +
    +

    + + As the hunt continues, from Aria of Sorrow to the beginning of Castlevania’s appearance on the GBA, Circle of the Moon, I have the uneasy feeling that my whip offers less solace in this scarier version of the castle. The encounter with an earth demon in the very first minutes acts as a warning for the rest of the game: be prepared to see YOU DIED a lot! Nathan Graves has to free his master from the clutches of - you guessed it - Dracula and partners, on the way avoiding the increasingly jealous Hugh Baldwin, the son of his master. + +

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    + to top +
    + + + diff --git a/docs/tags/castlevania-cotm/index.xml b/docs/tags/castlevania-cotm/index.xml new file mode 100644 index 0000000..cf3fba8 --- /dev/null +++ b/docs/tags/castlevania-cotm/index.xml @@ -0,0 +1,26 @@ + + + + Castlevania Cotm on Jefklaks Codex + https://jefklakscodex.com/tags/castlevania-cotm/ + Recent content in Castlevania Cotm on Jefklaks Codex + Hugo -- gohugo.io + en-us + wouter.groeneveld@gmail.com (Wouter Groeneveld) + wouter.groeneveld@gmail.com (Wouter Groeneveld) + Sun, 09 Sep 2018 00:00:00 +0000 + + + + + + Castlevania Circle of the Moon: a retrospective + https://jefklakscodex.com/articles/circle-of-the-moon-retrospective/ + Sun, 09 Sep 2018 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/articles/circle-of-the-moon-retrospective/ + As the hunt continues, from Aria of Sorrow to the beginning of Castlevania’s appearance on the GBA, Circle of the Moon, I have the uneasy feeling that my whip offers less solace in this scarier version of the castle. The encounter with an earth demon in the very first minutes acts as a warning for the rest of the game: be prepared to see YOU DIED a lot! Nathan Graves has to free his master from the clutches of - you guessed it - Dracula and partners, on the way avoiding the increasingly jealous Hugh Baldwin, the son of his master. + + + + \ No newline at end of file diff --git a/docs/tags/castlevania-gba/index.html b/docs/tags/castlevania-gba/index.html index 2e66dc4..5211b31 100644 --- a/docs/tags/castlevania-gba/index.html +++ b/docs/tags/castlevania-gba/index.html @@ -25,7 +25,7 @@ - + @@ -62,8 +62,8 @@ "accountablePerson" : "Wouter Groeneveld", "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2018", - "datePublished": "2018-07-31 00:00:00 +0000 UTC", - "dateModified" : "2018-08-01 21:28:15 +0200 CEST", + "datePublished": "2018-09-09 00:00:00 +0000 UTC", + "dateModified" : "2018-09-09 00:00:00 +0000 UTC", "url" : "https://jefklakscodex.com/tags/castlevania-gba/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -277,6 +277,34 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,

    Featured Codex Articles

    +
    + +
    +
    +

    Castlevania Circle of the Moon: a retrospective

    + + +   + 09/2018 + +
    +

    + + As the hunt continues, from Aria of Sorrow to the beginning of Castlevania’s appearance on the GBA, Circle of the Moon, I have the uneasy feeling that my whip offers less solace in this scarier version of the castle. The encounter with an earth demon in the very first minutes acts as a warning for the rest of the game: be prepared to see YOU DIED a lot! Nathan Graves has to free his master from the clutches of - you guessed it - Dracula and partners, on the way avoiding the increasingly jealous Hugh Baldwin, the son of his master. + +

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    diff --git a/docs/tags/castlevania-gba/index.xml b/docs/tags/castlevania-gba/index.xml index 4eae26a..c204a0f 100644 --- a/docs/tags/castlevania-gba/index.xml +++ b/docs/tags/castlevania-gba/index.xml @@ -8,11 +8,20 @@ en-us wouter.groeneveld@gmail.com (Wouter Groeneveld) wouter.groeneveld@gmail.com (Wouter Groeneveld) - Tue, 31 Jul 2018 00:00:00 +0000 + Sun, 09 Sep 2018 00:00:00 +0000 + + Castlevania Circle of the Moon: a retrospective + https://jefklakscodex.com/articles/circle-of-the-moon-retrospective/ + Sun, 09 Sep 2018 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/articles/circle-of-the-moon-retrospective/ + As the hunt continues, from Aria of Sorrow to the beginning of Castlevania’s appearance on the GBA, Circle of the Moon, I have the uneasy feeling that my whip offers less solace in this scarier version of the castle. The encounter with an earth demon in the very first minutes acts as a warning for the rest of the game: be prepared to see YOU DIED a lot! Nathan Graves has to free his master from the clutches of - you guessed it - Dracula and partners, on the way avoiding the increasingly jealous Hugh Baldwin, the son of his master. + + Castlevania Aria of Sorrow: a retrospective https://jefklakscodex.com/articles/aria-of-sorrow-retrospective/ diff --git a/docs/tags/castlevania/index.html b/docs/tags/castlevania/index.html index dd1874a..fdbcb7b 100644 --- a/docs/tags/castlevania/index.html +++ b/docs/tags/castlevania/index.html @@ -25,7 +25,7 @@ - + @@ -62,8 +62,8 @@ "accountablePerson" : "Wouter Groeneveld", "copyrightHolder" : "Wouter Groeneveld", "copyrightYear" : "2018", - "datePublished": "2018-07-31 00:00:00 +0000 UTC", - "dateModified" : "2018-08-01 21:28:15 +0200 CEST", + "datePublished": "2018-09-09 00:00:00 +0000 UTC", + "dateModified" : "2018-09-09 00:00:00 +0000 UTC", "url" : "https://jefklakscodex.com/tags/castlevania/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -277,6 +277,34 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,

    Featured Codex Articles

    +
    + +
    +
    +

    Castlevania Circle of the Moon: a retrospective

    + + +   + 09/2018 + +
    +

    + + As the hunt continues, from Aria of Sorrow to the beginning of Castlevania’s appearance on the GBA, Circle of the Moon, I have the uneasy feeling that my whip offers less solace in this scarier version of the castle. The encounter with an earth demon in the very first minutes acts as a warning for the rest of the game: be prepared to see YOU DIED a lot! Nathan Graves has to free his master from the clutches of - you guessed it - Dracula and partners, on the way avoiding the increasingly jealous Hugh Baldwin, the son of his master. + +

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    diff --git a/docs/tags/castlevania/index.xml b/docs/tags/castlevania/index.xml index 2fa4e3c..1afe07d 100644 --- a/docs/tags/castlevania/index.xml +++ b/docs/tags/castlevania/index.xml @@ -8,11 +8,20 @@ en-us wouter.groeneveld@gmail.com (Wouter Groeneveld) wouter.groeneveld@gmail.com (Wouter Groeneveld) - Tue, 31 Jul 2018 00:00:00 +0000 + Sun, 09 Sep 2018 00:00:00 +0000 + + Castlevania Circle of the Moon: a retrospective + https://jefklakscodex.com/articles/circle-of-the-moon-retrospective/ + Sun, 09 Sep 2018 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/articles/circle-of-the-moon-retrospective/ + As the hunt continues, from Aria of Sorrow to the beginning of Castlevania’s appearance on the GBA, Circle of the Moon, I have the uneasy feeling that my whip offers less solace in this scarier version of the castle. The encounter with an earth demon in the very first minutes acts as a warning for the rest of the game: be prepared to see YOU DIED a lot! Nathan Graves has to free his master from the clutches of - you guessed it - Dracula and partners, on the way avoiding the increasingly jealous Hugh Baldwin, the son of his master. + + Castlevania Aria of Sorrow: a retrospective https://jefklakscodex.com/articles/aria-of-sorrow-retrospective/ diff --git a/docs/tags/circle-of-the-moon/index.html b/docs/tags/circle-of-the-moon/index.html index 9045a82..d35467f 100644 --- a/docs/tags/circle-of-the-moon/index.html +++ b/docs/tags/circle-of-the-moon/index.html @@ -25,7 +25,7 @@ - + @@ -61,9 +61,9 @@ }, "accountablePerson" : "Wouter Groeneveld", "copyrightHolder" : "Wouter Groeneveld", - "copyrightYear" : "2007", - "datePublished": "2007-01-12 00:00:00 +0000 UTC", - "dateModified" : "2018-05-19 12:05:41 +0200 CEST", + "copyrightYear" : "2018", + "datePublished": "2018-09-09 00:00:00 +0000 UTC", + "dateModified" : "2018-09-09 00:00:00 +0000 UTC", "url" : "https://jefklakscodex.com/tags/circle-of-the-moon/", "wordCount" : "0", @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -277,6 +277,34 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5,

    Featured Codex Articles

    +
    + +
    +
    +

    Castlevania Circle of the Moon: a retrospective

    + + +   + 09/2018 + +
    +

    + + As the hunt continues, from Aria of Sorrow to the beginning of Castlevania’s appearance on the GBA, Circle of the Moon, I have the uneasy feeling that my whip offers less solace in this scarier version of the castle. The encounter with an earth demon in the very first minutes acts as a warning for the rest of the game: be prepared to see YOU DIED a lot! Nathan Graves has to free his master from the clutches of - you guessed it - Dracula and partners, on the way avoiding the increasingly jealous Hugh Baldwin, the son of his master. + +

    +
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    diff --git a/docs/tags/circle-of-the-moon/index.xml b/docs/tags/circle-of-the-moon/index.xml index 3de85e9..19bd18b 100644 --- a/docs/tags/circle-of-the-moon/index.xml +++ b/docs/tags/circle-of-the-moon/index.xml @@ -8,11 +8,20 @@ en-us wouter.groeneveld@gmail.com (Wouter Groeneveld) wouter.groeneveld@gmail.com (Wouter Groeneveld) - Fri, 12 Jan 2007 00:00:00 +0000 + Sun, 09 Sep 2018 00:00:00 +0000 + + Castlevania Circle of the Moon: a retrospective + https://jefklakscodex.com/articles/circle-of-the-moon-retrospective/ + Sun, 09 Sep 2018 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/articles/circle-of-the-moon-retrospective/ + As the hunt continues, from Aria of Sorrow to the beginning of Castlevania’s appearance on the GBA, Circle of the Moon, I have the uneasy feeling that my whip offers less solace in this scarier version of the castle. The encounter with an earth demon in the very first minutes acts as a warning for the rest of the game: be prepared to see YOU DIED a lot! Nathan Graves has to free his master from the clutches of - you guessed it - Dracula and partners, on the way avoiding the increasingly jealous Hugh Baldwin, the son of his master. + + Handheld Castlevanias https://jefklakscodex.com/articles/handheld-castlevanias/ diff --git a/docs/tags/commandos/index.html b/docs/tags/commandos/index.html index 63fab7a..5d6b04a 100644 --- a/docs/tags/commandos/index.html +++ b/docs/tags/commandos/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/coop/index.html b/docs/tags/coop/index.html index 09fe00a..63abaea 100644 --- a/docs/tags/coop/index.html +++ b/docs/tags/coop/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/dawn-of-sorrow/index.html b/docs/tags/dawn-of-sorrow/index.html index 9cbc8d9..a1c132e 100644 --- a/docs/tags/dawn-of-sorrow/index.html +++ b/docs/tags/dawn-of-sorrow/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/deus-ex/index.html b/docs/tags/deus-ex/index.html index 33fe60a..06fa792 100644 --- a/docs/tags/deus-ex/index.html +++ b/docs/tags/deus-ex/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/disciples/index.html b/docs/tags/disciples/index.html index 51b2506..d897556 100644 --- a/docs/tags/disciples/index.html +++ b/docs/tags/disciples/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/divine-divinity/index.html b/docs/tags/divine-divinity/index.html index fbdcbf3..0473505 100644 --- a/docs/tags/divine-divinity/index.html +++ b/docs/tags/divine-divinity/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/doom/index.html b/docs/tags/doom/index.html index c45af95..afed84b 100644 --- a/docs/tags/doom/index.html +++ b/docs/tags/doom/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/duke-nukem-3d/index.html b/docs/tags/duke-nukem-3d/index.html index 2570401..682b796 100644 --- a/docs/tags/duke-nukem-3d/index.html +++ b/docs/tags/duke-nukem-3d/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/emperor/index.html b/docs/tags/emperor/index.html index 5ef07a0..3c188de 100644 --- a/docs/tags/emperor/index.html +++ b/docs/tags/emperor/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/etrian-odyssey/index.html b/docs/tags/etrian-odyssey/index.html index e5d6b0b..6030269 100644 --- a/docs/tags/etrian-odyssey/index.html +++ b/docs/tags/etrian-odyssey/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/fable/index.html b/docs/tags/fable/index.html index 7fbdafe..a5131fd 100644 --- a/docs/tags/fable/index.html +++ b/docs/tags/fable/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/fallout-3/index.html b/docs/tags/fallout-3/index.html index 55c477b..8523c0c 100644 --- a/docs/tags/fallout-3/index.html +++ b/docs/tags/fallout-3/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/fallout/index.html b/docs/tags/fallout/index.html index acd0d7d..2599f73 100644 --- a/docs/tags/fallout/index.html +++ b/docs/tags/fallout/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/final-fantasy-tactics/index.html b/docs/tags/final-fantasy-tactics/index.html index c92f507..0de015b 100644 --- a/docs/tags/final-fantasy-tactics/index.html +++ b/docs/tags/final-fantasy-tactics/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/final-fantasy/index.html b/docs/tags/final-fantasy/index.html index b85b587..185c987 100644 --- a/docs/tags/final-fantasy/index.html +++ b/docs/tags/final-fantasy/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/fire-emblem/index.html b/docs/tags/fire-emblem/index.html index 4540069..2dc14c5 100644 --- a/docs/tags/fire-emblem/index.html +++ b/docs/tags/fire-emblem/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/gobliins-2/index.html b/docs/tags/gobliins-2/index.html index 8442ad0..98902e6 100644 --- a/docs/tags/gobliins-2/index.html +++ b/docs/tags/gobliins-2/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/golden-sun/index.html b/docs/tags/golden-sun/index.html index cfb062b..78c92aa 100644 --- a/docs/tags/golden-sun/index.html +++ b/docs/tags/golden-sun/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/harmony-of-dissonance/index.html b/docs/tags/harmony-of-dissonance/index.html index 36b154d..f7c4b61 100644 --- a/docs/tags/harmony-of-dissonance/index.html +++ b/docs/tags/harmony-of-dissonance/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/heroes-of-might-and-magic/index.html b/docs/tags/heroes-of-might-and-magic/index.html index 4c2aad2..58d9a0a 100644 --- a/docs/tags/heroes-of-might-and-magic/index.html +++ b/docs/tags/heroes-of-might-and-magic/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/hype-train/index.html b/docs/tags/hype-train/index.html index cfa2d14..1cb9fc5 100644 --- a/docs/tags/hype-train/index.html +++ b/docs/tags/hype-train/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/index.html b/docs/tags/index.html index 9cceb12..e8b1c30 100644 --- a/docs/tags/index.html +++ b/docs/tags/index.html @@ -145,6 +145,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, @@ -292,6 +292,22 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, +
    +  09-2018 +
    + +
    +
     07-2018
    @@ -951,6 +967,36 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, +
  • + Castlevania Circle of the Moon +
  • + + + + + + + + + + + + +
  • + Castlevania Cotm +
  • + + + + + + + + + + + +
  • Castlevania Gba
  • diff --git a/docs/tags/index.xml b/docs/tags/index.xml index 895bf63..3500a55 100644 --- a/docs/tags/index.xml +++ b/docs/tags/index.xml @@ -124,7 +124,7 @@ Castlevania https://jefklakscodex.com/tags/castlevania/ - Tue, 31 Jul 2018 00:00:00 +0000 + Sun, 09 Sep 2018 00:00:00 +0000 wouter.groeneveld@gmail.com (Wouter Groeneveld) https://jefklakscodex.com/tags/castlevania/ @@ -148,10 +148,28 @@ + + Castlevania Circle of the Moon + https://jefklakscodex.com/tags/castlevania-circle-of-the-moon/ + Sun, 09 Sep 2018 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/tags/castlevania-circle-of-the-moon/ + + + + + Castlevania Cotm + https://jefklakscodex.com/tags/castlevania-cotm/ + Sun, 09 Sep 2018 00:00:00 +0000 + wouter.groeneveld@gmail.com (Wouter Groeneveld) + https://jefklakscodex.com/tags/castlevania-cotm/ + + + Castlevania Gba https://jefklakscodex.com/tags/castlevania-gba/ - Tue, 31 Jul 2018 00:00:00 +0000 + Sun, 09 Sep 2018 00:00:00 +0000 wouter.groeneveld@gmail.com (Wouter Groeneveld) https://jefklakscodex.com/tags/castlevania-gba/ @@ -160,7 +178,7 @@ Circle of the Moon https://jefklakscodex.com/tags/circle-of-the-moon/ - Fri, 12 Jan 2007 00:00:00 +0000 + Sun, 09 Sep 2018 00:00:00 +0000 wouter.groeneveld@gmail.com (Wouter Groeneveld) https://jefklakscodex.com/tags/circle-of-the-moon/ diff --git a/docs/tags/jagged-alliance-2/index.html b/docs/tags/jagged-alliance-2/index.html index c7d1c1e..12c862e 100644 --- a/docs/tags/jagged-alliance-2/index.html +++ b/docs/tags/jagged-alliance-2/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/knights-of-the-old-republic/index.html b/docs/tags/knights-of-the-old-republic/index.html index 0e7e08c..490097d 100644 --- a/docs/tags/knights-of-the-old-republic/index.html +++ b/docs/tags/knights-of-the-old-republic/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/lionhead/index.html b/docs/tags/lionhead/index.html index aa6a475..a917957 100644 --- a/docs/tags/lionhead/index.html +++ b/docs/tags/lionhead/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/lode-runner-the-legend-returns/index.html b/docs/tags/lode-runner-the-legend-returns/index.html index cb0e2ed..3d725af 100644 --- a/docs/tags/lode-runner-the-legend-returns/index.html +++ b/docs/tags/lode-runner-the-legend-returns/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/metroidvania/index.html b/docs/tags/metroidvania/index.html index 2a78458..55e0fb6 100644 --- a/docs/tags/metroidvania/index.html +++ b/docs/tags/metroidvania/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/might-and-magic-vii/index.html b/docs/tags/might-and-magic-vii/index.html index 8ff4f53..7d5c8ea 100644 --- a/docs/tags/might-and-magic-vii/index.html +++ b/docs/tags/might-and-magic-vii/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/might-and-magic-viii/index.html b/docs/tags/might-and-magic-viii/index.html index edef3d6..66b1ad2 100644 --- a/docs/tags/might-and-magic-viii/index.html +++ b/docs/tags/might-and-magic-viii/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/might-and-magic/index.html b/docs/tags/might-and-magic/index.html index 4497932..24f0580 100644 --- a/docs/tags/might-and-magic/index.html +++ b/docs/tags/might-and-magic/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/neverwinter-nights/index.html b/docs/tags/neverwinter-nights/index.html index bbfe55e..171f477 100644 --- a/docs/tags/neverwinter-nights/index.html +++ b/docs/tags/neverwinter-nights/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/oblivion/index.html b/docs/tags/oblivion/index.html index c80e7ac..225c916 100644 --- a/docs/tags/oblivion/index.html +++ b/docs/tags/oblivion/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/portrait-of-ruin/index.html b/docs/tags/portrait-of-ruin/index.html index 3f4cff1..2e875c6 100644 --- a/docs/tags/portrait-of-ruin/index.html +++ b/docs/tags/portrait-of-ruin/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/quake/index.html b/docs/tags/quake/index.html index 9145e34..23efa5a 100644 --- a/docs/tags/quake/index.html +++ b/docs/tags/quake/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/rise-of-the-triad/index.html b/docs/tags/rise-of-the-triad/index.html index 8df5fe8..db13a7e 100644 --- a/docs/tags/rise-of-the-triad/index.html +++ b/docs/tags/rise-of-the-triad/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/riviera/index.html b/docs/tags/riviera/index.html index 708e1d2..88f9311 100644 --- a/docs/tags/riviera/index.html +++ b/docs/tags/riviera/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/rpg-concepts/index.html b/docs/tags/rpg-concepts/index.html index c4995fd..a0ebb45 100644 --- a/docs/tags/rpg-concepts/index.html +++ b/docs/tags/rpg-concepts/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/simon-the-sorcerer/index.html b/docs/tags/simon-the-sorcerer/index.html index df2787d..1052773 100644 --- a/docs/tags/simon-the-sorcerer/index.html +++ b/docs/tags/simon-the-sorcerer/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/startopia/index.html b/docs/tags/startopia/index.html index 1a6cca3..0e6d6b2 100644 --- a/docs/tags/startopia/index.html +++ b/docs/tags/startopia/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/super-mario-land-3-super-wario-land/index.html b/docs/tags/super-mario-land-3-super-wario-land/index.html index 6ead429..e1a9a4f 100644 --- a/docs/tags/super-mario-land-3-super-wario-land/index.html +++ b/docs/tags/super-mario-land-3-super-wario-land/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/switch/index.html b/docs/tags/switch/index.html index dd4f986..d5a725a 100644 --- a/docs/tags/switch/index.html +++ b/docs/tags/switch/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/tactics-ogre/index.html b/docs/tags/tactics-ogre/index.html index a3223b0..b648683 100644 --- a/docs/tags/tactics-ogre/index.html +++ b/docs/tags/tactics-ogre/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/tatics-ogre/index.html b/docs/tags/tatics-ogre/index.html index cc944de..cc6abfe 100644 --- a/docs/tags/tatics-ogre/index.html +++ b/docs/tags/tatics-ogre/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/temple-of-the-elemental-evil/index.html b/docs/tags/temple-of-the-elemental-evil/index.html index 52f49d5..53a127d 100644 --- a/docs/tags/temple-of-the-elemental-evil/index.html +++ b/docs/tags/temple-of-the-elemental-evil/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/theme-hospital/index.html b/docs/tags/theme-hospital/index.html index 8028bff..68affed 100644 --- a/docs/tags/theme-hospital/index.html +++ b/docs/tags/theme-hospital/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/troika/index.html b/docs/tags/troika/index.html index 43d6698..d870dce 100644 --- a/docs/tags/troika/index.html +++ b/docs/tags/troika/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/ultima/index.html b/docs/tags/ultima/index.html index af0a89b..17760f7 100644 --- a/docs/tags/ultima/index.html +++ b/docs/tags/ultima/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/warcraft-3/index.html b/docs/tags/warcraft-3/index.html index d434ddf..304ecfd 100644 --- a/docs/tags/warcraft-3/index.html +++ b/docs/tags/warcraft-3/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/wario-land-3/index.html b/docs/tags/wario-land-3/index.html index 955a94a..d51714a 100644 --- a/docs/tags/wario-land-3/index.html +++ b/docs/tags/wario-land-3/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/wario-land-4/index.html b/docs/tags/wario-land-4/index.html index fcdfc3d..132a23e 100644 --- a/docs/tags/wario-land-4/index.html +++ b/docs/tags/wario-land-4/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/wario-land-ii/index.html b/docs/tags/wario-land-ii/index.html index fae2cea..11fa43e 100644 --- a/docs/tags/wario-land-ii/index.html +++ b/docs/tags/wario-land-ii/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/wizardry7/index.html b/docs/tags/wizardry7/index.html index 80b45d7..acc99af 100644 --- a/docs/tags/wizardry7/index.html +++ b/docs/tags/wizardry7/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/wizardry8/index.html b/docs/tags/wizardry8/index.html index b6de924..8f2eefa 100644 --- a/docs/tags/wizardry8/index.html +++ b/docs/tags/wizardry8/index.html @@ -135,6 +135,15 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, diff --git a/docs/tags/wolfenstein-3d/index.html b/docs/tags/wolfenstein-3d/index.html index b116376..016c5f4 100644 --- a/docs/tags/wolfenstein-3d/index.html +++ 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