minor typos nox article

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@ -19,9 +19,9 @@ The biggest problem with Nox is not its gameplay, nor the graphics: its the unlu
## 1. World Design
This will prove to be a difficult comparison review. To start off with, the world is _very_ linear. It is even more linear than [Dungeon Siege](/articles/reviews/dungeon-siege), since in that game it is technically possible to travel all the way back. Here, the game is divided into chapters, of which future parts are firmly shut. For instance, the game's "Crossing Roads" place is a place you visit four times. Each intersection is another chapter: mines, village of Ix, Field of Valor (crypts), northern wilderness. I do like the fact that it gives you the illusion it is connected, when in fact, it is not.
This will prove to be a difficult comparison review. To start off with, the world is _very_ linear. It is even more linear than [Dungeon Siege](/articles/reviews/dungeon-siege), since in that game it is technically possible to travel all the way back. Here, the game is divided into chapters, of which future parts are firmly shut. For instance, the game's "Crossing Roads" is a place you visit four times. Each intersection is another chapter: mines, village of Ix, Field of Valor (crypts), northern wilderness. I do like the fact that it gives you the illusion it is connected, when in fact, it is not.
Since this is a twenty year old game, do not expect fancy weather effects. Although in villages, townsfolk do wander about - maybe a bit too much, to the point where it gets hilarious: hearing constant squeaking doors from people entering and leaving isn't uncommon. The world of Nox is extremely charming, although small. Towns, wilderness, tunnels and mines all have secrets, walls are breakable, you can jump (!!), and the unique magic system makes this one of my favorite "Diablo clones" - provided it actually is one.
Since this is a twenty year old game, do not expect fancy dynamics such as weather effects. Although in villages, townsfolk do wander about - maybe a bit too much, to the point where it gets hilarious: hearing constant squeaking doors from people entering and leaving isn't uncommon. The world of Nox is extremely charming, although small. Towns, wilderness, tunnels and mines all have secrets, walls are breakable, you can jump (!!), and the unique magic system makes this one of my favorite "Diablo clones" - provided it actually is one.
You are Jack, a young lad that - whoops - gets zapped into a TV (huh?) - only to come out on the other side, close to the village of Ix. The game plot luckily doesn't take itself too seriously. It simply oozes with charm: fully voiced, amazing pixel art, and unique classes. No wait, the choice between a warrior and a wizard isn't exactly unique. But the fact that 1/3th of the game is unique depending on the class, is.
@ -29,26 +29,26 @@ You are Jack, a young lad that - whoops - gets zapped into a TV (huh?) - only to
![](/img/games/nox/castle.jpg "Galava Castle. Beautiful 2D pixel-art.")
The 2D engine is serviceable, maxing out at `30FPS` with drops to `20` when things get a bit crazy, such as the attack on Castle Galava with all the fire demons. Oh, and speaking of fireballs: expect to die a lot. Some enemies are capable of one-shotting you, and they are not that incommon. This game is a speed assessment, a dexterous test that flexes your quickslot muscles. The game map is basic but instructive, and certainly better than in Dungeon Siege.
The 2D engine is serviceable, maxing out at `30FPS` with drops to `20` when things get a bit crazy, such as the attack on Castle Galava with all the fire demons. Oh, and speaking of fireballs: expect to die a lot. Some enemies are capable of one-shotting you, and they are not that uncommon. This game is a speed assessment, a dexterous test that flexes your hotkey muscles. The game map is basic but instructive, and certainly better than in Dungeon Siege.
Equipping your character does change your visuals. The fact that Jack still wears his T-shirt and sneakers you can sell (worth more than other clothes) of and/or trade for a medieval shirt says a lot. The interface is clean and intuitive, and you have your easy access spell slot at the bottom, which is scrollable with the mouse wheel. Then there's mana, health, and the `Z` button to cure poison. Those poison clouds are impressive, too - as long as you don't step into them, especially in the Swamp chapter... Enemy casters can be invisible and you'll have to cast a TrueSight spell, which is also cool and reminds me of Baldur's Gate's True Sight, although I doubt it was inspired by D&D rules.
Equipping your character does change your visuals. The fact that Jack still wears his T-shirt and sneakers you can sell (worth more than other clothes) of and/or trade for a medieval shirt says a lot. The interface is clean and intuitive, and you have your easy access spell slot at the bottom, which is scrollable with the mouse wheel. Then there's mana, health, and the `Z` hotkey to cure poison. Those poison clouds are impressive, too - as long as you don't step into them, especially in the Swamp chapter... Enemy casters can be invisible and you'll have to cast a TrueSight spell, which is also cool and reminds me of Baldur's Gate's True Sight, although I doubt it was inspired by D&D rules.
![](/img/games/nox/land-of-the-dead.jpg "The creepy looking Land of the Dead.")
### Enemies and Mobs
I'm not exactly sure what to say about what we'd call _mobs_ in hack and slash games when looking at Nox. There is none. Well, okay, there are hordes of undead, commanded by the occasional necromancer. But this game is not designed for farming, for magic finding, and for whacking mob after mob. The ten hour long singleplayer campaign (multiply this by three, for each character) is set (not procedurally generated) and multiplayer is PvP (player versus player) - that's it.
I'm not exactly sure what to say about what we'd call _mobs_ in hack and slash games when looking at Nox. There are none. Well, okay, there are hordes of undead, commanded by the occasional necromancer. But this game is not designed for farming, for magic finding, and for whacking mob after mob. The ten hour long singleplayer campaign (multiply this by three, for each character) is set (not procedurally generated) and multiplayer is PvP (player versus player) - that's it.
So, no unique, elite or whatever groups - just urchins, ogres, wolves, and undead. This is more akin to an action RPG in this respect. If you chose to play as a conjurer, you can charm enemies - provided you acquired the correct beast scroll. Later on, you can also conjure them out of thin air. Bosses feel challenging enough, although I had to resort to cheap tactics a few times, casting stun, firing off an arrow, running, and casting stun again. That said, playing this game as a warrior feels just _wrong_. Do yourself a favor and pick one of the two spellcasters.
![](/img/games/nox/tunnels.jpg "Casting involves making gestures with funny voice effects such as 'Ka-In-Zo'.")
In a few occasions, you'll be accompanied by an NPC on your quest. Sadly, this only lasts for a very short time. The AI is more than competent enough, and I liked the company of a wizard on my dangerous trip trough the Dismal Swamp. If you fail to rescue these guys from their attackers, they die and you're struck on your own.
In a few occasions, you'll be accompanied by an NPC on your quest. Sadly, this only lasts for a very short time. The AI is more than competent enough, and I liked the company of a wizard on my dangerous trip trough the Dismal Swamp. If you fail to rescue these guys from their attackers, they die and you're stuck on your own.
### Quests
On your main quest to rescue everyone in Nox from the evil queen [Hecubah](https://nox.fandom.com/wiki/Hecubah), you'll venture trough swamps, castles, caves, villages, fields, mines, and so forth. Every chapter looks and feels completely different. However, calling this section _quests_ would be stretching it a bit too far. There are only a handful of sidequests, and they are competely meaningless. They feel tacked-on, as an afterthought one day before the release of the game. Yet, all NPCs have something funny and/or interesting to say, all fully voiced. Talking to guys and gals in an inn just to hear what kind of silliness they have to say kept me entertained enough.
On your main quest to rescue everyone in Nox from the evil queen [Hecubah](https://nox.fandom.com/wiki/Hecubah), you'll venture trough swamps, castles, caves, villages, fields, mines, and so forth. Every chapter looks and feels completely different. However, calling this section _quests_ would be stretching it a bit too far. There are only a handful of sidequests, and they are completely meaningless. They feel tacked-on, as an afterthought one day before the release of the game. Yet, all NPCs have something funny and/or interesting to say, all fully voiced. Talking to guys and gals in an inn just to hear what kind of silliness they have to say kept me entertained enough.
Still, I don't mind the lack of subquests. This is a game that keeps me entertained, that is long enough but not too long, that is varied enough but not too varied, and above all: is engaging and charming. I can't quite explain it, you'll have to play it in order to fully understand it.
@ -56,7 +56,7 @@ Still, I don't mind the lack of subquests. This is a game that keeps me entertai
## 2. Loot
Again, this ain't that kind of game. The more replays, the more I cannot understand the resemblance between Nox and Diablo 2. Indeed, there are things to pick up and equip in Nox. Conjurers for instance start with a _Flimsy Staff_ that evolves to a _Stury_ one, a _Mighty_, and perhaps a _Grand_ one, with additional modifiers such as the _Mighty Staff of Force_ that pushes enemies back. That's about as far as loot variation goes.
Again, this ain't that kind of game. The more I replay Nox, the more I cannot understand the resemblance between Nox and Diablo 2. Indeed, there are things to pick up and equip in Nox. Conjurers for instance start with a _Flimsy Staff_ that evolves to a _Stury_ one, a _Mighty_, and perhaps a _Grand_ one, with additional modifiers such as the _Mighty Staff of Force_ that pushes enemies back. That's about as far as loot variation goes.
There are interesting twists in the game, though. For one, things break. First, your inventory will color yellow, next red, and next, it will simply break and you'll be left in your undies. So, instead of selling off all unused staves as I did, try to keep a few ones as spares! Otherwise, deep inside the crypts of Valor, you will end up with a broken staff and thus no melee weapon. In more than one occasion, quivers were also scarce, and that was okay: I sometimes had to make deliberate decisions on either shooting and possibly missing an arrow or casting _Ra-Ra_ (Meteor) with my limited mana supply that does not regenerate that fast.
@ -94,6 +94,6 @@ There's an opening and ending cinematic, done in very low quality pre-rendered t
## To Conclude
Let's be clear on one thing: Nox deserves more attention. It's a bit of a shame that it got overlooked thanks to Diablo 2. Both games could work complementary - why choose when you can play both? To me, they both serve a different purpose. And to me, Nox has far more charm than Diablo. It is what one could call a _hidden gem_, and it's perfectly re-playable because all character paths are partially unique. Now, is Nox a hack and slash game? You do hack and slash a lot, but there's no conventional loot system, no proper mobs, no farming, and not a lot of leveling.
Let's be clear on one thing: Nox deserves more attention. It's a bit of a shame that it got overlooked thanks to Diablo 2. Both games could work complementary - why choose one when you can play both? To me, they both serve a different purpose. And to me, Nox has far more charm than Diablo. It is what one could call a _hidden gem_, and it's perfectly re-playable because all character paths are partially unique. Now, is Nox a hack and slash game? You do hack and slash a lot, but there's no conventional loot system, no proper mobs, no farming, and not a lot of leveling.
But don't let that stop you from discovering this amazing Westwood adventure.