diff --git a/content/articles/apogees-legacy.md b/content/articles/apogees-legacy.md
index bce2ddc..0016c8e 100644
--- a/content/articles/apogees-legacy.md
+++ b/content/articles/apogees-legacy.md
@@ -52,7 +52,7 @@ Watch the first few minutes of well-known Apogee games in these Compilation vide
- Mystic Towers
- Raptor
-{{< youtube "bQ7-dduMz1E&t=6s" >}}
+{{< youtube "bQ7-dduMz1E" >}}
{{< youtube "MFd7L_cddrQ" >}}
diff --git a/content/articles/bg2-clericranger.md b/content/articles/bg2-clericranger.md
new file mode 100644
index 0000000..a747cb0
--- /dev/null
+++ b/content/articles/bg2-clericranger.md
@@ -0,0 +1,74 @@
++++
+showonlyimage = false
+draft = false
+image = "/img/games/BaldursGate2/logo.jpg"
+date = "2008-04-30"
+title = "BG2: Cleric/Ranger Guide"
+tags = ['Baldurs Gate 2']
+weight = 0
++++
+
+### Guide Content
+
+- Introduction to the cleric/ranger
+- Basic progression guide
+- Picking your equipment
+- The cleric/ranger's spell picks
+
+
+### Introduction to the cleric/ranger
+
+Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the sime time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.
+
+So, what's the worst part about the cleric, in general? He can even wear full plate mail and equip quite a few damaging weapons (maces, flails and more). But yes, the cleric lacks overall melee skills: you can't specialize as much in weapons as a fighter (obviously), you can't effectively dual wield, etc. Dual classing the cleric is a popular solution, mostly fighter/cleric or cleric/fighter. But! If you dualclass your ranger very early into a cleric (I'm talking about lvl7), you have access to all divine spells ànd all high level ranger spells as your character progresses throughout the game. Woah. This may sound like a cheesy and dirty trick. In fact, it pretty much is, so if you don't really like this, I suggest you still keep on reading and dual class your cleric with a class of your own choice.
+
+The cleric/ranger combination actually works pretty well: high wisdom is needed for both classes to cast spells. Dex and Str are very useful, especially the first one. Don't build it up to 18 wearing plate mail though as it dismisses your evade bonus completely. There are good leather armors later in the game (if you've installed Throne of Bhaal: the obvious dungeon & further upgrades)
+
+
+
+
+### Basic Progression guide
+
+#### Start with a Ranger
+
+Creating a ranger gives you the advantage to choose additional weapon specializations. In this guide, we are going to create a **dual wielding mace/flail** character. Don't pick non-blunt weapons because the cleric cannot use any of those (sword, katana, ... but also no (cross)bow). If you really really need to build a ranged weapon too, there's nothing much left except the slingshot. Remember, we'll have plenty of ranged attack spells so no worries here.
+
+#### Statistics
+
+- STR: Remember frost gaint belt e.a. - not too high. Max 14
+- DEX: If you're going to wear full plate - no more than 12. Else (highly adviced!) as much as possible.
+- CON: Between STR and DEX. 16 or 14 is okay for fortitude save throws. We do have (too many) heal spells.
+- INT: No need for this. Might even drop to 8 as we need other stats.
+- WIS: 18. Nothing less, most important stat.
+- CHA: Depends on your play style. I'd pick 10 or 12, the charmed ring found in Athkatla Circus will set CHA to 18.
+
+While playing the game, there is nothing much to follow or remember, just play it like you would play any regular cleric with a hybrid class. Dual class at level 7 to get the hightest level spells as a cleric. You'll automatically be able to cast all highest level druid spells thanks to the ranger class. Isn't that amazing! Remember to heal regulary since your low level character will probably have some difficulties in the beginning of the game. Once you start gaining level 3/4 and up spells you're powerful enough to take on most monsters with the help of your party members.
+
+
+### Character Equipment
+
+
+
+
+
+
+Weapons enough to use! Since most other party members use a different class of (melee or ranged) weapons, you have the freedom to fully claim all maces/flails and morning stars for yourself. Try to get the Flail of Ages as soon as possible to +3 since the extra elemental damage helps quite a lot to certain otherwise immune enemies. An undead crushing mace and a skull crusher are always handy, equip when needed. It's generally not needed to grab your slingshot as a backup weapon: use buff spells or ranged magic.
+
+If you've installed Throne of Bhaal or the bonus merchants, you can get your hands on a nice leather armor quite soon. Shadow armor is always good (AC -1) and still one of the best leather armors there are in the game. But most of the time your thief or another character will claim those equipment pieces. If you can't find any decent set, temporary equip good plate mail. Remember to switch soon as it reduces your DEX bonus and completely nullifies your hard work to buff up the character.
+
+
+
+
+
+Buy a frost belt/girdle from one of the bonus merchants or find one of the many available. It'll help inrease your damage output while swinging the dual maces or flails. If you plan on equipping another belt, you should've built your character different since 14 STR is not nearly enough. Of course, this build is quite melee minded, adjust as you see fit.
+
+
+### Important Spell Pics
+
+As a heavily melee oriented character, you'll want to primary equip yourself with buff and shield spells. That does not mean other spells are less important, they're just not as much used. You do have a backup mage or two as primary magic damage dealers, right? A typical encounter using your favourite cross-class (at low level): cast **protection from evil 12' radius**, cast **faith armor**, use your **draw upon holy might** innate ability (if present) and rush into melee range to protect your weaker party members. If things get hot, pull back and start casting heal wounds to further support other members. The cleric/ranger **can** be used as a tank, but shouldn't since he or she has powerful protective spells to help the party survive.
+
+That being said, buffing also includes offensive buffs such as the high level **Blade barrier**. The spell **Sanctuary** renders you complete invisible and prevents enemies from targetting you. This gives you more than enough time to stay in melee range, damage enemies with your barrier ànd further support the party by healing/buffing/attacking. Your most important aid spells include **Lesser/greater restoration** against those annoying level draining vampires, **mass heal** obviously, **defensive harmony**, ...
+
+The druid divine spell picks are merged with the cleric's. Luckily, as a cleric or divine spellcaster, you do not need to "pick" spells as you level up (like the Mage does). This means you have access to all spells of all levels once properly levelled up. The druid spells are mostly offensive (insect swarm) and summons (fire elementals, pixies, demons and more). Don't forget to cast protection from evil first or the creature will turn hostile after a few rounds.
+
+
diff --git a/content/articles/bg2-parties.md b/content/articles/bg2-parties.md
index c833cbe..da9f18c 100644
--- a/content/articles/bg2-parties.md
+++ b/content/articles/bg2-parties.md
@@ -3,7 +3,7 @@ showonlyimage = false
draft = false
image = "/img/games/BaldursGate2/logo.jpg"
date = "2007-03-30"
-title = "Baldur's Gate 2: Parties"
+title = "Baldur's Gate 2: Party Guide"
tags = ['Baldurs Gate 2']
weight = 0
+++
diff --git a/content/articles/bg2-solo-blade.md b/content/articles/bg2-solo-blade.md
index d048d80..e26409a 100644
--- a/content/articles/bg2-solo-blade.md
+++ b/content/articles/bg2-solo-blade.md
@@ -26,7 +26,7 @@ weight = 0
### Introduction
-With a small group of Forgotten Realms fans at Shrimprefuge, we decided to take on the Baldur's Gate world using only one character (hence "solo"). For most of us, this will be the first solo run so I figured we (and other readers) could use a report writeup as the characters progress through the game.
+With a small group of Forgotten Realms fans at [Shrimprefuge](http://forum.shrimprefuge.be/), we decided to take on the Baldur's Gate world using only one character (hence "solo"). For most of us, this will be the first solo run so I figured we (and other readers) could use a report writeup as the characters progress through the game.
Before picking the class bard and kit blade, I did some basic research on how to play and which strategy should work - and which won't. The most resourceful report was definatly andijvieschotel 's one from the BioWare forums. Thanks to him, I managed to get through some very otherwise tough portions of the game, especially in the beginning. Let's get on with it, shall we.
diff --git a/content/articles/gba-rpgs.md b/content/articles/gba-rpgs.md
new file mode 100644
index 0000000..e3d684a
--- /dev/null
+++ b/content/articles/gba-rpgs.md
@@ -0,0 +1,60 @@
++++
+showonlyimage = false
+draft = false
+image = "/img/games/gbarpg.jpeg"
+date = "2006-11-15"
+title = "Impressive GBA RPGs"
+tags = ['rpg concepts', 'Final Fantasy', 'Yggdra Union', 'Fire Emblem', 'Golden Sun', 'Tatics Ogre', 'Final Fantasy Tactics', 'Riviera']
+weight = 0
++++
+
+
+
+Since the Nintendo DS has been released a couple of years ago, many game related websites predicted a quick and painful death for the Gameboy Advance. Thankfully, none of those predictions made it into reality since the GBA library is still steadily growing, although a whole lot slower than in 2002. Nintendo's smart marketing ideas enabled the DS to play GBA cartridges which indirectly prolongs the overall GBA's life. Therefore, a lot of potentially great games have been released but mainly ignored in favor of less entertaining DS games. So let's take a look at the most impressive GBA Roleplaying or Strategy games!
+
+Of course no console or handheld's RPG collection is truly complete without any [Final Fantasy](/tags/final-fantasy) spin-off or port. The Japanese GBA library today includes FF I and II: Dawn of Souls, FF IV, FF V and FF VI. The last one will be released within a few months in the USA. The only missing Final Fantasy number is III, which is ported and recreated to the DS. I and II are bundled together in a complete package. But this package is mostly for FF lovers out there, because the game lacks pacing and the battle sequences are ridiculously easy compared to other Squaresoft games. IV suffers from little annoying glitches, the port is not so well-polished as we had hoped.
+
+This leaves us with V and VI. Most people would probably agree VI is the superiour one and one of the best FF games in the series. But you can't play it yet on your GBA unless you're Japanese. Final Fantasy V includes a complex job system first introduced in III, similar to Final Fantasy Tactics. You can swap jobs and keep certain special abilities, this enables you to build the ultimate magic swordsman. Good enough for more than 30 hours of handheld Roleplaying goodness. If you're looking for a handheld FF game, V is the game to get.
+
+
+
Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the sime time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages.
+ +So, what’s the worst part about the cleric, in general? He can even wear full plate mail and equip quite a few damaging weapons (maces, flails and more). But yes, the cleric lacks overall melee skills: you can’t specialize as much in weapons as a fighter (obviously), you can’t effectively dual wield, etc. Dual classing the cleric is a popular solution, mostly fighter/cleric or cleric/fighter. But! If you dualclass your ranger very early into a cleric (I’m talking about lvl7), you have access to all divine spells ànd all high level ranger spells as your character progresses throughout the game. Woah. This may sound like a cheesy and dirty trick. In fact, it pretty much is, so if you don’t really like this, I suggest you still keep on reading and dual class your cleric with a class of your own choice.
+ +The cleric/ranger combination actually works pretty well: high wisdom is needed for both classes to cast spells. Dex and Str are very useful, especially the first one. Don’t build it up to 18 wearing plate mail though as it dismisses your evade bonus completely. There are good leather armors later in the game (if you’ve installed Throne of Bhaal: the obvious dungeon & further upgrades)
+ + + + + +Creating a ranger gives you the advantage to choose additional weapon specializations. In this guide, we are going to create a dual wielding mace/flail character. Don’t pick non-blunt weapons because the cleric cannot use any of those (sword, katana, … but also no (cross)bow). If you really really need to build a ranged weapon too, there’s nothing much left except the slingshot. Remember, we’ll have plenty of ranged attack spells so no worries here.
+ +While playing the game, there is nothing much to follow or remember, just play it like you would play any regular cleric with a hybrid class. Dual class at level 7 to get the hightest level spells as a cleric. You’ll automatically be able to cast all highest level druid spells thanks to the ranger class. Isn’t that amazing! Remember to heal regulary since your low level character will probably have some difficulties in the beginning of the game. Once you start gaining level 3⁄4 and up spells you’re powerful enough to take on most monsters with the help of your party members.
+ + + ++ + +
+ +Weapons enough to use! Since most other party members use a different class of (melee or ranged) weapons, you have the freedom to fully claim all maces/flails and morning stars for yourself. Try to get the Flail of Ages as soon as possible to +3 since the extra elemental damage helps quite a lot to certain otherwise immune enemies. An undead crushing mace and a skull crusher are always handy, equip when needed. It’s generally not needed to grab your slingshot as a backup weapon: use buff spells or ranged magic.
+ +If you’ve installed Throne of Bhaal or the bonus merchants, you can get your hands on a nice leather armor quite soon. Shadow armor is always good (AC -1) and still one of the best leather armors there are in the game. But most of the time your thief or another character will claim those equipment pieces. If you can’t find any decent set, temporary equip good plate mail. Remember to switch soon as it reduces your DEX bonus and completely nullifies your hard work to buff up the character.
+ ++ +
+ +Buy a frost belt/girdle from one of the bonus merchants or find one of the many available. It’ll help inrease your damage output while swinging the dual maces or flails. If you plan on equipping another belt, you should’ve built your character different since 14 STR is not nearly enough. Of course, this build is quite melee minded, adjust as you see fit.
+ + + +As a heavily melee oriented character, you’ll want to primary equip yourself with buff and shield spells. That does not mean other spells are less important, they’re just not as much used. You do have a backup mage or two as primary magic damage dealers, right? A typical encounter using your favourite cross-class (at low level): cast protection from evil 12’ radius, cast faith armor, use your draw upon holy might innate ability (if present) and rush into melee range to protect your weaker party members. If things get hot, pull back and start casting heal wounds to further support other members. The cleric/ranger can be used as a tank, but shouldn’t since he or she has powerful protective spells to help the party survive.
+ +That being said, buffing also includes offensive buffs such as the high level Blade barrier. The spell Sanctuary renders you complete invisible and prevents enemies from targetting you. This gives you more than enough time to stay in melee range, damage enemies with your barrier ànd further support the party by healing/buffing/attacking. Your most important aid spells include Lesser/greater restoration against those annoying level draining vampires, mass heal obviously, defensive harmony, …
+ +The druid divine spell picks are merged with the cleric’s. Luckily, as a cleric or divine spellcaster, you do not need to “pick” spells as you level up (like the Mage does). This means you have access to all spells of all levels once properly levelled up. The druid spells are mostly offensive (insect swarm) and summons (fire elementals, pixies, demons and more). Don’t forget to cast protection from evil first or the creature will turn hostile after a few rounds.
+ + + ++ + Guide Content Introduction to the cleric/ranger Basic progression guide Picking your equipment The cleric/ranger’s spell picks +Introduction to the cleric/ranger Since little non-playable and joinable characters are as good in healing as Viconia is, you might end up creating your own cleric. Especially if you intend to play as a neutral or good party. Remember Viconia and Keldorn both at the sime time in your party is asking for trouble: either one of the two will leave or they might even fight in later stages. + +
++ + In the year 1999 the then-existing company New World Computing released version seven of their honored Might & Magic series, subtitled “For Blood and Honor”. Most Might & Magic [-(MM)-] fans were quite happy since VII is by many people marked as (at least one of) the best in the series. Sadly, even New World Computing disappeared in 2003 and Ubisoft the gaint looking evil company bought all NWC rights. + +
++ + Since the Nintendo DS has been released a couple of years ago, many game related websites predicted a quick and painful death for the Gameboy Advance. Thankfully, none of those predictions made it into reality since the GBA library is still steadily growing, although a whole lot slower than in 2002. Nintendo’s smart marketing ideas enabled the DS to play GBA cartridges which indirectly prolongs the overall GBA’s life. Therefore, a lot of potentially great games have been released but mainly ignored in favor of less entertaining DS games. + +
++ + Since the Nintendo DS has been released a couple of years ago, many game related websites predicted a quick and painful death for the Gameboy Advance. Thankfully, none of those predictions made it into reality since the GBA library is still steadily growing, although a whole lot slower than in 2002. Nintendo’s smart marketing ideas enabled the DS to play GBA cartridges which indirectly prolongs the overall GBA’s life. Therefore, a lot of potentially great games have been released but mainly ignored in favor of less entertaining DS games. + +
++ + Since the Nintendo DS has been released a couple of years ago, many game related websites predicted a quick and painful death for the Gameboy Advance. Thankfully, none of those predictions made it into reality since the GBA library is still steadily growing, although a whole lot slower than in 2002. Nintendo’s smart marketing ideas enabled the DS to play GBA cartridges which indirectly prolongs the overall GBA’s life. Therefore, a lot of potentially great games have been released but mainly ignored in favor of less entertaining DS games. + +
++ + Since the Nintendo DS has been released a couple of years ago, many game related websites predicted a quick and painful death for the Gameboy Advance. Thankfully, none of those predictions made it into reality since the GBA library is still steadily growing, although a whole lot slower than in 2002. Nintendo’s smart marketing ideas enabled the DS to play GBA cartridges which indirectly prolongs the overall GBA’s life. Therefore, a lot of potentially great games have been released but mainly ignored in favor of less entertaining DS games. + +
+