From 48ce6cb36091dc8063d0d555b9864d9101c5bfe2 Mon Sep 17 00:00:00 2001 From: wgroeneveld Date: Mon, 13 Aug 2018 14:42:20 +0200 Subject: [PATCH] lastmod, anonymous analytics --- config.toml | 1 + content/about.md | 4 +- docs/404.html | 14 +- docs/about/index.html | 53 +- .../animalcrossing-wildworld/index.html | 38 +- docs/articles/apogees-legacy/index.html | 38 +- docs/articles/arcanum-gunslinger/index.html | 38 +- .../arcanum-magick-vs-tech/index.html | 38 +- docs/articles/arcanum-parties/index.html | 38 +- docs/articles/arcanum-review/index.html | 38 +- .../aria-of-sorrow-retrospective/index.html | 38 +- docs/articles/arxfatalis-review/index.html | 38 +- docs/articles/bg2-clericranger/index.html | 38 +- docs/articles/bg2-magetalk/index.html | 38 +- docs/articles/bg2-mods/index.html | 38 +- docs/articles/bg2-parties/index.html | 38 +- docs/articles/bg2-solo-blade/index.html | 38 +- docs/articles/bg2-spellprotection/index.html | 38 +- docs/articles/bugs-are-features/index.html | 38 +- 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docs/tags/wario-land-3/index.html | 14 +- docs/tags/wario-land-4/index.html | 14 +- docs/tags/wario-land-ii/index.html | 14 +- docs/tags/wizardry7/index.html | 14 +- docs/tags/wizardry8/index.html | 14 +- docs/tags/wolfenstein-3d/index.html | 14 +- docs/tags/yggdra-union/index.html | 14 +- docs/tags/zeus/index.html | 14 +- jefklakscodex.sublime-workspace | 829 +++++++++++++++--- layouts/_default/single.html | 29 +- .../partials/google-analytics-anonymous.html | 8 + layouts/partials/head.html | 2 +- 123 files changed, 2264 insertions(+), 1210 deletions(-) create mode 100644 layouts/partials/google-analytics-anonymous.html diff --git a/config.toml b/config.toml index 28eed2d..2a27e1a 100644 --- a/config.toml +++ b/config.toml @@ -15,6 +15,7 @@ enableGitInfo = true [params] style = "default" + twitter = "woutergroenev" font = "PT Sans" description = "Retro game thoughts" copyright = "No © reserved - sharing is caring. Hack away!
An integral part of Brain Baking." diff --git a/content/about.md b/content/about.md index c633a88..0856749 100644 --- a/content/about.md +++ b/content/about.md @@ -4,7 +4,7 @@ title = "Jefklak's Codex: About" # About the Codex -Hi, I'm Jefklak/[Wouter](https://brainbaking.com/about/) and you're looking at "Jefklak's Codex", a dedicated and highly opinionated website about nostalgic games. The word **nostalgic** should be emphasized here. I grew up with a Gameboy between my hands and PC RPG games burnt into my retina. That healthy cocktail left a lasting impression - and netted me the Codex (and glasses). +Hi, I'm Jefklak/[Wouter](https://brainbaking.com/about/) and you're looking at "Jefklak's Codex", a dedicated and highly opinionated website[^1] about nostalgic games. The word **nostalgic** should be emphasized here. I grew up with a Gameboy between my hands and PC RPG games burnt into my retina. That healthy cocktail left a lasting impression - and netted me the Codex (and glasses). The Codex has a long history, I've always felt the need to proclaim my definitive game of each generation. If you want to have some fun (you should have got some by now), try archive.org's wayback machine: @@ -60,3 +60,5 @@ The Jefklak's Codex theme icons come from the game **Gobliins 2**, an old DOS po This site was built using [Hugo](http://gohugo.io/). Heavily modified template by Bootstrapious.com & ported to Hugo by Kishan B. + +[^1]: This website uses an [anonymized IP](https://support.google.com/analytics/answer/2763052?hl=en) form of Google Analytics for the sole purpose of tracking website traffic. \ No newline at end of file diff --git a/docs/404.html b/docs/404.html index 80e4cf8..a9b49e8 100644 --- a/docs/404.html +++ b/docs/404.html @@ -102,16 +102,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + diff --git a/docs/about/index.html b/docs/about/index.html index 03bf962..1719af3 100644 --- a/docs/about/index.html +++ b/docs/about/index.html @@ -42,7 +42,7 @@ "articleSection" : "", "name" : "Jefklak's Codex: About", "headline" : "Jefklak's Codex: About - Jefklaks Codex", - "description" : "About the Codex Hi, I’m Jefklak/Wouter and you’re looking at “Jefklak’s Codex”, a dedicated and highly opinionated website about nostalgic games. The word nostalgic should be emphasized here. I grew up with a Gameboy between my hands and PC RPG games burnt into my retina. That healthy cocktail left a lasting impression - and netted me the Codex (and glasses). + "description" : "About the Codex Hi, I’m Jefklak/Wouter and you’re looking at “Jefklak’s Codex”, a dedicated and highly opinionated website1 about nostalgic games. The word nostalgic should be emphasized here. I grew up with a Gameboy between my hands and PC RPG games burnt into my retina. That healthy cocktail left a lasting impression - and netted me the Codex (and glasses). The Codex has a long history, I’ve always felt the need to proclaim my definitive game of each generation.", "inLanguage" : "en-us", @@ -66,7 +66,7 @@ The Codex has a long history, I’ve always felt the need to proclaim my def "datePublished": "0001-01-01 00:00:00 +0000 UTC", "dateModified" : "2018-05-27 15:51:11 +0200 CEST", "url" : "https://jefklakscodex.com/about/", - "wordCount" : "928", + "wordCount" : "947", "keywords": [ "Jefklak's Codex: About" ] @@ -103,16 +103,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -272,12 +268,25 @@ if (!doNotTrack) {
+

Jefklak's Codex: About

+
+ + +  1 January 0001 +  |  + +  27 May 2018 + + +
+
+

About the Codex

-

Hi, I’m Jefklak/Wouter and you’re looking at “Jefklak’s Codex”, a dedicated and highly opinionated website about nostalgic games. The word nostalgic should be emphasized here. I grew up with a Gameboy between my hands and PC RPG games burnt into my retina. That healthy cocktail left a lasting impression - and netted me the Codex (and glasses).

+

Hi, I’m Jefklak/Wouter and you’re looking at “Jefklak’s Codex”, a dedicated and highly opinionated website1 about nostalgic games. The word nostalgic should be emphasized here. I grew up with a Gameboy between my hands and PC RPG games burnt into my retina. That healthy cocktail left a lasting impression - and netted me the Codex (and glasses).

The Codex has a long history, I’ve always felt the need to proclaim my definitive game of each generation. If you want to have some fun (you should have got some by now), try archive.org’s wayback machine:

@@ -337,10 +346,28 @@ How many of the games in this list are familiar to you? How many of those did yo

This site was built using Hugo. Heavily modified template by Bootstrapious.com & ported to Hugo by Kishan B.

+
+ +
+ +
    +
  1. This website uses an anonymized IP form of Google Analytics for the sole purpose of tracking website traffic. + [return]
  2. +
+
-
+ + + + + + + +
diff --git a/docs/articles/animalcrossing-wildworld/index.html b/docs/articles/animalcrossing-wildworld/index.html index 0211238..1227ce0 100644 --- a/docs/articles/animalcrossing-wildworld/index.html +++ b/docs/articles/animalcrossing-wildworld/index.html @@ -110,16 +110,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -311,7 +307,20 @@ if (!doNotTrack) {
+

Animal Crossing: Wild World Adventure Blog

+
+ + +  1 October 2006 +  |  + +  14 May 2018 + + +
+
+

The Cornimer is Here!

[ Date: 09/10/2006 | top ]

@@ -360,9 +369,18 @@ Once you did everything correctly, ta-daa:

can


-
+ + + + + + + +
diff --git a/docs/articles/apogees-legacy/index.html b/docs/articles/apogees-legacy/index.html index 5d48cfc..ea473d6 100644 --- a/docs/articles/apogees-legacy/index.html +++ b/docs/articles/apogees-legacy/index.html @@ -111,16 +111,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -304,7 +300,20 @@ if (!doNotTrack) {
+

Apogee's Legacy

+
+ + +  23 October 2006 +  |  + +  19 May 2018 + + +
+
+

@@ -429,9 +438,18 @@ Watch the first few minutes of well-known Apogee games in these Compilation vide

The Good Old Days - dedicated to classic Games.

-
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diff --git a/docs/articles/arcanum-gunslinger/index.html b/docs/articles/arcanum-gunslinger/index.html index e36835d..05dabcd 100644 --- a/docs/articles/arcanum-gunslinger/index.html +++ b/docs/articles/arcanum-gunslinger/index.html @@ -119,16 +119,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -342,7 +338,20 @@ if (!doNotTrack) {
+

Arcanum: the Gunslinger

+
+ + +  30 March 2007 +  |  + +  14 May 2018 + + +
+
+

Overview

All right, you want yourself a cool character with even cooler guns. The problem is: technology is not that easy in Arcanum. Especially all the different schemes, guns, carrying the bullets, and so on. Would you like to make a backup plan, like throwing or a bow? Or would you just like to grab yourself an axe and whack the enemy when you run out of bullets? Or would you go running and rely on your followers? And are you going to raise INT to 18 to get the "doctorate" schools? Will you get DEX high enough to dodge most blows from enemies who come too close? Too many questions and too less answers... Well, one thing is for sure: you've come to the right place! @@ -385,9 +394,18 @@ if (!doNotTrack) {  

-
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diff --git a/docs/articles/arcanum-magick-vs-tech/index.html b/docs/articles/arcanum-magick-vs-tech/index.html index 04dd669..2df7393 100644 --- a/docs/articles/arcanum-magick-vs-tech/index.html +++ b/docs/articles/arcanum-magick-vs-tech/index.html @@ -118,16 +118,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -341,7 +337,20 @@ if (!doNotTrack) {
+

Arcanum: Magick VS Tech

+
+ + +  30 March 2007 +  |  + +  14 May 2018 + + +
+
+

First things first: you are not reading this wrong, it’s magick and not magic. In the world of Arcanum, that is. There’s also no such thing as mana or spellbooks. Every single spell you learn comes trough {+SPs+) (Skill Points) which you’ll have to invest into several magickal realms. A little bit like Diablo 2, except the fact that once you’ve put 1 point into it, you can’t raise it furter ot increase the power. If you know Spell #1 in the Meta realm, you’ll be able to “purchase” spell #2 from the same realm, if 1) you have a CP 2) your INT is at a minimum level to cast and 3) your WP is sufficient (each level differs).

@@ -398,9 +407,18 @@ Yes indeed, damage. There aren’t many technological weapons, and if there
  • Gunsmithy Examination
  • -
    + + + + + + + +
    diff --git a/docs/articles/arcanum-parties/index.html b/docs/articles/arcanum-parties/index.html index 134d929..9a23c83 100644 --- a/docs/articles/arcanum-parties/index.html +++ b/docs/articles/arcanum-parties/index.html @@ -122,16 +122,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -345,7 +341,20 @@ if (!doNotTrack) {
    +

    Arcanum: Party Seleciton

    +
    + + +  30 March 2007 +  |  + +  14 May 2018 + + +
    +
    +

    Party Numer ONE - November 2004

    @@ -379,9 +388,18 @@ if (!doNotTrack) {  

    -
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    diff --git a/docs/articles/arcanum-review/index.html b/docs/articles/arcanum-review/index.html index a276c82..3567517 100644 --- a/docs/articles/arcanum-review/index.html +++ b/docs/articles/arcanum-review/index.html @@ -121,16 +121,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -350,7 +346,20 @@ if (!doNotTrack) {
    +

    Arcanum: the Review

    +
    + + +  30 March 2007 +  |  + +  15 May 2018 + + +
    +
    +

    Hooray hooray for classic urgh-so-bad-graphics-but-so-good-gameplay RPG-games like this! Arcanum is without a doubt the best game Troika ever made, and that deserves something extra. Like a review and a nice collection of screenshots, or something similar. Enough introduction, grab a gun and shoot! Or pick a spell and cast, if you will.

    @@ -385,9 +394,18 @@ Conclusion

    Good, forming a conclusion for such a game is one of the most difficult things about reviewing. As a Western RPG junk, I’d easily rate it A+ (wich means 1010). Too bad most game sites won’t agree with me. We all know Troika Games is no more. Is this game for a casual gamer? Not at all. Are you an RPG fan wich likes to delve deep (oh yeah, baby) into the game and story? By all means, please buy this excellent game.

    -
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    diff --git a/docs/articles/aria-of-sorrow-retrospective/index.html b/docs/articles/aria-of-sorrow-retrospective/index.html index 1b89339..365290f 100644 --- a/docs/articles/aria-of-sorrow-retrospective/index.html +++ b/docs/articles/aria-of-sorrow-retrospective/index.html @@ -124,16 +124,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -342,7 +338,20 @@ if (!doNotTrack) {
    +

    Castlevania Aria of Sorrow: a retrospective

    +
    + + +  31 July 2018 +  |  + +  1 August 2018 + + +
    +
    +

    Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance. Soma’s gameplay mechanics: the soul system, is simply more engaging to me.

    @@ -405,9 +414,18 @@ if (!doNotTrack) {

    I can keep on talking about this game and friends even start to shake their heads when I start sentences with “In Castlevania”. So instead of putting more words down here, I think I’ll take on Cirlce of the Moon again. Time to pick up the whip and start hunting…

    -
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    diff --git a/docs/articles/arxfatalis-review/index.html b/docs/articles/arxfatalis-review/index.html index 6d32602..9df078d 100644 --- a/docs/articles/arxfatalis-review/index.html +++ b/docs/articles/arxfatalis-review/index.html @@ -110,16 +110,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -307,7 +303,20 @@ if (!doNotTrack) {
    +

    Arx Fatalis: the Review

    +
    + + +  30 March 2007 +  |  + +  17 May 2018 + + +
    +
    +

    @@ -363,9 +372,18 @@ Review-Cat says: A welcome addition to dungeon crawling in real time. Better tha
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    diff --git a/docs/articles/bg2-clericranger/index.html b/docs/articles/bg2-clericranger/index.html index 48838d4..a2f3fb9 100644 --- a/docs/articles/bg2-clericranger/index.html +++ b/docs/articles/bg2-clericranger/index.html @@ -119,16 +119,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -342,7 +338,20 @@ if (!doNotTrack) {
    +

    BG2: Cleric/Ranger Guide

    +
    + + +  30 April 2008 +  |  + +  24 July 2018 + + +
    +
    +

    Guide Content

    @@ -416,9 +425,18 @@ if (!doNotTrack) {

    The druid divine spell picks are merged with the cleric’s. Luckily, as a cleric or divine spellcaster, you do not need to “pick” spells as you level up (like the Mage does). This means you have access to all spells of all levels once properly levelled up. The druid spells are mostly offensive (insect swarm) and summons (fire elementals, pixies, demons and more). Don’t forget to cast protection from evil first or the creature will turn hostile after a few rounds.

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    diff --git a/docs/articles/bg2-magetalk/index.html b/docs/articles/bg2-magetalk/index.html index ec129eb..d8c1f25 100644 --- a/docs/articles/bg2-magetalk/index.html +++ b/docs/articles/bg2-magetalk/index.html @@ -118,16 +118,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -341,7 +337,20 @@ if (!doNotTrack) {
    +

    Baldur's Gate 2: Mage Talk

    +
    + + +  30 April 2008 +  |  + +  24 July 2018 + + +
    +
    +

    Ever wondered whatever the heck those crazy Arcane spellcasters say every time they unleash one of their spells upon you? It's actually very simple and stands for the chosen spell's spell school (abjuration, evocation, ...). Male and female voices are of course different, and the pronunciations vary too sometimes (Vita Mortis [Carero]/[Calia]?). All formulaes are actually Latin, and Latin is often pronounced differently depending on the dialect. Here is a quick overview:

    @@ -365,9 +374,18 @@ if (!doNotTrack) {

    All BG2 related download links can be Found here.
    Audio recorded with Camtasia Studio and converted with MMConvert.

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    diff --git a/docs/articles/bg2-mods/index.html b/docs/articles/bg2-mods/index.html index d6997a6..276694a 100644 --- a/docs/articles/bg2-mods/index.html +++ b/docs/articles/bg2-mods/index.html @@ -118,16 +118,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -341,7 +337,20 @@ if (!doNotTrack) {
    +

    BG2/Infinity Engine Mods

    +
    + + +  8 November 2006 +  |  + +  19 May 2018 + + +
    +
    +

    @@ -463,9 +472,18 @@ if (!doNotTrack) {
  • The Gibberlings 3 Modding community
  • -
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    diff --git a/docs/articles/bg2-parties/index.html b/docs/articles/bg2-parties/index.html index 77427a0..9308173 100644 --- a/docs/articles/bg2-parties/index.html +++ b/docs/articles/bg2-parties/index.html @@ -118,16 +118,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -341,7 +337,20 @@ if (!doNotTrack) {
    +

    Baldur's Gate 2: Party Guide

    +
    + + +  30 March 2007 +  |  + +  19 May 2018 + + +
    +
    +

    • Party Number TWO - 06 Jan. 2006
      (download link no longer available)

    Party Numer TWO - 06 Jan. 2006

    @@ -385,9 +394,18 @@ if (!doNotTrack) {  

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    diff --git a/docs/articles/bg2-solo-blade/index.html b/docs/articles/bg2-solo-blade/index.html index 97b05e4..d12549b 100644 --- a/docs/articles/bg2-solo-blade/index.html +++ b/docs/articles/bg2-solo-blade/index.html @@ -118,16 +118,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -341,7 +337,20 @@ if (!doNotTrack) {
    +

    BG2 Solo Blade: A Report

    +
    + + +  30 April 2008 +  |  + +  24 July 2018 + + +
    +
    +

    Report Content

    @@ -768,9 +777,18 @@ The rest of the sphere wasn’t really hard at all, not even the demons. Wel

    Baldur’s Gate is one of those games I know by heart. Every trap, every location of every highly prized artifact and every line of every NPC. But that doesn’t matter and I would play it again and again. The only thing holding me back right now is time!

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    diff --git a/docs/articles/bg2-spellprotection/index.html b/docs/articles/bg2-spellprotection/index.html index 5aaebeb..3194848 100644 --- a/docs/articles/bg2-spellprotection/index.html +++ b/docs/articles/bg2-spellprotection/index.html @@ -119,16 +119,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -342,7 +338,20 @@ if (!doNotTrack) {
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    Baldur's Gate 2: Spell Protection

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    + + +  30 March 2007 +  |  + +  24 July 2018 + + +
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    Lots of misunderstanding exist for breaking through the spell protections of high level spell casting creatures. This guide is an almost exact copy of zvijers guide at the gone forgotten wars forum, also carried on by “The Hero’s Guide to a Successful adventure”. I found this to be very informative and vital for solo runs. The strategies explain mage protections in weimer’s Tactics modification.

    @@ -450,9 +459,18 @@ The never used weapon class clubs: Gnasher. Does damage over time to disrupt cas

    Secondly, casting protection from magic ON the mage/lich instead of on you result in all his offensive and defensive spells failing! As the scroll describes, all magic is rendered useless within the cast sphere, so not only from outside to in, but also from the inside to out. Wow again. They try casting stoneskin, mantle, globe of invulnerability, Gate, and whatever: all spells fail. Activate your favourite offensive mode and kill them without any need of Breach or so. The scrolls are rather pricey (3.000 GP? Or more?) And I only found two of them, so use them wisely. Or don’t use them at all as it takes away any challenge…

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    diff --git a/docs/articles/bugs-are-features/index.html b/docs/articles/bugs-are-features/index.html index 65d650e..91b4613 100644 --- a/docs/articles/bugs-are-features/index.html +++ b/docs/articles/bugs-are-features/index.html @@ -112,16 +112,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -303,7 +299,20 @@ if (!doNotTrack) {
    +

    Bugs Are Features

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    + + +  30 March 2007 +  |  + +  19 May 2018 + + +
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    I’m getting fairly tired of defending Arcanum on various cough, console lovers message boards and against friends. Everybody seems to prefer Oblivion-style Roleplaying gameplay mechanics. Fine by me, but don’t try to piss RPG Codex members and me off by complaining about the bug fest in Troika’s games. During my more than 5 playthroughs (admittedly never got to the finish, fooling around with different characters is even funnier), I never encountered a single “bug”. Except the obvious not-so-finished questlines in later stages of the game. Point the finger to the publishers, not to Troika. @@ -334,9 +343,18 @@ Never forget. And stop complaining. By the way, I’ve seen the future, isn&

    Wow, Fallout 3 is going to be awesome! Isn’t that right, Bethesda?.

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    diff --git a/docs/articles/bullfrog-flashback/index.html b/docs/articles/bullfrog-flashback/index.html index bcef928..ecde923 100644 --- a/docs/articles/bullfrog-flashback/index.html +++ b/docs/articles/bullfrog-flashback/index.html @@ -124,16 +124,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -333,7 +329,20 @@ if (!doNotTrack) {
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    Flashback: Bullfrog

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    + + +  29 October 2006 +  |  + +  19 May 2018 + + +
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    The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let’s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end. @@ -377,9 +386,18 @@ A couple of unique twists made it into B&W: there is no interface present at

    To think EA is not the only publisher who ruthlessly buys entire companies… I cannot stress enough Mucky Foot’s Startopia is heavily underrated so please give it a spin and Download the demo! (Download.com Mirror)

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    diff --git a/docs/articles/captian-claw-review/index.html b/docs/articles/captian-claw-review/index.html index 3e45b4a..01d687e 100644 --- a/docs/articles/captian-claw-review/index.html +++ b/docs/articles/captian-claw-review/index.html @@ -110,16 +110,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -307,7 +303,20 @@ if (!doNotTrack) {
    +

    Captain Claw Review

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    + + +  5 October 2006 +  |  + +  19 May 2018 + + +
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    @@ -351,9 +360,18 @@ Bored with the standard levels? No problem, just make your own! Yes indeed, like

    What has Captain Claw to offer? To a platform lover, everything. To a general gamer, an unique pirate experience with nice animated cutscenes and catchy tunes. Let’s not forget the multiplayer possibilities and the custom map editor. And above all: ‘treasure, arr!Too bad this game is very hard to track down these days, thanks to Wizard Works, the lousy publisher. The demo is still available at the offical Website!

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    diff --git a/docs/articles/castlevania-portrait-of-ruin-review/index.html b/docs/articles/castlevania-portrait-of-ruin-review/index.html index ed09266..aad4bfc 100644 --- a/docs/articles/castlevania-portrait-of-ruin-review/index.html +++ b/docs/articles/castlevania-portrait-of-ruin-review/index.html @@ -118,16 +118,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -342,7 +338,20 @@ if (!doNotTrack) {
    +

    Castlevania Portrait of Ruin Review

    +
    + + +  12 January 2007 +  |  + +  19 May 2018 + + +
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    @@ -367,9 +376,18 @@ if (!doNotTrack) {

    Review-Cat says: If you’re a Castlevania, Platform or Metroidvania style fan: buy! If you’re not, buy Dawn of Sorrow instead..

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    diff --git a/docs/articles/cooperative-arts/index.html b/docs/articles/cooperative-arts/index.html index f0f8efc..0e0aad4 100644 --- a/docs/articles/cooperative-arts/index.html +++ b/docs/articles/cooperative-arts/index.html @@ -120,16 +120,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -311,7 +307,20 @@ if (!doNotTrack) {
    +

    The Art of Cooperative (PC) Gaming

    +
    + + +  28 October 2006 +  |  + +  19 May 2018 + + +
    +
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    @@ -404,9 +413,18 @@ Rating based on overall co-op feeling and gameplay.

    Rise of the Triad -
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    diff --git a/docs/articles/early-shooter-clones/index.html b/docs/articles/early-shooter-clones/index.html index aac53a0..26577b8 100644 --- a/docs/articles/early-shooter-clones/index.html +++ b/docs/articles/early-shooter-clones/index.html @@ -120,16 +120,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -311,7 +307,20 @@ if (!doNotTrack) {
    +

    Early Shooter Clones

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    + + +  2 November 2006 +  |  + +  19 May 2018 + + +
    +
    +

    @@ -494,9 +503,18 @@ Rise of the Triad, the WWII game from Apogee, could be classified as an exceptio
  • Volume Graphics: Voxels explained
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    diff --git a/docs/articles/etrian-odyssey-review/index.html b/docs/articles/etrian-odyssey-review/index.html index 70a707f..b19b8eb 100644 --- a/docs/articles/etrian-odyssey-review/index.html +++ b/docs/articles/etrian-odyssey-review/index.html @@ -110,16 +110,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -309,7 +305,20 @@ if (!doNotTrack) {
    +

    Etrian Odyssey Review

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    + + +  3 July 2007 +  |  + +  31 July 2018 + + +
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    @@ -336,9 +345,18 @@ if (!doNotTrack) {

    Review-Cat says: Let me rephrase that: If you’re dying to play a dungeon crawler on your handheld, Etrian Odyssey certainly is worthy. The game is very unforgiving and has a lot of flaws compared to other dungeon crawlers. Be prepared, I cannot recommend the game for everyone.

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    diff --git a/docs/articles/gba-rpgs/index.html b/docs/articles/gba-rpgs/index.html index a97b3bb..86b6a9c 100644 --- a/docs/articles/gba-rpgs/index.html +++ b/docs/articles/gba-rpgs/index.html @@ -126,16 +126,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -342,7 +338,20 @@ if (!doNotTrack) {
    +

    Impressive GBA RPGs

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    + + +  15 November 2006 +  |  + +  19 May 2018 + + +
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    +

    Since the Nintendo DS has been released a couple of years ago, many game related websites predicted a quick and painful death for the Gameboy Advance. Thankfully, none of those predictions made it into reality since the GBA library is still steadily growing, although a whole lot slower than in 2002. Nintendo’s smart marketing ideas enabled the DS to play GBA cartridges which indirectly prolongs the overall GBA’s life. Therefore, a lot of potentially great games have been released but mainly ignored in favor of less entertaining DS games. So let’s take a look at the most impressive GBA Roleplaying or Strategy games!

    @@ -393,9 +402,18 @@ if (!doNotTrack) {

    Addendum: To be continued with Mario & Luigi: Superstar Saga e.a.!

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    diff --git a/docs/articles/gobliins2-review/index.html b/docs/articles/gobliins2-review/index.html index 4f41a5a..9c220f0 100644 --- a/docs/articles/gobliins2-review/index.html +++ b/docs/articles/gobliins2-review/index.html @@ -111,16 +111,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -308,7 +304,20 @@ if (!doNotTrack) {
    +

    Gobliins 2: the Review

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    + + +  16 October 2006 +  |  + +  19 May 2018 + + +
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    +

    Goblin Princes are Ugly

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    Gobliins 2 is a game wich suffers from the well-known age complex: pixels. If you are a die-hard 2D retro kind of person, knock your socks off. If you like to play UT2004 on 1400x1050, please ignore the two floppy disks. Yes! It’s that big. Oh wait, you can also play it via DOSBox or even via the excellent ScummVM interpreter. If your future Windows Vista install will be able to run those packets, that is.

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    diff --git a/docs/articles/handheld-castlevanias/index.html b/docs/articles/handheld-castlevanias/index.html index 4d381c2..8cc67c7 100644 --- a/docs/articles/handheld-castlevanias/index.html +++ b/docs/articles/handheld-castlevanias/index.html @@ -126,16 +126,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -342,7 +338,20 @@ if (!doNotTrack) {
    +

    Handheld Castlevanias

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    + + +  12 January 2007 +  |  + +  19 May 2018 + + +
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    +

    Portrait of Ruin is the second Nintendo DS Castlevania game. Maybe, if Komani thinks it'll be worthwile, a third one will follow, since there have been three Castlevania games released for the predecessor the Gameboy Advance. All excellent Handheld Metroidvania games, but which one excels at what? A short overview would be handy indeed. Well here you go!

    Gameboy Advance

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    diff --git a/docs/articles/index.html b/docs/articles/index.html index c9b4612..0be0a32 100644 --- a/docs/articles/index.html +++ b/docs/articles/index.html @@ -105,16 +105,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + diff --git a/docs/articles/jagged-alliance-2-review/index.html b/docs/articles/jagged-alliance-2-review/index.html index 1f071a0..73937c7 100644 --- a/docs/articles/jagged-alliance-2-review/index.html +++ b/docs/articles/jagged-alliance-2-review/index.html @@ -110,16 +110,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -307,7 +303,20 @@ if (!doNotTrack) {
    +

    Jagged Alliance 2 Review

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    + + +  23 October 2006 +  |  + +  19 May 2018 + + +
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    @@ -358,9 +367,18 @@ if (!doNotTrack) {

    Jagged Alliance 2 is still a fantastic game and a great example to all other turn-based strategy games recently released. Whoever lost his CD or never managed to play it, don’t delay any longer and try to grab the Gold version including the expansion Unfinished Business. If you’re also bored with that expansion, try the fan-made v1.13 modification which even increases the game resolution size! A fair warning to all potential JA2 players: the game sucks up all social life. And by all, I mean everything. Be warned.

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    diff --git a/docs/articles/lode-runner-legend-returns-review/index.html b/docs/articles/lode-runner-legend-returns-review/index.html index ae335b7..9677e18 100644 --- a/docs/articles/lode-runner-legend-returns-review/index.html +++ b/docs/articles/lode-runner-legend-returns-review/index.html @@ -110,16 +110,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -307,7 +303,20 @@ if (!doNotTrack) {
    +

    Lode Runner Returns Review

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    + + +  30 March 2007 +  |  + +  19 May 2018 + + +
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    @@ -329,9 +338,18 @@ if (!doNotTrack) {

    The best part of the game? Easily the fact it’s fully downloadable for free right now, plus the cooperative part. Or rather, “friend or foe” part, since digging a hole might get your partner stuck, so think carefully before doing something stupid! Follow the links at the Lode Runner index page to download the whole game. “Lode Runner Online”, the multiplayer enhanced semi-sequel is also downloadable for free, so be sure to check that one out too. Review-Cat says: Like co-op action? Love creating your own stuff? Enjoy puzzle games? Don’t mind downloading a game for free? You know what to do..

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    diff --git a/docs/articles/might-and-magic-vii-review/index.html b/docs/articles/might-and-magic-vii-review/index.html index f571259..540fde7 100644 --- a/docs/articles/might-and-magic-vii-review/index.html +++ b/docs/articles/might-and-magic-vii-review/index.html @@ -116,16 +116,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -331,7 +327,20 @@ if (!doNotTrack) {
    +

    Might and Magic VII: the Review

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    + + +  19 October 2006 +  |  + +  19 May 2018 + + +
    +
    +

    In the year 1999 the then-existing company New World Computing released version seven of their honored Might & Magic series, subtitled “For Blood and Honor”. Most Might & Magic [-(MM)-] fans were quite happy since VII is by many people marked as (at least one of) the best in the series. Sadly, even New World Computing disappeared in 2003 and Ubisoft the gaint looking evil company bought all NWC rights. The Might & Magic VII Publisher, 3DO also closed their doors. What’s up with that? Is this some kind of bad disease, creating a brilliant game no-one cares about and thus nobody likes to play except hard-core fans? Let’s not try to blame it on EA again.

    @@ -406,9 +415,18 @@ Acromage is also included in future Might & Magic games (at least in -
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    diff --git a/docs/articles/on-killing-a-lich/index.html b/docs/articles/on-killing-a-lich/index.html index afbb997..6ecb12c 100644 --- a/docs/articles/on-killing-a-lich/index.html +++ b/docs/articles/on-killing-a-lich/index.html @@ -128,16 +128,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -351,7 +347,20 @@ if (!doNotTrack) {
    +

    On Killing a Lich

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    + + +  24 October 2006 +  |  + +  19 May 2018 + + +
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    +

    Both old school and modern roleplaying games feature many times at least one “Lich” entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich. Every variation of a lich encounter in most games will send you raging like mad - or maybe this is just me.

    @@ -419,9 +428,18 @@ Yes yes, this is the part where we talk about Blizzard’s so-called amazing

    To be continued! If you would like to say something about your lich encounter in a game, do so using the Discussion thread, or using e-mail .

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    diff --git a/docs/articles/riviera-review/index.html b/docs/articles/riviera-review/index.html index 569928a..62a01d3 100644 --- a/docs/articles/riviera-review/index.html +++ b/docs/articles/riviera-review/index.html @@ -116,16 +116,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -333,7 +329,20 @@ if (!doNotTrack) {
    +

    Riviera: the Review

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    + + +  30 March 2007 +  |  + +  19 May 2018 + + +
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    @@ -362,9 +371,18 @@ If you enjoy manga or anime-stylish turn-based RPG games on handhelds with a few

    Review-Cat says: Hmmm, maybe.

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    diff --git a/docs/articles/rpg-concepts-items/index.html b/docs/articles/rpg-concepts-items/index.html index 42f56b0..fc08b3a 100644 --- a/docs/articles/rpg-concepts-items/index.html +++ b/docs/articles/rpg-concepts-items/index.html @@ -128,16 +128,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -351,7 +347,20 @@ if (!doNotTrack) {
    +

    RPG Concepts: Items

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    + + +  4 January 2007 +  |  + +  19 May 2018 + + +
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    +

    @@ -417,9 +426,18 @@ Most Console jRPGs (DQ8 is decent thanks to the towns)
  • Arcanum (Several not usable items spread but combinable through Schematics)
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    diff --git a/docs/articles/rpg-concepts-npcs/index.html b/docs/articles/rpg-concepts-npcs/index.html index f9da7e0..11e1a89 100644 --- a/docs/articles/rpg-concepts-npcs/index.html +++ b/docs/articles/rpg-concepts-npcs/index.html @@ -129,16 +129,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -352,7 +348,20 @@ if (!doNotTrack) {
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    RPG Concepts: NPCS

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    + + +  2 January 2007 +  |  + +  19 May 2018 + + +
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    +

    @@ -481,9 +490,18 @@ if (!doNotTrack) {
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    diff --git a/docs/articles/simon-the-sorcerer-2-review/index.html b/docs/articles/simon-the-sorcerer-2-review/index.html index 428699e..46829d9 100644 --- a/docs/articles/simon-the-sorcerer-2-review/index.html +++ b/docs/articles/simon-the-sorcerer-2-review/index.html @@ -110,16 +110,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -307,7 +303,20 @@ if (!doNotTrack) {
    +

    Simon The Sorcerer 2 Review

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    + + +  14 November 2006 +  |  + +  19 May 2018 + + +
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    @@ -339,9 +348,18 @@ if (!doNotTrack) {

    Simon the Sorcerer 2 is an excellent follow-up to an excellent adventure game with excellent humor and excellent puzzles. The only downside, compared to the first game, might be the voice acting of Simon himself - the original voice actor has been replaced. You’d expect Simon’s voice to be witty and charming since Simon 2 should be a more a grown-up version of Simon 1. After all, it has been quite a few years for Simon to hit the computer screens and puberty can be an ugly thing. But instead, you’ve given the same teenage wannabe sorcerer with a snidey and whiney voice. Can’t beat them all, can you… For the record: Simon the Sorcerer 1 is unable to produce subtitles and voice acting at once - it’s either the lovely voice or the stupid text. For us non-Brittains this can be a pain in the ass, some sentences are difficult to understand. Simon the Sorcerer 2 does feature both, luckily.

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    diff --git a/docs/articles/switching-to-the-definitive-nostalgic-console/index.html b/docs/articles/switching-to-the-definitive-nostalgic-console/index.html index 64ebdee..313db82 100644 --- a/docs/articles/switching-to-the-definitive-nostalgic-console/index.html +++ b/docs/articles/switching-to-the-definitive-nostalgic-console/index.html @@ -110,16 +110,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -301,7 +297,20 @@ if (!doNotTrack) {
    +

    'Switch'-ing to the definitive nostalgic console

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    + + +  8 June 2018 +  |  + +  24 July 2018 + + +
    +
    +

    The Nintendo Switch has been on active duty here for longer than I can remember myself playing on any of my previous home consoles. Of course the Wii had it’s Virtual Console service where Nintendo forced you to pay another 5 EUR for NES, 8 EUR for SNES and 10 EUR for N64 games that were carefully, week by week, re-released. It must have been the fourth time I’ve bought the Legend of Zelda: a Link to the Past. I’m a sucker for retro stuff (hence this website) so naturally I started nagging as the Switch doesn’t support this kind of retroness (yet).

    @@ -505,9 +514,18 @@ if (!doNotTrack) {
  • Xenoblade Chronicles 2
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    diff --git a/docs/articles/the-hype-train/index.html b/docs/articles/the-hype-train/index.html index 5b7aba5..569bc2e 100644 --- a/docs/articles/the-hype-train/index.html +++ b/docs/articles/the-hype-train/index.html @@ -129,16 +129,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -352,7 +348,20 @@ if (!doNotTrack) {
    +

    The Hype Train

    +
    + + +  11 June 2007 +  |  + +  19 May 2018 + + +
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    @@ -404,9 +413,18 @@ Below a short list of games which couldn’t live up to their hype. More wil

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    diff --git a/docs/articles/wario-land-retrospective/index.html b/docs/articles/wario-land-retrospective/index.html index 444e3f0..00ab8ac 100644 --- a/docs/articles/wario-land-retrospective/index.html +++ b/docs/articles/wario-land-retrospective/index.html @@ -118,16 +118,12 @@ body, .content-column-content, h1, h2, h3, h4, h5, h6, .h1, .h2, .h3, .h4, .h5, - - + @@ -311,7 +307,20 @@ if (!doNotTrack) {
    +

    Wario Land: a retrospective

    +
    + + +  27 May 2018 +  |  + +  1 August 2018 + + +
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    It’s been over 20 years since I last touched any of the Wario Land games. I vaguely remember them being one of the most exciting platformers I’ve ever played as a kid. However, thanks to my manic tidying itches, I sold most if not all Gameboy games I’ve ever owned. Thanks to a recent resurgence in retro game interest, I came across a Wario game for the Gameboy. The shopkeeper sold them all 4 and raised his brow when I wanted to pay. “You must be a big Wario fan eh?”. Indeed. It turns out that I am.

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    After Wario 4, there’s Shake Dimension and Master of Disguise which are forgettable. I’m still waiting for Wario 5!

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    Windows 2D Platforming

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    + + +  15 March 2007 +  |  + +  19 May 2018 + + +
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    Platform games, one of the most dominant game genres in gaming history. They spawned a whole lot of spin-off series (run-and-gun, platform puzzles, Apogee’s shareware system, Mario 64’s 3D platform debut). Platform gaming has been the dominant type on every gaming platform for quite a while.

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    I Kill bugs… Dead!

    Level structures and gameplay mechanics are roughly the same as in Crystal Dynamics’ Pandemonium, released for PS and PC. Isn’t that odd, Crystal Dynamics also developed GEX. The PC release appearantly also lagged one year behind (according to ever-knowing Mobygames, that is)…

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    Wizardry 8: Classes Guide

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    + + +  30 April 2008 +  |  + +  19 May 2018 + + +
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    @@ -538,9 +547,18 @@ If you are going for the Elf, you’ll want the MACE skill + some shield. Ve
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    Wizardry 8: General Tips

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    + + +  17 June 2007 +  |  + +  19 May 2018 + + +
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    Legal notice: Most tips, tricks, howtos and guides are - not - originally created by me. They are scattered troughout the internet, and this site contains a bunch of information found on other sites. Therefore, I am not responsible for any wrong information, or grammatical faults. If anybody notices his own text and would like to have it removed, please email me!
    @@ -459,9 +468,18 @@ Use your map and add notes! You won't go around in circles that way...

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    Zeus Review

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    + + +  19 October 2006 +  |  + +  19 May 2018 + + +
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    @@ -358,9 +367,18 @@ Next to Gods, you can also call upon your favourite Ancient Greek heroes by buil

    Citybuilding. Is it something you like or is it something you dispite? Eighter way, you will be able to appreciate the Ancient Greek mythology after a while. Sadly there is no multiplayer option available; if you are looking for this, check out the Zeus sequel: Emperor, set in Ancient Chine, also made by City Building Gods Impressions.

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