diff --git a/content/games/gameboy/who-framed-roger-rabbit.md b/content/games/gameboy/who-framed-roger-rabbit.md index 20a1070..9669fe5 100644 --- a/content/games/gameboy/who-framed-roger-rabbit.md +++ b/content/games/gameboy/who-framed-roger-rabbit.md @@ -27,3 +27,7 @@ Walking around in Toon Town is quite dangerous: Weasels are better equipped with The idea behind _Who Framed Roger Rabbit_ is great: focus on the investigative part, throw in a few puzzle-like elements, and steal the representation from _The Legend of Zelda_ (_A Link to the Past_ is also from 1991, while _Link's Awakening_ on the Game Boy still needed two years of development). The chip tunes are appropriate and diverse, but after a few scenes, the game simply falls short of its implicit promise: there's not a lot to explore. The later scenes just take you from point A to point B to face an adversary and that's about it. I wish Capcom put in more effort by expanding the memory and thus the longevity of the game. It starts out promising but ends up being over all too soon---were they out of ideas or was this yet another rushed effort to capitalize on the _Roger Rabbit_ craze? For not being a platformer on the Game Boy, it deserves better. Case closed! + +Just for fun, here's a collage of all screens accessible in the first act. You start in the "STUDIO" building on the top left. The railway on the bottom suggests another accessible part in later acts, as there's a part with all broken windows and a lot of Weasels completely destroying you upon entering that area. + +![](map.png) \ No newline at end of file diff --git a/static/games/gameboy/who-framed-roger-rabbit/map.png b/static/games/gameboy/who-framed-roger-rabbit/map.png new file mode 100644 index 0000000..202a51a Binary files /dev/null and b/static/games/gameboy/who-framed-roger-rabbit/map.png differ