diff --git a/content/articles/switching-to-the-definitive-nostalgic-console.md b/content/articles/switching-to-the-definitive-nostalgic-console.md new file mode 100644 index 0000000..5d594bb --- /dev/null +++ b/content/articles/switching-to-the-definitive-nostalgic-console.md @@ -0,0 +1,179 @@ ++++ +showonlyimage = false +draft = false +image = "img/articles/curseofthemoon.jpg" +date = "2018-06-08" +title = "'Switch'-ing to the definitive nostalgic console" +tags = ['Switch'] +weight = 0 ++++ + +The Nintendo Switch has been on active duty here for longer than I can remember myself playing on any of my previous home consoles. Of course the Wii had it's **Virtual Console** service where Nintendo forced you to pay another 5 EUR for NES, 8 EUR for SNES and 10 EUR for N64 games that were carefully, week by week, re-released. It must have been the fourth time I've bought the Legend of Zelda: a Link to the Past. I'm a sucker for retro stuff (hence this website) so naturally I started nagging as the Switch doesn't support this kind of retroness (yet). + +I've never been a great fan of emulation: playing games on a system that wasn't the target platform. It's great for games that you otherwise would never be able to play like Mother 3 that never makes it's way to the European Union, but otherwise playing a GBA game on the Wii U doesn't include that pure nostalgia rush you'd get while gripping a "real" Gameboy (modified or not). That's not to say that I didn't take part in this: I knew my way well around [https://gbatemp.net/](https://gbatemp.net/). + +That got me thinking, what is it with these old games that make me happy when I play them? Is it purely because of the "retroness", the big buttons on yellowed plastic with short cables that require you to sit close to your TV? No! It's the the difference between the words **retro** and **nostalgic**. "Nostalgic" throws me back in time and make me re-appreciate the goodness of yore. + +There are a lot of amazing new games, for newer consoles, that are still brimming with nostalgia! The reason I'd pick a Switch over any other console that also runs these games is simple: _it's a handheld!_ TV occupied by your wife? No problem. Want to show off during a break at work? No problem. Just want to be comfortable in a chair without a big screen? No problem. It's such a powerful concept that's especially great with 2D games that don't have too much details. The Switch screen is simply perfect for those games. + +To give you an example, Inti creates' Castlevania: Curse of the Moon that was released this month has made [more sales](http://www.nintendolife.com/news/2018/06/bloodstained_curse_of_the_moon_made_over_half_its_sales_on_switch) on the Nintendo Switch than other systems combined: + +- Switch – 56% +- Steam – 19% +- PlayStation 4 – 17% +- 3DS – 4% +- PlayStation Vita – 4% + +
+ + Castlev-erm, Bloodstained: Curse of the Moon +
+ +Of course the average Playstation 4 gamer is not looking for a hardcore 8-BIT 2D platformer but for the next iteration of Call of Duty. As another example, Ron Gilbert tweets "[**Switch our the best selling console for Thimbleweed Park.**](https://twitter.com/grumpygamer/status/933385161407741952?lang=en)". Of course it is, it's a perfect match! + +So let's take a look at what kind of nostalgia the Switch brings. + +The following list is subjectively compiled and contains only a fraction of the games that interest me. I'll keep on adding stuff when playing and discovering more. Some games are indicated by 8 (NES), 16 (SNES) or 32 (N64) BIT to give you an idea on what era it's dedicated to. If a game does not evoke a nostalgic feeling (in me), it's not part of this list. + +### Platforming + +#### Classicvania + +Inspired by: **Castlevania I-III**, **Ghouls 'n Ghosts**, **Mega Man** + +- Bloodstained: Curse of the Moon (8) +- Shovel Knight: Treasure Trove (8) +- Alwa's awekening (8) + +#### Metroidvania + +Inspired by: **Super Metroid**, **Castlevania: Symphony of the Night** + +Heavyweight metroidvania's: + +- Bloodstained: Ritual of the Night (TBA) (16) +- Dandara (16) +- The Mummy Demastered (16) +- Cave Story+ +- Axiom Verge (8) +- Hollow Knight +- Xeodrifter + +Light metroidvania's: (some form of backtracking and upgrades required. These can be open world games or more level-based) + +- Wonder Boy: Dragon's Trap (8) +- Fox 'n Forests (16) - actually inspired by MegaDrive games +- Shantae: Pirate's Curse, 1/2 genie +- Steamworld Dig (2): inspired by **Spelunky** +- Owlboy: more puzzling and platforming +- Iconoclasts: more puzzling and platforming + +#### Action platforming + +Inspired by: **Contra**, **Metal Slug**, **Mega Man** + +- Blaster Master Zero + +#### Softcore 2D platforming + +Inspired by **Sonic**, **Kirby**, **Mario Bros** + +- Sonic Mania (16) +- Rayman Legends +- Kirby Star Allies +- Donkey Kong: Tropical Freeze (could be hard- or softcore) + +#### Hardcode 2D platforming + +Inspired by: **Mario Bros**, **Mega Man** + +A new subgenre called **Masocore platformers** emerged from these games, also inspired by classicvania's. + +- Celeste +- Super Meat Boy +- Slime San + +
+ + Celeste +
+ +#### Hardcore 3D platforming + +Inspired by: **Mario 64** + +- Yooka Laylee (64) +- Spyro (TBA) (64) +- Crash Bandicoot Trilogy (64) +- Super Mario Oddysey + +#### Rogueli(k)(t)e + +Another new subgenre that is not quite new but gained a lot of attention the last few years and created some excellent games. + +- Wizard of Legend +- Enter the Gungeon +- Binding of Isaac +- Crypt of the Necrodancer + +### Strategy "war" games + +Inspired by: **Worms** + +- Worms: WMD +- Steamworld: Heist + +### Adventure games + +#### Simulations + +Inspired by: **Harvest Moon** + +- Stardew Valley + +#### Point & Click + +Inspired by: **Monkey Island** + +- Thimbleweed Park +- The Journey Down (this one even has Grim Fandango looks) +- Detective Gallo +- Night in the Woods + +### Roleplaying + +
+ + Ocotpath Traveller +
+ +#### Strategy RPGs + +Inspired by: **Final Fantasy Tactics**, **X-Com** + +- The Banner Saga 1/2 +- Disgaea 5 +- Mario + Rabbids Kingdom Battle +- Mercenaries Sage chronicles + +#### Hack & Slash + +Inspired by: **Diablo** + +- Titan Quest + +#### Classic Western RPGs + +Inspired by: **Might and Magic**, **Baldur's Gate** + +- Darkest Dungeon +- Pillars of Eternity II (TBA) + +#### Classic JRPGs + +Inspired by: **Final Fantasy**, **Dragon Quest** + +- Octopath Traveller +- Romancing SaGa 2 +- I am Setsuna +- Xenoblade Chronicles 2 diff --git a/docs/404.html b/docs/404.html index 7c599d0..a1c5cd0 100644 --- a/docs/404.html +++ b/docs/404.html @@ -53,6 +53,15 @@ diff --git a/docs/about/index.html b/docs/about/index.html index 7a6e3b4..d21956f 100644 --- a/docs/about/index.html +++ b/docs/about/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/animalcrossing-wildworld/index.html b/docs/articles/animalcrossing-wildworld/index.html index c6215e1..db84b68 100644 --- 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b/docs/articles/bg2-spellprotection/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/bugs-are-features/index.html b/docs/articles/bugs-are-features/index.html index 047a219..d523f7a 100644 --- a/docs/articles/bugs-are-features/index.html +++ b/docs/articles/bugs-are-features/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/bullfrog-flashback/index.html b/docs/articles/bullfrog-flashback/index.html index 6b17f23..b39a0d3 100644 --- a/docs/articles/bullfrog-flashback/index.html +++ b/docs/articles/bullfrog-flashback/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/captian-claw-review/index.html b/docs/articles/captian-claw-review/index.html index 7fd3664..f0f3f7c 100644 --- a/docs/articles/captian-claw-review/index.html +++ b/docs/articles/captian-claw-review/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/castlevania-portrait-of-ruin-review/index.html b/docs/articles/castlevania-portrait-of-ruin-review/index.html index 26cff67..3f93ef5 100644 --- 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index 6cc8ff3..0f2dad1 100644 --- a/docs/articles/gba-rpgs/index.html +++ b/docs/articles/gba-rpgs/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/gobliins2-review/index.html b/docs/articles/gobliins2-review/index.html index 7b69584..78b33b6 100644 --- a/docs/articles/gobliins2-review/index.html +++ b/docs/articles/gobliins2-review/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/handheld-castlevanias/index.html b/docs/articles/handheld-castlevanias/index.html index 5fa6509..f575720 100644 --- a/docs/articles/handheld-castlevanias/index.html +++ b/docs/articles/handheld-castlevanias/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/index.html b/docs/articles/index.html index 4d33c35..e7c46b0 100644 --- a/docs/articles/index.html +++ b/docs/articles/index.html @@ -56,6 +56,15 @@ @@ -202,6 +202,32 @@ That healthy cocktail left a lasting impression - and netted me the Codex (and g

Featured Codex Articles

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'Switch'-ing to the definitive nostalgic console

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+ + The Nintendo Switch has been on active duty here for longer than I can remember myself playing on any of my previous home consoles. Of course the Wii had it’s Virtual Console service where Nintendo forced you to pay another 5 EUR for NES, 8 EUR for SNES and 10 EUR for N64 games that were carefully, week by week, re-released. It must have been the fourth time I’ve bought the Legend of Zelda: a Link to the Past. + +

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@@ -442,36 +468,6 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact
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- - -   - 03/2007 - -
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- - Party Numer ONE - November 2004 - Level - 25. -Laprovski - Male Dwarf - Raised by Monks -Skills - Technologist: firearms, gunsmithy, electricity & explosives -Stats - First PER Second INT Third DEX After a few tries, this dwarf managed to get himself to Tarant. There, the beautiful game acutally started with so many options - especially for technology! The dozens of shops give you plenty of possibilities and you’ll never run out of your own gadgets. - -

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diff --git a/docs/articles/index.xml b/docs/articles/index.xml index 28731eb..5c47af3 100644 --- a/docs/articles/index.xml +++ b/docs/articles/index.xml @@ -6,11 +6,20 @@ Recent content in Jefklak's Retro Gaming Codex on Jefklak's Codex Hugo -- gohugo.io en-us - Sun, 27 May 2018 00:00:00 +0000 + Fri, 08 Jun 2018 00:00:00 +0000 + + 'Switch'-ing to the definitive nostalgic console + https://jefklakscodex.com/articles/switching-to-the-definitive-nostalgic-console/ + Fri, 08 Jun 2018 00:00:00 +0000 + + https://jefklakscodex.com/articles/switching-to-the-definitive-nostalgic-console/ + The Nintendo Switch has been on active duty here for longer than I can remember myself playing on any of my previous home consoles. Of course the Wii had it’s Virtual Console service where Nintendo forced you to pay another 5 EUR for NES, 8 EUR for SNES and 10 EUR for N64 games that were carefully, week by week, re-released. It must have been the fourth time I’ve bought the Legend of Zelda: a Link to the Past. + + Wario Land: a retrospective https://jefklakscodex.com/articles/wario-land-retrospective/ diff --git a/docs/articles/jagged-alliance-2-review/index.html b/docs/articles/jagged-alliance-2-review/index.html index cbc1495..8f15b8e 100644 --- a/docs/articles/jagged-alliance-2-review/index.html +++ b/docs/articles/jagged-alliance-2-review/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/lode-runner-legend-returns-review/index.html b/docs/articles/lode-runner-legend-returns-review/index.html index a749849..f4ee14a 100644 --- a/docs/articles/lode-runner-legend-returns-review/index.html +++ b/docs/articles/lode-runner-legend-returns-review/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/might-and-magic-vii-review/index.html b/docs/articles/might-and-magic-vii-review/index.html index 9d1cda2..a5ea7e8 100644 --- a/docs/articles/might-and-magic-vii-review/index.html +++ b/docs/articles/might-and-magic-vii-review/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/on-killing-a-lich/index.html b/docs/articles/on-killing-a-lich/index.html index 2069b73..15dea3b 100644 --- a/docs/articles/on-killing-a-lich/index.html +++ b/docs/articles/on-killing-a-lich/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/riviera-review/index.html b/docs/articles/riviera-review/index.html index 7cf4b4a..9daf5c6 100644 --- a/docs/articles/riviera-review/index.html +++ b/docs/articles/riviera-review/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/rpg-concepts-items/index.html b/docs/articles/rpg-concepts-items/index.html index 1180bc9..6e6e5bc 100644 --- a/docs/articles/rpg-concepts-items/index.html +++ b/docs/articles/rpg-concepts-items/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/rpg-concepts-npcs/index.html b/docs/articles/rpg-concepts-npcs/index.html index 8e3c16a..0d8ae55 100644 --- a/docs/articles/rpg-concepts-npcs/index.html +++ b/docs/articles/rpg-concepts-npcs/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/simon-the-sorcerer-2-review/index.html b/docs/articles/simon-the-sorcerer-2-review/index.html index c486be7..d121d05 100644 --- a/docs/articles/simon-the-sorcerer-2-review/index.html +++ b/docs/articles/simon-the-sorcerer-2-review/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/switching-to-the-definitive-nostalgic-console/index.html b/docs/articles/switching-to-the-definitive-nostalgic-console/index.html new file mode 100644 index 0000000..28c1e38 --- /dev/null +++ b/docs/articles/switching-to-the-definitive-nostalgic-console/index.html @@ -0,0 +1,449 @@ + + + + +'Switch'-ing to the definitive nostalgic console + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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'Switch'-ing to the definitive nostalgic console

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The Nintendo Switch has been on active duty here for longer than I can remember myself playing on any of my previous home consoles. Of course the Wii had it’s Virtual Console service where Nintendo forced you to pay another 5 EUR for NES, 8 EUR for SNES and 10 EUR for N64 games that were carefully, week by week, re-released. It must have been the fourth time I’ve bought the Legend of Zelda: a Link to the Past. I’m a sucker for retro stuff (hence this website) so naturally I started nagging as the Switch doesn’t support this kind of retroness (yet).

+ +

I’ve never been a great fan of emulation: playing games on a system that wasn’t the target platform. It’s great for games that you otherwise would never be able to play like Mother 3 that never makes it’s way to the European Union, but otherwise playing a GBA game on the Wii U doesn’t include that pure nostalgia rush you’d get while gripping a “real” Gameboy (modified or not). That’s not to say that I didn’t take part in this: I knew my way well around https://gbatemp.net/.

+ +

That got me thinking, what is it with these old games that make me happy when I play them? Is it purely because of the “retroness”, the big buttons on yellowed plastic with short cables that require you to sit close to your TV? No! It’s the the difference between the words retro and nostalgic. “Nostalgic” throws me back in time and make me re-appreciate the goodness of yore.

+ +

There are a lot of amazing new games, for newer consoles, that are still brimming with nostalgia! The reason I’d pick a Switch over any other console that also runs these games is simple: it’s a handheld! TV occupied by your wife? No problem. Want to show off during a break at work? No problem. Just want to be comfortable in a chair without a big screen? No problem. It’s such a powerful concept that’s especially great with 2D games that don’t have too much details. The Switch screen is simply perfect for those games.

+ +

To give you an example, Inti creates’ Castlevania: Curse of the Moon that was released this month has made more sales on the Nintendo Switch than other systems combined:

+ +
    +
  • Switch – 56%
  • +
  • Steam – 19%
  • +
  • PlayStation 4 – 17%
  • +
  • 3DS – 4%
  • +
  • PlayStation Vita – 4%
  • +
+ +

+ + Castlev-erm, Bloodstained: Curse of the Moon +

+ +

Of course the average Playstation 4 gamer is not looking for a hardcore 8-BIT 2D platformer but for the next iteration of Call of Duty. As another example, Ron Gilbert tweets “Switch our the best selling console for Thimbleweed Park.”. Of course it is, it’s a perfect match!

+ +

So let’s take a look at what kind of nostalgia the Switch brings.

+ +

The following list is subjectively compiled and contains only a fraction of the games that interest me. I’ll keep on adding stuff when playing and discovering more. Some games are indicated by 8 (NES), 16 (SNES) or 32 (N64) BIT to give you an idea on what era it’s dedicated to. If a game does not evoke a nostalgic feeling (in me), it’s not part of this list.

+ +

Platforming

+ +

Classicvania

+ +

Inspired by: Castlevania I-III, Ghouls ‘n Ghosts, Mega Man

+ +
    +
  • Bloodstained: Curse of the Moon (8)
  • +
  • Shovel Knight: Treasure Trove (8)
  • +
  • Alwa’s awekening (8)
  • +
+ +

Metroidvania

+ +

Inspired by: Super Metroid, Castlevania: Symphony of the Night

+ +

Heavyweight metroidvania’s:

+ +
    +
  • Bloodstained: Ritual of the Night (TBA) (16)
  • +
  • Dandara (16)
  • +
  • The Mummy Demastered (16)
  • +
  • Cave Story+
  • +
  • Axiom Verge (8)
  • +
  • Hollow Knight
  • +
  • Xeodrifter
  • +
+ +

Light metroidvania’s: (some form of backtracking and upgrades required. These can be open world games or more level-based)

+ +
    +
  • Wonder Boy: Dragon’s Trap (8)
  • +
  • Fox ‘n Forests (16) - actually inspired by MegaDrive games
  • +
  • Shantae: Pirate’s Curse, 12 genie
  • +
  • Steamworld Dig (2): inspired by Spelunky
  • +
  • Owlboy: more puzzling and platforming
  • +
  • Iconoclasts: more puzzling and platforming
  • +
+ +

Action platforming

+ +

Inspired by: Contra, Metal Slug, Mega Man

+ +
    +
  • Blaster Master Zero
  • +
+ +

Softcore 2D platforming

+ +

Inspired by Sonic, Kirby, Mario Bros

+ +
    +
  • Sonic Mania (16)
  • +
  • Rayman Legends
  • +
  • Kirby Star Allies
  • +
  • Donkey Kong: Tropical Freeze (could be hard- or softcore)
  • +
+ +

Hardcode 2D platforming

+ +

Inspired by: Mario Bros, Mega Man

+ +

A new subgenre called Masocore platformers emerged from these games, also inspired by classicvania’s.

+ +
    +
  • Celeste
  • +
  • Super Meat Boy
  • +
  • Slime San
  • +
+ +

+ + Celeste +

+ +

Hardcore 3D platforming

+ +

Inspired by: Mario 64

+ +
    +
  • Yooka Laylee (64)
  • +
  • Spyro (TBA) (64)
  • +
  • Crash Bandicoot Trilogy (64)
  • +
  • Super Mario Oddysey
  • +
+ +

Rogueli(k)(t)e

+ +

Another new subgenre that is not quite new but gained a lot of attention the last few years and created some excellent games.

+ +
    +
  • Wizard of Legend
  • +
  • Enter the Gungeon
  • +
  • Binding of Isaac
  • +
  • Crypt of the Necrodancer
  • +
+ +

Strategy “war” games

+ +

Inspired by: Worms

+ +
    +
  • Worms: WMD
  • +
  • Steamworld: Heist
  • +
+ +

Adventure games

+ +

Simulations

+ +

Inspired by: Harvest Moon

+ +
    +
  • Stardew Valley
  • +
+ +

Point & Click

+ +

Inspired by: Monkey Island

+ +
    +
  • Thimbleweed Park
  • +
  • The Journey Down (this one even has Grim Fandango looks)
  • +
  • Detective Gallo
  • +
  • Night in the Woods
  • +
+ +

Roleplaying

+ +

+ + Ocotpath Traveller +

+ +

Strategy RPGs

+ +

Inspired by: Final Fantasy Tactics, X-Com

+ +
    +
  • The Banner Saga 12
  • +
  • Disgaea 5
  • +
  • Mario + Rabbids Kingdom Battle
  • +
  • Mercenaries Sage chronicles
  • +
+ +

Hack & Slash

+ +

Inspired by: Diablo

+ +
    +
  • Titan Quest
  • +
+ +

Classic Western RPGs

+ +

Inspired by: Might and Magic, Baldur’s Gate

+ +
    +
  • Darkest Dungeon
  • +
  • Pillars of Eternity II (TBA)
  • +
+ +

Classic JRPGs

+ +

Inspired by: Final Fantasy, Dragon Quest

+ +
    +
  • Octopath Traveller
  • +
  • Romancing SaGa 2
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  • I am Setsuna
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  • Xenoblade Chronicles 2
  • +
+ + + +
+
+
+
+
+ +
+
+
+ + + + + + + + + + + + + + + +
+ to top +
+ + + diff --git a/docs/articles/the-hype-train/index.html b/docs/articles/the-hype-train/index.html index 4e7781a..b3c98ac 100644 --- a/docs/articles/the-hype-train/index.html +++ b/docs/articles/the-hype-train/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/wario-land-retrospective/index.html b/docs/articles/wario-land-retrospective/index.html index 207276b..f799ded 100644 --- a/docs/articles/wario-land-retrospective/index.html +++ b/docs/articles/wario-land-retrospective/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/win-platforming/index.html b/docs/articles/win-platforming/index.html index aa0ffe1..d23f537 100644 --- a/docs/articles/win-platforming/index.html +++ b/docs/articles/win-platforming/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/wizardry8-classes/index.html b/docs/articles/wizardry8-classes/index.html index aa44808..8bcd043 100644 --- a/docs/articles/wizardry8-classes/index.html +++ b/docs/articles/wizardry8-classes/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/wizardry8-tips/index.html b/docs/articles/wizardry8-tips/index.html index 7112d44..ecbb3cf 100644 --- a/docs/articles/wizardry8-tips/index.html +++ b/docs/articles/wizardry8-tips/index.html @@ -53,6 +53,15 @@ diff --git a/docs/articles/zeus-review/index.html b/docs/articles/zeus-review/index.html index 30ed3e5..254365f 100644 --- a/docs/articles/zeus-review/index.html +++ b/docs/articles/zeus-review/index.html @@ -53,6 +53,15 @@ diff --git a/docs/categories/index.html b/docs/categories/index.html index 30f4b2f..a246239 100644 --- a/docs/categories/index.html +++ b/docs/categories/index.html @@ -68,6 +68,15 @@ @@ -210,6 +210,22 @@ +
+  06-2018 +
+ +
+
 05-2018
diff --git a/docs/img/articles/celeste.png b/docs/img/articles/celeste.png new file mode 100644 index 0000000..53e5a81 Binary files /dev/null and b/docs/img/articles/celeste.png differ diff --git a/docs/img/articles/curseofthemoon.jpg b/docs/img/articles/curseofthemoon.jpg new file mode 100644 index 0000000..15005a3 Binary files /dev/null and b/docs/img/articles/curseofthemoon.jpg differ diff --git a/docs/img/articles/curseofthemoon_big.jpg b/docs/img/articles/curseofthemoon_big.jpg new file mode 100644 index 0000000..e62a97a Binary files /dev/null and b/docs/img/articles/curseofthemoon_big.jpg differ diff --git a/docs/img/articles/octopathtraveller.jpg b/docs/img/articles/octopathtraveller.jpg new file mode 100644 index 0000000..bc74497 Binary files /dev/null and b/docs/img/articles/octopathtraveller.jpg differ diff --git a/docs/index.xml b/docs/index.xml index 0ffb2aa..2f35b43 100644 --- a/docs/index.xml +++ b/docs/index.xml @@ -6,11 +6,20 @@ Recent content on Jefklak's Codex Hugo -- gohugo.io en-us - Sun, 27 May 2018 00:00:00 +0000 + Fri, 08 Jun 2018 00:00:00 +0000 + + 'Switch'-ing to the definitive nostalgic console + https://jefklakscodex.com/articles/switching-to-the-definitive-nostalgic-console/ + Fri, 08 Jun 2018 00:00:00 +0000 + + https://jefklakscodex.com/articles/switching-to-the-definitive-nostalgic-console/ + The Nintendo Switch has been on active duty here for longer than I can remember myself playing on any of my previous home consoles. Of course the Wii had it’s Virtual Console service where Nintendo forced you to pay another 5 EUR for NES, 8 EUR for SNES and 10 EUR for N64 games that were carefully, week by week, re-released. It must have been the fourth time I’ve bought the Legend of Zelda: a Link to the Past. + + Wario Land: a retrospective https://jefklakscodex.com/articles/wario-land-retrospective/ diff --git a/docs/sitemap.xml b/docs/sitemap.xml index ec17c98..610d641 100644 --- a/docs/sitemap.xml +++ b/docs/sitemap.xml @@ -2,6 +2,11 @@ + + https://jefklakscodex.com/articles/switching-to-the-definitive-nostalgic-console/ + 2018-06-08T00:00:00+00:00 + + https://jefklakscodex.com/articles/wario-land-retrospective/ 2018-05-27T00:00:00+00:00 @@ -410,7 +415,7 @@ https://jefklakscodex.com/ - 2018-05-27T00:00:00+00:00 + 2018-06-08T00:00:00+00:00 0 @@ -425,7 +430,7 @@ https://jefklakscodex.com/articles/ - 2018-05-27T00:00:00+00:00 + 2018-06-08T00:00:00+00:00 @@ -530,6 +535,12 @@ 0 + + https://jefklakscodex.com/tags/switch/ + 2018-06-08T00:00:00+00:00 + 0 + + https://jefklakscodex.com/tags/tactics-ogre/ 2006-10-24T00:00:00+00:00 diff --git a/docs/tags/2d-platforming/index.html b/docs/tags/2d-platforming/index.html index 31dea77..ab04958 100644 --- a/docs/tags/2d-platforming/index.html +++ b/docs/tags/2d-platforming/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/age-of-wonders/index.html b/docs/tags/age-of-wonders/index.html index a375a67..24c8090 100644 --- a/docs/tags/age-of-wonders/index.html +++ b/docs/tags/age-of-wonders/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/animal-crossing/index.html b/docs/tags/animal-crossing/index.html index 07c7ad0..7dd4cf9 100644 --- a/docs/tags/animal-crossing/index.html +++ b/docs/tags/animal-crossing/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/apogee/index.html b/docs/tags/apogee/index.html index 6116315..54f9595 100644 --- a/docs/tags/apogee/index.html +++ b/docs/tags/apogee/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/arcanum/index.html b/docs/tags/arcanum/index.html index f8be074..dee70f1 100644 --- a/docs/tags/arcanum/index.html +++ b/docs/tags/arcanum/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/aria-of-sorrow/index.html b/docs/tags/aria-of-sorrow/index.html index 72971fd..9a03dfa 100644 --- a/docs/tags/aria-of-sorrow/index.html +++ b/docs/tags/aria-of-sorrow/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/arx-fatalis/index.html b/docs/tags/arx-fatalis/index.html index 576ae98..945199f 100644 --- a/docs/tags/arx-fatalis/index.html +++ b/docs/tags/arx-fatalis/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/baldurs-gate-2/index.html b/docs/tags/baldurs-gate-2/index.html index 33268ae..18af919 100644 --- a/docs/tags/baldurs-gate-2/index.html +++ b/docs/tags/baldurs-gate-2/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/black-and-white/index.html b/docs/tags/black-and-white/index.html index 880b093..f17f101 100644 --- a/docs/tags/black-and-white/index.html +++ b/docs/tags/black-and-white/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/blue-dragon/index.html b/docs/tags/blue-dragon/index.html index c73f3c2..c233afa 100644 --- a/docs/tags/blue-dragon/index.html +++ b/docs/tags/blue-dragon/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/bullfrog/index.html b/docs/tags/bullfrog/index.html index 9b05c8f..26f232f 100644 --- a/docs/tags/bullfrog/index.html +++ b/docs/tags/bullfrog/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/captain-claw/index.html b/docs/tags/captain-claw/index.html index acd7c51..ccf9faa 100644 --- a/docs/tags/captain-claw/index.html +++ b/docs/tags/captain-claw/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/castlevania/index.html b/docs/tags/castlevania/index.html index 85855b6..b364971 100644 --- a/docs/tags/castlevania/index.html +++ b/docs/tags/castlevania/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/circle-of-the-moon/index.html b/docs/tags/circle-of-the-moon/index.html index d665efd..b6b7fa6 100644 --- a/docs/tags/circle-of-the-moon/index.html +++ b/docs/tags/circle-of-the-moon/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/commandos/index.html b/docs/tags/commandos/index.html index 1887dad..814f527 100644 --- a/docs/tags/commandos/index.html +++ b/docs/tags/commandos/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/coop/index.html b/docs/tags/coop/index.html index d6be2c1..aa2c6bd 100644 --- a/docs/tags/coop/index.html +++ b/docs/tags/coop/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/dawn-of-sorrow/index.html b/docs/tags/dawn-of-sorrow/index.html index c342aa0..ab961b7 100644 --- a/docs/tags/dawn-of-sorrow/index.html +++ b/docs/tags/dawn-of-sorrow/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/deus-ex/index.html b/docs/tags/deus-ex/index.html index 3f5e3bb..da78522 100644 --- a/docs/tags/deus-ex/index.html +++ b/docs/tags/deus-ex/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/disciples/index.html b/docs/tags/disciples/index.html index 6948232..d6c52ae 100644 --- a/docs/tags/disciples/index.html +++ b/docs/tags/disciples/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/divine-divinity/index.html b/docs/tags/divine-divinity/index.html index 6bc8d5b..2a28bbb 100644 --- a/docs/tags/divine-divinity/index.html +++ b/docs/tags/divine-divinity/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/doom/index.html b/docs/tags/doom/index.html index 8889e51..8fb699a 100644 --- a/docs/tags/doom/index.html +++ b/docs/tags/doom/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/duke-nukem-3d/index.html b/docs/tags/duke-nukem-3d/index.html index d7daae9..0a5306a 100644 --- a/docs/tags/duke-nukem-3d/index.html +++ b/docs/tags/duke-nukem-3d/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/emperor/index.html b/docs/tags/emperor/index.html index 5dbef08..6334f62 100644 --- a/docs/tags/emperor/index.html +++ b/docs/tags/emperor/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/etrian-odyssey/index.html b/docs/tags/etrian-odyssey/index.html index d5f87ec..4c919b3 100644 --- a/docs/tags/etrian-odyssey/index.html +++ b/docs/tags/etrian-odyssey/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/fable/index.html b/docs/tags/fable/index.html index e4f298f..3d77718 100644 --- a/docs/tags/fable/index.html +++ b/docs/tags/fable/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/fallout-3/index.html b/docs/tags/fallout-3/index.html index 579f5a2..7fc89a1 100644 --- a/docs/tags/fallout-3/index.html +++ b/docs/tags/fallout-3/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/fallout/index.html b/docs/tags/fallout/index.html index 3922e89..4064440 100644 --- a/docs/tags/fallout/index.html +++ b/docs/tags/fallout/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/final-fantasy-tactics/index.html b/docs/tags/final-fantasy-tactics/index.html index ca1b934..5cebcdd 100644 --- a/docs/tags/final-fantasy-tactics/index.html +++ b/docs/tags/final-fantasy-tactics/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/final-fantasy/index.html b/docs/tags/final-fantasy/index.html index be30583..1921a4c 100644 --- a/docs/tags/final-fantasy/index.html +++ b/docs/tags/final-fantasy/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/fire-emblem/index.html b/docs/tags/fire-emblem/index.html index f3b5b86..aafc9b8 100644 --- a/docs/tags/fire-emblem/index.html +++ b/docs/tags/fire-emblem/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/gobliins-2/index.html b/docs/tags/gobliins-2/index.html index 47c6697..9663980 100644 --- a/docs/tags/gobliins-2/index.html +++ b/docs/tags/gobliins-2/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/golden-sun/index.html b/docs/tags/golden-sun/index.html index b032117..3b2d933 100644 --- a/docs/tags/golden-sun/index.html +++ b/docs/tags/golden-sun/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/harmony-of-dissonance/index.html b/docs/tags/harmony-of-dissonance/index.html index d89c8f4..d9dc6f3 100644 --- a/docs/tags/harmony-of-dissonance/index.html +++ b/docs/tags/harmony-of-dissonance/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/heroes-of-might-and-magic/index.html b/docs/tags/heroes-of-might-and-magic/index.html index 6fe32bc..3417ee8 100644 --- a/docs/tags/heroes-of-might-and-magic/index.html +++ b/docs/tags/heroes-of-might-and-magic/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/hype-train/index.html b/docs/tags/hype-train/index.html index 39e600b..cfc6ada 100644 --- a/docs/tags/hype-train/index.html +++ b/docs/tags/hype-train/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/index.html b/docs/tags/index.html index 11ea68f..cd7f6e6 100644 --- a/docs/tags/index.html +++ b/docs/tags/index.html @@ -68,6 +68,15 @@ @@ -215,6 +215,22 @@ +
+  06-2018 +
+ +
+
 05-2018
@@ -1561,6 +1577,21 @@ + +
  • + Switch +
  • + + + + + + + + + + +
    diff --git a/docs/tags/index.xml b/docs/tags/index.xml index e6fafc2..892c1d0 100644 --- a/docs/tags/index.xml +++ b/docs/tags/index.xml @@ -488,6 +488,15 @@
    + + Switch + https://jefklakscodex.com/tags/switch/ + Fri, 08 Jun 2018 00:00:00 +0000 + + https://jefklakscodex.com/tags/switch/ + + + Tactics Ogre https://jefklakscodex.com/tags/tactics-ogre/ diff --git a/docs/tags/jagged-alliance-2/index.html b/docs/tags/jagged-alliance-2/index.html index a8c2cf7..00f71ca 100644 --- a/docs/tags/jagged-alliance-2/index.html +++ b/docs/tags/jagged-alliance-2/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/knights-of-the-old-republic/index.html b/docs/tags/knights-of-the-old-republic/index.html index 383a88e..8fa1fb5 100644 --- a/docs/tags/knights-of-the-old-republic/index.html +++ b/docs/tags/knights-of-the-old-republic/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/lionhead/index.html b/docs/tags/lionhead/index.html index 2da6236..76974ae 100644 --- a/docs/tags/lionhead/index.html +++ b/docs/tags/lionhead/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/lode-runner-the-legend-returns/index.html b/docs/tags/lode-runner-the-legend-returns/index.html index ec638af..78002ea 100644 --- a/docs/tags/lode-runner-the-legend-returns/index.html +++ b/docs/tags/lode-runner-the-legend-returns/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/metroidvania/index.html b/docs/tags/metroidvania/index.html index 9ce9605..9fcd263 100644 --- a/docs/tags/metroidvania/index.html +++ b/docs/tags/metroidvania/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/might-and-magic-vii/index.html b/docs/tags/might-and-magic-vii/index.html index 18a22b0..9a7268f 100644 --- a/docs/tags/might-and-magic-vii/index.html +++ b/docs/tags/might-and-magic-vii/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/might-and-magic-viii/index.html b/docs/tags/might-and-magic-viii/index.html index 0930767..33cd148 100644 --- a/docs/tags/might-and-magic-viii/index.html +++ b/docs/tags/might-and-magic-viii/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/might-and-magic/index.html b/docs/tags/might-and-magic/index.html index 32ea017..766fc0a 100644 --- a/docs/tags/might-and-magic/index.html +++ b/docs/tags/might-and-magic/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/neverwinter-nights/index.html b/docs/tags/neverwinter-nights/index.html index b48a732..4b6a344 100644 --- a/docs/tags/neverwinter-nights/index.html +++ b/docs/tags/neverwinter-nights/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/oblivion/index.html b/docs/tags/oblivion/index.html index 717d42e..23e5d89 100644 --- a/docs/tags/oblivion/index.html +++ b/docs/tags/oblivion/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/portrait-of-ruin/index.html b/docs/tags/portrait-of-ruin/index.html index 3620836..9b5dc73 100644 --- a/docs/tags/portrait-of-ruin/index.html +++ b/docs/tags/portrait-of-ruin/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/quake/index.html b/docs/tags/quake/index.html index ced18ae..6aa273a 100644 --- a/docs/tags/quake/index.html +++ b/docs/tags/quake/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/rise-of-the-triad/index.html b/docs/tags/rise-of-the-triad/index.html index 50eeaff..e21bc0d 100644 --- a/docs/tags/rise-of-the-triad/index.html +++ b/docs/tags/rise-of-the-triad/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/riviera/index.html b/docs/tags/riviera/index.html index ded4939..d5c15ed 100644 --- a/docs/tags/riviera/index.html +++ b/docs/tags/riviera/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/rpg-concepts/index.html b/docs/tags/rpg-concepts/index.html index 30e51cd..dcd1052 100644 --- a/docs/tags/rpg-concepts/index.html +++ b/docs/tags/rpg-concepts/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/simon-the-sorcerer/index.html b/docs/tags/simon-the-sorcerer/index.html index 9a2dcb6..cf5bbf9 100644 --- a/docs/tags/simon-the-sorcerer/index.html +++ b/docs/tags/simon-the-sorcerer/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/startopia/index.html b/docs/tags/startopia/index.html index 3c314da..f0565b4 100644 --- a/docs/tags/startopia/index.html +++ b/docs/tags/startopia/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/super-mario-land-3-super-wario-land/index.html b/docs/tags/super-mario-land-3-super-wario-land/index.html index 4010019..00e41bf 100644 --- a/docs/tags/super-mario-land-3-super-wario-land/index.html +++ b/docs/tags/super-mario-land-3-super-wario-land/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/switch/index.html b/docs/tags/switch/index.html new file mode 100644 index 0000000..5edb8aa --- /dev/null +++ b/docs/tags/switch/index.html @@ -0,0 +1,263 @@ + + + + +Switch + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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    Jefklak's Codex

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    'Switch'-ing to the definitive nostalgic console

    + + +   + 06/2018 + +
    +

    + + The Nintendo Switch has been on active duty here for longer than I can remember myself playing on any of my previous home consoles. Of course the Wii had it’s Virtual Console service where Nintendo forced you to pay another 5 EUR for NES, 8 EUR for SNES and 10 EUR for N64 games that were carefully, week by week, re-released. It must have been the fourth time I’ve bought the Legend of Zelda: a Link to the Past. + +

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    + to top +
    + + + diff --git a/docs/tags/switch/index.xml b/docs/tags/switch/index.xml new file mode 100644 index 0000000..c057b3b --- /dev/null +++ b/docs/tags/switch/index.xml @@ -0,0 +1,24 @@ + + + + Switch on Jefklak's Codex + https://jefklakscodex.com/tags/switch/ + Recent content in Switch on Jefklak's Codex + Hugo -- gohugo.io + en-us + Fri, 08 Jun 2018 00:00:00 +0000 + + + + + + 'Switch'-ing to the definitive nostalgic console + https://jefklakscodex.com/articles/switching-to-the-definitive-nostalgic-console/ + Fri, 08 Jun 2018 00:00:00 +0000 + + https://jefklakscodex.com/articles/switching-to-the-definitive-nostalgic-console/ + The Nintendo Switch has been on active duty here for longer than I can remember myself playing on any of my previous home consoles. Of course the Wii had it’s Virtual Console service where Nintendo forced you to pay another 5 EUR for NES, 8 EUR for SNES and 10 EUR for N64 games that were carefully, week by week, re-released. It must have been the fourth time I’ve bought the Legend of Zelda: a Link to the Past. + + + + \ No newline at end of file diff --git a/docs/tags/tactics-ogre/index.html b/docs/tags/tactics-ogre/index.html index 4b3dac1..1e9d4c2 100644 --- a/docs/tags/tactics-ogre/index.html +++ b/docs/tags/tactics-ogre/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/tatics-ogre/index.html b/docs/tags/tatics-ogre/index.html index 045507f..d00e949 100644 --- a/docs/tags/tatics-ogre/index.html +++ b/docs/tags/tatics-ogre/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/temple-of-the-elemental-evil/index.html b/docs/tags/temple-of-the-elemental-evil/index.html index dc77d53..7ca951b 100644 --- a/docs/tags/temple-of-the-elemental-evil/index.html +++ b/docs/tags/temple-of-the-elemental-evil/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/theme-hospital/index.html b/docs/tags/theme-hospital/index.html index 0c334b7..89aebc1 100644 --- a/docs/tags/theme-hospital/index.html +++ b/docs/tags/theme-hospital/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/troika/index.html b/docs/tags/troika/index.html index d01df9e..0250225 100644 --- a/docs/tags/troika/index.html +++ b/docs/tags/troika/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/ultima/index.html b/docs/tags/ultima/index.html index 6546c7c..9f727e9 100644 --- a/docs/tags/ultima/index.html +++ b/docs/tags/ultima/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/warcraft-3/index.html b/docs/tags/warcraft-3/index.html index 52eee39..578b229 100644 --- a/docs/tags/warcraft-3/index.html +++ b/docs/tags/warcraft-3/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/wario-land-3/index.html b/docs/tags/wario-land-3/index.html index ffebbd3..6799176 100644 --- a/docs/tags/wario-land-3/index.html +++ b/docs/tags/wario-land-3/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/wario-land-4/index.html b/docs/tags/wario-land-4/index.html index 7f783f6..dc54f0a 100644 --- a/docs/tags/wario-land-4/index.html +++ b/docs/tags/wario-land-4/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/wario-land-ii/index.html b/docs/tags/wario-land-ii/index.html index b756bdc..724caa0 100644 --- a/docs/tags/wario-land-ii/index.html +++ b/docs/tags/wario-land-ii/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/wizardry7/index.html b/docs/tags/wizardry7/index.html index bdf9ced..1417525 100644 --- a/docs/tags/wizardry7/index.html +++ b/docs/tags/wizardry7/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/wizardry8/index.html b/docs/tags/wizardry8/index.html index 57d2b1c..551dc8f 100644 --- a/docs/tags/wizardry8/index.html +++ b/docs/tags/wizardry8/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/wolfenstein-3d/index.html b/docs/tags/wolfenstein-3d/index.html index 0a1a684..8cb7b40 100644 --- a/docs/tags/wolfenstein-3d/index.html +++ b/docs/tags/wolfenstein-3d/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/yggdra-union/index.html b/docs/tags/yggdra-union/index.html index 290e0a3..9784175 100644 --- a/docs/tags/yggdra-union/index.html +++ b/docs/tags/yggdra-union/index.html @@ -56,6 +56,15 @@ diff --git a/docs/tags/zeus/index.html b/docs/tags/zeus/index.html index 0eecb67..0366208 100644 --- a/docs/tags/zeus/index.html +++ b/docs/tags/zeus/index.html @@ -56,6 +56,15 @@ diff --git a/jefklakscodex.sublime-workspace b/jefklakscodex.sublime-workspace index ae8484f..87ef50a 100644 --- a/jefklakscodex.sublime-workspace +++ b/jefklakscodex.sublime-workspace @@ -518,13 +518,11 @@ } }, { - "contents": "+++\nshowonlyimage = false\ndraft = false\nimage = \"gif/warioland3_still.gif\"\nimageActive = \"/gif/warioland3.gif\"\ndate = \"2018-05-27\"\ntitle = \"Wario Land: a retrospective\"\ntags = ['Super Mario Land 3: Super Wario Land', 'Wario Land II', 'Wario Land 3', 'Wario Land 4', 'Metroidvania']\nweight = 0\n+++\n\nIt's been over 20 years since I last touched any of the Wario Land games. I vaguely remember them being one of the most exciting platformers I've ever played as a kid. However, thanks to my manic tidying itches, I sold most if not all Gameboy games I've ever owned. Thanks to a recent resurgence in retro game interest, I came across a Wario game for the Gameboy. The shopkeeper sold them all 4 and raised his brow when I wanted to pay. \"You must be a big Wario fan eh?\". Indeed. It turns out that I am. \n\nOnce home, I knew what to do but didn't know where exactly to start. My fondness of the GBC-only version (#3) is the most vivid memory, so I jammed that cartridge into my Gameboy Advance and hoped for the best. After a few blows into the hole (yup), I hear a very recognizable **PLING** - a Gameboy game booting. \n\nLet the excitement (re-)begin!\n\n### Wario Land 3 (GBC)\n\nWario is amazing. That about sums up this whole article. He's the lazy, dirty, rude and greedy antagonist of Mario and takes on the single lead role in these 2D platforming games. What is so unique about Wario Land 3? Well, Wario can transform into a dozen different shapes to conquer the different puzzle elements and unravel secrets stashed away within each level. Snowball Wario, Bat Wario, Drunken Wario, Wario-On-Fire, Zombie Wario, you name it. Each shape lets you progress further into the game by overcoming obstacles in the form of blocks that can only be broken by being fat or being on fire, or by falling through thin platforms that only can be achieved as a zombie. \n\n\n
    \n I'm about to go invisible!
    \n Don't you just love his grin?\n
    \n\nIn essence, this game is a **Metroidvania**. That's right! Not only because of the different Wario forms, but mainly because in the beginning of the game, Wario's moves are quite limited. He can perform a simple dash, but it's not very effective. Collecting permanent power ups in the form of equipment lets Wario dash through certain otherwise unbreakable blocks and perform pounds into the floor. Swimming is also something that has to be learned. Revisiting area's after gaining some power is the core of this game. There are four different treasures to be found in each level (not everything is required to finish the game).\n\nAnother amazing thing here is the **atmosphere**. There's a day and night cycle and it changes the enemies, the music, the puzzles and therefore the mood of each level. Wario's funny animations (when climbing a ladder or entering a pipe for instance) contribute a lot to this. \n\n### Wario Land II (GB/GBC)\n\nOkay, so I finished Wario 3, let's get back to version 2 and see what's the difference. This cartridge is a black one: it has some colors if you pop it into a GBC/GBA but still plays on your original GB. \n\nThe first thing you notice when playing in reverse order like I did, is the likeness in terms of those **Wario shapes**. Wario II introduced this concept. You can't jump while in Zombie mode here and there are less forms but they still work more or less the same. Getting hit means **losing coins**, not losing hearts. You simply cannot die (something you can't either in v3). This is extremely refreshing and feels like a big relief: I can fuck around in a level and uncover stuff without worrying about my health. I love this and don't understand the criticism it got for introducing that. \n\n\n
    \n Crushed by a weight... But not dead?\n
    \n\nIn Wario II you still search for hidden treasure to add to your repertoire but here it's in the form of a mini-game. The exit is... simply at the end of each level. It's a lot more linear than Wario 3 but there are still a lot of cool **branching pathways**. For instance, in the first level the enemy throws an alarm clock into Wario's castle. You can simply choose to keep on snoring and the level ends! The lack of an overworld map is a letdown though. Only after finishing the game you can choose which level to play. The game is also finished within 4 hours if you breeze through it: Wario 3 took me 10 hours. \n\nSo, Wario Land 3 builds upon Wario Land II and improves every aspect of the game by cleverly introducing a metroidvania-like gameplay in a beautifully atmospheric coat.\n\n### Super Mario Land 3: Wario Land (GB)\n\nTime to play the first Wario game. Going back from 3 to 1, you can clearly see where the game got it's roots and where it changed drastically. To me, Wario 3 is the pinnacle but Wario II is the most innovative that changed the Wario experience for the better.\n\nSuper Wario Land plays a lot like Super Mario Land 2: Six Golden Coins for the Gameboy. Wario collects power ups in the form of \"suits\" (even a bunny one where he can fly). When you're hit by an enemy, you shrink in size and can die. Collecting hearts can net you a \"one-up\", a very Mario-like concept that was thankfully dropped in the later games. Jumps are a lot more floaty. That means it's a **slower game** than the more snappy sequels. \n\n\n
    \n Small and fragile Wario.
    \n Does that status bar remind you of something?\n
    \n\nThe overworld of Mario Land 2 is here but got a lot more... Wario-like. (Wackier). Mt. Teapot, really? Stages are selected, and hidden treasure is to be found. There are minigames at the end of each stage like Mario 2 (if you manage to hit the bell) but they're forgettable compared to the golfing of 3 or matching of 2. There are some branching pathways that even uncover a whole new \"world\" but it's more **linear** than the other games. \n\nThe obvious \n\nWhat I like the most about Wario 1 is the story or let's call it the purpose. Wario collects coins, just like Mario, but actually uses them at the end of the game! Depending on how deep your wallet has grown, you'll end up with a castle or even your own planet. Your own planet. Planet. Woah. I flew through the game in about 2 hours and ended up with a hollow tree trunk... That was depressing. So it **motivates** the gamer to actually collect stuff. I couldn't care less for those 8 music coins in Wario 3. The hidden treasure here is converted to money so it's also relevant! \n\n### Wario Land 4 (GBA)\n\nWhen Nintendo released Wario Land 4 in 2001, things got a lit more **weirder**. Minigames looked a lot like the more popular Wario games: WarioWare. Enemies and levels introduced a big mindfuck: zombie cats, mini Wario cars, weird sound and even weirder background. I can't describe it better than the word weird. And I don't know if I like that decision that much... One could say that this game is also very atmospheric and yes it is, but in a creepy way. I miss the lovely cheekiness of Wario 3's music world here. \n\nThat said, Wario moves smoother, the animations are amazing and the world is very colorful. But there is no equipment to be found and the powerful feeling of Wario 2-3 is diminished. For instance, pounding into the ground - once you could do that in Wario 3 - shook the screen heavily. That's been reduced, but Wario says something \"cool\" like \"hehey\" or \"here-I-go\". Why did he need to have his own **voice** instead of grunts? It feels a bit out-of-place to me. The dashing is extremely fluid and feels natural to use, but a bit washed out compared to the powerful BUMP you've got in the previous installments. \n\n\n
    \n A colorful amount of WTF!
    \n Includes a free time limit. \n
    \n\nWario Land 4's biggest advantage is it's tight **platforming**. It's a masterpiece in level design: you travel through a level to collect a key and 4 stone slab pieces but in the end there's no exit: you have to go back to the beginning within a time limit. I'm still undecided on that time thing: it makes some runs hectic and exciting but others frustrating. Why would you need to put a time limit to finishing a boss? I don't want to do a speedrun here...
    Making it back to the \"entrance\" involves another route where you come across more secrets to be found. \n\nThose secrets net you a diamond that adds 1000 to your score. But I don't care about a score, even if it can be used as money to play a minigame that sucks. Those little puzzle elements you have to solve once you enter a special purple pipe feel a lot like Breath of the Wild's shrines. Only here you get shit. It's still fun to do, but misses it's purpose. \n\nThis game can be finished within 6 hours if you're quick. And there's little to do outside of collecting weird soundtracks that I don't want to listen to because... They're weird. The last game feels like it could have been so much more if they build on top of Wario 3's concepts instead of going the mindfuck route... It looks like the whiners that hated Wario's invincibility won the battle by the way: check out that heart meter in the top left!\n\nAfter Wario 4, there's Shake Dimension and Master of Disguise which are forgettable. I'm still waiting for Wario 5! \n", "file": "content/articles/wario-land-retrospective.md", - "file_size": 9302, - "file_write_time": 131719026200000000, "settings": { - "buffer_size": 9316, + "buffer_size": 10355, + "encoding": "UTF-8", "line_ending": "Unix" } } @@ -837,15 +835,15 @@ "semi_transient": false, "settings": { - "buffer_size": 9316, + "buffer_size": 10355, "regions": { }, "selection": [ [ - 5950, - 5950 + 3461, + 3461 ] ], "settings": @@ -854,7 +852,7 @@ "syntax": "Packages/MarkdownEditing/Markdown.sublime-syntax" }, "translation.x": 0.0, - "translation.y": 2340.0, + "translation.y": 1353.0, "zoom_level": 1.0 }, "stack_index": 0, diff --git a/static/img/articles/celeste.png b/static/img/articles/celeste.png new file mode 100644 index 0000000..53e5a81 Binary files /dev/null and b/static/img/articles/celeste.png differ diff --git a/static/img/articles/curseofthemoon.jpg b/static/img/articles/curseofthemoon.jpg new file mode 100644 index 0000000..15005a3 Binary files /dev/null and b/static/img/articles/curseofthemoon.jpg differ diff --git a/static/img/articles/curseofthemoon_big.jpg b/static/img/articles/curseofthemoon_big.jpg new file mode 100644 index 0000000..e62a97a Binary files /dev/null and b/static/img/articles/curseofthemoon_big.jpg differ diff --git a/static/img/articles/octopathtraveller.jpg b/static/img/articles/octopathtraveller.jpg new file mode 100644 index 0000000..bc74497 Binary files /dev/null and b/static/img/articles/octopathtraveller.jpg differ