who framed roger rabbit

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Wouter Groeneveld 2022-04-30 09:57:06 +02:00
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@ -12,7 +12,7 @@ game_developer: 'Capcom'
In 1988, a weird movie was conceived that blended silly toons with investigative drama, as somehow the not-real bunny _Roger_ was accused of cold-blooded murder, and needed a very-real toon-hating private detective to help him out. As is usually the case with cinematic success, it had to be franchised into several video games. This is _Who Framed Roger Rabbit_ on the [Game Boy](/games/gameboy).
Licensed games should be approached with caution, but _Roger Rabbit_ starts out strong: instead of yet another watered-down 2D platformer, you find yourself controlling Roger in a top-down fashion, shifting screens like the Zelda series. In that sense, it's much more interesting than the [NES Roger Rabbit counterpart](https://www.youtube.com/watch?v=UbBeQ5RTGrs).
Licensed games should be approached with caution, but _Roger Rabbit_ starts out strong: instead of yet another watered-down 2D platformer, you find yourself controlling Roger in a top-down fashion, shifting screens like the Zelda series. In that sense, it's much more interesting than the [NES Roger Rabbit counterpart](https://www.youtube.com/watch?v=UbBeQ5RTGrs). Plus, there's one more reason to be excited: the game is produced by Shinji Mikami, director and producer of multiple Resident Evil games, Killer 7, Viewtiful Joe, and Devil May Cry!
The town you're in gradually opens up new locations as a train becomes available and you've managed to grab a ticket to access the harbor. Yet sadly, that's also the biggest disappointment in this early Game Boy game: the game's world is only deceptively big. Once you start exploring, you'll find yourself running in circles pretty quickly: it's about one tenth in size of Link's Awakening. Perhaps the MBC1 memory bank of `128 kB` is the culprit here.