who framed roger rabbit
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In 1988, a weird movie was conceived that blended silly toons with investigative drama, as somehow the not-real bunny _Roger_ was accused of cold-blooded murder, and needed a very-real toon-hating private detective to help him out. As is usually the case with cinematic success, it had to be franchised into several video games. This is _Who Framed Roger Rabbit_ on the [Game Boy](/games/gameboy).
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Licensed games should be approached with caution, but _Roger Rabbit_ starts out strong: instead of yet another watered-down 2D platformer, you find yourself controlling Roger in a top-down fashion, shifting screens like the Zelda series. In that sense, it's much more interesting than the [NES Roger Rabbit counterpart](https://www.youtube.com/watch?v=UbBeQ5RTGrs).
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Licensed games should be approached with caution, but _Roger Rabbit_ starts out strong: instead of yet another watered-down 2D platformer, you find yourself controlling Roger in a top-down fashion, shifting screens like the Zelda series. In that sense, it's much more interesting than the [NES Roger Rabbit counterpart](https://www.youtube.com/watch?v=UbBeQ5RTGrs). Plus, there's one more reason to be excited: the game is produced by Shinji Mikami, director and producer of multiple Resident Evil games, Killer 7, Viewtiful Joe, and Devil May Cry!
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The town you're in gradually opens up new locations as a train becomes available and you've managed to grab a ticket to access the harbor. Yet sadly, that's also the biggest disappointment in this early Game Boy game: the game's world is only deceptively big. Once you start exploring, you'll find yourself running in circles pretty quickly: it's about one tenth in size of Link's Awakening. Perhaps the MBC1 memory bank of `128 kB` is the culprit here.
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