spy fox in dry cereal: typos

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Wouter Groeneveld 2022-08-15 12:59:41 +02:00
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title: "Spy Fox In Dry Cereal: A Humongously Horrendous Port"
date: 2022-08-15T11:35:00+02:00
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- Adventure
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Humongous Entertainment was the brainchild of Ron Gilbert---_the_ [Monkey Island](/tags/monkey-island) Ron Gilbert. After Monkey 2, leaving LucasArts, Gilbert set up his own company that created a slew of educational point & click adventure games we all know and love: Putt Putt, Freddi Fish, Pajama Sam, and apparently also _Spy Fox_. The Fox was originally released in 1997 as one of the later imaginations: Putt Putt came first in 1992, closely followed two years later by Freddi Fish.
Humongous Entertainment was the brainchild of Ron Gilbert---_the_ [Monkey Island](/tags/monkey-island) Ron Gilbert. After Monkey 2, leaving LucasArts, Gilbert set up his own company that created a slew of educational point & click adventure games we all know and love: Putt Putt, Freddi Fish, Pajama Sam, and apparently also _Spy Fox_. The Fox was originally released in 1997 as one of the later imaginations: Putt Putt came first in 1992, followed by Freddi Fish two years later.
In 1997, I had my hands full with other more mature games: Quake, Redneck Rampage, Duke 3D, ... Yet it wasn't a bad year for point & click lovers: LucasArts put out [The Curse of Monkey Island](/games/pc/the-curse-of-monkey-island) in the very same year. Fast forward a decade plus, and Humongous is bought out by company x that is bought out by company y that decides to re-release games z1 and z2. Wikipedia says:
In 1997, I had my hands full with other slightly more bloody games: Quake, Redneck Rampage, Duke 3D, ... Yet it wasn't a bad year for point & click lovers: LucasArts put out [The Curse of Monkey Island](/games/pc/the-curse-of-monkey-island) in the very same year (without Gilbert's help). Fast forward more than a decade, and Humongous is bought out by company x that is bought out by company y that decides to re-release games z1 and z2. Wikipedia says:
> As part of the bankruptcy agreement of the Atari SA subsidiary Atari, Inc., Humongous, Inc. and Atari Interactive, Tommo acquired the Humongous brand and all of its assets, and went on to re-release some of its games into digital distribution channels in conjunction with Night Dive Studios.
@ -22,7 +23,7 @@ The question is: are these cash grabs, or decent attempts to put old games in ne
![](factory.jpg "How do we get ourselves inside this cheese factory?")
Take a look at the above screenshot. I can live without widescreen support, but the decision to hard-code the buttons (and the information on screen) is just ridiculous. Why on earth would you want to put ACTION on the `B` button on a Nintendo controller? In every other game, that's "reverse" or "undo", while in these re-releases, the default button `A` is "Skip". Every single time we boot up the game we have to readjust our mind to this setup. Furthermore, the white text starts to become annoying when you just want to play: it's permanently there.
Take a look at the above screenshot. I can perfectly live without widescreen support, but the decision to hard-code the buttons (and the information on screen) is just ridiculous. Why on earth would you want to put ACTION on the `B` button on a Nintendo controller? In every other game, that's "reverse" or "undo", while in these re-releases, the default button `A` is "Skip". Every single time we boot up the game we have to readjust our mind to this setup. Furthermore, the white text starts to become annoying when you just want to play: it's permanently there.
There were also no attempts made to think about the control/navigation scheme for games like these on a console. I'm content with emulating a mouse with the C-stick, but I'm not when I cannot exit a load/save screen by pressing `B`--no wait, `A`--no wait, "Skip". Instead, you have to hover over the big arrow on the upper right and press "Action". That makes... no sense.
@ -36,7 +37,7 @@ That said, _Spy Fox_ is a short and for grown-ups extremely simple adventure gam
The game, labeled as "educational", operates in the same vein as other Humongous adventures: almost everything is clickable and invokes a funny small animation, but almost everything clickable is useless. Seasoned adventure gamers might be confused by the fact that there's a colorful drain in the kitchen area, clearly indicating you'll have to do something with it, only to find out that a mold comes crawling out, that is just part of the background. Most areas have you only interact with one or two main things: a painting, a safe, a chest, a couple of persons to talk to or buy stuff from.
Most puzzles can hardly be called as such, although we did have to look up what to do with the fishermen's boats. It's hard to tell whether or not children would breeze through it: I can imagine they'll get more than two hours of fun (or frustration) out of _Spy Fox In Dry Cereal_. There's even a _Go Fish_ mini-game that was enjoyable enough to play a couple of times even after finishing the puzzle.
Most puzzles can hardly be called as such, although we did have to look up what to do with the fishermen's boats. It's hard to tell whether or not children would breeze through it: I can imagine they'll get more than two hours of fun (or frustration) out of _Spy Fox In Dry Cereal_. There's even a _Go Fish_ mini game that was enjoyable enough to play a couple of times even after finishing the puzzle.
Most of the enjoyment of the game comes from the theme and animation, I guess. At times, the cut-scenes---albeit nowadays looking a bit choppy and flat--have the feeling of an enjoyable nineties Cartoon Network show a-la Dexter's Laboratory. Voice acting is splendid and every line is fully voiced.