asterix & obelix slap them all: typos

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Wouter Groeneveld 2022-07-09 13:34:17 +02:00
parent 38306c74e2
commit 0b5b419652
1 changed files with 2 additions and 2 deletions

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@ -24,7 +24,7 @@ The art assets are gorgeously detailed and seem to be lifted directly from the c
![](cutscene.jpg "Watch out, Cacofonix (Assurancetourix) is about to sing!")
Unfortunately, that is all I can praise the game for. The beat 'em up mechanics are simple, but I don't mind that, but input recognition is very wonky: `UP`+`X` is supposed to land an uppercut that knocks out lesser enemies in one hit, but `UP` is barely recognized when using the analog stick. The field of play is large enough to leave freedom to move in all directions, so naturally, the analog stick is the best fit here. It would be a great opportunity to have some branching paths included in the level design here, but the few optional paths quickly lead to dead ends filled with barrels to smash and coins to collect (yay points?). That's not very exciting, especially if it's the 123rd barrel.
Unfortunately, that is all I can praise the game for. The beat 'em up mechanics are simple, and I don't mind that, but input recognition is very wonky: `UP`+`X` is supposed to land an uppercut that knocks out lesser enemies in one hit, but `UP` is barely recognized when using the analog stick. The field of play is large enough to leave freedom to move in all directions, so naturally, the analog stick is the best fit here. It would be a great opportunity to have some branching paths included in the level design here, but the few optional paths quickly lead to dead ends filled with barrels to smash and coins to collect (yay points?). That's not very exciting, especially if it's the 123rd barrel.
There are three difficulty modes, and moderate is a bit on the easy side, although I felt cheated every time a bigger ruffian comes in running with his arms mauling. One hit knocks back Asterix, leaving him open to another hit, and another one, and another---effectively dragging the player to the end of the screen and suddenly halving his HP without any chance of pressing the block button. When enemies are downed, in _Shredder's Revenge_, the brightness of their palette changes to indicate they're gone for. Here, you have to hope they don't get up yet again. Bosses are extremely dumb damage sponges that you'll have to fight over and over and over again. Every act, I've encountered Redbeard and one or two Centurions, to the point of me wanting to quit out of boredom.
@ -38,6 +38,6 @@ Luckily, local co-op is available and fun. I've seen other reviewers complain ab
The lack of variation is painful. All levels look and feel exactly the same, whether they're in the Norwegian or in the Corsican district. You have your lush forests, a few beach-like pathways, and rocky mountains, and that's it. Enemies consist of Romans, pirates, and street robbers and the like. The lack of enemy variation didn't bother me that much (except for the bosses), but if you're going to introduce another act, then at least try to do something different. Sure, there's this time that you have to break out of a prison and en up in an arena. A good effort, but another boring level. Sadly, the soundtrack doesn't help in emphasizing adventure or wonder: it's bland and almost never stands out.
Perhaps this is all to be expected as soon as you boot up the game: the "Mr Nutz Studio" splash screen feels awfully generic and the menu screen sloppy. The artists and animators in this game can't be faulted though: they did a splendid job. It's just too bad that the gameplay coating isn't up to snuff, thereby reducing _Slap Them All_ to yet another semi-failed Asterix & Obelix video game attempt. After encountering the pirate ship for the fourth time, I was ready to throw in the towel. I got the game at a sale for `€21`, which, if you're an Asterix & Obelix comic fan, nets an acceptable amount of fun. Otherwise, don't bother.
Perhaps this is all to be expected as soon as you boot up the game: the "Mr Nutz Studio" splash screen feels awfully generic and the menu screen presents itself in a very sloppy way. The artists and animators in this game can't be faulted though: they did a splendid job. It's just too bad that the gameplay coating isn't up to snuff, thereby reducing _Slap Them All_ to yet another semi-failed Asterix & Obelix video game attempt. After encountering the pirate ship for the fourth time, I was ready to throw in the towel. Even Asterix says "This boat looks awfully familiar". I get that in every separate comic, a bit of pirate hustling is part of the charm, but if you throw together several acts that end up being the same, the result is far from what I'd call engaging gameplay. I got the game at a sale for `€21`, which, if you're an Asterix & Obelix comic fan, nets an acceptable amount of fun. Otherwise, don't bother.
Mission completed, by Bellanos!