also download thumbnails from howlongtobeat
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@ -121,6 +121,8 @@ Usage example:
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Adds https://howlongtobeat.com/ game length (`MainGame`) and an ID to your front matter (keys `howlongtobeat_id` and `howlongtobeat_hrs`), provided you first added a property called `game_name`. (This gets substituted).
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It also downloads a thumbnail of the cover image if you provided the dir as an option.
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So, Frontmatter like this:
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```
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@ -145,7 +147,9 @@ In your Hugo template, add a link to `https://howlongtobeat.com/game?id={howlong
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Usage example:
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```js
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await howlong(`${__dirname}/content/articles`)
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await howlong({
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postDir: `${__dirname}/content/articles`,
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downloadDir: `${__dirname}/static/img/howlongtobeat_thumbs`)
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```
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It will print out games and metadata it found. Uses the cool [howlongtobeat npm package](https://www.npmjs.com/package/howlongtobeat) to do its dirty work.
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@ -1,6 +1,6 @@
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{
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"name": "jam-my-stack",
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"version": "1.0.19",
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"version": "1.0.20",
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"repository": {
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"url": "https://github.com/wgroeneveld/jam-my-stack",
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"type": "git"
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@ -3,12 +3,15 @@ const hltbService = new hltb.HowLongToBeatService()
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const { getFiles } = require('./../file-utils');
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const fs = require('fs').promises;
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const got = require("got");
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const {promisify} = require('util');
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const frontMatterParser = require('parser-front-matter');
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const parse = promisify(frontMatterParser.parse.bind(frontMatterParser));
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const stream = require('stream');
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const pipeline = promisify(stream.pipeline);
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const { createWriteStream } = require("fs");
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async function loadPostsWithFrontMatter(postsDirectoryPath) {
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const postNames = await getFiles(postsDirectoryPath);
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@ -27,22 +30,37 @@ async function loadPostsWithFrontMatter(postsDirectoryPath) {
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return posts;
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}
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async function fillInHowLongToBeat(posts) {
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async function downloadThumbnail(url, id, dir) {
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console.log(` --- downloading thumbnail ${url} of id ${id}...`)
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await pipeline(
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got.stream(url),
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createWriteStream(`${dir}/${id}.jpg`)
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)
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}
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async function fillInHowLongToBeat(posts, downloadDir) {
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for(post of posts) {
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const results = await hltbService.search(post.game)
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if(results.length > 0) {
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post.howlongtobeat = results[0].gameplayMain
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post.howlongtobeat_id = results[0].id
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}
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const game = results[0]
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post.howlongtobeat = game.gameplayMain
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post.howlongtobeat_id = game.id
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if(downloadDir) {
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await downloadThumbnail(game.imageUrl, game.id, downloadDir)
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}
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}
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}
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}
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async function run(dir) {
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console.log(`-- SCANNING not yet processed articles in ${dir} for game_name --`)
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let posts = await loadPostsWithFrontMatter(dir)
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async function run(options) {
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const { postDir, downloadDir } = options
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console.log(`-- SCANNING not yet processed articles in ${postDir} for game_name --`)
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let posts = await loadPostsWithFrontMatter(postDir)
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posts = posts.filter(post => post.game && !post.howlongtobeat_id)
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await fillInHowLongToBeat(posts)
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await fillInHowLongToBeat(posts, downloadDir)
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for(post of posts) {
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let data = await fs.readFile(post.file, 'utf8')
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@ -5,7 +5,8 @@ class HowLongToBeatService {
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async search(game) {
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return [{
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gameplayMain: 93,
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id: 11228
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id: 11228,
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imageUrl: "https://jefklakscodex.com/img/logo.png"
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}]
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}
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}
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@ -13,6 +13,9 @@ game_name: "Wizardry 8"
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blabla nice one 9/10 GG!
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`
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jest.disableAutomock()
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jest.unmock('got')
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const dumpdir = `${__dirname}/howlong-stub`
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beforeEach(async () => {
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if(fs.existsSync(dumpdir)) {
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@ -23,9 +26,22 @@ beforeEach(async () => {
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await fsp.writeFile(`${dumpdir}/howlongtobeat-sample.md`, mdsample, 'utf-8')
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})
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test('howlong adds howlong to beat id and hours to frontmatter', async () => {
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await howlong(dumpdir)
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test('howlong adds howlong to beat id and hours to frontmatter', async() => {
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await howlong({
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postDir: dumpdir,
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downloadDir: dumpdir
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})
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const actualmd = await fsp.readFile(`${dumpdir}/howlongtobeat-sample.md`, 'utf-8')
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expect(actualmd).toMatchSnapshot()
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})
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test('howlong downloads the thumbnail as ID.jpg into downloaddir', async() => {
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await howlong({
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postDir: dumpdir,
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downloadDir: dumpdir
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})
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const actualmd = await fsp.readFile(`${dumpdir}/11228.jpg`, 'utf-8')
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expect(actualmd).not.toBeUndefined()
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})
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