27 lines
511 B
C++
27 lines
511 B
C++
//
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// Created by Wouter Groeneveld on 04/08/18.
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//
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#ifndef GBA_SPRITE_ENGINE_FADE_OUT_SCENE_H
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#define GBA_SPRITE_ENGINE_FADE_OUT_SCENE_H
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#include <engine/Scene.h>
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#include "scene_effect.h"
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class FadeOutScene : public SceneEffect {
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private:
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int timesUpdated;
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int speed;
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std::unique_ptr<CombinedPalette> palette;
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public:
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FadeOutScene(int speed);
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void update() override;
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bool isDone() override { return timesUpdated >= (32 / speed); }
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};
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#endif //GBA_SPRITE_ENGINE_FADE_OUT_SCENE_H
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