gba-sprite-engine/engine/CMakeLists.txt

28 lines
995 B
CMake

project(gba-sprite-engine)
set_property(SOURCE src/gba/sin_lut.s PROPERTY LANGUAGE C)
add_library(${PROJECT_NAME}
src/sprites/sprite_manager.cpp
src/sprites/sprite.cpp
src/palette/palette_manager.cpp
src/palette/combined_palette.cpp
src/allocator.cpp
src/gba/sin_lut.s
src/sprites/sprite_builder.cpp
src/sprites/affine_sprite.cpp
src/gba_engine.cpp
src/background/text_stream.cpp
src/background/background.cpp
src/effects/fade_out_scene.cpp
src/sound_control.cpp)
target_include_directories(${PROJECT_NAME} PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
PRIVATE src)
install(TARGETS ${PROJECT_NAME} EXPORT GbaSpriteEngineTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
install(DIRECTORY include/ DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})